A guide to Baldur's Gate: Evil Edition.
#76
Posté 27 décembre 2009 - 06:20
Your perpetually full inventory reminds me of why I modded a bag of holding into this dungeon after several games. Got tired of playing inventory shuffle.
#77
Posté 27 décembre 2009 - 06:26
Endurium wrote...
Good videos, and as usual funny annotations. I also like when Aliyah says "You want a taste of this?"
Your perpetually full inventory reminds me of why I modded a bag of holding into this dungeon after several games. Got tired of playing inventory shuffle.
Yea, reminds me of the Diablo2 - Tetris
#78
Posté 27 décembre 2009 - 07:09
Seagloom wrote...
True enough. I'm sure Aliyah will be loaded down with extra proficiency points soon. Eh, don't get me wrong though. Using the weapons you enjoy is best. That was just the powergamer part of me showing.
you are right though i should get long sword proficiency especially being an elf. maybe i will replay the starting dungeon again. the wands sell less than it costs to identify them, lol, also killed some undead king(?) at the cemetery.
he dropped this and gave 15k xp
Modifié par Skellimancer, 27 décembre 2009 - 07:09 .
#79
Posté 27 décembre 2009 - 07:22
On a side note, for spellcasting fighters, by wielding the amulet of... the one you get from Aran Linvale and this sword, you won't get affected by the silence effect, which is good.
Some other worthy swords to get ASAP :
Daystar : special ability sunray (or whatever its name) which has a chance to destroy many many undead. Including high level ones like liches and others. You can get it in the crypt with the lich at the gate district (note, you don't have to kill the lich. Lockpick the chest and steal it and get out before he timestops).
Apart from this, you might like Kundane +2 (short sword, planar prison, +1 APR) and Belm +2 (Scimitar, cow stable under the building in druid grove, +1 APR) or later the Scarlet Ninja-To (Ninja-to +3, poisoning, +1 APR, Usable only by monks and those that have the Use any item HLA).
These are the three best offhand weapons for someone that wants to do a lot of damage through Assassination HLA. Any common thief would have 3 APRs without haste, which adds another 1 APR or Improved haste which doubles the number.
So a thief with Scarlet Ninja-to in main hand, Belm in offhand and the gloves of whatever weapon specialization from the final seal fight in Watcher's keep level... 5(?) and improved hasted would have 9 Attacks per round, which is almost as many as you get with Greater Whirlwind. As for the low Item enchantment, you have to remember that of these 9 attacks, 8 will be done with the Scarlet ninja-to and 1 with the offhand weapon, despite what the item descriptions would lead you to think. All APR bonuses go to the main hand. And besides, there aren't many enemies immune to +3 weapons. Kangaxx, the Ravager and a pair others.
Having the Staff of the Magi +5 is also useful if you have Use any item. It will dispel on hit like Carsomyr, but it will also make you invisible, give you the time to run in the corner, swap with backstabbing weapons, hide in shadows and backstab, and continue doing so. The staff gives a permanent invisibility and protection from evil, so it's extremely useful.
Best backstabbing weapons should be the Black blade of disaster , the Golem Fist from Shapechange spell and The staff of the Ram +6 (which really deals a lot of damage, average critical deals 70 damge if class is cleric/mage!!! ... which for a high level assassin would mean... 490 damage with an average backstab...
Note : this is done without strength and damage bonuse calculations, so this might be wrong. But remember that a member of the BG boards did a backstab 1064 damage with a legit, assassin dualed to a cleric...
Modifié par dark-lauron, 27 décembre 2009 - 07:24 .
#80
Posté 27 décembre 2009 - 07:36
About Vocalize: Every NPC-Mage has a subscript, which is called "Force-Vocalize".
It activates 1-2 rounds after the Mage got affected by a Silence spell.
So at most you get 1 round for loosing 1 round casting for yourself; so not really effective *g
#81
Posté 27 décembre 2009 - 07:44
It might have not worked on mage, that's possible, but some of the clerics were silent for a while.
Its true use however is found in Baldur's Gate 1, where almost no one will have the means to protect.
Of course, if you have super hardening mods installed like YOU (yes, you Sarevok
#82
Posté 27 décembre 2009 - 07:48
dark-lauron wrote...
Ah yea, quite a cool blade, especially if you are a full fighting party. Silence won't give you any disadvantage while it will take out the ability of enemy spellcasting. OF COURSE, if they have a perma-vocalize, it won't work.
On a side note, for spellcasting fighters, by wielding the amulet of... the one you get from Aran Linvale and this sword, you won't get affected by the silence effect, which is good.
