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Hi-Res Texture Discussion (Due to closed Petition)


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#251
Mordigan

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4Aces wrote...

 By the time I had visited a ceratin warehouse and cleaned it out, the Market finally became so corrupt there were five people who were wearing chamelon suits.  Their clothing would shift to another character's clothing texture based on whom I was facing. 


Yep, this is exactly what I was describing..


First, this game takes my 3.5Ghz Dual Core and maxes out the CPU even when the game is paused!  This is unbelievable.  I have never seen anything like this in a game that was not actually ative with a figrefight going on.  I dumped my Processor Affinity to one core with no perceptable change, but I expect that this would really increase the lags (no not loading, just moving across the market sepcially in front of the Livestock merchants, or moving around Inside the Inn!).  The Inn should be its own gamespace so it should not have any slowdowns (and these happen right away, not after five hours and corruption sets in).


Yeah, this game EATS CPU cycles like nobody's business for some reason. 

I'm running a Core i7 @ 4ghz, and I'm usually getting around 35% usage, which is much higher than any other game I play..

Maybe you could do a heavier overclock to compensate..

I also should point out that the CPU being maxed  at 100% happens when the game is launched, not when you load a saved game.  Just showing us the main menu is a lot of work?  I have only seen this kind of activity when running emulators/Virtual drives.  Maybe someone more technical on the system side can explain this? :alien:


It has to be something with the engine..
 
For a game that looks as old as DAO, it uses a ton of resources, which doesn't surprise me since it's made by Bioware.

Bioware's in house engines have always been craptacular in terms of their efficiency (Infinity engine being the possible exception), offering poor performance and visuals with high use of resources.

Thats why I'm glad they used the Unreal Engine 3 for Mass Effect.  The Unreal Engine 3 is a great engine, and 3.5 is even better!

#252
4Aces

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I moved the technical discussion about CPU useage to this thread.. Basically, DAO is made for quad cores. Go to that thread and read up on it. I should be hearing back from Intel and AMD later this week.

I have just done some system maintaince today (last three spent on Christmas).  I am getting my full Texture Database ready and I will be starting to retexture the Core Textures in the next two days.  I will have a small pack ready by next week (though I will likely release the first four as a tesaer on Wednesday).  Visit my thread here on the soical site for news.

Modifié par 4Aces, 28 décembre 2009 - 12:54 .


#253
Kjellan

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No, DAO was not made for quad cores. That's not the reason for this issue. As a matter of fact, by forcing the main executable to run on a SINGLE core, several of these problems lessen in severity.

The problem is that its engine is buggy as hell, like most of the products pushed out the door by EA these days. Release it now -- patch it later -- and nevermind about ethics or integrity. Shameless greed is apparently more important than taking pride in your work, so far as the software industry is concerned. BioWare should be ashamed of themselves.

Modifié par Kjellan, 30 décembre 2009 - 03:29 .


#254
HolyRomanCousinConsort

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I never noticed this issue on my rig that is running everything maxed out.  The thread starter makes some good points, but to me, it's not worth it to have bioware put money and personnel on a game that already looks good. 

I'd rather Bioware put their money and employees on expansions.

Perhaps a compromise would be for Bioware to release the buggy textures, and let the modders sort it out. That would not cost Bioware money, but then again, Bioware is not under any obligations to release graphical stuff when the game already looks great and runs fine 99.9% of the time. 

I see a lot of unfair complaints about the game being unplayable, x player quit halfway through. But you HAVE to admit that this game is really stable, has very few bugs (who really cares about the items with +% to healing anyway), and HIGHLY OPTIMIZED. My friend on a single core Pentium 4 2.8 ghz and very old agp video card enjoyed 100% of the game and is on his second playthrough.

Only minor but annoying problem is the increasingly slow load times, but you can just exit game, re-open game, do that every 2-3 hours and everything is perfect again. So very easily solved issue here

#255
Kelston

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HolyRomanCousinConsort wrote...

I see a lot of unfair complaints about the game being unplayable, x player quit halfway through. But you HAVE to admit that this game is really stable, has very few bugs (who really cares about the items with +% to healing anyway), and HIGHLY OPTIMIZED. My friend on a single core Pentium 4 2.8 ghz and very old agp video card enjoyed 100% of the game and is on his second playthrough.

Only minor but annoying problem is the increasingly slow load times, but you can just exit game, re-open game, do that every 2-3 hours and everything is perfect again. So very easily solved issue here


Highly optimized + required restarting of the game. What?

#256
drahus

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HolyRomanCousinConsort wrote...

I see a lot of unfair complaints about the game being unplayable, x player quit halfway through. But you HAVE to admit that this game is really stable, has very few bugs (who really cares about the items with +% to healing anyway), and HIGHLY OPTIMIZED. My friend on a single core Pentium 4 2.8 ghz and very old agp video card enjoyed 100% of the game and is on his second playthrough.

Only minor but annoying problem is the increasingly slow load times, but you can just exit game, re-open game, do that every 2-3 hours and everything is perfect again. So very easily solved issue here


:blink: :blush: :lol:

:whistle: