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(VIDEO) The ending that we wanted! NO starchild, destroy the reapers, and EDI, the Geth, and Shepard survive. VERSION 3 COMING SOON!! (NEW)


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#376
Vuduu

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Argetfalcon wrote...

I LOVED IT, but unfortunately I play it on Xbox so I'll never be able to experience it. Still I'm choosing this as my headcanon.

Heck even if you kept the starbrat this would still be awesome


I thought about doing that, actually.  The original plan was to have this be the "refuse" ending.  Shepard puts a bullet in the head of the Starchild, and then triggers the Crucible to fire.  It was a little harder to splice together, though, so I opted to just write the Child out altogther.  Once I started doing that, I realized that the Kid was completely unnecessary.

#377
Auld Wulf

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It's definitely not the ending I'd want for two reasons:

1.) Each reaper is made up of a stored civilisation. Every mind that could be preserved along with the DNA from every body.

2.) The Reapers were slaves to a control program.

So, to destroy the Reapers is to kill off billions of people whose only sin was being mind-controlled by the control program. It wasn't their fault and they had no control over it. They were prisoners and slaves. And for that we kill them, when we can choose not to?

#378
Drewton

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Auld Wulf wrote...

So, to destroy the Reapers is to kill off billions of people whose only sin was being mind-controlled by the control program.  It wasn't their fault and they had no control over it. They were prisoners and slaves. And for that we kill them, when we can choose not to?

Shouldn't have killed the Human Reaper in ME2 then. That means I killed Kelly! And killing Collectors was evil and pyschotic too. By destroying the Collector Base you're committing genocide on an entire race (Protheans). Any kind of husk actually.Why does Shepard have to be so evil? The Human Reaper was a sign of things to come.

As the great Harbinger said:

THIS VISION IS YOUR FUTURE. YOU FIGHT YOUR OWN REBIRTH. THANK US FOR IMMORTALITY.

Reapers just want to be friends! Controlled by...the collective Reaper intellegience. We should embrace perfection from the getgo

Modifié par Drewton, 18 mars 2013 - 06:50 .


#379
Dr_Extrem

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Armass81 wrote...

Thats not what I wanted. Im okay with Shepard dying and sacrifices, we are talking about ending a billion year old cycle of doom after all. It shouldnt be that easy.


aqside from the gameplay, it was not easy to get their ... shepard "worked her butt off" just to get trolled by the catalyst.

not funny, not fulfilling and not what i wanted to have as an option.


our opinions my be different but we should accept, that different people have different views and needs.

#380
Rhiens VI

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Auld Wulf wrote...

1.) Each reaper is made up of a stored civilisation. Every mind that could be preserved along with the DNA from every body.

2.) The Reapers were slaves to a control program.

So, to destroy the Reapers is to kill off billions of people whose only sin was being mind-controlled by the control program. It wasn't their fault and they had no control over it. They were prisoners and slaves. And for that we kill them, when we can choose not to?


A Reaper apologist...

You aren't serious, are you? Are you?!

#381
Clayless

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Isn't this better in the fan section?

Modifié par Robosexual, 19 mars 2013 - 06:58 .


#382
Adoramei

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Actually, I felt that that was put together very well. There was no awkwardness of character model overriding, and the added voice sounds right in volume and context. Very well done. All too often, I see people mashing things together with vocals that sound like completely out of place (often without the characters' mouths moving, if applicable) or scenes that don't go well together.

Thanks for this. :) I'm showing my fiance when he gets home from class. He's going to be really pleased. (Oh, and also.. Garrus bro-ing it up with the plaque was awesome. Haha.)

Right after I watched the ending, I leaned back in my chair and stared at my monitor for a while before saying, "I think Mass Effect just trolled me." Given, I did accidentally choose the Refuse ending, which I didn't even know was an option. In my frustration, I kind of shot at the non-corporeal representation, thinking that it would be like any other game NPC and ignore the random gunfire.. Haha. Boy, was I wrong. I did go back and choose Synthesis, only to continue to rant for the rest of the evening about how there was no good ending. (The relevance for the NEED for these endings was also negated by Paragon Shepard's playthroughs anyhow.)

Modifié par Adoramei, 18 mars 2013 - 06:51 .


#383
Iakus

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Auld Wulf wrote...

It's definitely not the ending I'd want for two reasons:

1.) Each reaper is made up of a stored civilisation. Every mind that could be preserved along with the DNA from every body.


