Statue wrote...
EDIT: Damn, beaten to it while typing by the post a couple up
Hi-Res Texture Discussion (Due to closed Petition)
#101
Posté 21 décembre 2009 - 06:13
#102
Posté 21 décembre 2009 - 06:16
ZeroMystic wrote...
There is no memory leak at all and a problem with the game affects everyone that has it because it's in the game not your system. If there was then explain why I myself along with other people that have various rigs and systems with graphics cards are not having problems either
This is my set up
AMD Athlon 64 X2 Dual Core Processor 5600+
2.8GHz
3 GB RAM
NVIDIA GeForce 9800 GTX+
Operating System: Windows Vista 32 bit Home Premium Service Pack 2
This set up has absolutely no problems with any games others CLAIM there is a problem with.
I even switched my graphics card from a PNY Nvidia GeForce 9800 GTX+ to an Nvidia geforce GTX 260
I have used bot XP and Vista on my syetm with all my games.....Again no problems.
Sorry but the fact that I have no problems anyone is describing with this set up and neither does any of the other 150 people that have various set ups as well.. Proves beyond a shadow of a doubt that there is nothing wrong with the game. Because basic fact is that if in fact the problem is in the game itself then that problem affects everyone not just a specific group of people because the problem would be inside the game not the hardware or system it's on or gets put on a problem in the coding or pressing or copying the disk on mass production does not ignore specific computers and act differently on others.
Sorry but no one is seriously going to say there is a problem with the game if me along with others are not havin problems with it. It's like people saying there is a problem with a certain model car that only gets affected when a specific gas is put into it....
It's clear that the problem is between the comp and the chair and no one likes that but too bad People here need to stop ignoring facts.
You're far, FAR too confident about that for someone who hasn't shown a single shred of proof other than "This is my computer setup, and other people said so, so it must be true".
#103
Posté 21 décembre 2009 - 06:18
So you are saying that a game has A/I and decides it doesn't like certain people and knows who is playing it and decides to act up just because of who is playing it. So it's impossible for a problem to be in a game and only effect specific people...Impossible.Problem inside the game that is not manifesting for all users.
I'll just bring up GTA IV, GTA IV actually had a problem within the game because EVERY SINGLE PERSON ON THE FACE OF THIS PLANET ALL HAD THE EXACT SAME PROBLEM WITH IT. No one was exempt that game acted up on every single persons system regardless of set up or who had it.. So that proves a problem in the game affects everyone not just a small group of people.
There are no exceptions there is either a problem with the game or there isn't. there is no middle ground as people here like to be delusional with. A problem in the game effects every single person no one is exempt, again GTA IV porves this. Hardware does not fix, autopatch, or bypass disrupted coding, only a patch can can do that. So people need to stop saying that some people's hardware patches the coding and allows it to play correctly.
You all sound like morons trying to say hardware has patches for games built into them, not to mention giving programming favoritism on who it decides its going to like and play correctly for.
That is exactly what people are saying when they say a there is a problem in the game itself but plays fine for some people.
Modifié par ZeroMystic, 21 décembre 2009 - 06:25 .
#104
Posté 21 décembre 2009 - 06:25
"Fixed potential corruption of character statistics"
"In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs."
"In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs."
So, IF Bioware released a patch addressing the memory leak, maybe it'd say:
"Fixed potential memory leak on certain systems"
or
"In rare cases, a memory leak could occur between world map travel. This no longer occurs."
Kid, you need to go to school and learn basic logic, or something.
Modifié par dwwilson57, 21 décembre 2009 - 06:25 .
#105
Posté 21 décembre 2009 - 06:26
So could you put a link to those posts and quotes on an EA or Official Biowar site please.
Modifié par ZeroMystic, 21 décembre 2009 - 06:27 .
#106
Posté 21 décembre 2009 - 06:26
#107
Posté 21 décembre 2009 - 06:27
#108
Posté 21 décembre 2009 - 06:27
Modifié par ZeroMystic, 21 décembre 2009 - 06:27 .
#109
Posté 21 décembre 2009 - 06:28
Other times, it is simply an improperly placed mesh that tries to occupy the same physical space as another. The engine can then force one through the ground, and then re-spawn the object (hoping that it will settle properly this time) without destroying the first. This can happen many times and there have been stacks of items found underneath the ground of some games (until they reached the 'real' bottom of the game world and the tower of items would not allow more to occur). I think this is a good possibility, given that many items in the game allow you to clip through them (I have many pictures if you want examples - but you can see for yourself with the dog's head).
For this game, I think the memory leak may be due to encounters. I think they indexed all the encounters, so that they are taking up a full amount of memory even though they have not been triggered yet. So for Orazamar, where new dwarves appear based on your choices, they would all be taking up memory. Basically they would be ghosts, until activated, at which point we can see them and interact with them (aka fight).
Before I got my latest contract (work), I had just got to Denerim for the first time (too busy modding). To the right of the front door of the Inn in the market area, as if you were leaving the inn, is a memory leak. With 8GB of RAM I do not experience anything more than a slowdown, but that slowdown is persistent, and has a well defined area. Now my theory could be wrong, but if something appears in this area later in my game, then it will be all but proven. Maybe someone can confirm something appears there?
