Jay_Hoxtatron wrote...
FirroSeranel wrote...
And apparently Jay is also unable to see more than one logical layer deep, in that promoting more has to come from somewhere. Apparently he's also never noticed the score popping up for assists, objectives, and milestones. You might try paying attention to what it says on your screen, man. *smirks* On Bronze, it's entirely possible to outscore everyone else on an objective wave, and not kill a single thing.
Assists, Objectives, milestones, don't get you as much score as kills. And anyways, 75+ kills and all those medals are done by killing enemies. And if you're focused on killing enemies, you'll also nearly always have the 50+ assists.
So, high score = focused on killing enemies. That's all there is to it.
As for the Bronze thing, maybe. I don't play Bronze so you're probably right.
Also 'promoting has to come from somewhere'. Nope. Before BioWare changed the store, people could promote without even playing the class once, because of character cards galore.
And since promoting is completely useless, as we have no incentive to do so (you can get 5000 EMS in SP without promoting), no rewards, nothing, lots of people stop promoting early. Statistically, I've met as much people who sucked with high N7s as with low N7s.
Ergo, N7 is useless, and BioWare should make a skill points system. Like on BF3, but better.
"Assists, Objectives, milestones, don't get you as much score as kills. And anyways, 75+ kills and all those medals are done by killing enemies. And if you're focused on killing enemies, you'll also nearly always have the 50+ assists."
-Which means your team always benefited from you during the entire course of the game since being focused on enemies is 110% of the point. Main waves: Kill. Objective waves: Kill. Extraction wave: Kill.





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