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(VIDEO) The ending that we wanted! NO starchild, destroy the reapers, and EDI, the Geth, and Shepard survive. VERSION 3 COMING SOON!! (NEW)


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#126
Vuduu

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Carmen_Willow wrote...

Loved it. This was the ending I was hoping for. As I have frequently stated, I didn't pay almost $80.00 to feel hopeless at the end of this series. If this had been the ending I could have achieved, I am certain that I would have replayed the game more than I have.


This.  Exactly this.

The endings as Bioware wrote them killed the games for me.  Why bother replaying them when we know that we're doomed from the start?

I wish there was a way I could code this into the game, so this ending triggered automatically.

#127
BDelacroix

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I can bring myself to play 1 and 2 again. Its a bit harder but I can see it. I've even recommended them to a new player.

In general, I agree. A better ending (say like this one you've done) would have made it so I wanted to play much more. That being said, playing more doesn't bring bioware more money so that isn't really a motivating factor for them.

What it has done, that can be a motivating factor, has made it so I am not so eager for their next product, whatever it might be.

#128
th3warr1or

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Baa Baa wrote...

Good job. Even the EC ending would have been much better without the whole starchild scene. Who knows what they were thinking when they came up with that.


They weren't.

#129
th3warr1or

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Vuduu wrote...

Carmen_Willow wrote...

Loved it. This was the ending I was hoping for. As I have frequently stated, I didn't pay almost $80.00 to feel hopeless at the end of this series. If this had been the ending I could have achieved, I am certain that I would have replayed the game more than I have.


This.  Exactly this.

The endings as Bioware wrote them killed the games for me.  Why bother replaying them when we know that we're doomed from the start?

I wish there was a way I could code this into the game, so this ending triggered automatically.


Yeah. I don't even feel like replaying ME1 and ME2 now (even though I love the games on their own merits) simply because everything I do = pointless.

#130
Brother Takka

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Nice work.

#131
BDelacroix

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The_Shootist wrote...

v3paR wrote...

Bad example. Kirk cheated in that test :D


To cheat there would have to have been a rule against the action taken. Kirk received a commendation for original thinking. The real Kirk, btw, not that nambypamby nobody JJ put up on the big, 3D, screen.

Whoa finally someone else who agrees that the JJ Abrams abomination was a travesty.  It would have been ok if he just had a movie set in the star trek universe and different characters, but no he had to try to undo everything that went before and people ate it up.

OK enough of that rant.

Isn't it amazing how just a tiny bit of information and change makes the breath scene much more positive? 

#132
memorysquid

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th3warr1or wrote...

Yeah. I don't even feel like replaying ME1 and ME2 now (even though I love the games on their own merits) simply because everything I do = pointless.


You do know you will eventually die, right?  So is everything you do literally pointless?

#133
BDelacroix

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memorysquid wrote...

th3warr1or wrote...

Yeah. I don't even feel like replaying ME1 and ME2 now (even though I love the games on their own merits) simply because everything I do = pointless.


You do know you will eventually die, right?  So is everything you do literally pointless?


Ecclesiastes says much the same thing except it at least ends on a lighter note.

#134
Discouraged_one

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Brilliant. This is what I was expecting to happen, and then comes along that kid!!! Grrrr!

But this is a good example of a bittersweet ending that WORKS

#135
Discouraged_one

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www.youtube.com/watch 

I'm sorry to say but this ending is far superior in everyway despite the efforts of the creator of this thread.

XD

#136
Blueprotoss

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Alamar2078 wrote...

If the StarBrat and his logic were built-up throughout all of ME3 so instead of a twist / shock it was just a natural outcome && logically consistent based on all of the prior events in game I don't think it would be viewed in such a negative light ...

BTW I really hate StarBrat even today ...

I see you missed the whole Creator vs the Created example with the Quarians and Geth or the AIs/VIs with the Humans throughout the trilogy.  I hope you didn't also forget about the Synthesis, Control, and Destroy options throughout the trilogy as well.

incinerator950 wrote...

HISHE

Egoraptor can also work just as well even when Hishe is better.

DavianBurke wrote...

I am Commander Shepard and this is the best ending on the Citadel. 

