- Use ME2 and ME3's cover system, squad commands, and combat UI.
- Have the gravity of each planet affect the Mako's handling. We go to planets that have different gravitational strengths, don't we? That should reflect in how the Mako handles, if for no other reason than for there to be a reason why it handles so badly sometimes.
- More topical variety on the planets. Rather than simply jagged mountains, how about some flora and streams?
- Inventory menus and UI completely reworked to be more user-friendly and intuitive. The following is a good read and points out a lot of the UI's shortcomings.gamedesignreviews.com/reviews/mass-effect-interface-fail/
- Mission and Assignment tracking could use some re-wording to help better direct you when you don't know where to go.
What non-story element would you change in ME1?





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