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Oh look, more new stuff I don't want.


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#201
SeaSquared

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While I admit the amount of stuff to unlock is so large its at times disheartening, OP has a bad attutude about if you ask me.

regardless, I'd like to remind BW that there is that other rarity classification, you know, uncommon.
I swear some of the new stuff (in general not any perticular pack) doesnt deserve rare status. There's more rares than uncommons right now which is a tad backward if you ask me. 

#202
Siansonea

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Nyoka wrote...

Your stuff is hard to get because if it were easy, nobody would pay money for Bioware points.


There's a balancing act though, if you make it too hard, nobody will put in the effort. That's where I'm finding myself these days.

#203
Solas

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CmnDwnWrkn wrote...

Some people on here seem to have problems communicating with real-life women.  They get uncomfortable when a female expresses a strong opinion, which is something the anime characters they're used to would never do.

 

Baronesa wrote...

That clearly explains the reactions Sian and TAO get...  So far I have been fortunate with not much bile thrown my way, but it is really discouraging, specially when they try to act clever and use the he/she or it pronouns that are even more insulting and demeaning than being called a man when you are not.

 

Carlina wrote...

LOL, yeah that is a BIG issue in real life in general. Most blokes can handle it, but a lot can't and resort to peurile behaviour and comments.

Lulz, OP's sex has nothing to do with it and doesn't "clearly explain" anything. People on BSN get this kind of **** all the time, it's not because of or linked to her being female. 

#204
1gor

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I agree with the OP. Also for me the MP is getting boring now, I find myself using the same weapons over and over again due to the fact that 90% of the weapons are useless. The dev's should up the odds for the UR's before releasing new crap. In regards to PSP I’m not prepared to pay real cash for items when the dev’s can pull the plug on MP anytime they want, It’s pointless.

#205
Siansonea

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SeaSquared wrote...

While I admit the amount of stuff to unlock is so large its at times disheartening, OP has a bad attutude about if you ask me.

regardless, I'd like to remind BW that there is that other rarity classification, you know, uncommon.
I swear some of the new stuff (in general not any perticular pack) doesnt deserve rare status. There's more rares than uncommons right now which is a tad backward if you ask me. 


I do have a bad attitude about it. I don't deny that. 

#206
Edalborez

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Carlina wrote...

Sorry but didn't everyone pay for the game either normal or CE version.  Therefore, although technically all these DLC's etc are "FREE".  You couldn't use them without having Mass Effect 3 installed. 


... What kind of argument is that? If you didn't have ME3 you wouldn't care about how free the DLC is or not. Why would I buy a bike pump if I didn't own a bike? If I owned a bike, I wouldn't mind a free pump. You pay for games with paid DLC too.

Modifié par Edalborez, 18 juillet 2012 - 05:40 .


#207
AoiSakuraba

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Siansonea II wrote...

AoiSakuraba wrote...

you know all this time you've spent ****ing in this thread you could have completed several matches and could have gotten some of the things you're ****ing about not having. oh the irony lol kthxbai


That's not irony. But thanks for playing.


My point is still valid you know, which you decided not to comment on. You instead decided to take the douche route and correct my use of a word. You claim to have a life and no time to spend playing hours of games, but you apparently have the time to spend hours ****ing about them on internet forums?

When reading your posts in this thread the first and only thing that comes to mind is that you are a condescending **** who thinks she is better than others, making wild assuptions about people she doesn't even know. You claim that people in here have no life because they have more unlocked than you, maybe they are just better at the game.

Modifié par AoiSakuraba, 18 juillet 2012 - 05:47 .


#208
Raging Nug

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AoiSakuraba wrote...
You claim that people in here have no life because they have more unlocked than you, maybe they are just better at the game.


Might be the case if there were any skill involved in getting credits, but there isn't. You complete objectives for a set amount of credits, with a small increase if you do them quickly enough. There's no link between a player's skill and the number of credits they earn in a game. Almost anyone can farm Geth on Firebase White on Gold for 75000 every halfhour. That's just how it is.