::paragon interrupt::

"You!  Whatever species you're made from.  They're dead.  They've been dead for thousands of years."

"And now they can rest in peace."  

Modifié par iakus, 18 mars 2013 - 06:50 .


#384
Dr_Extrem

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Rhiens VI wrote...

Auld Wulf wrote...

1.) Each reaper is made up of a stored civilisation. Every mind that could be preserved along with the DNA from every body.

2.) The Reapers were slaves to a control program.

So, to destroy the Reapers is to kill off billions of people whose only sin was being mind-controlled by the control program. It wasn't their fault and they had no control over it. They were prisoners and slaves. And for that we kill them, when we can choose not to?


A Reaper apologist...

You aren't serious, are you? Are you?!


he is

Auld Wulf wrote...

It's definitely not the ending I'd want for two reasons:

1.) Each reaper is made up of a stored civilisation. Every mind that could be preserved along with the DNA from every body.

2.) The Reapers were slaves to a control program.

So, to destroy the Reapers is to kill off billions of people whose only sin was being mind-controlled by the control program. It wasn't their fault and they had no control over it. They were prisoners and slaves. And for that we kill them, when we can choose not to?



the catalyst even admits, that it is the unified voice of the reapers. the civilisations are not there anymore - they were absorbed a long time ago.

even if they were only controled by the catalyst as a third force, i would grant the reapers the final mercy they deserved.


in your beloved synthests ending, the catalyst is still there (or did it deinstall itself):

- is it still controling the reapers but is playing nice now, because the experimant enters another stage (until it fails again)?
- if the catalyst never had control over the reapers, were the reapers standing behind their doctrine from the beginning?
- does the catalyst gives up its control over the reapers? if yes why?
- if they gain empathy, they know what sufferung and death they caused. if they still exist fully knowing what they have done, they are cold blooded *insert random insult here* and simply dont crae what they did. 
- why dont the reapers and the catalyst shut themselves down after synthesis?


imo, the catalyst trolls the post-synthesis community. but that is my humble head canon.

#385
Dr_Extrem

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iakus wrote...

Auld Wulf wrote...

It's definitely not the ending I'd want for two reasons:

1.) Each reaper is made up of a stored civilisation. Every mind that could be preserved along with the DNA from every body.


::paragon interrupt::

"You!  Whatever species you're made from.  They're dead.  They've been dead for thousands of years."

"And now they can rest in peace."  


and pieces ... Image IPB

#386
Pcmag1

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Damn, I wish this was actuall ending. The last 3sec sent chill down my spine. Very well done.
To me this proves, that less is often more.

#387
Drewton

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Rhiens VI wrote...

Auld Wulf wrote...

1.) Each reaper is made up of a stored civilisation. Every mind that could be preserved along with the DNA from every body.

2.) The Reapers were slaves to a control program.

So, to destroy the Reapers is to kill off billions of people whose only sin was being mind-controlled by the control program. It wasn't their fault and they had no control over it. They were prisoners and slaves. And for that we kill them, when we can choose not to?


A Reaper apologist...

You aren't serious, are you? Are you?!

Indoctrination successful.

EMBRACE PERFECTION

#388
sushismygen

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Really good indeed. It's ridiculous how such a small thing can make such a huge difference! Unfortunately the ending is ruined for me either way. I experienced the original version, before the EC and it scorched me down to ashes. What once has been seen can not be unseen in my case. No matter how bad I tried to bleach my brain from this stain. It's nice to see that others can make it work though. Nice job!

#389
Robhuzz

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sushismygen wrote...

Really good indeed. It's ridiculous how such a small thing can make such a huge difference! Unfortunately the ending is ruined for me either way. I experienced the original version, before the EC and it scorched me down to ashes. What once has been seen can not be unseen in my case. No matter how bad I tried to bleach my brain from this stain. It's nice to see that others can make it work though. Nice job!


This is exactly the same for me.

Hell even with the star kid, the last part where Liara says: "Shepard" during the breath scene was a reminder of how much better it would've been had they expanded that scene by 10 seconds showing Shepard is found. 10 freaking seconds, that's all it would've taken. It wouldn't have made the ending itself better but at least you can leave the game with a sense of closure.

I wish scientists found a way to erase select pieces of a person's memory. I'd wipe the ME3 ending from my brain without a 2nd thought.=]

Modifié par Robhuzz, 18 mars 2013 - 07:40 .


