The grind.
#1
Posté 17 juillet 2012 - 11:18
Does anyone else feel that with the addition of the new... well... everything, the odds of getting what you actually want/need are a bit too low?
New characters, new weapons, new weapon mods, new gear (lots of it), new ammo consumables to me it means less chances to get what I wanted. Especially for players who haven't maxed everything out it's going to take a ridiculous amount of time to get the one weapon/charcater/mod that they wanted to try.
I'm all for new stuff, maybe give us a new way of purchasing it too though? Could they make character, consumables and gear packs separate? So if I don't care about new weapons I can purchase a Spectre Character pack or something like that?
Constructive criticism is welcome.
#2
Posté 17 juillet 2012 - 11:19
#3
Posté 17 juillet 2012 - 11:32
Let's say you are starting out, have some common, uncommon and a few rares and you really want to try the Carnifex that you don't have yet. It could potentially be ages before you get it. Especially if you only play a few matches a day.
#4
Posté 17 juillet 2012 - 11:35
#5
Posté 17 juillet 2012 - 11:43
Another idea would be to add a "wild joker" ultrarare card that would let you pick whatever you wanted. So if you spend weeks grinding gold but never ever got the mythical Cerberus Harrier you could choose that, if you got the ultrare joker card.
#6
Posté 17 juillet 2012 - 11:43
#7
Posté 17 juillet 2012 - 11:45
Modifié par Kick In The Door, 17 juillet 2012 - 11:46 .
#8
Posté 17 juillet 2012 - 11:46
... but then again, I had a lot of incomplete gear mods, two Rare weapons at 5 and an old character (Phoenix Vanguard) to unlock. So I got roughly 1.4 Megacreds in SPs and then 10 PSPs and managed to get a Piranha X, Acolyte VII, upgrade the Krysae and the Reegar to X, several new and old mods, the Phoenix, and even an Indra V to boot.
If you are beggining now, I'd suggest buying Veteran packs to get your Common and Uncommons to X first, then work on the Rares with regular SPs.
#9
Posté 17 juillet 2012 - 11:51
#10
Posté 17 juillet 2012 - 11:55
That being said, I did max the two new rare weapons and several of the characters with my initial buy, which at 2.7 mil was not very large comparatively. We don't know a lot of what they do behind the scenes; maybe the DLC content was made more likely to drop than non-DLC content, idk. Or...RNG is RNG.
#11
Posté 18 juillet 2012 - 12:00
It does indeed work, but you can't play a match until you reinstall the other DLCs, so you have to save up the crdits first. You won't lose any of your stuff, that information is stored on the sever, so once you download the other DLC again, your old stuff will be back.Kick In The Door wrote...
@ Jerzey ^^^^^^^^^^ Do you know for certain that it works, and I can reinstall them after I receive what I desire?
Edit: I just did it. I had enough credits for one PSP and one SP. I opened up the PSP and got the N7 Shadow(YES!
Modifié par JerZeyCJ2, 18 juillet 2012 - 12:10 .
#12
Posté 18 juillet 2012 - 12:05
Bladedrummer wrote...
You had all your rares maxed out already. That's what I'm saying. If you have everything maxed I guess it's ok but if you don't the chances of getting what you want are slim to none, almost too low to even try.
Let's say you are starting out, have some common, uncommon and a few rares and you really want to try the Carnifex that you don't have yet. It could potentially be ages before you get it. Especially if you only play a few matches a day.
Funny thing this is. I was playing multiplayer from the early beginnings. I had unlocked the Carnifex today while spending the one million credits I had resisted the urge to spend. I got it to 2. I also got an Pistol ULM so I can actually put it on my classes.
I still didn't get what I wanted, but that leaves me with something to aim for.
#13
Posté 18 juillet 2012 - 12:07
JerZeyCJ2 wrote...
It does indeed work, but you can't play a match until you reinstall the other DLCs, so you have to save up the crdits first. You won't lose any of your stuff, that information is stored on the sever, so once you download the other DLC again, your old stuff will be back.Kick In The Door wrote...
@ Jerzey ^^^^^^^^^^ Do you know for certain that it works, and I can reinstall them after I receive what I desire?
Thanks for the info.
#14
Posté 18 juillet 2012 - 12:08
Bladedrummer wrote...
