Aller au contenu

Photo

Paladin: Taking it for the team.


  • Veuillez vous connecter pour répondre
109 réponses à ce sujet

#76
xSNPx ZoDiaC

xSNPx ZoDiaC
  • Members
  • 1 418 messages
Not 100% sure about snapfreeze but I know for a fact that with the cryo upgrade for the shield... you can FREEZE SOLID Phantoms once they have no barriers. Very handy for tanking them.

Beware though as they can still sync-kill you(REALLY BIOWARE???) with your shield up. I assume this is the same for Banshee's while they are in charging mode.

#77
Chi_Mangetsu

Chi_Mangetsu
  • Members
  • 1 828 messages
If you can manage to get two Paladins on a squad (one cryo, one fire), you can seriously wreck things up.

So many tech 'splosions.

Modifié par Chi_Mangetsu, 18 juillet 2012 - 12:23 .


#78
Kahlmulandr

Kahlmulandr
  • Members
  • 440 messages

Ziegrif wrote...

EVERYONE GET BEHIND THE PALADIN!


Kodiak Pilot: Infiltrator shot the food!

Paladin: Nooooooooo!

#79
Kuato Livezz

Kuato Livezz
  • Members
  • 1 034 messages

Nissun wrote...

But basically he's a living decoy.


I've only played with him a few times, but yeah, I planted my shield when I was out in the open and lo and behold, all the enemy fire was directed at me.

#80
Adhok42

Adhok42
  • Members
  • 2 318 messages

xSNPx ZoDiaC wrote...

Not 100% sure about snapfreeze but I know for a fact that with the cryo upgrade for the shield... you can FREEZE SOLID Phantoms once they have no barriers. Very handy for tanking them.


You can freeze anything that doesn't have Purple, Yellow, or Blue Health. If it's Red it's an icecube. Snap freeze on Phantoms without barrier WILL freeze them solid and not just slow them.

ADDENDUM: Something I just remembered. This DOES NOT apply to Cannibals or Husks that have been buffed by Marauders or feasting on the dead. Their new armor will protect them from being frozen solid. I've had plenty of Buffed Husks run at me through my Snap Freeze that required a Shield Bash becase they kept coming.

Modifié par Adhok42, 18 juillet 2012 - 02:04 .


#81
bendermac

bendermac
  • Members
  • 363 messages
imagine this...

fbw/g/g

two (maybe one is enough) paladin sitting on the counter at the back. geth comes in and "huh? new decoy? DESTROY! damn, not working :(" and the rest of the team fires away. with this tactic you could block them out while the geth sometimes sneak through the se decoy. the fire/ice shield would also do more damage. a destroy shield-generator would be sweet too

anyone wanna test this?

#82
Aaron360

Aaron360
  • Members
  • 241 messages
Another handy trick with the shield...plop down infront of a troublesome cerberus turret and let it shoot at you(being a distraction) while your teammates shoot it from afar. I've kneeled down infront of one for 4 bursts and it still didn't touch me.

#83
Chi_Mangetsu

Chi_Mangetsu
  • Members
  • 1 828 messages

Aaron360 wrote...

Another handy trick with the shield...plop down infront of a troublesome cerberus turret and let it shoot at you(being a distraction) while your teammates shoot it from afar. I've kneeled down infront of one for 4 bursts and it still didn't touch me.


I did that in a game earlier today, except there was also an Atlas right next to said turret. Thank goodness you can renew the shield immediately after the omni-shield goes down. And the cryo evolution is just fantastic. Makes clearing out those big bads a breeze.

#84
Stance Punk

Stance Punk
  • Members
  • 692 messages
CAPTAIN AMERICA

We are... The Avengers.

Modifié par Stance Punk, 18 juillet 2012 - 03:04 .


#85
PaperAlien

PaperAlien
  • Members
  • 2 454 messages
cbf reading page 2 and 3, has anyone suggested that we throw the Shield at people? Because I'm suggesting that now.
Also, with turrets, I'd suggest planting the shield just before it fires, and shieldbash the turret in between bursts.
I still need to unlock him tho...

#86
Beastpwnguy7

Beastpwnguy7
  • Members
  • 96 messages
If you get hit by an attack that breaks your shield in one hit, will you take damage from it or will the shield just break and you become staggered?

#87
tdoshea90

tdoshea90
  • Members
  • 86 messages
i've been playing with the paladin and it seems that the fire/cryo shield melee can SET UP fire/cryo explosions but can't detonate anything. i've energy drained and then smacked a dood with my fire shield and did not notice a tech burst >:(

Modifié par tdoshea90, 18 juillet 2012 - 03:37 .


#88
Commander Coriander Salamander

Commander Coriander Salamander
  • Members
  • 353 messages

Pressedcat wrote...

A lot has been made of the Paladin's defensive shield ability, but it is his other powers that I find exciting.

