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(VIDEO) The ending that we wanted! NO starchild, destroy the reapers, and EDI, the Geth, and Shepard survive. VERSION 3 COMING SOON!! (NEW)


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#76
Lionel Ou

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JamieCOTC wrote...

Playing devil's advocate here.

Hindsight being 20/20 a single ending w/out the Starbrat does sound good, but if that was really all we got, wouldn't it have been a little disappointing that there was no confrontation and no big decision at the end? I hate Starbrat w/ a passion, but shouldn't there be something at the end? Some kind of confrontation between Shepard and the Reapers coupled w/ a galaxy changing decision.


You know, it's almost as if they could've used another character to set up the decision. Someone that we'd gotten to know throughout the series, a fierce defender of not destroying the reaper, instead wanting to control them. Someone we could have argued the main themes of the series with and made a decision that could have been influenced by our choices in earlier games. If only such a character existed...

Oh, sorry TIM, didn't see you sitting there in the corner.

Great work on the editing. If it'd been the original ending to the game I might even have ignored the faults in the rest of the game. Too bad you can't edit the colour of the Geth light to regular white ;)

#77
Vuduu

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JamieCOTC: I see your point. However, looking back at the ending of ME2, there were only two options - control the base or destroy it. The nuances of that ending depended on how well you built loyalty with your team, and who you chose for key tasks. I think the same could apply to the Hero ending. The Readiness that you achieved could determine things like: does Earth get destroyed? does Shepard survive? do the Geth and EDI survive? or even, does the Crucible work at all? If you didn't get enough people to build it, perhaps the Crucible just sputters and dies.

That being said, I think the Hero Ending as it is would represent the "best" possible outcome - you got all your resources, had max readiness, and made the best choices.

Lionel Ou: It IS possible! I just wasn't sure how to do it when I put the first cut of the video together. In the next version, I'll have the Geth light adjusted back to white. :)

#78
Vuduu

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Yeah I can't in good conscience put the starchild back in, even if it's just to shoot him in the head. I think we've shown that the ending is better without him.

#79
Big I

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This is the ending we deserved, and the ending I was looking forward to before buying the game. Shame it's not in the actual game.


Seeing this edit moved me as much as when Mordin sacrificed himself to save the krogan.

#80
Draslin

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Gold. Pure gold. Everything we hoped and worked for is realized in this video. The ending itself may not have had much to do with Shepards efforts directly, but at least it doesn't contradict the idea that Shepard made it possible. A macguffin is so much more palatable than a deus ex machina.

And the mystery and unfathomable motivations of the reapers remains intact. (I don't think Soverign meant circular logic when he said shepard was incapable of understanding.)Their are virtually no plot holes or logical inconsistencies or violations of established canon.

Better still, it leaves any number of directions open for possible sequels to run in. For example, perhaps the reapers aren't just a threat to this galaxy. Maybe there are others elsewhere. Or maybe their creators come out of hiding to find out what went wrong before throwing any more reapers or other resources at the problem. The point is, the story doesn't end here. This is just where we put the book mark until next time.

#81
Vuduu

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Draslin wrote...

Gold. Pure gold. Everything we hoped and worked for is realized in this video. The ending itself may not have had much to do with Shepards efforts directly, but at least it doesn't contradict the idea that Shepard made it possible. A macguffin is so much more palatable than a deus ex machina.

And the mystery and unfathomable motivations of the reapers remains intact. (I don't think Soverign meant circular logic when he said shepard was incapable of understanding.)Their are virtually no plot holes or logical inconsistencies or violations of established canon.

Better still, it leaves any number of directions open for possible sequels to run in. For example, perhaps the reapers aren't just a threat to this galaxy. Maybe there are others elsewhere. Or maybe their creators come out of hiding to find out what went wrong before throwing any more reapers or other resources at the problem. The point is, the story doesn't end here. This is just where we put the book mark until next time.


I agree completely!  And I think that Shepard's choices and actions did make it possible:

(1) Shepard assembled the resources that built the Crucible
(2) Shepard assembled a large enough fleet to hold off the Reapers while the Crucible was docked and activated

And yes, it does leave the series open.  What happens now that the Reapers have been destroyed?  Will they return some day?  How does the galaxy rebuild?  What is next for Shepard?

