Patch 1.02a ? What's different between 1.02 and 1.02a?
#26
Posté 18 décembre 2009 - 01:09
#27
Posté 18 décembre 2009 - 01:14
#28
Posté 18 décembre 2009 - 01:21
Edit: Nevermind...I found it...Technical Forum, Duh...
Modifié par BrunoBolderfist, 18 décembre 2009 - 01:28 .
#29
Posté 18 décembre 2009 - 01:28
dragonage102a
This update for Dragon Age: Origins brings to the PC version many fixes affecting balance, gameplay, or plot scripting, many of which are already included in the Xbox 360 and PlayStation 3 versions.
View more details...
Balance
Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
Gameplay
In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
The Rally talent no longer repeats its audio effect if it is active during certain conversations.
The Rally talent no longer deactivates upon area transitions or conversations.
The Shimmering Shield spell now deactivates when the character is out of mana.
Plot *Spoiler Warning*
Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
PC Specific
Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
After installing new downloadable content, the game now always reminds the user to restart the game.
The icons for some promotional downloadable content items were missing. They now appear correctly.
The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.
#30
Posté 18 décembre 2009 - 01:28
1. There's no way to know of new patches without checking this website.
2. Why do I need to download a full, 37MB patch to fix one tiny bug that was introduced in the last full, 37MB patch?
I don't know why they scrapped the system that NWN used. That worked just fine.
#31
Posté 18 décembre 2009 - 01:56
Sorry, I still enjoy playing and like it even better after a couple of mild mods...
#32
Posté 18 décembre 2009 - 02:12
#33
Posté 18 décembre 2009 - 05:04
This has been a nightmare? Have you tried NWN2's patching?NewYears1978 wrote...
*sigh* this game has been a nightmare when it comes to support, patches, fixes..etc...really turning me off to BioWare
#34
Posté 18 décembre 2009 - 05:20
#35
Posté 18 décembre 2009 - 05:33
#36
Posté 18 décembre 2009 - 05:49
SheffSteel wrote...
O RALLY?
This made me laugh. Oh yes, I'm easily amused.
#37
Posté 18 décembre 2009 - 06:49
+1 for the useful suggestions about better communication and updating (providing the game always asks before patching).
#38
Posté 18 décembre 2009 - 07:34
Seifz wrote...
I have two problems with the current system.
1. There's no way to know of new patches without checking this website.
2. Why do I need to download a full, 37MB patch to fix one tiny bug that was introduced in the last full, 37MB patch?
I don't know why they scrapped the system that NWN used. That worked just fine.
2. Patches are cumulative. Those who didn't install 1.02 can install
1.02a and get all of the previouspatch fixes in one file. It reaches a
wider audience and doesn't hurt those who already installed 1.02.
#39
Posté 18 décembre 2009 - 08:34
Chris Priestly wrote...
Patch 1.02a
fixed the "Rally bug" introduced in 1.02
where going through area transitions caused the Rally bonus to keep stacking
fixed errors in Russian 1.02 patch notes
[/list]fixed GDF file for Windows 7
[/list]
../../../images/forum/emoticons/devil.png
http://social.biowar...58/index/113559
Modifié par rpgplayer1, 18 décembre 2009 - 08:35 .
#40
Posté 18 décembre 2009 - 08:55
Actually, I don't mind this system, but some things needs to be adressed. A way to communicate patch releases would be nice.
#41
Posté 18 décembre 2009 - 10:02
Fernando Melo wrote...
Fixes a bug introduced with Rally and some patch notes localization issues - most of you will not see that.
As always, grabbing latest version of patch is recommended and these are cummulative - you can go from 1.0 game or anything prior to 1.02a (or whatever the latest patch is) without having to install the in-between patches.
Good suggestion about the launcher banner - I'll look into us being able to use this for patching updates.
:OI guessed right! It was the rally buff. If it was my game I'd left it in and used the usual "WORKS AS INTENDED" line.
Thanks for adding some clarity.
DJ Fayt
#42
Posté 18 décembre 2009 - 10:54
#43
Posté 18 décembre 2009 - 12:13
Meteo63 wrote...
How do I know if I have patch 1.02 on steam or not? It just says 1.02 in the patch notes. Do I just go in the game and see if the rally glitch is fixed or not?
If you're online your Steam version will always automatically be up to date.
From what I can tell the Steam patch notes are only updated on major patches, there were no patch notes for 1.01a either.
#44
Posté 18 décembre 2009 - 12:23
TwoThe wrote...
I actually expected the patches to be in the DLC part. After all these are downloadable content-like stuff things.
Aye I think that would be a good patch delivery system. The bit on the right that explains what the DLC is about could nicely hold the patch release notes.
As for the need for some patches to have the user not be in-game for the patch to be applied, other in-game patching systems get around that: "DAO needs to close to apply this update. Proceed/Cancel".
Modifié par Statue, 18 décembre 2009 - 01:08 .
#45
Posté 18 décembre 2009 - 06:39
Rodro Lliv wrote...
...will there be a 2b?
Ah, that is the question -- 2b or not 2b? Sorry, couldn't resist.
#46
Posté 18 décembre 2009 - 06:42
NewYears1978 wrote...
*sigh* this game has been a nightmare when it comes to support, patches, fixes..etc...really turning me off to BioWare
'Bye
#47
Posté 20 décembre 2009 - 08:17
Wow, you actually did it... and did it fast.Fernando Melo wrote...
Good suggestion about the launcher banner - I'll look into us being able to use this for patching updates.
Thanks, let's just hope it doesn't end up being reserved only for DLC announcements.
#48
Posté 20 décembre 2009 - 08:40
#49
Posté 21 décembre 2009 - 05:43
#50
Posté 21 décembre 2009 - 06:08
An internet connection isn't needed to play Dragon Age. Except, possibly, for those on Steam (I'm guessing there).aulias wrote...
...since you need to log in to play...





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