Ah, deleting your other DLCs to get the loot from these? I didn't think about that. Although it doesn't solve the problem in a more "implemented" way,
Another idea would be to add a "wild joker" ultrarare card that would let you pick whatever you wanted. So if you spend weeks grinding gold but never ever got the mythical Cerberus Harrier you could choose that, if you got the ultrare joker card.
It doesn't solve the consumables problem, though you won't get gear from Rebellion if you do it, thus increasing your chances of getting Earth stuff.
#15
Posté 18 juillet 2012 - 12:11
Bladedrummer wrote...
Ah, deleting your other DLCs to get the loot from these? I didn't think about that. Although it doesn't solve the problem in a more "implemented" way,
Another idea would be to add a "wild joker" ultrarare card that would let you pick whatever you wanted. So if you spend weeks grinding gold but never ever got the mythical Cerberus Harrier you could choose that, if you got the ultrare joker card.
Upon aquistion of this card, you lose everything in your manifest and are given 5000 credits, however, the % for Ultra rares increase.
#16
Posté 18 juillet 2012 - 12:26
holdenagincourt wrote...
Theoretically, it should make no difference at all whether you've maxed your preexisting rares yet or not. Out of the pool of 60 rares, you should have an equal chance of getting rare ammo drops for already maxed weapons, a new character drop, or an upgrade to a rare weapon (not taking URs into account).
.
Well if you have all your rares maxed out, when you get a rare card, it's going to necessarily be one of the ones you don't have a.k.a. new cards. The chance of getting new rares does increase if you had all the older rares maxed out already.
Overall I would say they should give the option of purchasing separate packs for separate items. I don't see the harm in having packs that only give characters, weapons and gear, for example, with a reasonable chance of rare. Like PSPs or SPs but that are character, weapon and gear exclusive.
Bottom line is I think that I would be likely to be disheatened if I were to start grinding right now. Knowing that the chances of something I want dropping are so low given the amount of unlockable stuff.
#17
Posté 18 juillet 2012 - 12:30
Bladedrummer wrote...
holdenagincourt wrote...
Theoretically, it should make no difference at all whether you've maxed your preexisting rares yet or not. Out of the pool of 60 rares, you should have an equal chance of getting rare ammo drops for already maxed weapons, a new character drop, or an upgrade to a rare weapon (not taking URs into account).
.
Well if you have all your rares maxed out, when you get a rare card, it's going to necessarily be one of the ones you don't have a.k.a. new cards. The chance of getting new rares does increase if you had all the older rares maxed out already.
No. This is a common misconception. What happens when you opt to buy a PSP is that the RNG decides which rare card you'll get, out of all the possible drops. So if I were to open a PSP right now and the RNG decided that my penultimate card should be the Geth Plasma Shotgun and my final card should be the Asari Justicar, I would not get the N7 Paladin instead of one of those two. I would get rare ammo cards for both, because I've maxed out both of them.
This is part of why character cards were so annoying before they introduced level IV consumables. I had 20 Asari Adept cards before I ever unlocked the Justicar, and when I still had many rare weapons left to level.
#18
Posté 18 juillet 2012 - 12:37
holdenagincourt wrote...
Bladedrummer wrote...
holdenagincourt wrote...
Theoretically, it should make no difference at all whether you've maxed your preexisting rares yet or not. Out of the pool of 60 rares, you should have an equal chance of getting rare ammo drops for already maxed weapons, a new character drop, or an upgrade to a rare weapon (not taking URs into account).
.
Well if you have all your rares maxed out, when you get a rare card, it's going to necessarily be one of the ones you don't have a.k.a. new cards. The chance of getting new rares does increase if you had all the older rares maxed out already.
No. This is a common misconception. What happens when you opt to buy a PSP is that the RNG decides which rare card you'll get, out of all the possible drops. So if I were to open a PSP right now and the RNG decided that my penultimate card should be the Geth Plasma Shotgun and my final card should be the Asari Justicar, I would not get the N7 Paladin instead of one of those two. I would get rare ammo cards for both, because I've maxed out both of them.
This is part of why character cards were so annoying before they introduced level IV consumables. I had 20 Asari Adept cards before I ever unlocked the Justicar, and when I still had many rare weapons left to level.
I understand how this should work, it just seems from experience that it doesn't. But heck RNG is RNG. It still doesn't fix my original problem which is that there is way too much SH** to choose from if you can't target your purchases, at least partially.