Hell, if you think someone's better because they earn credits faster, the cheaters were 'way' more skilled than you when they were earning 45k every ten minutes through the Wave 10 objective glitch.

#209
Guest_TheCourier_1_*

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Wow, lots of personal attacks here...awkward.

Just my 2 cents...I fully agree with the OP, the store system is rubbish and has been my number one rant subject (the Geth is second). I would much rather a store in which there is an option for us to pay real money for a guaranteed DLC character. There's more honesty and integrity in that. At the moment, I refuse to buy PSP's in protest, only JEP's (rarely), and that's only because I know what is inside those JEP packs. I don't farm. I play Silver 99% of the time, using no ammo, weapon or ammo mods, and no, I don't play Gold because I find Gold the opposite of fun.

So BioWare, despite your shiny N7 characters/guns/mods, I still won't use my credit card to buy your measly PSP's until you change the store system. I still have fun with my dime-a-dozen human engineer, my Carnifex and pwn in Silver. Even your cheap Geth.

#210
DaDiddles

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I didn't read the whole thread, but I would like to address the concern brought up about the size of the rare pool in relation to the rest.

With all the DLCs added, just take a look at the break down in the Multiplayer Manifest. I've highlighted which rarity is in actuality the highest number in the batch.

Weapons - 5 common, 11 uncommon, 18 rare, 11 ultrarare
Weapon Mods - 13 common, 11 uncommon, 5 rare
Characters - 12 common, 6 uncommon, 24 rare
Gears - 0 common, 15 uncommon, 14 rare

Total - 30 common, 43 uncommon, 61 rare, 11 ultrarare

It's pretty easy to see the disparity when you look at the numbers. There's MUCH more rare than any other rarity, which makes absolutely no sense at all. This game has been compared to MTG and other CCGs, but those actually stand true to what "rarity" actually means, in that there's more commons than uncommons, more uncommons than rares, etc.

When you add consummables to the mix, things get even more wacky, since technically your gold slots can be filled in with level 4 consummables. This is definitely an improvement over worthless duplciate character cards that are already maxed, but not by much, imho.

Ultimately, I don't mind if something is difficult to unlock. It makes sense because you want to keep your players occupied until the next DLC. However, the way the "rare" slot has been so weighted really effects this game negatively, imho, because it means if you want anything in particular (such as the new characters), the system is so heavily weighted against you it is really rather disheartening.

I do enjoy the game, but the way the DLC has been heading, I'm just not sure I have the patience anymore to play until I unlock all the new characters. I guess I'll play for a week or so and see how the luck treats me.

#211
Arppis

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I know how that feels...

#212
Siansonea

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Raging Nug wrote...

AoiSakuraba wrote...
You claim that people in here have no life because they have more unlocked than you, maybe they are just better at the game.


Might be the case if there were any skill involved in getting credits, but there isn't. You complete objectives for a set amount of credits, with a small increase if you do them quickly enough. There's no link between a player's skill and the number of credits they earn in a game. Almost anyone can farm Geth on Firebase White on Gold for 75000 every halfhour. That's just how it is.

Hell, if you think someone's better because they earn credits faster, the cheaters were 'way' more skilled than you when they were earning 45k every ten minutes through the Wave 10 objective glitch.


Yeah, pretty much this. If anything, the people who have more unlocks have simply played more multiplayer. Well, I feel like I've played a LOT of multiplayer these last few months, and I'm not even to the halfway point as far as unlocks go. And there will probably be even more DLC coming with even more Weapon Mods and Gear in super-specific combinations that will give you paltry bonuses to damage. Meanwhile, that stuff drops at a faster rate than the new characters and weapons, which actually offer gameplay variety, and to me that sounds like more fun that trying out the Warfighter Package instead of the Shock Trooper Upgrade. 

Modifié par Siansonea II, 18 juillet 2012 - 07:47 .


