N7 Destroyer Builds and Guides - "I will cover you boys".
#76
Posté 02 novembre 2012 - 11:25
#77
Posté 02 novembre 2012 - 11:34
Also, PPR is a bad weapon in the hands of a Destroyer? Suspect opinion is suspect. The original post must be from before the PPR buff and the Typhoon nerf.
#78
Posté 02 novembre 2012 - 02:53
meleander wrote...
kajtarp wrote...
what? half a clip is enough for everything in close range. Maruder, Dragoon, Centurion except Phantom. If aimed well you can kill even 3-4 enemies in a row with one clip. Im using magaizne and heatsink upgrade V on the hurricane. Ofc harrier might be better, but i dont have it unfortunately.
I need to ask what ammunition are you using then?
incendiary III.
#79
Posté 02 novembre 2012 - 03:22
Renegade Asari wrote...
the n7 soldier is the best in the game bar daylight i t doesn't matter if you take more damage or grenade option its a beast. i usaly go mattock modded like sniper and talon and bring the pain. love the rock launcher most hate cause you get kiked sure but your a support tank farmer of just about everything and anything that quarain or salarian will hide from you can do more damage than a kroguard lol. if you have typhoon take that over mattock. dont take the reager its a pathetic shotgun hell if worst take the asari disicpile has great mag and dammage and weight no drama for me its better than the piranaha. if weight no drama take the geth shotgun and mod to max dammage thats a nice shottty too. claymore is good but if you miss you are meat the geth shotty is a hybrid assault rifle shotgun its as hillarious as the grraal and less weight and more damage from range ive nuked an atlas with charged round from a geth shotty was pissfunny. nice post everyone bye the way i like the n7 infiltraitor shes a kasumi takes some practice but if set up correctly shadow strike you can one hit kill a banshee or brute .nothing wrong with that but is not easy to set up correctly.
Please, write it so it don't look like a spaghetti make of words. Almost impossible to understand what your point is.
SimulatedSnowman wrote...
LOL necro again. Whats with all these necro'd threads lately?
Also, PPR is a bad weapon in the hands of a Destroyer? Suspect opinion is suspect. The original post must be from before the PPR buff and the Typhoon nerf.
PPR? Please use full names.
And yes, this post have some dust on it, but i plan on making it more actual in a few days.
kajtarp wrote...
meleander wrote...
kajtarp wrote...
what? half a clip is enough for everything in close range. Maruder, Dragoon, Centurion except Phantom. If aimed well you can kill even 3-4 enemies in a row with one clip. Im using magaizne and heatsink upgrade V on the hurricane. Ofc harrier might be better, but i dont have it unfortunately.
I need to ask what ammunition are you using then?
incendiary III.
Just as i thought. Indenciary ammo gives you extra damage and is the best in game with everything that shots many bullets in short time.
So it's not Hurricane, that is very good, it is Hurricane with indenciary ammo III, that is making it really good.
None the less, it is a good option, although i prefer to not use indenciary ammo, because i use it while soloing gold, and it is hard to get my hands into.
Modifié par meleander, 02 novembre 2012 - 03:27 .
#80
Posté 02 novembre 2012 - 04:17
I currently play with no ML but I keep thinking about trying it and if I did I dont want to give up my MF
#81
Posté 02 novembre 2012 - 04:28
I have used it from the start. You were always able to tone down the shield reduction and now you can make it down to just a tiny 10%. So that really isnt much of an issue any more. The refire time is something I always spec'ed into as its rate of fire tends to be very steady as long as you have enemies to look at. I found a lot of people who had issue with its refire time just didnt realize you have to be targeting an enemy for it to fire.
The hydra missiles arent ment to kill everything you hit. They distract, force them out of cover, force a dodge or stagger enemies. That alone gives it so much utility. And with 3 missiles you have a potential of doing that to a wider range of targets. Plus they actually have done a decent amount of damage in the first place. Just enough to make a difference. Also, the missiles dont have to even make it near their target to cause a dodge animation. Once they fire enemies tend to dodge out of the way, even ones not targeted. That in turn slows them down and gives you huge openings to do massive damage.
And personally, I rarely if ever use the muti-frags. They have no distance, their fire time is slow as my dead grandmother (from when you hit the button to it actually going off) which leaves you open to all sorts of nasty things, and your competing for nades at supply points. To me is limited utility. Its got a nice big bang up close but thats it. Something more than 5-6 meters away is going to survive them as they spread out way too much for consistant damage. As an "Oh crap!!" button they are alright (still hate their warmup) but in general I dont see the need for them very often.
But thats just my opinion. Take it as you will. And yes you seriously need to update this thread.