Too bad nobody at BioWare had it in them to acknowledge the inclusion of StarChild was a grievous error that needed to be rectified. The importance of appearing to stand in solidarity with their lead writer and out of touch producer was prioritized over salvaging the integrity of their most successful franchise. 

As far as I am concerned this video is the canon ending for MY game. Thank you for taking the time to put together a worthwhile ending for us. You have my gratitude.

Yet this is all opinion in that comment and all that matters is Bioware did what they wanted to even when a small group of "fans" got mad just like most forms of mediums. 

BDelacroix wrote...

Everyone isn't saved.
This isn't made by hollywood.
There is no party.
There is no alcohol.

You don't have to view it?

This is a contradiction just alone in Hollywood. 

Modifié par Blueprotoss, 30 juillet 2012 - 04:12 .


#137
Blueprotoss

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Lionel Ou wrote...

JamieCOTC wrote...

Playing devil's advocate here.

Hindsight being 20/20 a single ending w/out the Starbrat does sound good, but if that was really all we got, wouldn't it have been a little disappointing that there was no confrontation and no big decision at the end? I hate Starbrat w/ a passion, but shouldn't there be something at the end? Some kind of confrontation between Shepard and the Reapers coupled w/ a galaxy changing decision.


You know, it's almost as if they could've used another character to set up the decision. Someone that we'd gotten to know throughout the series, a fierce defender of not destroying the reaper, instead wanting to control them. Someone we could have argued the main themes of the series with and made a decision that could have been influenced by our choices in earlier games. If only such a character existed...

Oh, sorry TIM, didn't see you sitting there in the corner.

Great work on the editing. If it'd been the original ending to the game I might even have ignored the faults in the rest of the game. Too bad you can't edit the colour of the Geth light to regular white ;)

Ironically the Reapers and the Created vs the Creator theme has been around since ME1.

elitehunter34 wrote...

JamieCOTC wrote...

Playing devil's advocate here. 

Hindsight being 20/20 a single ending w/out the Starbrat does sound good, but if that was really all we got, wouldn't it have been a little disappointing that there was no confrontation and no big decision at the end? I hate Starbrat w/ a passion, but shouldn't there be something at the end? Some kind of confrontation between Shepard and the Reapers coupled w/ a galaxy changing decision.

Absolutely not.  The choices we have in the end are absolutely contrived.  There is no reason why the Crucible, the most advanced device ever constructed, has to shoehorn us into these choices.  There is no reason for choices to exist.  The Crucible should kill Reapers and only Reapers, as long as you have a high enough EMS.  

If Bioware wrote an story where in the ending the situation demanded us making a choice (such as Legion's loyalty mission) then I would be fine with it, but right now they forced choices rather than letting them flow organically from the narrative.  For the story we got, there is no good reason why we have to make choices at all.  Choices are not inherently better than no choices.

 Its easier to be deconstrctive instead of being constructive especially when hindsight is 20/20.  Either way you got to have choices and its ironic how you're lashing out on choices. 

Modifié par Blueprotoss, 30 juillet 2012 - 04:10 .


#138
Blueprotoss

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BDelacroix wrote...

memorysquid wrote...

th3warr1or wrote...

Yeah. I don't even feel like replaying ME1 and ME2 now (even though I love the games on their own merits) simply because everything I do = pointless.


You do know you will eventually die, right?  So is everything you do literally pointless?


Ecclesiastes says much the same thing except it at least ends on a lighter note.

This is semantics especially when everyone will die eventually and we don't know who will get happy or sad endings.

#139
SpamBot2000

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Why did Shepard have to die? Well, let's see the design document in The Last Hours app...

"Shepard's death.

But why did he have to die?

LOTS OF SPECULATION FROM EVERYONE"

Pretty much verbatim.

Edit: www.youtube.com/watch

Modifié par SpamBot2000, 30 juillet 2012 - 04:34 .


#140
incinerator950

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BDelacroix wrote...

memorysquid wrote...

th3warr1or wrote...

Yeah. I don't even feel like replaying ME1 and ME2 now (even though I love the games on their own merits) simply because everything I do = pointless.


You do know you will eventually die, right?  So is everything you do literally pointless?


Ecclesiastes says much the same thing except it at least ends on a lighter note.


So saying "I'm sorry, but you are going to die now." is better than telling you that "I'm going to kill you now."?  

#141
Carmen_Willow

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BDelacroix wrote...

memorysquid wrote...

th3warr1or wrote...

