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Oh look, more new stuff I don't want.


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#126
Lenimph

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Edalborez wrote...

I'll stick with ME3 and have fun, thanks. Why is everyone so pressured to have EVERYTHING right now? If you have less time to play, you don't unlock as much as fast. Why is that an issue?

 

Because I want to play as different characters! 

Why is that so hard to understand?   

Would if be so bad if they offered real money packs that I knew what I was getting in them?

#127
Eclipse merc

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You could just you know, not download it.

#128
Necrotron

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It's infinetly better than constantly drawing Level IV ammo mods and equipment, which was leagues better than always drawing gold character cards.

I like having new stuff to aquire.

#129
Edalborez

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Lenimph wrote...

Edalborez wrote...

I'll stick with ME3 and have fun, thanks. Why is everyone so pressured to have EVERYTHING right now? If you have less time to play, you don't unlock as much as fast. Why is that an issue?

 

Because I want to play as different characters! 

Why is that so hard to understand?   

Would if be so bad if they offered real money packs that I knew what I was getting in them?

Wouldn't be a bad thing (unlikely as it is to happen).

Just the argument I see thrown around a lot is just that people get frustrated that what little time they spend on the game seems "wasted". If they're not having fun in the first place, why bother playing?

Modifié par Edalborez, 18 juillet 2012 - 08:01 .


#130
Kick In The Door

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AoiSakuraba wrote...

I come home from a hard days work, spend some time with my 2 kids, help my wife with dinner, then put on some good music like some Clapton or Hendrix and play a few hours of ME3 and I still manage to unlock everything playing with my 3 RL friends. And if you don't know who Hendrix and Clapton are you sir can go die in a fire. lol



Hey, if you wanna hang out you've got to, take her out....


Very good taste my good sir.

It's nice to see that some people appreciate the classics aka good music.

#131
xZBx

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I'm confused..

I just bought a spectre pack and it gave me armor piercing IV, eventhough I don't have the new chars maxed out :S. I'm still missing the demolisher and paladin actually.

#132
Edalborez

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xZBx wrote...

I'm confused..

I just bought a spectre pack and it gave me armor piercing IV, eventhough I don't have the new chars maxed out :S. I'm still missing the demolisher and paladin actually.

Just means you would have gotten a character you maxed out, so it spat out ammo IV.

#133
xZBx

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So the problem has not been fixed....

#134
Guglio08

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Lenimph wrote...

Wouldn't be a bad thing (unlikely as it is to happen).

Just the argument I see thrown around a lot is just that people get frustrated that what little time they spend on the game seems "wasted". If they're not having fun in the first place, why bother playing?

The game IS fun, it just becomes progressively more and more tedious as time goes on.

I played the game for 2 months straight. Even before Resurgence, I never maxed my Rares or Uncommons. My friends who did play the game stopped playing because of the bugs, the glitches, and the store not giving them things that they wanted. A good friend of mine, who had never played any Mass Effect game before, only liked the Adept and Vanguard classes, and never unlocked anything that was worthwhile for those classes. Meanwhile he unlocked tons of Graals and Widows. My friends all stopped playing, claiming the game was too randomized to get any sort of reward for beating anything. 

So I played for a month with random players. Most of whom were awful. Getting credits came down to soloing multiple waves of Gold while young children or old men yelled at me through the mic to do better because they wanted credits, and when I did it, I'd get my 15th Krogan Sentinel.

I will take a lot of punishment in the name of fun. I will not suffer this game any longer though.

Modifié par Guglio08, 18 juillet 2012 - 08:29 .


#135
Bourne Endeavor

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Edalborez wrote...

I'll stick with ME3 and have fun, thanks. Why is everyone so pressured to have EVERYTHING right now? If you have less time to play, you don't unlock as much as fast. Why is that an issue?


Halo
- All weapons are accessible depending on the map.
- Levels and achievements offer a fixed reward of aesthetic appeal.

Call of Duty
- Weapons are determined by level; easily acquired with a few hours work.
- Promotion is a novelty for those wanting a challenge.

Mass Effect 3
- Weapons are completely randomized; hundreds of hours promise nothing.
- N7 is an arbitrary number; it does not determine anything.

Note the difference between those three games. The former two offer something for their rewards and guarantee the player, should they invest time, will receive them, whereas the latter is almost punishment by forcing players to participate in a game of slots. In either Halo or CoD, I know my efforts will result in success upon reaching the necessary level (CoD) or such a system is done away with entirely in favor of a level playing field (Halo).