To borrow another quote from Star Trek ... "and the human adventure continues ..."

:)

#82
GreenFlag

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There is the proof, that Catalyst is absolutly useless in the game.

#83
dorky24

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I'm pretty sure we can use Valve Sourcemaker for fans to create their own proper ending.

http://imgur.com/a/e8pls

source: reddit.com

Modifié par dorky24, 25 juillet 2012 - 01:21 .


#84
BDelacroix

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If only there were a way to fool the game into playing this movie instead of what we have.

#85
elarem

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Thank you Vuduu for the ending that I really expected from Bioware and didn't get, but now I do!

The catalyst ruined the mystery of the Reapers. I prefer the incomprehensible enemy from ME1 than the reluctant tools they became in 3.

#86
PSUHammer

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I didn't want this ending.

#87
Chashan

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Hammer6767 wrote...

I didn't want this ending.


I don't mind it being there, and while devs' version of Destroy already serves quite well - "everything lost can be rebuilt", Gg cata-strophic fail-lyst - they could have smoothed over many grievances with something done in this vein.

Of course, smartest thing on their part to do would be to not acknowledge the thing's existence at all in content coming up, whether it be sequels or prequels.

#88
Daiyus

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I don't hate the endings as they currently stand, but if that was the ending from the start (AKA No Choices) I'd have been happier. They really should make this a possibility, even if it means having tons of EMS, dealing with Starchild, and picking Destroy. Just let me have the best ending overall damnit. Just ake it almost impossible to achieve, so it's rewarding.

#89
CELL55

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It's amazing how simple it is to fix the ending. Remove the Bratalyst, and the rest is gold.

#90
Vuduu

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UPDATED the main post with more details, and plans for version 2.0 of this ending. Thank you all for your support! Keep circulating the link to the video!

#91
Bronxboy

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GREAT ENDING! I am so headcanoning this!

#92
Vuduu

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Also, if anyone knows of a good place to sample the sounds of a search party going through wreckage, please let me know! Any movie or TV show that I can find on YouTube, if I can play it, I can sample it. I'm looking for a few seconds of the sound of metal being moved around, maybe people murmuring ... you know, generic looking through rubble stuff. Thanks!

#93
Mourandur

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EDI dying could be added via a communication relay, giving her the choice to die to allow her friends to live. It would add a nice sacrifice and proof that organics and synthetics could co-exist. I have no issue with my Shepard dying and actually expected it, low EMS. This ending is what I expected if I ran perfect or close to game. Well done.

#94
Daiyus

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Using this video as inspiration, imagine if the ending was completely decided on your choices? I mean, you can still get a bad Destroy, Control, or Synthesis, but it's all determined by your choices throughout the games, as opposed to the current "final choice". You still cut out the Starchild, but the colour of the blast, voiceover, and vignettes change depending on what your choices have led to.

I think that would actually be more poignant than the current situation. And more acceptable overall.

Modifié par Daiyus, 26 juillet 2012 - 08:59 .


#95
dsl08002

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good ending what is missing in my opiion is a reunion

with that it would be perfect

#96
LTKerr

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Vuduu wrote...

Also, if anyone knows of a good place to sample the sounds of a search party going through wreckage, please let me know! Any movie or TV show that I can find on YouTube, if I can play it, I can sample it. I'm looking for a few seconds of the sound of metal being moved around, maybe people murmuring ... you know, generic looking through rubble stuff. Thanks!


I think this video (the last entire minute) will be useful:

#97
frypan

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Thanks Vuduu, artfully done and real moving. Its amazing how seamlessly the ending works this way.

You've done, and are still doing some fine work here. For those of us considering putting together our own version any tips? This is true not only for myself, but especially for any femsheps out there. Some direction might help those of us not experienced at such things to splice together our own custom endings, which would take the sting out of having to watch another Shepherd get the good end!

Most of the scenes don't involve Shepherd so its really just a matter of capturing our own footage of the various scenes, especially the customised ones like the citadel scene and the casualty board moments. Hopefully its not too big a task. I know I'd be happy to spend a weekend or two working on it to help make the game replayable.

