(VIDEO) The ending that we wanted! NO starchild, destroy the reapers, and EDI, the Geth, and Shepard survive. VERSION 3 COMING SOON!! (NEW)
#326
Posté 10 août 2012 - 05:56
Thumbs up.
#327
Posté 10 août 2012 - 01:28
#328
Posté 10 août 2012 - 09:36
#329
Posté 12 août 2012 - 05:29
#330
Posté 13 août 2012 - 09:46
Vuduu wrote...
Agreed, Captain McBuck. I think there's a difference between players not "understanding" the complexity of the ending and players just not liking it. The "deus ex machina" has been used in literature for hundreds of years. At the end of a complex story, a godlike being appears and fixes everything so that the story ends in a certain way. In Ancient Greek tragedies, the deus ex machina literally was "god by machine". An actor, dressed as a god, would be lowered onto the stage by a machine (a winch). The god would then fix all of the problems in the script and the story would end.
Hmm ... the starchild really is amazingly similar to that, isn't he? A godlike being appears with the help of a machine, and fixes all the problems with the story.
The problem with the deus ex machina is that modern audiences don't like it! While having a god fix all the problems felt fine to the Ancient Greeks, to us it feels very artificial and like a cop out of having to create a logical conclusion to the story. There's nothing wrong with using it, except that people don't tend to like it very much.
Exactly, Deus Ex Machina is usually done by a Writer when he's writen himself into a corner and can't write himself out again. In ME3 we didn't need the God Child, the narative and script was just fine, in fact the God Child actually causes more problems to narative Coherence than he solves, he derails the plot so badly he turns 3 games worth of hard work, great writing and deep emotional themes which Mass Effect earned the hard way into FUBAR and it dosn't matter how "Artistic" it is, or how wide your scope, or how far reaching your themes if you've lost Coherence in your narative.
#331
Guest_Nyoka_*
Posté 13 août 2012 - 11:26
Guest_Nyoka_*
Yes!Vuduu wrote...
One more thought ... are folks interested in having the same ending but made with the standard FemShep?
#332
Posté 13 août 2012 - 01:59
Seconded.Nyoka wrote...
Yes!Vuduu wrote...
One more thought ... are folks interested in having the same ending but made with the standard FemShep?
#333
Posté 13 août 2012 - 08:49
#334
Posté 14 août 2012 - 10:04
#335
Posté 14 août 2012 - 10:12
A Femshep version, please!
#336
Posté 17 août 2012 - 01:08
#337
Posté 17 août 2012 - 03:15
Vuduu wrote...
Working on it! Getting the footage today!
Thank you! The video is really good. So much better then the actual ending.
#338
Posté 17 août 2012 - 03:18
#339
Posté 17 août 2012 - 03:23
eye basher wrote...
It's not the same without the geth dying they tried to kill me twice they have to die i ain't giving them a third chance.
Harsh.. they were the indoctrinated Geth, not the 'true' Geth..
#340
Posté 17 août 2012 - 03:28
Skeem wrote...
eye basher wrote...
It's not the same without the geth dying they tried to kill me twice they have to die i ain't giving them a third chance.
Harsh.. they were the indoctrinated Geth, not the 'true' Geth..
Indoctrinated my ass they choose to follow the reapers twice they new the risk and they did it anyway i say let them burn.
#341
Posté 17 août 2012 - 03:45
You know you can choose to kill all the geth before the final battleeye basher wrote...
Skeem wrote...
eye basher wrote...
It's not the same without the geth dying they tried to kill me twice they have to die i ain't giving them a third chance.
Harsh.. they were the indoctrinated Geth, not the 'true' Geth..
Indoctrinated my ass they choose to follow the reapers twice they new the risk and they did it anyway i say let them burn.
#342
Posté 17 août 2012 - 03:59
Like some have noted in the thread I, too, noticed how editing the Starbrat out completely only made the ending better. I didn't need to know anything about the reapers or any other random stuff the Starbinger tells me. I came to the end with one thing on my mind and one thing only, to destroy the reapers. Once I get back home I'll bookmark your video and play it whenever I play through Mass Effect series
#343
Posté 17 août 2012 - 04:01
The "Shepard breathes/fade to black" thing still bugs the hell out of me though, but what else would you do, copy Shepard-from-the-rubble from ME1 frame-for-frame? XD
#344
Posté 20 août 2012 - 06:15
JeffZero wrote...
The "Shepard breathes/fade to black" thing still bugs the hell out of me though, but what else would you do, copy Shepard-from-the-rubble from ME1 frame-for-frame? XD
I think there's something appealing and simple about the final scene being Shepard's survival. Personally, I wanted the final scene to be Shepard reunited with his/her love interest. In my head, Jack is the one who pulls Shep out of the rubble. However, as you mentioned, all we have to work with is the footage that we can splice together. It's hard to splice things together in a way that maintains the production values of the original game.
#345
Posté 22 août 2012 - 04:56
http://neehs.deviantart.com/gallery/
Is there a way to incorporate some of these into your ending?
Modifié par BobTheAndroid, 22 août 2012 - 04:56 .
#346
Posté 11 mars 2013 - 03:20
So with the release of the new DLC, it should be possible to make a few enhancements to the Hero Ending.
Someone pointed out that it's not very realistic to have Shepard found by Liara. Liara is onboard the Normandy, and it likely takes days or weeks for the Normandy to be spaceworthy again, and longer to get back to Earth. If she's the one who finds Shepard, the poor boy has been laying in the rubble for a really long time!
My plan is to edit the voice at the end to make it one of the secondary characters who finds him. Right now, I'm most likely to choose Jack for that role. She was on Earth at the end of the final battle, and could easily have gotten herself up to the Citadel in time.
And ...
The new romance scenes with Jack in the DLC make it pretty clear she was PREPARING for a future in which Shepard is buried under a pile of rubble!
Stay tuned, v 3.0 of the Hero Ending coming soon!
#347
Posté 11 mars 2013 - 03:25
btw .. this thread already smells funny ..
Modifié par Dr_Extrem, 11 mars 2013 - 03:27 .
#348
Posté 11 mars 2013 - 03:27
Dr_Extrem wrote...
what would you do, if i tell you, that it is possible to play that ending ingame?
btw .. this thread already smells funny ..
I would be blown away. What have I missed in the last few months? Did someone mod this ending in?
#349
Posté 11 mars 2013 - 03:27
Vuduu wrote...
Dr_Extrem wrote...
what would you do, if i tell you, that it is possible to play that ending ingame?
btw .. this thread already smells funny ..
I would be blown away. What have I missed in the last few months? Did someone mod this ending in?
click on my signature
#350
Posté 11 mars 2013 - 03:36
Dr_Extrem wrote...
Vuduu wrote...
Dr_Extrem wrote...
what would you do, if i tell you, that it is possible to play that ending ingame?
btw .. this thread already smells funny ..
I would be blown away. What have I missed in the last few months? Did someone mod this ending in?
click on my signature
Very cool. It looks a bit different in content from this ending, but I'll be sure to check it out! I don't suppose you have a video of the ending so that I could watch it rather than playing it?





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