(VIDEO) The ending that we wanted! NO starchild, destroy the reapers, and EDI, the Geth, and Shepard survive. VERSION 3 COMING SOON!! (NEW)
#226
Posté 03 août 2012 - 07:06
#227
Posté 03 août 2012 - 07:16
Blueprotoss wrote...
Excuses are excuses and most people knew this was going to happen based on ME1 because it most likely wasn't going to be a happy ending. Its petty to base a game solely on the ending especially when there would be a lot less franchises around in video games.
However nothing from ME1 through 3 even hinted that the stupid "Star Child" was waiting in the wings with 3 boiler plate auto-dialogue choices. You can say Bioware hid clues through out, but hiding crtical plot points and the jumping out going "see these things were important," is the worst kind of story telling. It's B movie wirting at best, dime store romance trash novel at worst. Yes loss, tragedy, death were all quite clearly coming down the pipe from the get go. However one possible path open to the players was to struggle to change that, taking every option to leave the glaxey a better place and with the promis to eventaully unite it and slag the Reapers.
This should have been at least one of the ending routes. The "Star Child' was a totally new charater pulled out of no where. None of the other reapers you encounter in ME3 even hint that it exists. The Reaper on Rannoch only mentions Harbanger. Bioware had plenty of opportunity in Priorty: Rannoch which was focused on the exact confilct the "Start Child" whines about to drop hints that a centeral Reaper mind was pulling strings. When talking about the reaper code they could have dropped some hints. They did not.
Bioware fracked up the last 10 minutes and they continue to refuse to acknowledge that the fanbase is doing their jobs at fixing it. The OP should be getting a spotlight blog and front page treatment on the ME website for his efforts.
Modifié par Dorje Sylas, 03 août 2012 - 07:17 .
#228
Posté 03 août 2012 - 07:36
Blueprotoss wrote...
Excuses are excuses and most people knew this was going to happen based on ME1 because it most likely wasn't going to be a happy ending.Greylycantrope wrote...
I agree we've seen them do endings that catered to a wider spectrum before, but Walters was set on his narrow narrative perspective. Some might find his vision fitting, I don't.
Citation needed. ME1 and ME2 ended pretty triumphantly fro me.
Its petty to base a game solely on the ending especially when there would be a lot less franchises around in video games.
You missed an IMO there
Kinda like "IMO, the ended to ME3 needed a lot of varied endings, both happy and sad. Including endings where Shepard survives. Because there are many different Shepards out there and Biwoare always touted player agency as being an important aspect of the game, going so far as to allow previous decisions to be imported into sequels"
#229
Posté 03 août 2012 - 07:46
THe story for the entire ME3 is ****ed up
#230
Posté 03 août 2012 - 09:02
PLUS, I think there needed to be a substantially different ending for people with REALLY HIGH EMS. There needed to be some "above and beyond" award, where if you really worked hard, kicked butt in multiplayer, AND got all your resources, you could beat the Reapers and save your friends. Just like the end of ME2, where if you made ALL the right choices, you got the "good" ending.
That's what I envision The Hero Ending to be. You max everything out, make every choice the right way, and you get the really good ending.
So how about it Bioware ... put something like this in?
#231
Posté 03 août 2012 - 09:29
#232
Posté 03 août 2012 - 09:31
#233
Posté 03 août 2012 - 09:40
#234
Posté 03 août 2012 - 09:41
A leader of the Reapers have always been hinted at just like how Shepard wasn't going to have a happy ending.Dorje Sylas wrote...
Blueprotoss wrote...
Excuses are excuses and most people knew this was going to happen based on ME1 because it most likely wasn't going to be a happy ending. Its petty to base a game solely on the ending especially when there would be a lot less franchises around in video games.
However nothing from ME1 through 3 even hinted that the stupid "Star Child" was waiting in the wings with 3 boiler plate auto-dialogue choices. You can say Bioware hid clues through out, but hiding crtical plot points and the jumping out going "see these things were important," is the worst kind of story telling. It's B movie wirting at best, dime store romance trash novel at worst. Yes loss, tragedy, death were all quite clearly coming down the pipe from the get go. However one possible path open to the players was to struggle to change that, taking every option to leave the glaxey a better place and with the promis to eventaully unite it and slag the Reapers.
This should have been at least one of the ending routes. The "Star Child' was a totally new charater pulled out of no where. None of the other reapers you encounter in ME3 even hint that it exists. The Reaper on Rannoch only mentions Harbanger. Bioware had plenty of opportunity in Priorty: Rannoch which was focused on the exact confilct the "Start Child" whines about to drop hints that a centeral Reaper mind was pulling strings. When talking about the reaper code they could have dropped some hints. They did not.
Bioware fracked up the last 10 minutes and they continue to refuse to acknowledge that the fanbase is doing their jobs at fixing it. The OP should be getting a spotlight blog and front page treatment on the ME website for his efforts.
#235
Posté 03 août 2012 - 09:44
Blueprotoss wrote...
A leader of the Reapers have always been hinted at just like how Shepard wasn't going to have a happy ending.Dorje Sylas wrote...
Blueprotoss wrote...
Excuses are excuses and most people knew this was going to happen based on ME1 because it most likely wasn't going to be a happy ending. Its petty to base a game solely on the ending especially when there would be a lot less franchises around in video games.
However nothing from ME1 through 3 even hinted that the stupid "Star Child" was waiting in the wings with 3 boiler plate auto-dialogue choices. You can say Bioware hid clues through out, but hiding crtical plot points and the jumping out going "see these things were important," is the worst kind of story telling. It's B movie wirting at best, dime store romance trash novel at worst. Yes loss, tragedy, death were all quite clearly coming down the pipe from the get go. However one possible path open to the players was to struggle to change that, taking every option to leave the glaxey a better place and with the promis to eventaully unite it and slag the Reapers.
This should have been at least one of the ending routes. The "Star Child' was a totally new charater pulled out of no where. None of the other reapers you encounter in ME3 even hint that it exists. The Reaper on Rannoch only mentions Harbanger. Bioware had plenty of opportunity in Priorty: Rannoch which was focused on the exact confilct the "Start Child" whines about to drop hints that a centeral Reaper mind was pulling strings. When talking about the reaper code they could have dropped some hints. They did not.
Bioware fracked up the last 10 minutes and they continue to refuse to acknowledge that the fanbase is doing their jobs at fixing it. The OP should be getting a spotlight blog and front page treatment on the ME website for his efforts.
no it was hinted at the Thessia Mission not the whole series
#236
Posté 03 août 2012 - 09:45
Its okay to think like that while its far from "happy" based on how many died to get to the next fight.iakus wrote...
Citation needed. ME1 and ME2 ended pretty triumphantly fro me.
Yet there was no IMO in that quote.iakus wrote...
You missed an IMO there
#237
Posté 03 août 2012 - 09:47
Ironically some people thought Sovreign and Harbinger were. The "kid" had all the signs in ME3 while its not my fault you didn't see and/or hear them.AresKeith wrote...
Blueprotoss wrote...
A leader of the Reapers have always been hinted at just like how Shepard wasn't going to have a happy ending.
no it was hinted at the Thessia Mission not the whole series
Modifié par Blueprotoss, 03 août 2012 - 09:48 .
#238
Posté 03 août 2012 - 09:48
#239
Posté 03 août 2012 - 09:50
I'm happy you did, and we're not trying to stop you from getting it, we would just like one that satisfies us as well.H2Ape wrote...
I got the ending I wanted...
#240
Posté 03 août 2012 - 09:59
Yet the "troll" would be you and you should practice what you preach.Greylycantrope wrote...
Stop feeding the protoss
Yet you won't get what you want because everyone didn't get everything that they wanted just like you.Greylycantrope wrote...
I'm happy you did, and we're not trying to stop you from getting it, we would just like one that satisfies us as well.H2Ape wrote...
I got the ending I wanted...
#241
Posté 03 août 2012 - 10:02
Bioware has still lost me as a customer, but at least I can play up to Harbinger then play this video in order to actually enjoy the game.
Eric
#242
Posté 03 août 2012 - 10:20
#243
Posté 03 août 2012 - 10:25
Thank you so much for doing this.
#244
Posté 03 août 2012 - 10:40
#245
Posté 03 août 2012 - 11:39
My only suggestion to the current version would be to change the voice at the end to Garrius or Joker rather than Liara, so that people don't complain about ' the wrong love interest' and such. In fact, Joker would be best as he never goes on a mission that would allow him to die. Thus, ANY ending outcome would still have Joker in it, not matter what the player did.
Do you have a large scale video of this ending that can be downloaded somewhere?
Modifié par Pain Train, 03 août 2012 - 11:44 .
#246
Posté 04 août 2012 - 12:18
[quote]iakus wrote...
Citation needed. ME1 and ME2 ended pretty triumphantly fro me.[/quote]Its okay to think like that while its far from "happy" based on how many died to get to the next fight.[/quote]
Shepard dying, and to many, dying for stupid reasons, tends to turn a triumphant ending to a bleak one.
In addition, EDI and the geth dying offscreen due to friendly fire in Destroy makes it kind of a downer for folks too.
[quote]
[quote]iakus wrote...
You missed an IMO there
[/quote]Yet there was no IMO in that quote.
[/quote]
[/quote]
There should have been, as the pettiness is subjective
#247
Posté 04 août 2012 - 01:23
#248
Posté 04 août 2012 - 02:16
Also, I'm going to start putting together a list of things to update for V3.0 of the Hero Ending. So far here's what I have:
(1) Smoother musical transition between the scene with Shepard and Anderson and the scene with the Crucible charging to fire. Two different pieces of music mesh together and some folks can hear the transition. This is a tricky one to fix because I can't separate the music from sound effects. I'll either need to make a whole new audio track or find a better way to blend them together.
(2) Get Urdnot Wrex off the memorial wall!
(3) Someone pointed out that in the scene with the Geth and the Quarians, the Geth in the background still has a green eye light. Damn him!!! Gotta fix that.
(4) A more surprised "Shepard!" from Liara at the end. I'll see if I can find one.
Let me know what else you think should be updated!
-Vuduu (Neurocat2K)
#249
Posté 04 août 2012 - 03:13
#250
Posté 04 août 2012 - 03:15
Modifié par Deltoran, 04 août 2012 - 03:15 .





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