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Please...cant get Anti Aliasing to work


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#1
new conglomerate

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i cannot for the life of me get anti aliasing to work with dragon age! i have a single bfg 8800gtoc with the newest drivers


ive  tried nhancer, override application settings in the control panel, multisampling, punching  my husband   Posted Image, supersampling, renaming the exe. file, etc.etc.

the aa settings provided in game have little to no effect on jaggies.

for instance, i can only see a tiny difference with 2xaa from no aa enabled in the game settings after that ,there isnt a differnce between 2x  - 8x. 

 the settings through the nvidia control panel have no effect whatsoever, and the only difference i noticed with nhancer is a noticible hit to fps.

the only other game ive ever had this happen with is race driver grid, which i returned the next day because i couldnt resolve the issue.

please help me! ill provide screenshots below, select view full size (look at the Swords its really obvious there, even the damn pointer icon has jaggies!)

2x ingame aa http://img696.images...09121713425.jpg
8x ingame aa http://img696.images...09121713425.jpg

#2
new conglomerate

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o i should add im running windows 7 64 bit with the newest dragon age patch installed

Modifié par new conglomerate, 17 décembre 2009 - 08:17 .


#3
Crispy8181

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You should just have to set nHancer to allow the application to control AA. Then set to 8X or whatever in the game.



If you still think it's not working, try this: Disable AA altogether in the game then examine the game's visuals. Now go back and immediately enable 8X antialiasing and compare. If it seems less jaggy, it's working.



It is very difficult to tell the difference between 2X AA and 8X AA in this game.

#4
new conglomerate

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It is very difficult to tell the difference between 2X AA and 8X AA in this game.


well its weird i did some more messing around with settings and forum delving, and got it to look a little better.  but the swords still look god awful. i dont know...i guess ill just deal with it, besides it can only make the game run smoothe right?

#5
Facemelt3r

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Hello... found this thread via google.

I'm in the exact same boat... BFG OC 8800GT's in SLI on Windows 7 64 bit using nHancer to force every form of AA known to man but I still see shameless, immersion destroying amounts of aliasing. My ground textures flicker annoyingly as well, and no amount of fiddling with Ansiotropic filtering or LOD bias has cured the problem. The 'level-of-detail' check is rather annoying too... I can't change the values to prevent it from switching detail level a mere 20 paces away... which for whatever reason on guards changes their armor texture substantially enough to where it almost looks like a different suit of armor... very distracted by this. Then of course the old "bush that magically appears" as the engine renders the scene... not so bad though...  it's just that I'd expect to see this playing on a Playstation....

More of a rant, nothing helpful sorry... just lettin' ya know you aren't alone.

I'm using the AA Compatability mode for Mass Effect... 080100C5 Unreal Engine 3, since I'm pretty sure it's the same engine. I'm running out of ideas... but if I have an 'a-ha' moment I'll come back here.

Oh and the funny part... the two pictures you linked... aren't actually two pictures... that's the same link posted twice =]

Modifié par Facemelt3r, 24 décembre 2009 - 10:18 .


#6
kemz1969

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i dont' even know what antialiasing is.

#7
Facemelt3r

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Ah, got it work.

1. Run the game.
2. Turn OFF Anti-Aliasing using the in-game menu.
3. Load your saved game.
4. When in the game, hit esc, go to options and re-enable Anti-Aliasing.

Dunno where it will use the nHancer settings after that, but it certainly applies the 8x In-game AA. There's still room for improvement though as some slight shimmering still exists on horizontal lines and such but I don't have time to play with it right now... will update when I do though.

I didn't check if the in-game 2x and 8x are the same thing, will do that as well. I'm just happy I don't have to look at Playstation 2 graphics anymore.

Modifié par Facemelt3r, 24 décembre 2009 - 11:02 .


#8
Facemelt3r

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"i guess ill just deal with it,"

*note to self, that advice sucks.*

I played Oblivion all on a 7800GS (before PCI-E) that couldn't do a draw distance more like 25 feet on normal detail... I one day turned on maximum view distance and I was SHOCKED. I had no clue the world rendered that far... I saw mountains and rivers and castles.... and I had to turn it back down to even play the damn game... so that was my 'dealing with it' period, now I go out to the store and make the damn thing run like it should! This is a different situation than that but hey I felt like telling a boring short story..

No AA
8xSQ AA

nHancer settings will apply after toggling the in-game AA 1 time.. or 3 times.. or something.... I wasn't keeping notes... best of luck! Eventually it automatically applied the anti-aliasing upon loading the game... so I don't know what it's deal is. But... if it isn't applied, toggle the in-game off and on and it'll spring back to life.

The texture change is because I took out my add-on texture pack, it was crashing on me.

Modifié par Facemelt3r, 24 décembre 2009 - 11:36 .