#19
Posté 18 juillet 2012 - 12:38
#20
Posté 18 juillet 2012 - 12:47
When I was still working on my uncommons and rares, I liked using sniper infiltrators and engineers (this is back when I played bronze and silver, where sniping is easy) and biotics with pistols. So of course I lamented not getting the Carnifex or Widow every time I opened an SP or PSP, and raged because all I got were shotguns. Eventually, after getting like 15 shotgun cards and nothing else (I am not exaggerating), I tried out the Claymore, GST, Eviscerator and Disciple. I discovered that I enjoyed shotgunning more than I thought I would and adapted my builds and gameplay to use the shotguns I'd already unlocked. Similarly, I maxed out the Hornet early on in my drive for rares and didn't really see the point to it. But I kept accumulating more and more SMG rail amps and stabilization mods, and the Hornet is one of my most frequently used weapons on gold now with those two pieces of equipment and an ammo type (my Drell Adept loves it).
So wall of text aside, try to not get too attached to one specific item, because that's when you'll experience the worst of RNG. Eventually you'll get what you want (it can take a while, and it's obnoxious when people have much better luck with the store than you, it's true), and it will seem a lot quicker than if you had been waiting for that item the entire time.
#21
Posté 18 juillet 2012 - 01:21
I play just about any class and try almost all the weapons (with really bad surprises).
It feels like it's too much of a grind right now.
#22
Posté 18 juillet 2012 - 01:40
Bladedrummer wrote...
I don't like complaining about everything but I think I might have a point here.
Does anyone else feel that with the addition of the new... well... everything, the odds of getting what you actually want/need are a bit too low?
New characters, new weapons, new weapon mods, new gear (lots of it), new ammo consumables to me it means less chances to get what I wanted. Especially for players who haven't maxed everything out it's going to take a ridiculous amount of time to get the one weapon/charcater/mod that they wanted to try.
I'm all for new stuff, maybe give us a new way of purchasing it too though? Could they make character, consumables and gear packs separate? So if I don't care about new weapons I can purchase a Spectre Character pack or something like that?
Constructive criticism is welcome.
Simply put; you need to play more. The core concept of a RPG is rewards through time invested. The ratio is different in everygame, but similar mechanics are inherent in every RPG, and the last time i checked ME3 is an RPG.
From the publisher's point of view the more players the better, whether or not they are grinding or having a great team game, more players increase their sustaining power and cements future DLCs.
Since there is a paid component to ME3 multiplayer making rewards more difficult to obtain will only increase a player's incentive to spend cash to obtain these new items without playing the game.
I honestly believe that Bioware did not create these DLCs with the sole intent of enriching EA and to a gamer who plays ME3 multi solely for the enjoyment of the team experience I receive when I hook up with friends who have mics having a blast kicking ****, I say the more DLCs the better.
I couldn't care less if it takes me 3 weeks just to get an n7 char, it gives me something to look forward to and its icing on the cake when I do receive something substantial as such.
If someone is indeed craving for more spectre packs but don't/can't invest the time, then buy it through bioware points. No money they say, well then this may be an opportunity to get motivated to find and land a job. Either way free DLCs make the world a better place
Granted these are my thoughts on DLCs other players may not share the same notions as I, although I do suspect many intelligible individuals would.
Modifié par sN00Z, 18 juillet 2012 - 01:42 .
#23
Posté 18 juillet 2012 - 01:44
I was getting bored about a month ago. New content is just the thing to remedy that. But if you struggle to unlock anything new to try, it's just...bleh.
Modifié par Firesaber82, 18 juillet 2012 - 01:46 .
#24
Posté 18 juillet 2012 - 01:46
New enemy types would be terrific but the benefit cost analysis may not be over 1, due to the effort and capital required to create an all new enemy type that is balanced and well integrated into the current Me3 multiplay scheme.
#25
Posté 18 juillet 2012 - 09:49
It seems to me that tricking players into sinking more time into a game instead of making them want to because it's fun is a cheap marketing scheme.
I'll shoot you a couple of examples:
1) Super Mario World: finished product, no money after initial purchase, I still want to play that 20 years or so later;
2) Final Fantasy VII;
3) Borderlands: yes, there were DLCs but I played the heck out of that game and I still do. No shop for points kind of system though. Random loot in-game, makes me want to play it and is less annoying than a store system.
Obviously it's my opinion, everyone is entitled to theirs.
P.S.: intelligible individuals? As in individuals you can understand? I'm confused on that one.





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