Wynne never uses group heal
#1
Posté 17 décembre 2009 - 05:48
#2
Posté 17 décembre 2009 - 06:07
How high is the group heal on her priority list? Do you have a conflict with another tactic conflicting with this?
#3
Posté 17 décembre 2009 - 06:09
Switch it to Ally Health below 50% group heal instead
#4
Posté 17 décembre 2009 - 07:14
Otherwise there is no meaningful way to trigger it.
The condition of HER health dropping to 50% is ... not really a good starting condition.
Full Tactics
http://social.bioware.com/project/484/
Adv Tactics
http://social.bioware.com/project/861/
#5
Posté 17 décembre 2009 - 07:20
#6
Posté 17 décembre 2009 - 08:01
Modifié par ElvaliaRavenHart, 17 décembre 2009 - 08:04 .
#7
Posté 17 décembre 2009 - 08:30
ElvaliaRavenHart wrote...
I have her set at 75% health for herself and group and she heals us everytime. I did notice that it depends on what tactic slot you place this in. Mine is in the middle. 5 or 6 I think. I've been able to generate up to 13 slots per npc and pc. Also, I have her set to stonefist a enemy mage, this gives her time to heal the group. At least this worked for me.
Are you putting group heal specifically in your tactics, or are you talking about normal heal/regen?
#8
Posté 17 décembre 2009 - 08:34
#9
Guest_Elphabas_hat_*
Posté 17 décembre 2009 - 08:41
Guest_Elphabas_hat_*
Burito101 wrote...
I have a tactics slot set for Wynne that makes it so that if her health drops below 50% she uses group heal. This doesn't work, whenever her hp drops to 50% or lower its shows the group heal icon next to her portrait signaling she is in the process of using that spell but instead she just stands there doing jack ****. Has anyone else experienced this problem?
I've experienced that same problem with Dog's howl ability. He'll just stand there and die doing absolutely nothing while the howl icon blinks. I think it's some kind of glitch. I don't have a problem with Wynne casting group heal though.
#10
Posté 17 décembre 2009 - 08:41
#11
Posté 17 décembre 2009 - 08:43
#12
Posté 17 décembre 2009 - 08:45
XOGHunter246 wrote...
the point OP making the AI should do it themselves it make work easier for OP which is understandable
I suppose. I just don't like the idea of her using Group Heal if ONE ally is below a certain percentage. Seems like a waste to me.
#13
Posté 17 décembre 2009 - 10:47
Besides, with Wynn's tactics set the way they are, she shouldn't ever drop to below 50% health, she's set to heal herself and then use regen before that happens. If she does, like someone else here said, she's on her way to dead in a second flat. If she's going down that fast...you need to step in and control the situation, as it has gotten away from you. She's either in the wrong place, or she's doing the wrong thing.
So having a "if wynn's health is less that 50%" tactic ...you shouldn't get there except in extreme situations. In which case, you're better handling them yourself. Group heal is a hail-mary pass for the whole team, save it as such. Or waste it when needed later. I even have it set so wynn will use a health poultice if her health drops real fast, because I may not be able to get to her in time! There's no law that says a healer can't use a health poultice from time to time in an emergency.
But I would never put group heal in tactics unless (and this isn't available on the vanilla game) you could put if 2 or more team members health is below whatever %, then cast group heal. Preferably, if wynns and 2 others... the more the merrier.
#14
Posté 17 décembre 2009 - 10:51
#15
Posté 17 décembre 2009 - 11:08
XOGHunter246 wrote...
group heal and heal together make it not waste while group heal cooldown she use heal vise versa
Use a potion if you really have to. There aren't many situations where you need to use single heals on a character more frequently than the cooldown allows for.
If multiple characters are getting hit.. that's when you use group heal.
#16
Posté 17 décembre 2009 - 11:12
Muse011 wrote...
XOGHunter246 wrote...
group heal and heal together make it not waste while group heal cooldown she use heal vise versa
Use a potion if you really have to. There aren't many situations where you need to use single heals on a character more frequently than the cooldown allows for.
If multiple characters are getting hit.. that's when you use group heal.
Coughs scatter shot
#17
Posté 17 décembre 2009 - 11:14
#18
Posté 17 décembre 2009 - 11:16
PatT2 wrote...