Yeah. I don't even feel like replaying ME1 and ME2 now (even though I love the games on their own merits) simply because everything I do = pointless.


You do know you will eventually die, right?  So is everything you do literally pointless?


Ecclesiastes says much the same thing except it at least ends on a lighter note.


Yeah but knowing the truth IRL is no reason I have to deal with it in my fantasy games!

Image IPB  I'd prefer to contemplate my ultimate demisre in real time, not game time.

#142
Aquarius87

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nice ! it DOES make a lot more sence ! :D

Modifié par Aquarius87, 30 juillet 2012 - 08:28 .


#143
008Zulu

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TS2Aggie wrote...
Because people these days think that only tragedy merits the title of Artistic Achievement. People want to be mired in misery and despair; they want characters they've come to know and love to suffer; they want to have it reaffirmed for them that nothing they can do will ever be good enough; they want to bathe in the pain and suffering of the characters because getting a 'happy ending' in any way apparently negates any and all sacrifices made up until the ending.

In essence, because people are stupid. :devil:


Great, Bioware think they're Shakespeare now.

Their writing is going the way of Hollywood (using "Decimate" incorrectly, the "You died - I got better" exchange). Why couldn't we have had the ending where the hero survives?

#144
Eterna

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Meh.

#145
Blueprotoss

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008Zulu wrote...

TS2Aggie wrote...
Because people these days think that only tragedy merits the title of Artistic Achievement. People want to be mired in misery and despair; they want characters they've come to know and love to suffer; they want to have it reaffirmed for them that nothing they can do will ever be good enough; they want to bathe in the pain and suffering of the characters because getting a 'happy ending' in any way apparently negates any and all sacrifices made up until the ending.

In essence, because people are stupid. :devil:


Great, Bioware think they're Shakespeare now.

Their writing is going the way of Hollywood (using "Decimate" incorrectly, the "You died - I got better" exchange). Why couldn't we have had the ending where the hero survives?

Writing is subjective while you could be a better judge when you get paid millions/ thousands to write a story whether its in a movie, video game, or novel.

#146
MongoNYC

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Vuduu wrote...

"I don't believe in the no-win scenario." - James T. Kirk

The Hero Ending:  

UPDATED 7/25/12 – Thank you all for your support!  The Hero Ending just crossed 1,200 views on YouTube, with a 91% positive rating.  I’m now working on an update to the original video that incorporates changes suggested in this thread.  Read on for details.

What is the Hero Ending?

Like many people, I was dissatisfied with the three possible Mass Effect endings.  After dozens and dozens of hours playing three Mass Effect games, what I wanted from the ending was very simple.  I wanted to WIN.  I wanted to see the strength of the heroes crush the Reapers. 

I knew there would be sacrifices.  Legion, Thane, Kaiden/Ash, Mordin, and millions of innocents gave their lives to put an end to the Reaper threat.   I thought that, much like at the end of Mass Effect 2, my choices would enable me to find a way to save the rest of my crew, save the rest of the galaxy, and wipe the Reapers out.

I never expected that at the last minute, a brand new character would appear and yank the rug out from under me.  Suddenly, there’s no way to win.  Sure, you can destroy the Reapers, but you have kill off a friend and an entire species to do it. 

So, I took a few dozen hours, edited the “starchild” out of the story, and created the ending we wanted.

What is different?

The Hero Ending is the RED ending, without the Starchild.  He never existed.  Gone.  
The Crucible works as intended.  It destroys Reapers.
EDI, the Geth, and Shepard survive.

What choices would lead to this ending?

I assumed that the player achieved nearly perfect Galactic Readiness, and accumulated nearly all of the War Assets.  As a result, the best people worked on building the Crucible, making it fully functional.  And, the fleet was large enough to defend the Crucible long enough for it to dock and fire.

What should I look for?

The Hero Ending starts with the death of The Illusive Man.  Here are a few key differences to look for!

(1) During the final conversation between Shepard and Anderson, there are scenes overlaid of the Citadel fully opening up (2:30 to 3:30)

(2) All scenes with the Starchild are edited out.  After the Crucible docks, Shepard and Anderson talk, and then the Crucible charges and fires.

(3) In the rebuilding scenes, the Geth are working with the Quarians, who no longer need suits (around 11:20).  Remember, the Crucible worked as intended.