The Paladin already has better shields than any of the original human classes. Energy Drain adds to this by allowing you to replenish full shields and gain 40%DR for ten seconds. This puts the Paladin on equal footing with the Salarian Engineer in terms of tankyness, especially when playing against geth. They can ED>shield>ED... to hold corridors very well versus incoming geth.

Then snap freeze is another very strong power. The range isn't fantastic, but can be extended to 15m with the lvl4 evolution. Within this range, it freezes unshielded enemies and debuffs armoured enemies much like cryo blast. The thing that makes this such a standout power is the tech vulnerability evolution at level 6. This gives +100% tech vulnerability to every enemy hit within its 15m blast for 6 seconds (or 9 if you forgo the +10% damage bonus at evo 5). That's at the same level as the original sabotage, but over a 15m cone! And as if that wasn't enough, this power deals damage. Not a huge amount admittedly, but enough to cause tech bursts with ED and...

..fire blasts. Finally a class that can comfortably set off its own fire blasts without resorting to equipment or a finite number of grenades. People talk about forgoing incinerate, but why would you want to? Incinerate might be somewhat underwhelming on many of the engineer classes, but here it comes in to its own. Anyone that plays a female Quarian engineer on gold will be familiar with the talon headshot to strip shields>cryo>talon shot>incinerate and move on combo versus any of the trooper classes, but the paladin does one better: snap freeze makes incinerate doubly effective. Taking the +50% damage versus armour (the other lvl 6 evolution isn't fixed as far as I know), means that snap freeze>incinerate starts to deal decent damage to armoured bosses.

So basically what we have here is a close range tanky engineer class that can deal with all defence types, is capable of setting up and setting off all three types of tech explosions AND has the ability to ignore incoming fire from a single direction at will.

The class certainly looks like it is gold worthy to me.

This is what excites me the most about this class. I can't wait to try out some sort of caster/combo build once I get him. I was really dissipointed to find about the Incinerate bug as going around pulling off freeze combos looks really fun. 

#89
Riot Inducer

Riot Inducer
  • Members
  • 2 367 messages

Beastpwnguy7 wrote...

If you get hit by an attack that breaks your shield in one hit, will you take damage from it or will the shield just break and you become staggered?


Nope, you don't take damage from a shield breaking attack, so in a pinch it's a great way to tank out a grenade you can't get away from or similar.

#90
xdstingray

xdstingray
  • Members
  • 115 messages
The paladin is very fun to play as. It would be cool if the shield would aggro things onto you when you dropped it. Most of the time it feels like everything just ignores me. Then again that just lets me hit them in the back. Now all I need to be able to do is to throw the shield at things.

#91
Felhand

Felhand
  • Members
  • 1 295 messages
Small update concerning Snap Freeze, while it has a cone effect enemies on the leading edge take less damage and even if they are not armored/shielded will only become 'chilled' rather then frozen.

#92
TriniWarlord

TriniWarlord
  • Members
  • 252 messages

Adhok42 wrote...

xSNPx ZoDiaC wrote...

Not 100% sure about snapfreeze but I know for a fact that with the cryo upgrade for the shield... you can FREEZE SOLID Phantoms once they have no barriers. Very handy for tanking them.


You can freeze anything that doesn't have Purple, Yellow, or Blue Health. If it's Red it's an icecube. Snap freeze on Phantoms without barrier WILL freeze them solid and not just slow them.

ADDENDUM: Something I just remembered. This DOES NOT apply to Cannibals or Husks that have been buffed by Marauders or feasting on the dead. Their new armor will protect them from being frozen solid. I've had plenty of Buffed Husks run at me through my Snap Freeze that required a Shield Bash becase they kept coming.


Funny I think I remember freezing an armored Cannibal, could be wrong, but I did notice that snap freeze ONLY freezes a single enemy and chills the rest. So beware people

#93
TriniWarlord

TriniWarlord
  • Members
  • 252 messages

Concealed Daggers wrote...

Paladins are as effective on Platinum as their team. My friends and I did a FBW/U/P match and we beat it in 37:06. Very effective at defending your back from Phantoms sneaking up on you. Be careful with your shield placement and your distance from cover if it breaks. It is a viable class for Platinum, so no worries there.


What was ur build please??

#94
Gwenaith

Gwenaith
  • Members
  • 115 messages
Going to need some reset cards for this guy. Tech Bursts, Cryo Explosions and Fire Explosions. No idea where an 'optimal' spec might be.

Had been playing freeze -> incinerate for cryo explosions then discovered incinerate->freeze for fire explosions (makes no sense to me but oh well). So far 3 levels in ED for the shield repair but taking that to 6 for the damage reduction as well is tempting.
Then there's the shield, who can resist taking that to 6?

Oh and fix freeze combo. Its been added to classes since release in its broken state and its not even a signature like Charge.

#95
himegoto

himegoto
  • Members
  • 2 490 messages

Commander Coriander Salamander wrote...

Pressedcat wrote...

A lot has been made of the Paladin's defensive shield ability, but it is his other powers that I find exciting.