*cough* which is why you save group heal. Until you get scatter shot. Or fireballed. Or whatever.
usually only my tank get this done to him so not needed to save i send him in first with lifeward
Modifié par XOGHunter246, 17 décembre 2009 - 11:18 .
#19
Posté 18 décembre 2009 - 12:20
XOGHunter246 wrote...
PatT2 wrote...
*cough* which is why you save group heal. Until you get scatter shot. Or fireballed. Or whatever.
usually only my tank get this done to him so not needed to save i send him in first with lifeward
Cool. Be that as it may, using Group Heal to heal only one person is a waste of mana and a cooldown unless it's absolutely necessary (ie, no potions, no CC available, etc). It should be thought of as an emergency-only spell.
Unless you play on Easy or something..
#20
Posté 18 décembre 2009 - 12:23
Muse011 wrote...
XOGHunter246 wrote...
PatT2 wrote...
*cough* which is why you save group heal. Until you get scatter shot. Or fireballed. Or whatever.
usually only my tank get this done to him so not needed to save i send him in first with lifeward
Cool. Be that as it may, using Group Heal to heal only one person is a waste of mana and a cooldown unless it's absolutely necessary (ie, no potions, no CC available, etc). It should be thought of as an emergency-only spell.
Unless you play on Easy or something..
I understand what you mean it should be use when and bunch of people get hit i just saying my tactics work fine i play only hard or nightmare
Modifié par XOGHunter246, 18 décembre 2009 - 12:24 .
#21
Posté 18 décembre 2009 - 12:34
1) Ally < 75% jump to 9
2) Shale < 75% jump to 11
3) Self < 90% regenerate
4) Ally < 90% regenerate
...
9) self < 75% group heal
10) ally < 75% heal
11) main character < 75% group heal
12) ally < 75% heal
This is garbage, but I don't want to use more tactic slots on just group heal. I'm going to get the two tactics mods so I don't have to mess with it. However, this should do it's insufficient job when the conditions are met, and when they are met, sometimes, at random seemlingly, Wynne will START TO CAST THE SPELL (meaning my conditions have been met and the game realizes this), have her hands in the air, with the name of the spell next to her portrait, and the spell will not execute. She will stay suspended in this state until I take control and cast something, or combat ends.
My only question is whether or not the tactics mods fix this, but I'll get my answer soon enough.
#22
Posté 18 décembre 2009 - 12:39
DodgeMoreLightning wrote...
This is garbage, but I don't want to use more tactic slots on just group heal. I'm going to get the two tactics mods so I don't have to mess with it. However, this should do it's insufficient job when the conditions are met, and when they are met, sometimes, at random seemlingly, Wynne will START TO CAST THE SPELL (meaning my conditions have been met and the game realizes this), have her hands in the air, with the name of the spell next to her portrait, and the spell will not execute. She will stay suspended in this state until I take control and cast something, or combat ends.
My only question is whether or not the tactics mods fix this, but I'll get my answer soon enough.
I have had similar things happen to me, but as a general combat bug, not only to casters. I want to say it's only affected targeted stuff (stuff like whirlwind doesn't seem to be affected) ... if I see it happen, I select the character and move them a bit, usually it fixes it.
#23
Posté 18 décembre 2009 - 12:45
self mana <10% use lyrium potion
(for long fights)
#24
Posté 18 décembre 2009 - 02:29
Burito101 wrote...
her hp drops to 50% or lower
Have healers always set to Ally: health %, not their own. If their own health is use, have them use a health poultice. Remember, tactics are processed top to bottom.
#25
Posté 19 décembre 2009 - 09:39
DodgeMoreLightning wrote...
ElvaliaRavenHart wrote...
I have her set at 75% health for herself and group and she heals us everytime. I did notice that it depends on what tactic slot you place this in. Mine is in the middle. 5 or 6 I think. I've been able to generate up to 13 slots per npc and pc. Also, I have her set to stonefist a enemy mage, this gives her time to heal the group. At least this worked for me.
Are you putting group heal specifically in your tactics, or are you talking about normal heal/regen?
Yes, I have this set as a tactic. If she is low on lyrim she can't fully heal the group from her quickbar. I also have party members set to heal themselves within a tactic slot when they reach 25% in case Wynne is busy firing off a spell at the moment and she can't heal at that time either.





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