#82
Posté 02 novembre 2012 - 04:34
Renegade Asari wrote...
the n7 soldier is the best in the game bar daylight i t doesn't matter if you take more damage or grenade option its a beast. i usaly go mattock modded like sniper and talon and bring the pain. love the rock launcher most hate cause you get kiked sure but your a support tank farmer of just about everything and anything that quarain or salarian will hide from you can do more damage than a kroguard lol. if you have typhoon take that over mattock.
dont take the reager its a pathetic shotgun hell if worst take the asari disicpile has great mag and dammage and weight no drama for me its better than the piranaha
. if weight no drama take the geth shotgun and mod to max dammage thats a nice shottty too. claymore is good but if you miss you are meat the geth shotty is a hybrid assault rifle shotgun its as hillarious as the grraal and less weight and more damage from range ive nuked an atlas with charged round from a geth shotty was pissfunny. nice post everyone bye the way i like the n7 infiltraitor shes a kasumi takes some practice but if set up correctly shadow strike you can one hit kill a banshee or brute .nothing wrong with that but is not easy to set up correctly.
https://encrypted-tb...VsQy4hxjv3J-xBH
#83
Posté 02 novembre 2012 - 04:40
meleander wrote...
SimulatedSnowman wrote...
LOL necro again. Whats with all these necro'd threads lately?
Also, PPR is a bad weapon in the hands of a Destroyer? Suspect opinion is suspect. The original post must be from before the PPR buff and the Typhoon nerf.
PPR? Please use full names.
And yes, this post have some dust on it, but i plan on making it more actual in a few days.
Oh I dunno... Maybe it's the only weapon in the arsenal that could possibly be the PPR, which is the Prothean Particle Rifle.
I'm curious about what you'll change, mostly because of how much I disagree with almost all of your weapon assesments.
#85
Posté 02 novembre 2012 - 08:02
VaultingFrog wrote...
I read your OP and I disagree with your assessment of the missile launcher.
I have used it from the start. You were always able to tone down the shield reduction and now you can make it down to just a tiny 10%. So that really isnt much of an issue any more. The refire time is something I always spec'ed into as its rate of fire tends to be very steady as long as you have enemies to look at. I found a lot of people who had issue with its refire time just didnt realize you have to be targeting an enemy for it to fire.
The hydra missiles arent ment to kill everything you hit. They distract, force them out of cover, force a dodge or stagger enemies. That alone gives it so much utility. And with 3 missiles you have a potential of doing that to a wider range of targets. Plus they actually have done a decent amount of damage in the first place. Just enough to make a difference. Also, the missiles dont have to even make it near their target to cause a dodge animation. Once they fire enemies tend to dodge out of the way, even ones not targeted. That in turn slows them down and gives you huge openings to do massive damage.
And personally, I rarely if ever use the muti-frags. They have no distance, their fire time is slow as my dead grandmother (from when you hit the button to it actually going off) which leaves you open to all sorts of nasty things, and your competing for nades at supply points. To me is limited utility. Its got a nice big bang up close but thats it. Something more than 5-6 meters away is going to survive them as they spread out way too much for consistant damage. As an "Oh crap!!" button they are alright (still hate their warmup) but in general I dont see the need for them very often.
But thats just my opinion. Take it as you will. And yes you seriously need to update this thread.
So you never did kill almost entire spawn with only grenades?
Try going for platinum speedrun at Glacier and see, if you can still sit under some cover and defend your position. But if you play aggressively and fast, tend to go into heavy fire, and kills phantoms in CQC, when they are in about 1 meter from you, then those rockets won't do you much good.
#87
Posté 02 novembre 2012 - 08:07
#88
Posté 03 novembre 2012 - 11:10
#89
Posté 03 novembre 2012 - 11:33
1st Weapon:
Claymore Shotgun + Shotgun High-Velocity Barrel V + Shotgun Smart Choke V
2nd Weapon:
M-358 Talon + Pistol Scope V + Pistol Heavy Barrel V
Equipments:
Shock Trooper Upgrade V + Targeting VI III + Adrenaline Module III + Warp/Phasic/AP Ammo.
#90
Posté 04 novembre 2012 - 01:44
#91
Posté 04 novembre 2012 - 03:26
#92
Posté 04 novembre 2012 - 09:41
QseftJohn wrote...
I disagree with this post. Used the typhoon with grenades for a long time but when I got the harrier and used it with a destroyer with the missle launcher and camped by a ammo create I could kill anything. in ten seconds I know I was sationarly but nothing could live within my line of sight, just like a cerberus turret that no one sees untill it is too late.
On gold/platinum? On what maps? What were your teammates? How long each game takes (average time)?
Please people, tell this things. Because if you disagree and play on silver, rocking everything, or even gold, but your average time is about 30 minutes, or you have very good teammates, then you need to think about those variables.