Some other worthy swords to get ASAP :
Daystar : special ability sunray (or whatever its name) which has a chance to destroy many many undead. Including high level ones like liches and others. You can get it in the crypt with the lich at the gate district (note, you don't have to kill the lich. Lockpick the chest and steal it and get out before he timestops).
Apart from this, you might like Kundane +2 (short sword, planar prison, +1 APR) and Belm +2 (Scimitar, cow stable under the building in druid grove, +1 APR) or later the Scarlet Ninja-To (Ninja-to +3, poisoning, +1 APR, Usable only by monks and those that have the Use any item HLA).
These are the three best offhand weapons for someone that wants to do a lot of damage through Assassination HLA. Any common thief would have 3 APRs without haste, which adds another 1 APR or Improved haste which doubles the number.
So a thief with Scarlet Ninja-to in main hand, Belm in offhand and the gloves of whatever weapon specialization from the final seal fight in Watcher's keep level... 5(?) and improved hasted would have 9 Attacks per round, which is almost as many as you get with Greater Whirlwind. As for the low Item enchantment, you have to remember that of these 9 attacks, 8 will be done with the Scarlet ninja-to and 1 with the offhand weapon, despite what the item descriptions would lead you to think. All APR bonuses go to the main hand. And besides, there aren't many enemies immune to +3 weapons. Kangaxx, the Ravager and a pair others.
Having the Staff of the Magi +5 is also useful if you have Use any item. It will dispel on hit like Carsomyr, but it will also make you invisible, give you the time to run in the corner, swap with backstabbing weapons, hide in shadows and backstab, and continue doing so. The staff gives a permanent invisibility and protection from evil, so it's extremely useful.
Best backstabbing weapons should be the Black blade of disaster , the Golem Fist from Shapechange spell and The staff of the Ram +6 (which really deals a lot of damage, average critical deals 70 damge if class is cleric/mage!!! ... which for a high level assassin would mean... 490 damage with an average backstab...
Note : this is done without strength and damage bonuse calculations, so this might be wrong. But remember that a member of the BG boards did a backstab 1064 damage with a legit, assassin dualed to a cleric...
Nice info
#83
Posté 27 décembre 2009 - 08:01
Skellimancer wrote...
you are right though i should get long sword proficiency especially being an elf. maybe i will replay the starting dungeon again. the wands sell less than it costs to identify them, lol, also killed some undead king(?) at the cemetery.
he dropped this and gave 15k xp
dark-lauron gave lots of good general advice. I'm left with only a few things to add. Definitely go straight for the Scarlet Ninja-to if you plan on dual wielding. Since Aliyah is going solo, she will break into epic levels fast enough to use it long before SoA is over. With that in mind, don't wait too long to pick up scimitar proficiency.
On the whole, what weapon you use to backstab with your main hand isn't important as long as it has both a high enchantment and low speed factor. You want the lowest speed factor possible. Enchantment becomes less important in landing hits later on when THAC0 drops to insane levels. Although every extra die of damage adds substantially to backstabs, so you may still want higher enchantment even then.
I suggested longswords earlier because of Angurvadal. It's a +5 longsword you find late into the game with 0 speed factor, making it great for backstabbing. Plus it stops level drain and does decent damage on its own. Celestial Fury (katana) is great, but is +3, and Hindo's Doom (best katana available) is +4 and has poor bonuses for a thief.
Short Sword of Mask is decent once you upgrade it; as it has a chance of entangling your target so you can run and stealth without being pursued. Other than that, dark-lauron already wrote what the best backstabbers are. I'm sure you can figure out the rest as you play.
Now, if you're not dual wielding or frequently using a bow... go straight for shortbow proficiency and make sure to pick up the Tuigan Bow from the animal trainer you kill during the slave freeing quest at the Copper Coronet. It has an extra attack per round and shoots fast. Also keep a Tansheron's Bow handy for when you're out of arrows. It's higher enchantment and has unlimited ammo. You can pick it up at Trademeet after solving that town's problems. I recommend it especially because the other uber shortbow: Gesen's Bow... shoots "arrows" that fly through the air in slow motion; making it of questionable use.
Lastly, make sure to fight that group of adventurers in the upper floor of the Seven Vales Inn in Waukeen's Promenade. You absolutely need the Cloak of Nondetection. Unlike BG1, this thing is a godsend for thieves in BG2. You can stay stealthed from the likes of True Sight with it on. I guess you may already know this, but better to mention it than not; just in case.
Modifié par Seagloom, 27 décembre 2009 - 08:06 .
#84
Posté 27 décembre 2009 - 08:23
Seagloom wrote...
dark-lauron gave lots of good general advice. I'm left with only a few things to add. Definitely go straight for the Scarlet Ninja-to if you plan on dual wielding. Since Aliyah is going solo, she will break into epic levels fast enough to use it long before SoA is over. With that in mind, don't wait too long to pick up scimitar proficiency.
On the whole, what weapon you use to backstab with your main hand isn't important as long as it has both a high enchantment and low speed factor. You want the lowest speed factor possible. Enchantment becomes less important in landing hits later on when THAC0 drops to insane levels. Although every extra die of damage adds substantially to backstabs, so you may still want higher enchantment even then.
I suggested longswords earlier because of Angurvadal. It's a +5 longsword you find late into the game with 0 speed factor, making it great for backstabbing. Plus it stops level drain and does decent damage on its own. Celestial Fury (katana) is great, but is +3, and Hindo's Doom (best katana available) is +4 and has poor bonuses for a thief.
Short Sword of Mask is decent once you upgrade it; as it has a chance of entangling your target so you can run and stealth without being pursued. Other than that, dark-lauron already wrote what the best backstabbers are. I'm sure you can figure out the rest as you play.
Now, if you're not dual wielding or frequently using a bow... go straight for shortbow proficiency and make sure to pick up the Tuigan Bow from the animal trainer you kill during the slave freeing quest at the Copper Coronet. It has an extra attack per round and shoots fast. Also keep a Tansheron's Bow handy for when you're out of arrows. It's higher enchantment and has unlimited ammo. You can pick it up at Trademeet after solving that town's problems. I recommend it especially because the other uber shortbow: Gesen's Bow... shoots "arrows" that fly through the air in slow motion; making it of questionable use.
Lastly, make sure to fight that group of adventurers in the upper floor of the Seven Vales Inn in Waukeen's Promenade. You absolutely need the Cloak of Nondetection. Unlike BG1, this thing is a godsend for thieves in BG2. You can stay stealthed from the likes of True Sight with it on. I guess you may already know this, but better to mention it than not; just in case.
Yeah was going to get the cloak asap
#85
Posté 27 décembre 2009 - 08:57
+3 two weapon fighting
+2 scimitars
+1 short bow
Thanks guys.
#86
Posté 27 décembre 2009 - 08:57
dark-lauron wrote...
Yeah, the bosterds have everything ready huh? Although, I found some fights that the tactic was useful, like the Suna Seni battle, or the other one from Firkraag's dungeon, against that tomb hunter and her party. I think I used it too in the sewers against that oversized big bad heck of a enemy party.
It might have not worked on mage, that's possible, but some of the clerics were silent for a while.
Its true use however is found in Baldur's Gate 1, where almost no one will have the means to protect.
Of course, if you have super hardening mods installed like YOU (yes, you Sarevok), then I guess this shouldn't work.
MEEEE??? :innocent:
Btw.: They would never autocast the Vocalize spell in my game, because most Mages will autocast Globe of Lesser Invulnerability. And i dont think i will have PowerWord:Silence or sth. like that
I had some really tough battle left of the Xvart Village:
There's a (modded?) Mage/Thief Trader who poisoned potions. I attacked him by dialog and he gave me a real tough fight that lasted half an hour. Had to use potions(health, invisibility) some buffs, Algernons cloak(he spammed Uber-Ogres!) and stuff. But killed my F/M/C with an Chain-Lightning(:blink:WTF!!! im level 3?!).
At last my F/M/T killed him after some stealth fighting with 4 HP left.
And what happens? That ba5stard only gives 450XP and some cursed scrolls/potions???
...thats weak after such an epic battle <_<
@Skellie: Im looking forward to see, how you will handle Mencar Pebblecrusher and his gang
Modifié par Sarevok Anchev, 27 décembre 2009 - 09:49 .
#87
Posté 27 décembre 2009 - 11:10
@Skellimancer
Good luck with the game! Too bad you have to go through Chateau Irenicus twice though. Eww.
#88
Posté 27 décembre 2009 - 11:13
But it takes out the fun and satisfaction to let people know that the character wasn't forged.
#89
Posté 27 décembre 2009 - 11:39
#90
Posté 28 décembre 2009 - 12:00
Seagloom wrote...
That mage/thief merchant is a tough one even in the vanilla game if you head that way early on. He has insanely high spell resistance.
@Skellimancer
Good luck with the game! Too bad you have to go through Chateau Irenicus twice though. Eww.
I just cleared out and took over De'arnise keep. much xp!
dark-lauron wrote...
Well, if needed and if you want to
let's say... "cheat", you could use a program like Shadow Keeper to
just switch proficiencies. Or have Dungeon Be Gone, which makes the
crib a bit faster
But it takes out the fun and satisfaction to let people know that the character wasn't forged.
