Dealman wrote...
I left Mass Effect 3 for a few months since I didn't have enough time to play, and came back just about 2 weeks ago. And I noticed there had been quite a few changes - for example, I remember the Infiltrator with Wdiow + Armour-Piercing worked very well on armoured elite units, such as the Atlas and Prime.
Now? Not at all, I used to like Infiltrator due to the sheer power with the Widow + Cloak, and it felt really like you were supporting the team, now the Infiltrator feels just dull, weak and boring. Widow used to deal a huge chunk of damage if you managed to pull off a headshot, now it barely does the same amount of damage as the M-99 Saber.
Since the Widow is bolt-action and slow to reload, it's just utterly unfair that they took away headshot damage on elite units!
If you feel this is the case, why not just use the Saber instead then? And besides...the Widow does deal more damage, it's just effected by shieldgate more...and Sabre is a UR, so it should be pretty good...
While I agree that I don't know why they took headshots off of some enemies (like the brute, banshee, and prime...) It's not like it wasn't a little unfair that one infiltrator with a widow/BW could take down a boss in about a half or less of the time that two or three other people would take it down together.
Dealman wrote...
Also something that has buggered me since day 1 is the fact that you do not deal full damage if you're not using the scope, I mean, come on, what the hell? In what possible way is that fair? I've always hoped that this was a bug, but I assume it's some way of "balancing" Infiltrator, I mean come on. Infiltrator used to be very good - as support. That's why it was fun to play, yet not overpowered(Look at Vanguards if you want overpowered).
It doesn't even make sense! "Use the scope to deal extra damage! Durp!" It's not like it's easier to no-scope than it is to use the scope, rather the opposite, really.
I can't really say much about this fact, but the sad truth is that most games that use snipers have this incorporated for some reason. If you ever get into a situation where you need to no-scope with a sniper...its' better just to whip out your secondary sidearm instead.
Dealman wrote...
Also, Tactical Cloak seems to be really broken. The AI "notice" when you're aiming at them while cloaked, and most of the times move out of cover. And sometimes they just ignore the cloak all together.
Geth Rocket Trooper is a great example! Geth Rocket Troopers always seem to shoot me, even while cloaked! Have I missed something? Do they have the Geth Hunter ability thing?
They won't notice you if you break the LoS (line of sight) and use cloak. However, if you do break the LoS and cloak, but you stay in the same place, the enemies will still be shooting at you and hit you. This is because the enemies are programmed to continue to shoot at the last place they saw an enemy, until they see another enemy. On numerous occasions I have broken the LoS as a non-infiltrator, slide through pieces of cover where they couldn't see me, and eventually got behind the enemies without them noticing, and all the while they were still focused on where I used to be, making it very easy for me to kill them until I started shooting.
The Rockets on the other hand, I think have auto-tracking...as in, if they are fired in your general direction, cloaking or not they are probably tracking you.
Dealman wrote...
Also something that really has to be fixed to bring the Infiltrator in line with other classes is the fact if you take down an enemies shield in 1 shot - it won't damage the health. Even though it should!
Infiltrator really feels like one of the weakest classes in the game now, where as it used to feel really powerful and fun but not outright overpowered like the Vanguards feel.
Come on, BioWare, you can do better than this.
While I too would like some way to bypass shield gate...I don't think they should give this ability to a single class. It would be better if they made a weapon mod (or mods) or some kind of consumable ammo mod that could bypass shield gate, rather than giving one class that mechanic, otherwise it would be a little unfair. Unless you use a shotgun anyway...then shieldgate doesn't matter.
It used to be that the infiltrator was both a strong support, and a strong striker-type class, while also having good survivability. No other class in the game could do as much as the infiltrator.
Now however, infiltrators have to choose between dealing damage, or speccing cloak for support (though they can still deal good damage as support). While still having fairly good survivability (just a little less as the damage type). The infiltrator WAS overpowered before the nerf, but now it is on-level with other classes.
As for the vanguard...the only one really OP is the Kroguard cause he is almost invicible... As for the other vanguards, good luck trying to play them on gold unless you are a really good player with them.
If you fight Cerberus:
-Charge Phantom, stagger it, kill it, get sync-killed by her sister that was around the corner
-Charge Atlas, stagger it, try and back up, get sync-killed
-Charge Anything around a corner, get nailed by a turret
Geth:
-Charge Hunter, stagger it, it shoots while staggered, stuns you, kills you
-Charge a group, stagger it, get killed by a Pyro just out of range of your stagger, but close enough for flames of doom
Reapers:
-Charge Brute, stagger it, sync-killed
-Charge Banshee, stagger it, magna-hands, sync-killed
-Charge anything around a corner, locked on by ravanger
-Charge a ravager, attacked by swarmers, kill ravager, standing in acid
Obviously these don't happen very often, but a good deal of the time I'm playing gold, the vanguard is the one that dies the most because he/she charges into a mob and gets wiped...
The best vanguards I have seen are either Asari that use charge less and stasis more, or Kroguards that are smart about their charges and keep their shields up. Vanguards really are the most high-risk-high-reward class...but I don't think they are OP, unless you're playing on bronze and sometimes silver...