I honestly didn't realize that there were more dialogue options if your companions reached a certain "rival" status, I thought the higher the rival status, the higher risk of the companion in question to leave you.
I agree on the re-use of "floorplans". It has also been a subject of great annoyance to me.
Isabela is a clear sign ( in my mind ) that BioWare is heading in a new direction. Her enormous breasts and ****ty comments are just not what one would expect in a BioWare release. I'd be tempted to say that Isabela was put in as a distraction like "Ohh darn... Our game is quite bad.. Let's put in some eyecandy to distract the player!" but maybe that's taking it too far. Some of her comments, while ****ty WERE actually funny, but I just find the Isabela character to be annoying because its like there is too much focus on sex with her particular character.
A positive feature I must say, is the talent system. I liked the new setup and the amount of variety. And the spellanimations were good too.
My favourite companions in DA2 were Fenris and Merril. Fenris because he is vicious but fair, and very inspiring. Merril is funny and innocent in her behaviour, but yet also very dangerous because of her blood magic. I found her to be very sweet.
The renegade/paragon "interactions" in the middle of cutscenes (as seen in ME2/3) might have been useful for some of the DA events, but in any event this is not a must. Just an idea.
As a last subject, I'd like to thank everyone who has taken the time to respond to my post and I am actually surprised to see how many serious replies this post has recieved.
Maybe it's just me I'm just used to trolls and a lot of arrogant kids wherever I end up on the internet/games. Nice to experience good behaviour for once.





Retour en haut