While I appreciate this is BioWare first attempt at a multiplayer of this scale, and to their credit it works significantly better than I would have anticipated but if BioWare ever intends to compete with those juggernauts, they had best abandon the present system if only due to the frustration it inevitably garners. Opting not to would guarantee they end up slaughtered for the aforementioned reasons. In Halo, I can pick up a sniper and be "the sniper." In ME3, I have to unlock a sniper, hope it is the one I happen to want, then unlock levels for it.

I like ME3 but the randomization of the market is intended purely to entice money from their audience.

Modifié par Bourne Endeavor, 18 juillet 2012 - 08:37 .


#136
MrFuddyDuddy

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Well obviously the RNG system is built so impatient players spend money, which in turn is what makes all the DLC for ME3 free. Its a love hate relationship. I honestly hate the damn RNG store, wish they would add an N7 pack or something. I get so bored grinding for UR's which are all underwhelming or too heavy at low levels, or better yet some outclassed by Rares and Uncommons.

#137
Jackums

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Rft552 wrote...

TheEldrazi wrote...

DarkerCompanion wrote...

I'm sorry the addition of brand new free content is ruining your experience.



#138
LDStaredown

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OP you sound like a douche

#139
NCRZombie

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Bourne Endeavor wrote...

Edalborez wrote...

I'll stick with ME3 and have fun, thanks. Why is everyone so pressured to have EVERYTHING right now? If you have less time to play, you don't unlock as much as fast. Why is that an issue?


Halo
- All weapons are accessible depending on the map.
- Levels and achievements offer a fixed reward of aesthetic appeal.

Call of Duty
- Weapons are determined by level; easily acquired with a few hours work.
- Promotion is a novelty for those wanting a challenge.

Mass Effect 3
- Weapons are completely randomized; hundreds of hours promise nothing.
- N7 is an arbitrary number; it does not determine anything.

Note the difference between those three games. The former two offer something for their rewards and guarantee the player, should they invest time, will receive them, whereas the latter is almost punishment by forcing players to participate in a game of slots. In either Halo or CoD, I know my efforts will result in success upon reaching the necessary level (CoD) or such a system is done away with entirely in favor of a level playing field (Halo).

While I appreciate this is BioWare first attempt at a multiplayer of this scale, and to their credit it works significantly better than I would have anticipated but if BioWare ever intends to compete with those juggernauts, they had best abandon the present system if only due to the frustration it inevitably garners. Opting not to would guarantee they end up slaughtered for the aforementioned reasons. In Halo, I can pick up a sniper and be "the sniper." In ME3, I have to unlock a sniper, hope it is the one I happen to want, then unlock levels for it.

I like ME3 but the randomization of the market is intended purely to entice money from their audience.


I like the Battlefield way of doing things where you unlock weapons for the kit you're using and attachments for the weapon you're using from that kit, so everything's tailored toward unlocking the items you use most. I imagine if you leveled weapons by using them people would complain much less.

#140
MrFuddyDuddy

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But if they did that very few people would spend money on packs because you could just use the items to upgrade them

#141
bob2.0

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First World Problems: A Story By OP

Yeah, the store system is completely random.
Yeah, there's much better alternatives people have come up with, in other threads.
Deal with it or don't.

Or post a new thread that's essentially entitled ****ing, and then get offended when people call you out on it, responding to them with such classics as "kids these days" and calling them "complete tools" and telling them to "go play in traffic". After all, this is a game catering to the demographic of us "no life types", even though the only person here spouting myspace level "maybe I'm done with multiplayer" and "how about I just stop playing?" drama is yourself.

Protip: Newsflash, sweetheart. This is the real world and the only two things that make it go round are blood and money. BioWare is a business, and ultimately their interest, like any business, is making money. The math will never, ever be in your favor, not with BioWare, not with anything or anyone.


Edited for a spelling mistake.

Modifié par bob2.0, 18 juillet 2012 - 09:03 .


#142
Drayce333

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Need more pack variety.

WAAAAAAAYYY to much stuff cluttered in the Rare pool.

Modifié par Drayce333, 18 juillet 2012 - 09:03 .


#143
Guglio08

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Yes, Battlefield 3's unlocking system was quite good.

Ghost Recon: Future Soldier's unlock system is also really well done. Essentially, at certain levels in your character skill tree (each class levels independently), there are decision points, where you can pick one of two options. Some are equipment, or guns / ammo types. It's impossible to unlock all gear and weapons for one class, so you have to get the stuff you didn't the first time be re-leveling a second class (you get a second engineer if you get the first engineer to 50). Also guns get attachments by you purchasing them with the points you get when you level up.