#390
Liamv2

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Interesting i still prefer the EC but good job on it

#391
Dude_in_the_Room

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Who is this "we" that wanted a new ending with everyone surviving.

Lots of great stories have the hero die at the end. 

I guess I owe NCommand an apology.  I didn't know everyone wanted rainbows and unicorns as the ending.  Good call wanting no sacrifice for such a feat.

#392
frostajulie

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I watched that ending and there was not a single rainbow or unicorn in it. I liked it better tyhan what Bioware gave us.

#393
Adoramei

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frostajulie wrote...

I watched that ending and there was not a single rainbow or unicorn in it. I liked it better tyhan what Bioware gave us.


You missed the unicorns?! Well, at least I'm not the only one. Whew.

#394
Kabraxal

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Dude_in_the_Room wrote...

Who is this "we" that wanted a new ending with everyone surviving.

Lots of great stories have the hero die at the end. 

I guess I owe NCommand an apology.  I didn't know everyone wanted rainbows and unicorns as the ending.  Good call wanting no sacrifice for such a feat.


Except it was an INTERACTIVE game with CHOICES spanning HUNDREDS of hours that ended in dark angsty crap at every turn.  Just the hundred hours of time sunk into a game (or TV series) practically means you can't just have angsty trash as an ending unless you plant the seed from teh very first second.  That didn't happen anywhere in ME1...  add in player agency that should (and were promised) to great change the way the endings pan out and you have an ending that fails horribly on two fronts already.  Add in the dramatic theme shift for all but a minscule amount of renegade sheps and a petulant deus ex machina and VOILA... you have one of the worst endings in any artisitc medium period... let alone gaming.

I am actually hard pressed to find worse endings anywhere than what ME3 was...

Maybe some people could enjoy it... but there was just way too much wrong with the ending for it be anything but a stain on an otherwise brilliant trilogy.  Thankfully, the Citadel DLC comes around and whether it was intentional or not, offered a mea culpa and actually rejuvenated my desire to play through just to see more in the DLC.

#395
Dude_in_the_Room

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Kabraxal wrote...

Dude_in_the_Room wrote...

Who is this "we" that wanted a new ending with everyone surviving.

Lots of great stories have the hero die at the end. 

I guess I owe NCommand an apology.  I didn't know everyone wanted rainbows and unicorns as the ending.  Good call wanting no sacrifice for such a feat.


Except it was an INTERACTIVE game with CHOICES spanning HUNDREDS of hours that ended in dark angsty crap at every turn.  Just the hundred hours of time sunk into a game (or TV series) practically means you can't just have angsty trash as an ending unless you plant the seed from teh very first second.  That didn't happen anywhere in ME1...  add in player agency that should (and were promised) to great change the way the endings pan out and you have an ending that fails horribly on two fronts already.  Add in the dramatic theme shift for all but a minscule amount of renegade sheps and a petulant deus ex machina and VOILA... you have one of the worst endings in any artisitc medium period... let alone gaming.

I am actually hard pressed to find worse endings anywhere than what ME3 was...

Maybe some people could enjoy it... but there was just way too much wrong with the ending for it be anything but a stain on an otherwise brilliant trilogy.  Thankfully, the Citadel DLC comes around and whether it was intentional or not, offered a mea culpa and actually rejuvenated my desire to play through just to see more in the DLC.


I don't like the ending either, but I don't necessarily want an ending where everyone lives, everything goes back to normal and it's like the whole trilogy never happened.

#396
Kabraxal

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Dude_in_the_Room wrote...

Kabraxal wrote...

Dude_in_the_Room wrote...

Who is this "we" that wanted a new ending with everyone surviving.

Lots of great stories have the hero die at the end. 

I guess I owe NCommand an apology.  I didn't know everyone wanted rainbows and unicorns as the ending.  Good call wanting no sacrifice for such a feat.


Except it was an INTERACTIVE game with CHOICES spanning HUNDREDS of hours that ended in dark angsty crap at every turn.  Just the hundred hours of time sunk into a game (or TV series) practically means you can't just have angsty trash as an ending unless you plant the seed from teh very first second.  That didn't happen anywhere in ME1...  add in player agency that should (and were promised) to great change the way the endings pan out and you have an ending that fails horribly on two fronts already.  Add in the dramatic theme shift for all but a minscule amount of renegade sheps and a petulant deus ex machina and VOILA... you have one of the worst endings in any artisitc medium period... let alone gaming.

I am actually hard pressed to find worse endings anywhere than what ME3 was...

