4Aces wrote...
By the time I had visited a ceratin warehouse and cleaned it out, the Market finally became so corrupt there were five people who were wearing chamelon suits. Their clothing would shift to another character's clothing texture based on whom I was facing.
Yep, this is exactly what I was describing..
First, this game takes my 3.5Ghz Dual Core and maxes out the CPU even when the game is paused! This is unbelievable. I have never seen anything like this in a game that was not actually ative with a figrefight going on. I dumped my Processor Affinity to one core with no perceptable change, but I expect that this would really increase the lags (no not loading, just moving across the market sepcially in front of the Livestock merchants, or moving around Inside the Inn!). The Inn should be its own gamespace so it should not have any slowdowns (and these happen right away, not after five hours and corruption sets in).
Yeah, this game EATS CPU cycles like nobody's business for some reason.
I'm running a Core i7 @ 4ghz, and I'm usually getting around 35% usage, which is much higher than any other game I play..
Maybe you could do a heavier overclock to compensate..
I also should point out that the CPU being maxed at 100% happens when the game is launched, not when you load a saved game. Just showing us the main menu is a lot of work? I have only seen this kind of activity when running emulators/Virtual drives. Maybe someone more technical on the system side can explain this?
It has to be something with the engine..
For a game that looks as old as DAO, it uses a ton of resources, which doesn't surprise me since it's made by Bioware.
Bioware's in house engines have always been craptacular in terms of their efficiency (Infinity engine being the possible exception), offering poor performance and visuals with high use of resources.
Thats why I'm glad they used the Unreal Engine 3 for Mass Effect. The Unreal Engine 3 is a great engine, and 3.5 is even better!





Retour en haut






