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Paladin: Taking it for the team.


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#51
Felhand

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While MoeRayShep is entitled to his opinion, Kylse3 has the right of it this time as this is not a 'how to play' thread, this is more my observations opinions and 'things I found out the hard way'.

Now if someone browses through this and goes 'lawl palidin is ez!' and runs off to try and plop their shield down in front of a group of hunters on gold, they clearly weren't paying attention.

EDIT: also it tanks just the same in platinium as silver, however the sheer number of enemies make it difficult unless you are blocking a side while your team covers your backside.
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on a unrelated note, someone asked if shields regenerate while the omni-shield is in use, they do.

Modifié par Felhand, 17 juillet 2012 - 09:01 .


#52
stysiaq

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Paladin is the one character I really wanted to get, followed by Destroyer.

Guess what? I didn't. I have Fury, Shadow, Slayer and Demolisher.

#53
Mike 9987

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Been playing it for a little more now on silver matches. You are just a playable decoy if you ask me.

#54
Dorje Sylas

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Mike 9987 wrote...

Been playing it for a little more now on silver matches. You are just a playable decoy if you ask me.


Yes, a more dutable, repositionable, and far more hostile one.

#55
Ogrinash

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Myself and another Paladin were dominating hallways, and we'd use bounding movement in the open. One would pop Shield, then another would use Powers and Weapons [from soft cover] as the Shield drew fire, then when the other would pop the Shield and so on and so forth.

Four on a team would be quite interesting.

#56
Adhok42

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Felhand wrote...

on a unrelated note, someone asked if shields regenerate while the omni-shield is in use, they do.


It DOES? Wait so you're telling me that while it's active and I'm not taking any damage it regen's it's hitpoints?

...That is beyond kickass.

#57
Felhand

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well not hitpoints, but your shields regen yes. Now if i could super glue one of these things to vorcha we will have achieved god mode.

Also to another question: Banshees warp attack does NOT leave a dot on you (Or your shield from what I can tell) when you block it, you do however keep little white sparks on you when you normal do have the DOT on you.

Iv been playing all day and poping packs, I only have the paladin (albeit twice now), some of the new weapons and few new gear pieces.
Swarmers and husks will throw themselves willy nilly on your shields, husks fall down after hitting it and if they are close enough to still be touching it they 'twitch' every few seconds as it bumps them again. While swarmers suicide does no damage, the acid pool they leave on the ground DOES, so if your blocking those guys watch your toes.

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My fact finding mission will be on hold for a few hours, need to make supper and what not later tonight ill see about doing these shinanigans in gold.

#58
Adhok42

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Oh you mean your shield regen. Not the Omni-shield.

That's still good to know. I'm taking damage just drop it and wait until they're recharged before going back to the fray.

#59
Muhkida

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Just played a server with 3 Paladins, me including. Good times. Now if only we had spears...

Melee range (shield bash) is kind of deceiving though, whiffed a lot.

#60
Nissun

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Swarmers are the bane of my existence.

Also I've noticed that some Ravager missiles went through my shield. Actually it happened like this:

I deployed the shield, ravager shoots three missiles, and my shield took the damage. No problem. However, I was waiting for my shield to regen, so I waited standing right there, and the ravager shot me again. And those second missiled went through my shield.

Also energy drain sometimes doesn't do anything. But that's something I've been experiencing for a few weeks now, and also with overload, incinerate and warp. Don't know if it's lag, or if this whole game has become Glitchtown Central.

#61
Felhand

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Adhok42 wrote...

Oh you mean your shield regen. Not the Omni-shield.

That's still good to know. I'm taking damage just drop it and wait until they're recharged before going back to the fray.


Well each time you deploy the omni-shield its a fresh one, so all you need to do is bash/power/roll then pop it out again and bam fresh omni-shield. Using energy drain you can vastly increase the rate your shield is restored, so what I do is plop the omni-shield, energy drain, plop the omni-shield. Rinse and repeat as needed, if you have it speced to give you damage reduction when you drain a enemy I the time it takes to redeploy isnt enough to get me killed MOST of the time.

EDIT: less confusing now.

Modifié par Felhand, 17 juillet 2012 - 09:46 .


#62
Arppis

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I'm kinda turned off by the fact that you can't move when using the shield. It's a bit of a shame.

#63
Ziegrif

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The Paladin is the best engineer in the game... what? It's a a SENTINEL?!... riiiiiiiight.

OT: No matter what take the 100% damage buff for snap freeze then prime things with ED and snap freeze them = TECH FIREWORKS OF AWESOME!

#64
tron10435

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i was instant killed by a brute when my shield was up... i back away from his charged, laughed as it missed me, popped my shield up with a smile, and then BAM he killed me in one swift move.
anyone else had that happen?

#65
brettc893

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So you're a literal Knight?

Should you keep cooldowns low, or is strapping my Harrier on a good plan?

#66
Pressedcat

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A lot has been made of the Paladin's defensive shield ability, but it is his other powers that I find exciting.

The Paladin already has better shields than any of the original human classes. Energy Drain adds to this by allowing you to replenish full shields and gain 40%DR for ten seconds. This puts the Paladin on equal footing with the Salarian Engineer in terms of tankyness, especially when playing against geth. They can ED>shield>ED... to hold corridors very well versus incoming geth.

Then snap freeze is another very strong power. The range isn't fantastic, but can be extended to 15m with the lvl4 evolution. Within this range, it freezes unshielded enemies and debuffs armoured enemies much like cryo blast. The thing that makes this such a standout power is the tech vulnerability evolution at level 6. This gives +100% tech vulnerability to every enemy hit within its 15m blast for 6 seconds (or 9 if you forgo the +10% damage bonus at evo 5). That's at the same level as the original sabotage, but over a 15m cone! And as if that wasn't enough, this power deals damage. Not a huge amount admittedly, but enough to cause tech bursts with ED and...

..fire blasts. Finally a class that can comfortably set off its own fire blasts without resorting to equipment or a finite number of grenades. People talk about forgoing incinerate, but why would you want to? Incinerate might be somewhat underwhelming on many of the engineer classes, but here it comes in to its own. Anyone that plays a female Quarian engineer on gold will be familiar with the talon headshot to strip shields>cryo>talon shot>incinerate and move on combo versus any of the trooper classes, but the paladin does one better: snap freeze makes incinerate doubly effective. Taking the +50% damage versus armour (the other lvl 6 evolution isn't fixed as far as I know), means that snap freeze>incinerate starts to deal decent damage to armoured bosses.

So basically what we have here is a close range tanky engineer class that can deal with all defence types, is capable of setting up and setting off all three types of tech explosions AND has the ability to ignore incoming fire from a single direction at will.

The class certainly looks like it is gold worthy to me.

#67
Muhkida

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Arppis wrote...

I'm kinda turned off by the fact that you can't move when using the shield. It's a bit of a shame.


As much as I would like this to happen, I can see why Bioware didn't implement this.  People will exploit it's uses (armored bait) and kiting would jump to a whole new level.

#68
Ogrinash

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To add, Snap Freeze is quite powerful. You can freeze a horde of peons in front of you, and it also does a bit of damage.

#69
Felhand

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tron10435 wrote...

i was instant killed by a brute when my shield was up... i back away from his charged, laughed as it missed me, popped my shield up with a smile, and then BAM he killed me in one swift move.
anyone else had that happen?


While iv not had this happen (Only ever been slamed once by a brute and was bugged out of it so survived) but sync kills (IE insta kills) ignore your shield, though iv not let a phantom try to gib me after she did her standard melee attack against my shield (which hurts and staggers her), something to test later I suppose.


brettc893 wrote...

So you're a literal Knight?

Should you keep cooldowns low, or is strapping my Harrier on a good plan?