#213
1gor

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I support the OP
I support the OP
I support the OP
I support the OP

The OP makes a valid point so show some respect to a fellow gamer.:D

Modifié par 1gor, 18 juillet 2012 - 06:47 .


#214
NCRZombie

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Something that hasn't come up before. BioWare 'is' apparently adding new packs to the mix soon. The European players are able to see them, but they just can't buy them yet.

Perhaps when these are released it'll put less strain on the playerbase; it's too early to tell yet, as it's something we haven't even received yet, so we'll just have to play the waiting game.

#215
Guglio08

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If there are character packs, I will play the game again. Because that's all I want. I managed to get all the Resurgence characters, but I only have 1 Rebellion guy, so the odds of getting the Shadow or Paladin or pretty slim.

And the guy who posted about the rarity discrepancy is totally right. I played TCGs for 11 years, rares were still amazing, but they were also easy enough to acquire. $5 online would get you a rare, so it's not like you were at the total mercy of randomisation.

However, ME3 does not have a trading function nor does it have the ability to directly buy rares of your choice. And without those critical components, the game cannot support the system it employes.

#216
Sabbatine

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1gor wrote...

I support the OP
I support the OP
I support the OP
I support the OP

The OP makes a valid point so show some respect to a fellow gamer.:D


If you had read his or her post you'd know there isn't anything valid about his or her point considering there are workarounds and he or she actively avoids responding to the numerous posts by myself and others addressing the obvious flaws in his or her argument/opinion.

#217
Tom-N7-

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JaimasOfRaxis wrote...

My mattock has a laser sword.

Your argument is invalid.



#218
Palladin123

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I also think that many of the new items, especially the weapon mods, should not be rare. It now makes it much harder to level up rare guns and get any of the new characters. The new mods are nice and I definitely appreciate Bioware releasing all this free content, but the rare status of all those mods has made an already frustrating store even more irritating.

#219
Holy-Hamster

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this thread is useless.......

#220
Siansonea

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Sabbatine wrote...

1gor wrote...

I support the OP
I support the OP
I support the OP
I support the OP

The OP makes a valid point so show some respect to a fellow gamer.:D


If you had read his or her post you'd know there isn't anything valid about his or her point considering there are workarounds and he or she actively avoids responding to the numerous posts by myself and others addressing the obvious flaws in his or her argument/opinion.


Bullfeathers. You all think the solution is to "play more" and bank credits and uninstall DLC to tweak the numbers in my favor. Well, it's not going to make much of a difference, because I've made a dent in the Resurgence items already, and the Rebellion items. Here's how my manifest stands as of now: 

Rare Weapons: There are a total of 180 slots in this category, I've filled 113 of them. (113/180)

Rare Weapons Mods: There are a total of 25 slots in this category, I've filled 3 of them. (3/25)

Rare Characters: There are 108 slots in this category, I've filled 42 of them. (42/108)

Rare Gear: There are a total of 70 slots for this category, I've filled 9 of them. (9/70)

Now you tell me, if the Rare cards dropped evenly for all these Rare categories, why is the percentage of Rare characters so low? And I can tell you that I've gotten Drell Vanguard cards SEVERAL times after he was maxed. And the reason the percentages for the Weapon Mods and Gear are so low is because they just flooded the pool with more slots, we didn't even have Rare Weapon Mods until this last DLC. THAT is my point. Every time I get a Rare Weapon Mod or a Rare Gear Item, that's an opportunity to get a new character card that I have LOST. And uninstalling the Rebellion DLC doesn't help unlock Rebellion characters, uninstalling the Earth DLC doesn't help me unlock the Earth characters, etc.

And that's not even addressing Ultra Rares. Got my Eagle II in my Commendation Pack yesterday. Oh joy of my life, the Eagle II y'all. :mellow:

Modifié par Siansonea II, 19 juillet 2012 - 04:24 .


#221
Sabbatine

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[quote]Siansonea II wrote...