Maybe some people could enjoy it... but there was just way too much wrong with the ending for it be anything but a stain on an otherwise brilliant trilogy.  Thankfully, the Citadel DLC comes around and whether it was intentional or not, offered a mea culpa and actually rejuvenated my desire to play through just to see more in the DLC.


I don't like the ending either, but I don't necessarily want an ending where everyone lives, everything goes back to normal and it's like the whole trilogy never happened.


But not everyone lives already... you lose people over the course of three games and those deaths felt natural.  In ME3 we actually do make sacrifces for a victory if we were to get one without some poorly written arbitary sacrifices to make a certain ending look better.  If we had lost no more and got a real victory for once, it still would have been a bittersweet ending in many respects.  We lost a lot to get that victory.  The current endings just put more on so they can feel like they are being dark, edgy, and dramatic.  It isn't.. it was just forced and basically fell apart because it didn't fit.

#397
Texhnolyze101

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Auld Wulf wrote...

It's definitely not the ending I'd want for two reasons:

1.) Each reaper is made up of a stored civilisation. Every mind that could be preserved along with the DNA from every body.

2.) The Reapers were slaves to a control program.

So, to destroy the Reapers is to kill off billions of people whose only sin was being mind-controlled by the control program. It wasn't their fault and they had no control over it. They were prisoners and slaves. And for that we kill them, when we can choose not to?


They are already dead so i could care less about preserving any reaper.

#398
Iakus

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frostajulie wrote...

I watched that ending and there was not a single rainbow or unicorn in it. I liked it better tyhan what Bioware gave us.


Clearly we're confused  :P

#399
Dude_in_the_Room

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Kabraxal wrote...

Dude_in_the_Room wrote...

Kabraxal wrote...

Dude_in_the_Room wrote...

Who is this "we" that wanted a new ending with everyone surviving.

Lots of great stories have the hero die at the end. 

I guess I owe NCommand an apology.  I didn't know everyone wanted rainbows and unicorns as the ending.  Good call wanting no sacrifice for such a feat.


Except it was an INTERACTIVE game with CHOICES spanning HUNDREDS of hours that ended in dark angsty crap at every turn.  Just the hundred hours of time sunk into a game (or TV series) practically means you can't just have angsty trash as an ending unless you plant the seed from teh very first second.  That didn't happen anywhere in ME1...  add in player agency that should (and were promised) to great change the way the endings pan out and you have an ending that fails horribly on two fronts already.  Add in the dramatic theme shift for all but a minscule amount of renegade sheps and a petulant deus ex machina and VOILA... you have one of the worst endings in any artisitc medium period... let alone gaming.

I am actually hard pressed to find worse endings anywhere than what ME3 was...

Maybe some people could enjoy it... but there was just way too much wrong with the ending for it be anything but a stain on an otherwise brilliant trilogy.  Thankfully, the Citadel DLC comes around and whether it was intentional or not, offered a mea culpa and actually rejuvenated my desire to play through just to see more in the DLC.


I don't like the ending either, but I don't necessarily want an ending where everyone lives, everything goes back to normal and it's like the whole trilogy never happened.


But not everyone lives already... you lose people over the course of three games and those deaths felt natural.  In ME3 we actually do make sacrifces for a victory if we were to get one without some poorly written arbitary sacrifices to make a certain ending look better.  If we had lost no more and got a real victory for once, it still would have been a bittersweet ending in many respects.  We lost a lot to get that victory.  The current endings just put more on so they can feel like they are being dark, edgy, and dramatic.  It isn't.. it was just forced and basically fell apart because it didn't fit.


That was those games. While there are some deaths in this game some of them have to be at the end.  I don't see how you can think of an ending that's good with Shep surviving.  Shep dying completes the story.  Giving all he's got until he has nothing left to give for everyone.

I'm not saying Destroy works out in a good way considering you might have saved the Geth, but having a rainbow and unicorn ending is something you see in a child's cartoon where everyone is great and everyone will always be ok.

#400
Iakus

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Dude_in_the_Room wrote...

That was those games. While there are some deaths in this game some of them have to be at the end.  I don't see how you can think of an ending that's good with Shep surviving.  Shep dying completes the story.  Giving all he's got until he has nothing left to give for everyone.

I'm not saying Destroy works out in a good way considering you might have saved the Geth, but having a rainbow and unicorn ending is something you see in a child's cartoon where everyone is great and everyone will always be ok.


Not sure if serious or trolling...