 

Iv been toying around with 130%, while cooldowns are REALLY important for how I have my paladin set up, you can probably get away with a harrier and some power cooldown gear with no real problems.

Modifié par Felhand, 17 juillet 2012 - 10:09 .


#70
Jon Phoenix

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I think this class will have the steepest learning curve of all classes.

It's hard to wrap your head around not doing stuff, sometimes it's better than doing stuff. It definitely falls into the teamwork classes. There are times when the shield is a godsend and other times when it isn't useful at all. A good character to pair with one would be Turian Soldier, who has great DPS, but no tankiness. In that case the Turian takes all the DPS duties, while the Paladin soaks the damage.

Just a note: You cannot get your shield out in time to survive a turret shooting at you. If it has started shooting already, you are dead (at least on SIlver and above).

The melee is fun, but the shield deploy Heavy Melee suffers from the knock back which means you will almost always miss a follow up. This is where you really, really needed the implacable advance of the Guardian to be able to get into a position to advance.

Of the power selection, I wish incinerate got replaced by a biotic, warp or throw (partially because then he feels less like an engineer). I foresee incinerate being the red headed step child of the Paladin class, not because it's a crap power, but the others are better. That partially a problem with energy drain which is spammable and adds to your tankiness. For what it is worth I died a lot using this class, because I always thought I was tougher than it really is. He dies just as easy as anyone else.

Unfortunately for the Paladin, his shield is actually not that great versus bosses which is where you might expect it to shine. But most of them just shatter your shield.

I look forward to seeing what people can do with the class, because I think the potential is there. His one saving grace is that he gets better on higher difficulties (because both the shield and energy drain and snap freeze to an extent all scale well), which is a welcome change.

#71
JTitor

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The normal meele is awesome is fast, it has knockback on unshielded enemies and does good damage.

#72
FuriousPing

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I disagree about the bosses -- while most of their attacks will shatter that shield, once you have the aggro and the boss's attention, it's just a question of staying out of sync kill range and you can let the group work the boss at their leisure. It's very much like a MMO tank in this configuration. I love that there are two totally different build styles available to this class -- makes me wish I could have two of 'em.

#73
HinDae

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He also holds aggro pretty well, walk up to a Prime, Shield up, and let your teammates wreck it.

BE ADVISED: Scorewh***s will NOT enjoy the Paladin, as he is pretty much all Defense and Support, and as such doesnt score well.

I specced my Paladin to 6,3,6,5,6

Energy Drain: Radius, Drain, Armour.
Incinerate: N/A
Snap Freeze: Cant remember, Range, slowdown and weaken I think
N7: Power damage, Power damage
Shield: Durability, Absorption, Firewall.

Excellent tank, blocks up choke points nicely as long as your team can pick em off quickly before his shield dies.

If Incinerate was Throw, I'd've invested in it, Because throw would've made more sense than what is basically an Engineer in the sentinel class.

For his weapon I chose the Wraith, might not be the best choice, but it worked for me.

Modifié par HinDae, 17 juillet 2012 - 11:06 .


#74
Concealed Daggers

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Paladins are as effective on Platinum as their team. My friends and I did a FBW/U/P match and we beat it in 37:06. Very effective at defending your back from Phantoms sneaking up on you. Be careful with your shield placement and your distance from cover if it breaks. It is a viable class for Platinum, so no worries there.

Modifié par Concealed Daggers, 17 juillet 2012 - 11:06 .


#75
Doctor Sensei

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HinDae wrote...

If Incinerate was Throw, I'd've invested in it, Because throw would've made more sense than what is basically an Engineer in the sentinel class.


Which is sad, considering the human sentinel is basically an adept in the sentinel class lol.

The paladin definitely feels like the most versatile of the sentinels, outside of his non-rolling turian counterpart of course. He's fit in quite well with all team setups I played with earlier today, and his skills seem to have great synergy. Knowing when to use the shield is key. Like the batarian punch, just because it's there doesn't mean you should use it all the time.