Bullfeathers. You all think the solution is to "play more" and bank credits and uninstall DLC to tweak the numbers in my favor. Well, it's not going to make much of a difference, because I've made a dent in the Resurgence items already, and the Rebellion items. Here's how my manifest stands as of now: [/quote]

It's clear you haven't bothered reading the posts you're responding to.  I didn't claim you need to play more in my post, I said you need to stop worrying about the level of your weapons because if you are any good the level doesn't really matter.  Is it nice to have a level 10 weapon?  Sure.  Necessary?  Not even close.  It's idiotic to even try and make that claim.

[quote]Siansonea II wrote...

Rare Weapons: There are a total of 180 slots in this category, I've filled 113 of them. (113/180)[/quote]

Irrelevant, you possess 16/18.  The only ones you do not possess are the ones you claim you do not want.

[quote]Siansonea II wrote...

Rare Characters: There are 108 slots in this category, I've filled 42 of them. (42/108)

Irrelevant.  You only need one per character to have complete access to that skillset.  You have more characters unlocked than I do...  customization options are purely aesthetic in nature.

[quote]Siansonea II wrote...

Now you tell me, if the Rare cards dropped evenly for all these Rare categories, why is the percentage of Rare characters so low?[/quote]

Why ask questions in one sentence and then answer them in the next?
 
[quote]Siansonea II wrote...

THAT is my point. Every time I get a Rare Weapon Mod or a Rare Gear Item, that's an opportunity to get a new character card that I have LOST. And uninstalling the Rebellion DLC doesn't help unlock Rebellion characters, uninstalling the Earth DLC doesn't help me unlock the Earth characters, etc.[/quote]

Why do you keep posting about something you don't even come close to understanding?  If you want to improve your chances at getting Earth DLC items or characters, uninstall all of the DLC except Earth.  You already have most of the vanilla items and characters maxed out which means every time you get a rare now it's all but guaranteed to be from one of the dlc packs.

Uninstall the dlc packs and you limit the field of possible outcomes of a rare item to vanilla and Earth since you can not receive an item that is already maxed out.  When you're done buying packs reinstall the dlc and go play for more if you want, or don't.  It's your choice.

[quote]Siansonea II wrote...

And that's not even addressing Ultra Rares. Got my Eagle II in my Commendation Pack yesterday. Oh joy of my life, the Eagle II y'all. Image IPB

[/quote]

Oh poor you, you got a less-than-fantastic "ultra-rare" for 45 minutes of play.

#222
Arppis

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Siansonea II wrote...

So yay, now there are more Rare items in the Store to dilute the pool and make it even harder to get the items we actually DO want. More Gear items. Booyah. More Weapon Mods. Woohoo. I was so pleased to get that new SMG mod, it's going to really transform my gameplay. That's so much better than finishing leveling up my handy-dandy humble Carnifex.

Not.

I can't imagine what a new player must think when they look at the bewildering array of crap they have to level up in order to level up the things they actually USE. I get that they're trying to get obsessive compulsive people to spend cash money to collect their bits and bobs, but it sucks for the rest of us who aren't completionists who just want to have a good weapon, or frickin' Pattern options for our go-to characters. :pinched:


Yep... Pretty much. More Gear items and more Gear items with weapon mods... Same problem here. Just 2 Earth characters and I have bought around 40 PSPs.

#223
sigma_draconis

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DaDiddles wrote...

Weapons - 5 common, 11 uncommon, 18 rare, 11 ultrarare
Weapon Mods - 13 common, 11 uncommon, 5 rare
Characters - 12 common, 6 uncommon, 24 rare
Gears - 0 common, 15 uncommon, 14 rare

Total - 30 common, 43 uncommon, 61 rare, 11 ultrarare


This isn't even taking into consideration the amount of cards that each item have before you're able to max them out. Weapons have 10 cards each, double the amount compared to gears or mods. And until they changed the system, character cards were infinite, so those of us who played back then had to wade through countless duplicates of those we've maxed before even unlocking a new character.