The Paladin already has better shields than any of the original human classes. Energy Drain adds to this by allowing you to replenish full shields and gain 40%DR for ten seconds. This puts the Paladin on equal footing with the Salarian Engineer in terms of tankyness, especially when playing against geth. They can ED>shield>ED... to hold corridors very well versus incoming geth.

Then snap freeze is another very strong power. The range isn't fantastic, but can be extended to 15m with the lvl4 evolution. Within this range, it freezes unshielded enemies and debuffs armoured enemies much like cryo blast. The thing that makes this such a standout power is the tech vulnerability evolution at level 6. This gives +100% tech vulnerability to every enemy hit within its 15m blast for 6 seconds (or 9 if you forgo the +10% damage bonus at evo 5). That's at the same level as the original sabotage, but over a 15m cone! And as if that wasn't enough, this power deals damage. Not a huge amount admittedly, but enough to cause tech bursts with ED and...

..fire blasts. Finally a class that can comfortably set off its own fire blasts without resorting to equipment or a finite number of grenades. People talk about forgoing incinerate, but why would you want to? Incinerate might be somewhat underwhelming on many of the engineer classes, but here it comes in to its own. Anyone that plays a female Quarian engineer on gold will be familiar with the talon headshot to strip shields>cryo>talon shot>incinerate and move on combo versus any of the trooper classes, but the paladin does one better: snap freeze makes incinerate doubly effective. Taking the +50% damage versus armour (the other lvl 6 evolution isn't fixed as far as I know), means that snap freeze>incinerate starts to deal decent damage to armoured bosses.

So basically what we have here is a close range tanky engineer class that can deal with all defence types, is capable of setting up and setting off all three types of tech explosions AND has the ability to ignore incoming fire from a single direction at will.

The class certainly looks like it is gold worthy to me.

This is what excites me the most about this class. I can't wait to try out some sort of caster/combo build once I get him. I was really dissipointed to find about the Incinerate bug as going around pulling off freeze combos looks really fun. 


In theory yes.
But in the heat of battle you dont always find the chance to do that. Especially most of what you described need to be quite close to the enemy, and honestly he doesn't work well against groups.

Most of the time I find myself doing shield > energy drain > shield...

This class lacks good damage dealing moves you'll have a good time playing with a good team and communicating but feeling helpless most other matches.

#96
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages
I haven't played it yet myself, but I'm curious.

The closest equivalent to the N7 Paladin is the Salarian Engineer, who has Decoy instead of a shield, and Energy Drain / Incinerate just like the Paladin does. Decoy of course can tank bosses easily, takes no damage from many sources, and allows you to move and shoot while in use. What does the Paladin get to make up for the severe deficiency of not being able to move or shoot while shielded?

Modifié par GodlessPaladin, 18 juillet 2012 - 03:46 .


#97
Doctor Proctor

Doctor Proctor
  • Members
  • 145 messages

GodlessPaladin wrote...

I haven't played it yet myself, but I'm curious.

The closest equivalent to the N7 Paladin is the Salarian Engineer, who has Decoy instead of a shield, and Energy Drain / Incinerate just like the Paladin does. Decoy of course can tank bosses easily, takes no damage from many sources, and allows you to move and shoot while in use. What does the Paladin get to make up for the severe deficiency of not being able to move or shoot while shielded?


An awesome melee that sets people on fire or snap freezes them?  I'll be interested to see someone figure out the damage numbers for their melee, and how it's affected by various mods...but in use, it seems really strong.  Plus, the SE will never have the joy of snap freezing a guy and then hitting him with the shield, which sends him flying into the air, and then doing skeet shooting to kill him.  :D

#98
Xaijin

Xaijin
  • Members
  • 5 348 messages

Cyonan wrote...

Does anyone know if you can be sync killed from the front while the shield is up?

I'm guessing you can, but it would be awesome if they had to break it first.

Either way, once it's out on PC I look forward to resuming my standard role in RPGs as the damage sponge.


Yes.

#99
Xaijin

Xaijin
  • Members
  • 5 348 messages

GodlessPaladin wrote...

I haven't played it yet myself, but I'm curious.

The closest equivalent to the N7 Paladin is the Salarian Engineer, who has Decoy instead of a shield, and Energy Drain / Incinerate just like the Paladin does. Decoy of course can tank bosses easily, takes no damage from many sources, and allows you to move and shoot while in use. What does the Paladin get to make up for the severe deficiency of not being able to move or shoot while shielded?


Not even close. The Paladin is far more like a Krogan or Batarian sentinel than a salarian engineer. Strong melee, active shield regen and middling DoT.


In theory yes.


Until Incinerate is no longer the worst power in the game, not really. Better going with Incin Amp IV and a rapid fire weapon.

Modifié par Xaijin, 19 juillet 2012 - 04:16 .


#100
known_hero

known_hero
  • Members
  • 859 messages
Ignoring incinerate might be the best way to play this class.

Modifié par known_hero, 19 juillet 2012 - 04:39 .