The good news is that if this last one is part of the problem, then getting some of the encounters out of the way will improve things. Luckily I have a few hours today to play, so I will be able to do some more testing. I also found that Disabling Buffer Effects and V-Sync, going back to the game, then Re-Enabling them both, seemed to help in Denerim, but that will need more testing on systems with less RAM.
Modifié par 4Aces, 21 décembre 2009 - 06:32 .
#110
Posté 21 décembre 2009 - 06:28
#111
Posté 21 décembre 2009 - 06:28
So far no one has proved anything only useless links with no info pertaining to anything
#112
Posté 21 décembre 2009 - 06:29
#113
Posté 21 décembre 2009 - 06:30
#114
Posté 21 décembre 2009 - 06:31
You amuse me little man. I did not graduate with a degree in computer science just to bandy words with a witless twit.ZeroMystic wrote...
Links to thos posts and quotes on an EA or Official Biowar site please.
Besides, this was already argued in the PC support forum, with several people offering their credentials, and technical advice. We were told "That's not good enough, YOU must alter the game so it behaves the way we want it to!"
You notice, none of us with technical degrees hang out in the PC Support forums anymore?
Gee, I wonder why that is...
#115
Posté 21 décembre 2009 - 06:32
#116
Posté 21 décembre 2009 - 06:34
ZeroMystic wrote...
Once again NO ONE'S HARD WARE WILL CAUSE A GAME WITH A PROBLEM WITH IT TO WORK PROPERLY.
SHOUTING THINGS MAKES ME SOUND SMARTER!
So, why am I only having a memory leak problem with just this game? Is it a problem with my hardware targetting this game, or is it a problem with the INTERACTION between this specific piece of software and my specific piece of hardware?
Whatever way you look at it, there's a problem with THIS GAME. Like you said, no hardware is going to make my software magically work properly.
Also, would you still care to link the proof that my memory leak is due to me pirating the game? Or did you just pull that one out of your ass?
#117
Posté 21 décembre 2009 - 06:35
www.somethingawful.com/hosted/jeffk/
#118
Posté 21 décembre 2009 - 06:35
So........
Instead of people continuing to be complete idiots, lets get this over with shall we.
I want one person to name one piece of hardware in a computer that will patch corrupted game coding. If there is a porblem within a game. Please do that so then everyone can get that piece of hardware and install it in thier computer and no one will have problems anymore.
This should be intersting please go ahead, stop dodging everyone and name one piece of hardware that does this.
Modifié par ZeroMystic, 21 décembre 2009 - 06:35 .
#119
Posté 21 décembre 2009 - 06:36
HAHAHAHAHAHAHAHHAHA....ZeroMystic wrote...
Once again NO ONE'S HARD WARE WILL CAUSE A GAME WITH A PROBLEM WITH IT TO WORK PROPERLY.
...
...
Oh wait, you're serious.
System configurations (and device drivers, especially) will cause different problems with software.
This is why consoles tended to have more stable games - the hardware/drivers are all the same, so it's easier to account for everything.
#120
Posté 21 décembre 2009 - 06:37
I want any one of you to post a piece of hardware that patches corrupted game coding.
Because all of you are saying that a specific piece of hardware or pieces of hardware in some people's computers allows a game with corrupted and or broken coding to be played correctly because it patches whast broken or corrupted in the games programming....That is exactly what all of you are saying.
So instead of dodging the issue post these magical pieces of hardware and where you got them and how much you paid for those components
Modifié par ZeroMystic, 21 décembre 2009 - 06:40 .
#121
Posté 21 décembre 2009 - 06:38
If someone posts something silly then ignore it. Especially if they double/triple post in a row and then the moderators will take care of them for us.
#122
Posté 21 décembre 2009 - 06:38
Mass Effect at launch, and an even better example - World of Warcraft, which is on over 11 million systems. Heck, even nVidia knows their latest generation of drivers (190) has issues with SLi and WoW.
#123
Posté 21 décembre 2009 - 06:39
Modifié par outlaworacle, 21 décembre 2009 - 06:41 .
#124
Posté 21 décembre 2009 - 06:40
I believe that is Zero's goal. Topics he creates get in trouble and get locked, so he has altered tactics and now attempts to derail as many topics as possible to get them locked. I believe that is the game he is playing, NOT Dragon Age.4Aces wrote...
Please stop. That is why they shut down my petition (and none of the others). They want this to devolve into a mess so they can just ignore it.
If someone posts something silly then ignore it. Especially if they double/triple post in a row and then the moderators will take care of them for us.
Modifié par whtnyte-raernst, 21 décembre 2009 - 06:42 .
#125
Posté 21 décembre 2009 - 06:42
We're saying we have a memory leak problem. You seem to think that its not because of the game, its because of...actually I don't know what you think its because of. You say that its not a problem with the game, its a problem with our hardware, which makes no sense, because why would it only affect this ONE GAME. Why do I not see similar problems with all my other games and software? That makes no logical sense.
So, because we say its not a hardware issue, and because you're absolutely adamant about the fact that its not a software issue you seem to think we believe that some people's hardware are magically fixing the problem? We don't think that, but that's not the problem. That makes absolutely no logical sense. You have it completely upside down.





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