It dpesn't help that almost everything on the DLC's were rares. I can somewhat understand why, since making them Ultra-rares would've discouraged people from even trying to get them (since there are no guaranteed packs for these), while making them uncommon would've made them too easy to get and DLC items are enough of a novelty that could motivate people to use real money for.

But if that's what they wanted, the least they could do is "demote" some of the rares (especially pre-Resurgence items) to uncommons. Would make it much better for newer players. At the moment if anyone's just starting right now, the prospect of unlocking everything from scratch may just be too much and some might not even bother.

Modifié par sigma_draconis, 19 juillet 2012 - 04:57 .


#224
psrz

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Sabbatine wrote...

I didn't claim you need to play more in my post, I said you need to stop worrying about the level of your weapons because if you are any good the level doesn't really matter.  Is it nice to have a level 10 weapon?  Sure.  Necessary?  Not even close.  It's idiotic to even try and make that claim.


lol, I love it when someone who has pretty much all their gold weapons maxed out trivializes the difference between equipment level 1 and level 10.
Got it. Your awesomeness makes the difference negligible ;)

#225
Siansonea

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Sabbatine wrote...

Siansonea II wrote...

Bullfeathers. You all think the solution is to "play more" and bank credits and uninstall DLC to tweak the numbers in my favor. Well, it's not going to make much of a difference, because I've made a dent in the Resurgence items already, and the Rebellion items. Here's how my manifest stands as of now: 


It's clear you haven't bothered reading the posts you're responding to.  I didn't claim you need to play more in my post, I said you need to stop worrying about the level of your weapons because if you are any good the level doesn't really matter.  Is it nice to have a level 10 weapon?  Sure.  Necessary?  Not even close.  It's idiotic to even try and make that claim.

Siansonea II wrote...

Rare Weapons: There are a total of 180 slots in this category, I've filled 113 of them. (113/180)


Irrelevant, you possess 16/18.  The only ones you do not possess are the ones you claim you do not want.

Siansonea II wrote...

Rare Characters: There are 108 slots in this category, I've filled 42 of them. (42/108)

Irrelevant.  You only need one per character to have complete access to that skillset.  You have more characters unlocked than I do...  customization options are purely aesthetic in nature.

Siansonea II wrote...

Now you tell me, if the Rare cards dropped evenly for all these Rare categories, why is the percentage of Rare characters so low?


Why ask questions in one sentence and then answer them in the next?
 

Siansonea II wrote...

THAT is my point. Every time I get a Rare Weapon Mod or a Rare Gear Item, that's an opportunity to get a new character card that I have LOST. And uninstalling the Rebellion DLC doesn't help unlock Rebellion characters, uninstalling the Earth DLC doesn't help me unlock the Earth characters, etc.


Why do you keep posting about something you don't even come close to understanding?  If you want to improve your chances at getting Earth DLC items or characters, uninstall all of the DLC except Earth.  You already have most of the vanilla items and characters maxed out which means every time you get a rare now it's all but guaranteed to be from one of the dlc packs.

Uninstall the dlc packs and you limit the field of possible outcomes of a rare item to vanilla and Earth since you can not receive an item that is already maxed out.  When you're done buying packs reinstall the dlc and go play for more if you want, or don't.  It's your choice.

Siansonea II wrote...

And that's not even addressing Ultra Rares. Got my Eagle II in my Commendation Pack yesterday. Oh joy of my life, the Eagle II y'all. Image IPB


Oh poor you, you got a less-than-fantastic "ultra-rare" for 45 minutes of play.


I guess you missed the part that it's the CHARACTERS that I want. And I guess it also didn't register that I have a much higher percentage of weapons slots unlocked opposed to character slots, due to the drop rate of the two types of Rares and the fact that Rare character cards will still drop after you max a character. I STILL get Drell Vanguard cards, even though he was my first Rare character maxed. So the Rare characters drop at a lesser rate than the Weapons and other stuff.

Modifié par Siansonea II, 19 juillet 2012 - 07:44 .