#93
Posté 04 novembre 2012 - 10:37
Chugster wrote...
so is a MF+ML and no fitness build viable at all? It seems like fun and I mostly play on silver, I have a reset but dont want to waste it if the build is hopeless
someone please answer....i have a reset burning a hole in my pocket.....
#94
Posté 04 novembre 2012 - 12:07
Chugster wrote...
Chugster wrote...
so is a MF+ML and no fitness build viable at all? It seems like fun and I mostly play on silver, I have a reset but dont want to waste it if the build is hopeless
someone please answer....i have a reset burning a hole in my pocket.....
If you can't see that i have tested this build in many, many games after seeing my post, then i can't tell you anything more. I tried rockets, and they sucked a bunch.
From the other side you must remember one thing. Destroyer is slow as hell. He can't roll or anything. He is hard to play. Also, he can't do what some characters (biotic, or tech masters) do, like sit under cover and throw one spell under another. His strenght comes from charging, from unleashing a constant fire carnage over the battlefield, killing everything fast. If he is killing anything in less then 3 seconds (banshees, geth primes, phantoms and atlases excluded), then you are doing something wrong.
And if you are doing it right, then rocket launcher won't have time to get a hold of the target, because the target will be dead before rocket will be able to strike it.
#95
Posté 04 novembre 2012 - 01:23
If you can't see that i have tested this build in many, many games after seeing my post, then i can't tell you anything more. I tried rockets, and they sucked a bunch.
From the other side you must remember one thing. Destroyer is slow as hell. He can't roll or anything. He is hard to play. Also, he can't do what some characters (biotic, or tech masters) do, like sit under cover and throw one spell under another. His strenght comes from charging, from unleashing a constant fire carnage over the battlefield, killing everything fast. If he is killing anything in less then 3 seconds (banshees, geth primes, phantoms and atlases excluded), then you are doing something wrong.
And if you are doing it right, then rocket launcher won't have time to get a hold of the target, because the target will be dead before rocket will be able to strike it.[/quote]
Hahahaha!
#96
Posté 04 novembre 2012 - 01:53
#97
Posté 05 novembre 2012 - 06:40
meleander wrote...
If he is not killing anything in less then 3 seconds (banshees, geth primes, phantoms and atlases excluded), then you are doing something wrong.
And if you are doing it right, then rocket launcher won't have time to get a hold of the target, because the target will be dead before rocket will be able to strike it.
ok what you need to realise is we are not all bloody leet 12 year olds who have all the time in the world to play this game and unlock everything, we cant vape everything in 3 secs with our Harrier X!!!!!
I had issues with my PC for months and dont have any rare or ultra rare guns at level 10, and I suspect there are others like this.
So take your head out from wherever you stuck it and try to help instead of belittling people and making them feel bad coz they dont kill mobs in 3 secs. Now try and think how a MF/ML build may help someone who has lower end weapons?
#98
Posté 05 novembre 2012 - 07:04
#99
Posté 05 novembre 2012 - 07:16
Chugster wrote...
meleander wrote...
If he is not killing anything in less then 3 seconds (banshees, geth primes, phantoms and atlases excluded), then you are doing something wrong.
And if you are doing it right, then rocket launcher won't have time to get a hold of the target, because the target will be dead before rocket will be able to strike it.
ok what you need to realise is we are not all bloody leet 12 year olds who have all the time in the world to play this game and unlock everything, we cant vape everything in 3 secs with our Harrier X!!!!!
I had issues with my PC for months and dont have any rare or ultra rare guns at level 10, and I suspect there are others like this.
So take your head out from wherever you stuck it and try to help instead of belittling people and making them feel bad coz they dont kill mobs in 3 secs. Now try and think how a MF/ML build may help someone who has lower end weapons?
So my Harrier is lvl 4 i think. Yea, sth like that. I play a few hours per week. Mostly when there are weekends operation. I am studying, and there are weeks when i have 8-10 hours of lectures per day. So, about Harrier, when i was writing this i wasn't thinking about Harrier, frankly because ammunition on Harrier goes out too fast. More like combination of two guns (look at my first post).
When i was doing this post i had Harrier lvl 2, Typhoon lvl 1.
So being good at playing don't imply being young and having all the time in the world to play. Being good means being good.
But from what i see, you are the one, who is young and frustrated. You can't bear the thought, that you can just be a bad player, so everyone who is better is labeled by you as younger ******, so you don't feel bad about yourself.
So guess what. I am not a young ******, don't have time to play and do it once a week, and i am still good. So deal with your insecurity by yourself and stop offending other people.
#100
Posté 23 décembre 2012 - 10:20
If only the didn't nerf the Typhoon...





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