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Paladin: Taking it for the team.


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#101
Teratoid

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GodlessPaladin wrote...

What does the Paladin get to make up for the severe deficiency of not being able to move or shoot while shielded?


Not able to move, yes, but retains directional control. You can also insta-dodge without having to suffer a shield-break animation.

I like the Paladin so far, but that shield has severe issues. For one thing, it has a very small area that it blocks off damage from, seemingly smaller than the actual shield dimensions. That Geth Hunter being able to shoot through it issue can be killer if there are two or more, making shielding in those situations rather pointless. It isn't limited to the Hunters: Pyros can reach around it with their flames.

There's no damage reduction while breaking the shield either, which means that you have to be intensely careful where you plant it and when you melee/use a skill. You'd think that when crowds draw closer, you could instantly melee them back and kill them, but no: aside from having a small, rather useless melee range when breaking the shield-plant, even if you kill the Pyro or the Hunter, their bullets usually manage to kill you at the same time. Its okay when dealing with rocket-troopers, centurians, Marauders, and so on. Assuming they ever get close enough. Really shines when you plant it against the fodder <_<

Basically, he seems to have issues in dealing with the Geth, but that isn't something limited to this class alone. He's pretty good against Cerberus (and absolutely beautiful when taking down Phantoms) and expectedly great against Reapers (in being able to block warps and tank multiple Ravager shots).

Cryo shield is just a gimmick: doesn't actually snap freeze more than 1 target most of the time (no doubt due to the ridiculously limited reach of the shield in the first place). Fire shield has its uses against bosses: spray a Brute with ice, dodge its charge, and meleeing it with your shield takes of a nice chunk of its armour.

Where the shield shines is when you synergize with a killer like the Fury or the Shadow: you take agro with the shield plant while they do the killing. Literally "taking it for the team". Also, they're great in a hack zone or protecting an activation/deactivation module. Where even on PUGs you have people to back you up.

Over all, that omni-shield seems more useful for the occasional shield-bash than actually planting; it seems to be less effective than its meant to be, so it needs a bug fix. If bugs aren't the issue, then it needs a buff. 

Modifié par Teratoid, 19 juillet 2012 - 04:44 .


#102
known_hero

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^i disagree with the paladin having a hard time dealing with geth. Energy Drain alone makes him great against the Geth. Plus, Snap Freeze is great for debuffing primes.

#103
Teratoid

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known_hero wrote...

^i disagree with the paladin having a hard time dealing with geth. Energy Drain alone makes him great against the Geth. Plus, Snap Freeze is great for debuffing primes.


I was primarily referring to his ability to shield-plant against Geth, as opposed to other factions. Break the shield-wall yourself to use an Energy Drain and you get hit by enough bullets + rockets to take you down anyway.

And then there are others: Flames can reach around the shield, and Hunters can sometimes shoot through it. And those bloody rocket troopers. They usually soften you up for the Hunters by a large enough margine that one shot breaks your shield all.

No such issues with the other factions.

Modifié par Teratoid, 19 juillet 2012 - 05:00 .


#104
Vubica

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I really like the new eng and Sent. abilities to work as a team and contribute on a obvious team level, ME3 needed that, mind you all the N7 classes are awesome, powerfull and fun, not to the point that they outshadow the old ones so much but still awesome classes with team synergy

#105
Felhand

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After doing Gold/Vancouver/Cerberus my observations about the paladin still stand as is, it felt virtually the same as silver in terms of how the class peformed in terms of killing powers/defensive powers.

A combination of energy drain, liberal use of snap freeze and a furious application of Piranha that would make a proctologist blush put me on the top of the scoreboard while the omni-shield felt no different beyond the fact that it was much easier to get flanked by extra units: still could eat a grenade, atlas rocket, phantom melee (not sync kill, normal melee) with out taking health damage and had no issues blocking repeated solvos from turrets.

Light melee (IE the "shield bash" or "pimp slap") was invaluable as well while fighting in the tigheter areas and backhanding a guy out a window was hilarious and epic. (at the top of the long ramp way in the back you can punt people out that window with throw and pimp slaps for a riot of a good time.)

#106
Mercedes595

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In my time with the N7 Paladin i can confirm the issue with the Geth Hunters shooting right through the shield. Howerver I have always been able to stop a Pyro with no damage to myself. I found the problem was orientation, as when you plant the shield it moves your view coinsidderably, so its sometimes difficult to tell where you are facing. If you get burned its either that you are facing somewhere else, ther is a Pyro behind you, or its lag related (what isnt in this game).

One more thing. I have spent several happy matches meleeing with this guy (with the melee evo and melee gear) and I found the best way to use the shield in melee is to use heavy melee (planting your shield for a split second), which does good damage and using melee imediately after that. Its tricky to do it fast, but when done right, it is only slightly slower then the light melee and it deals much more damage(where part of it is AoE due to planting).
If you time it right you can keep your enemy in permanent stagger. (I killed this way a Pyro and a Hunter at the same time)

#107
NYG1991

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Is energy drain bugged for anyone else? Sometimes I use it and it does damage but doesn't restore any shields.

#108
Felhand

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Comfirmed that energy drain has a few annoying bugs, its still a very useful ability but if your seriously hurt and get 'bloody tunnel vision' then energy drain, you can get stuck like that. Sometimes it fixes itself, but if not then you need to ironicly, get hurt again and regen naturaly, this will trigger the script to fade away the tunnel vision.

It also can fail to restore your shields if you completely lose them completely the same time your restoring them, also lag can cause it to hit things other then your target.

#109
Deitar

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Ziegrif wrote...

EVERYONE GET BEHIND THE PALADIN!
He'll get molested instead of us!


/cast paint photoshop magic.

Posted Image

Was too lazy to edit Avenger rifles in, sorru

Modifié par Deitar, 20 juillet 2012 - 06:08 .


#110
Felhand

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Converted my first post into a more traditional FAQ setup, also addresses a few questions/answers not dealt with originally.