So in short, I'm mainly interested in the tools you used, and any tips on getting the splicing part right. This is your work and a fitting end for your Shpeherd. I cant help that think there are others who would do the same if we knew how to get it right.

Any guidance would be greatly appreciated.

Modifié par frypan, 26 juillet 2012 - 10:02 .


#98
Vuduu

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LTKerr wrote...

Vuduu wrote...

Also, if anyone knows of a good place to sample the sounds of a search party going through wreckage, please let me know! Any movie or TV show that I can find on YouTube, if I can play it, I can sample it. I'm looking for a few seconds of the sound of metal being moved around, maybe people murmuring ... you know, generic looking through rubble stuff. Thanks!


I think this video (the last entire minute) will be useful:


WOW!  That is great ... I think I can work with some of that.  Now I just need some ambient noise sounds.  Thanks!

#99
Vuduu

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frypan wrote...

Thanks Vuduu, artfully done and real moving. Its amazing how seamlessly the ending works this way.

You've done, and are still doing some fine work here. For those of us considering putting together our own version any tips? This is true not only for myself, but especially for any femsheps out there. Some direction might help those of us not experienced at such things to splice together our own custom endings, which would take the sting out of having to watch another Shepherd get the good end!

Most of the scenes don't involve Shepherd so its really just a matter of capturing our own footage of the various scenes, especially the customised ones like the citadel scene and the casualty board moments. Hopefully its not too big a task. I know I'd be happy to spend a weekend or two working on it to help make the game replayable.

So in short, I'm mainly interested in the tools you used, and any tips on getting the splicing part right. This is your work and a fitting end for your Shpeherd. I cant help that think there are others who would do the same if we knew how to get it right.

Any guidance would be greatly appreciated.


Hi Frypan,

Thank you for the kind words about the Hero Ending.  Making your own ending doesn't require a lot of skill, it just takes patience.  I would say that the Hero ending took about 20 hours to put together.

There are two programs that you need - a video capture tool and a video editing tool.  For video capture, I used Fraps (fraps.com).  It runs in the background and allows you to capture the video and audio that you need.  It took me several hours to get the complete red, blue, and green endings, so I had the raw material I needed for Hero.  For video editing, I used Cyberlink Powerdirector (
http://www.cyberlink.../powerdirector/ ).  This program is much more sophisticated than the Windows movie maker.  It lets you lay down several tracks on top of each other, and make simple or complex edits to them.  It's the modern day equivalent of a giant light board where you lay out the film, move it around, trim it, and edit the frames.

With those two tools, you're pretty much set.  Be ready for a LOT of exploring and making mistakes!  You don't need to read any manuals to use Powerdirector, but it will take a while for you to understand how it works.  It helps to Google what you are trying to do.  For example, I know I want to turn the Geth light from green to white for version 2 of Hero.  I googled "how to change a color in Powerdirector" and found the effect I needed to use.  Then it took about an hour of fiddling with it to figure out HOW to use it!  But, everything you learn is something that makes you a better editor.

I wonder, do you think it would be helpful to put up a post on "creating a Mass Effect movie"?

Vuduu (Neurocat2k)

#100
elitehunter34

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JamieCOTC wrote...

Playing devil's advocate here.

Hindsight being 20/20 a single ending w/out the Starbrat does sound good, but if that was really all we got, wouldn't it have been a little disappointing that there was no confrontation and no big decision at the end? I hate Starbrat w/ a passion, but shouldn't there be something at the end? Some kind of confrontation between Shepard and the Reapers coupled w/ a galaxy changing decision.

Absolutely not.  The choices we have in the end are absolutely contrived.  There is no reason why the Crucible, the most advanced device ever constructed, has to shoehorn us into these choices.  There is no reason for choices to exist.  The Crucible should kill Reapers and only Reapers, as long as you have a high enough EMS.  

If Bioware wrote an story where in the ending the situation demanded us making a choice (such as Legion's loyalty mission) then I would be fine with it, but right now they forced choices rather than letting them flow organically from the narrative.  For the story we got, there is no good reason why we have to make choices at all.  Choices are not inherently better than no choices.