Edalborez wrote...
I'll stick with ME3 and have fun, thanks. Why is everyone so pressured to have EVERYTHING right now? If you have less time to play, you don't unlock as much as fast. Why is that an issue?
Halo- All weapons are accessible depending on the map.
- Levels and achievements offer a fixed reward of aesthetic appeal.
Call of Duty- Weapons are determined by level; easily acquired with a few hours work.
- Promotion is a novelty for those wanting a challenge.
Mass Effect 3- Weapons are completely randomized; hundreds of hours promise nothing.
- N7 is an arbitrary number; it does not determine anything.
Note the difference between those three games. The former two offer something for their rewards and guarantee the player, should they invest time, will receive them, whereas the latter is almost punishment by forcing players to participate in a game of slots. In either Halo or CoD, I know my efforts will result in success upon reaching the necessary level (CoD) or such a system is done away with entirely in favor of a level playing field (Halo).
While I appreciate this is BioWare first attempt at a multiplayer of this scale, and to their credit it works significantly better than I would have anticipated but if BioWare ever intends to compete with those juggernauts, they had best abandon the present system if only due to the frustration it inevitably garners. Opting not to would guarantee they end up slaughtered for the aforementioned reasons. In Halo, I can pick up a sniper and be "the sniper." In ME3, I have to unlock a sniper, hope it is the one I happen to want, then unlock levels for it.
I like ME3 but the randomization of the market is intended purely to entice money from their audience.
Modifié par Bourne Endeavor, 18 juillet 2012 - 08:37 .