It's a highly robust system.

#144
N7 Banshee Bait

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Siansonea II wrote...

I can't imagine what a new player must think when they look at the bewildering array of crap they have to level up in order to level up the things they actually USE



We really should be able to just buy what we want like in single player.  The MP store is totally ****ing stupid!

I despise paying for xbox gold. But if I move over to the PS3 I have to start all over again from scratch. I still can't believe they used this stupid friggin random store system. There's nothing good about it for the players, they're the only ones that benefit from it.

Modifié par Steelgrave, 18 juillet 2012 - 09:08 .


#145
Esther

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MrFuddyDuddy wrote...

Well obviously the RNG system is built so impatient players spend money, which in turn is what makes all the DLC for ME3 free.



#146
Satirist

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drop retes for weapons are much higher than the ones for characters and and gear. getting the carnifex shouldn't be a problem. the problem is rather, that you get next to zero new characters without maxing out all rare weapons first.

#147
RNG God

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JackumsD wrote...

Rft552 wrote...

TheEldrazi wrote...

DarkerCompanion wrote...

I'm sorry the addition of brand new free content is ruining your experience.

Qouted for truth, for great justice, for Benny Hill, and Doctor Evil's 100 Billion dollar charity fund.

#148
Exosnake

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Bourne Endeavor wrote...

Edalborez wrote...

I'll stick with ME3 and have fun, thanks. Why is everyone so pressured to have EVERYTHING right now? If you have less time to play, you don't unlock as much as fast. Why is that an issue?


Halo
- All weapons are accessible depending on the map.
- Levels and achievements offer a fixed reward of aesthetic appeal.

Call of Duty
- Weapons are determined by level; easily acquired with a few hours work.
- Promotion is a novelty for those wanting a challenge.

Mass Effect 3
- Weapons are completely randomized; hundreds of hours promise nothing.
- N7 is an arbitrary number; it does not determine anything.

Note the difference between those three games. The former two offer something for their rewards and guarantee the player, should they invest time, will receive them, whereas the latter is almost punishment by forcing players to participate in a game of slots. In either Halo or CoD, I know my efforts will result in success upon reaching the necessary level (CoD) or such a system is done away with entirely in favor of a level playing field (Halo).

While I appreciate this is BioWare first attempt at a multiplayer of this scale, and to their credit it works significantly better than I would have anticipated but if BioWare ever intends to compete with those juggernauts, they had best abandon the present system if only due to the frustration it inevitably garners. Opting not to would guarantee they end up slaughtered for the aforementioned reasons. In Halo, I can pick up a sniper and be "the sniper." In ME3, I have to unlock a sniper, hope it is the one I happen to want, then unlock levels for it.

I like ME3 but the randomization of the market is intended purely to entice money from their audience.


You're not really comparing PvP games to a co-op game like ME 3, are you?
I'm not really that much into Halo so I'll just stick to Cod.

The unlocking of weapons nor the possibility to prestige and gain some fancy medals, emblems and weapon camo certainly isn't what keeps the majority of people playing the game. It's simply the PvP aspect. Being constantly "challenged" and constantly experiencing a "new" game even if you play on the same map for literally the 1000th time. I personally have literally spend about 600 hours in total on all the Cod MPs since Cod 4 and prestiged in total 3 times. It really isn't essential to the fun you have.

In ME 3 on the contrary, as sad as it may be, the collection aspect of the game IS actually essential to the "motivation" of people playing the game. People WANT to get the new stuff so they, even if it sometimes means having no joy, playing the game again and again till they finally get the character/weapon they want from a pack.

Once, especially the casual players, get their hands on the new stuff and try it out 4,5 or 20 times they'll most probably vanish simply because the MP itself does NOT offer a lot of variety. It's not PvP, it co-op against the same enemies with pretty much the same behavior. This can only be fun for an x-amount of time(s) before it becomes repetetive and boring.

As much as I personally have a problem of liking the random reward system it really is essential for the "survival" of the MP for now. Like I said this may be truly rather sad but IMO it's still a very important thing till we actually truly get something new, if at all, gameplay wise.
In the end collectible new stuff can also just motivate for a limited period of time...

#149
Exosnake

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stupid hotel internet <.<

Modifié par Exosnake, 18 juillet 2012 - 10:41 .


#150
jahaa

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Maybe i'm wrong but the OP wants the Commando Package V (or any other biotic gear) and this will make it harder to unlock.

And i think she is totally right. Bioware needs to add more variery of packs for all those players that don't play 20 gold games per day. There are too many different cards in the pool and only 2 packs worthy.