No save game editing
#91
Posté 28 décembre 2009 - 12:40
I'm looking forward to seeing you take on Draconis.
#92
Posté 28 décembre 2009 - 01:58
Endurium wrote...
It's not annoying.
I'm looking forward to seeing you take on Draconis.
Never got into ToB and left it unfinished
So i wouldn't know what to expect.
#93
Posté 28 décembre 2009 - 09:24
Endurium wrote...
It's not annoying. [smilie]../../../images/forum/emoticons/smile.png[/smilie]
I'm looking forward to seeing you take on Draconis.[smilie]../../../images/forum/emoticons/crying.png[/smilie]
Experience told me two spells are useful
Time stop
Shapechange : Mind flayer form
Blast it a pair of time and its dead. Easy like two wonders....
BUT since we're talking about a fighter/thief, things will be more interesting.
All I know is that the tactics aren't missing with Skellimancer
Sorry, had to use Stanley-emoticon
#94
Posté 28 décembre 2009 - 11:07
dark-lauron wrote...
Experience told me two spells are useful
Time stop
Shapechange : Mind flayer form
Blast it a pair of time and its dead. Easy like two wonders....
BUT since we're talking about a fighter/thief, things will be more interesting.
All I know is that the tactics aren't missing with Skellimancer
Sorry, had to use Stanley-emoticon:ph34r:
I will think of something
www.youtube.com/watch just uploading my victory over De'arnise keep.
#95
Posté 28 décembre 2009 - 03:17
www.youtube.com/watch
Just got the cloak of none detection, was a nasty encounter!
Oh and i took a look at BGT. this character is a Kensai.


silke killed herself using lightning bolt.
Modifié par Skellimancer, 28 décembre 2009 - 06:37 .
#96
Posté 28 décembre 2009 - 07:37
I played some more with my 2 Half-Drow chars and it became very funny.
My female F/M/C started to miscast her spells all the time, dunno why, seemed to be a bugged item or two mods canceling each other..
But when in a fight against sirens she also became charmed i had nuff and killed her with the main F/M/T;
Storyline is, like... ehm... the two where found out to be half-drow and flew out of underdark; but the girl became
obsessed by Loth and he needed to kill her. So now he is a Solo char
Funny: some time later he also sarted to miscast... then i found out the item that started this wasnt a Mage-cloak with extra spell-slots... but the modded DROW-gauntlets(sic!!!), which gave me +1 Attack per Round!!! Strange coincidence
And again i tryed out the basics Skellie used in her Walkthrough, this time i wanted to check out the respawning Flesh-Golems in High Hedge... and you can think it yourself: My Mage-Mod game even changed that glitch absurdedly and nerfed it even: The Iron-Golems have higher Damage-reduction and quiff potions(!!!!), while they try to flee and call even for help. Means: Thalantyr will attack you on sight; which doesnt matter for me anyway i buyed all i need from him
Oh, and ofc. the Golems give only 1000XP, what else... <_<
But afterwards i seached some buyable good items and found it in Bereghost: The modded Shadow Armor!
With the mods most armors wont give more then Armorclass 6, but will give Damage-Reduction, but also reduce Thieve-Skills and lets you cast Magic with Penalty. But this one has 5Stars in all 4 disciplines...
(Enchantment!

Modifié par Sarevok Anchev, 28 décembre 2009 - 07:39 .
#97
Posté 28 décembre 2009 - 07:45
How is F/M/T?
Using Algernon's Cloak to help out with killing Sirens! these critters destroy Sirens.

Modifié par Skellimancer, 28 décembre 2009 - 07:57 .
#98
Posté 28 décembre 2009 - 08:08
Until now my HP, Leveling Up and Attack Rating are too low; but thats always the problem with Multiclassing at the beginning *g
#99
Posté 28 décembre 2009 - 08:24
Greetings from the Kombold-infestation to all!

I couldnt even stealth through like Skelliemancer, because the crowds blockedthe whole paths!
I had to kill them, so i could slip through and then use my last Invisibility potion(i really need more
for the flight... but got killed by a trap i have overseen
#100
Posté 28 décembre 2009 - 08:36
Sarevok Anchev wrote...
Oh and btw. heres a pic from the Nashkell mines.
Greetings from the Kombold-infestation to all!
I couldnt even stealth through like Skelliemancer, because the crowds blockedthe whole paths!
I had to kill them, so i could slip through and then use my last Invisibility potion(i really need more)
for the flight... but got killed by a trap i have overseen
That pic really does look funny
I just got the scimitar+2 from Durlags tower! i used oil of speed +invis potion to get to the scimitar, then used the charm cloak to get out.

Modifié par Skellimancer, 28 décembre 2009 - 08:37 .




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