(4) The farewell nod from Anderson was added in with the nods from Legion, Thane, and Mordin.  It just fits better there! (around 12:20)

(5) At the memorial on the Normandy, you can see EDI standing with the crew (around 12:25).  Again, the Crucible worked because Shepard built the best possible team.  EDI lived.

UPDATE:  7/25/12

VERSION 2.0 of The Hero Ending is now in production!  The following fan-suggested changes will be made:

The Geth optic light has been changed from green back to white.  I spliced this footage in from the Synthesis ending, and wasn’t sure how to change the light color.  I figured it out.

Confirmation that Shepard survived AND was rescued!  The following dialog will be overlaid on the very last scene:

-------------------------
The camera pans over the rubble.  We hear the sounds of a search party in the distance.
LIARA:  (yelling from off screen, part of the unseen search party)  OVER HERE!
The camera stops on the burned chest armor of Shepard.
LIARA:  (surprise and amazement in her voice) Shepard??
Shepard gasps.
Fade to black.
-------------------------

Final Thoughts

Creating this ending was a labor of love for me.  This is the ending I wanted.  I wanted to make it a reality, so I created the video and put it up on YouTube.  If you wanted this ending as well, please share the link to this post and to the video!  Thank you all for your kind words, and thank you Bioware for making such an excellent game.  It’s a good sign when fans feel so passionately about a game that they discuss it for weeks after its release.


Image IPB

#147
Dinsdale

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Thanks for a lot of work and a great job:D If only Bioware weren't so stuck on "artistic integrity", etc. and
hadn't tried to get artsy-fartsy on us, something like this is what MOST (not all) fan/players wanted; at
least as one possible choice. I have no problem with choices, as long as at least ONE of them is GOOD!!!
The EC was a VERY SLIGHT improvement, but not nearly as good as your single ending! Thanks again.

P.S. Did you notice is the clips how the red globe that wipes out the reapers on Earth, that the Normandy
is outrunning, BEFORE the Crucible actually fires, also makes all the nearby ship, reapers, debris, etc.
vanish - then when the clip show the Crucible actually fireing, there are STILL debris reapers, etc drifting
nearby???? NOT LOGICAL... Nothing to do with you, just pointing out another Biounaware contradiction.

#148
Dinsdale

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homew3rk wrote...

*sigh* Now why couldn't Bioware just given us this ending? <_<

Vuduu wrote...

I agree, once you take out the Starchild, the ending is much cleaner. So what if we never understand the WHOLE story behind the Reapers? It's enough to know that they an ancient evil from hundreds of thousands of years ago.


I agree.  Not knowing where the Reapers came from, why they existed,  why they wiped out all advanced civiliation every 50,000 years makes them all the more terrifying from an in and out-of universe perspective.  The Reapers have been doing this for at least a billion years (remember the Leviathan of Dis?), kinda makes you think doesn't it?


Just figure: The current estimate for the age of the universe is about 13 billion years... Say knock off 3 billion to
start with just to get things going - that leaves 10 billion years / divided by 50,000 is 200,000 cycles the reapers
have been doing this!!!! Of course that's just speculation and probably sort of an upper limit, but that's a LOT of
cycles! You would think some galactic civilization(s) along the way would have managed to beat the reapers,
but apparently not... Of course, maybe the reapers were created (by starchild, of course) just a few million years ago... Guess we'll never know.

#149
V-rcingetorix

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This is not a conventional victory. Conventional warfare, in its current definition, indicates no nerve gas, no chemical weapons, no nuclear or biological weapons.

The Krogan alone have enough nukes to level a Palaven filled with Reapers, but let's say for argument's sake that this is considered conventional by the future standard.

The Crucible has what is described as "oceans" of H3, and needs an industrial planet's factory just to keep up with the eezo production. Definitely sounds like a Manhattan Project to me.

Well done Vuduu, very well done. Timing is excellent, mix is spectacular. Adding someone discovering Shepard in the rubble would be fantabulous :)

#150
Dinsdale

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LennethValkyrie wrote...

I never asked for this..

Actually I like the endings.. not some hollywood clichè ending where the hero saves everyone and then they all have a party flooded with rivers of alcohol..


Remind me not to invite you to any of my parties ;)