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(VIDEO) The ending that we wanted! NO starchild, destroy the reapers, and EDI, the Geth, and Shepard survive. VERSION 3 COMING SOON!! (NEW)


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#201
Iakus

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Vuduu wrote...
I agree, it would be great with a more desperate tone in Liara's voice. I can edit that in, I just need a sample of her saying "Shepard!" with that inflection. If anyone is playing through the games again, let me know if you find one. I can use any scene that's not a movie - movies have music and noises that I can't mute. Any conversation in the game, you can mute the sound effects and the music and just get the pure voice.


If you're looking fro Liara doing a more desperate "Shepard!"  I might suggest looking through ME1.  When Shepard is close to death in combat, each of the companions has a shout noting that.  Tali says "Shepard's hurt!" for example.  Liara ikiely has something similar.

Edit:  Now that I think about it, Liara meeting Shepard for the first time on Illium in ME2 may fit the criteria as well.  Might be something in LOTSB as well

Modifié par iakus, 02 août 2012 - 04:13 .


#202
Vuduu

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Thanks iakus. The sample I used was from the start of the Shadow Broker missions. However, I think you're right ... the first time that Shepard walks into Liara's office, I think she greets him with shock and surprise. I hope I still have a save file from that far back!

#203
Epsilon330

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It's sad that the fans can make a better ending than Bioware, just by using what Bioware's already done! If they did this, maybe cleaned up the music transition from "I'm Proud of You" to "An End Once and For All (ExCut)" so it isn't so sudden; then they'd have the ending that everyone wanted.
It's so blatantly obvious and easy for them, yet they are too stubborn and blind to see it.

#204
Kartzaz

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This is much better ending than original or EC end.. and that is sad because fans are doing better ending than Bioware.I hope that Bioware is going to learn something about this.

#205
Deltoran

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Any way to mod this into the game?

#206
Vuduu

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I wish, Deltoran. If there is, I have no idea what it is. I think it would be in Bioware's best interest to have an ending like this. They could make more single player DLC that takes place in the post-Reaper universe.

#207
Hydralysk

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Wow this is great, this will be my canon if I ever get around to a 2nd playthrough. Like others I wish this could be spliced into the game itself, but turning off the game and immediately pressing play on youtube is a small price to pay for an ending that is coherent, and without the star brat's insane logic.

Though I can't believe you let Wrex (Shepard) die in your ending shots.:crying:

Modifié par Hydralysk, 02 août 2012 - 08:04 .


#208
Vuduu

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I know I know! I feel terrible about Wrex. I need to do another play through and this time import my ME1 game!

#209
Vuduu

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Now what would be really cool is if the new Leviathan DLC somehow enabled a perfect Crucible ... and made this ending possible in game!

#210
Ksandor

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Vuduu wrote...

"I don't believe in the no-win scenario." - James T. Kirk

The Hero Ending VERSION 2.0:  
 

(original version is here: 
 )

UPDATED 7/31/12:  The new edits are LIVE!  

Fan-requested changes:

Geth light is now white instead of green (I spliced the footage from the synthesis ending and didn't correct the light color until now).

A special surprise at the very end - Shepard is FOUND!  Take a look, starting at 13:50


What is the Hero Ending?

Like many people, I was dissatisfied with the three possible Mass Effect endings.  After dozens and dozens of hours playing three Mass Effect games, what I wanted from the ending was very simple.  I wanted to WIN.  I wanted to see the strength of the heroes crush the Reapers. 

I knew there would be sacrifices.  Legion, Thane, Kaiden/Ash, Mordin, and millions of innocents gave their lives to put an end to the Reaper threat.   I thought that, much like at the end of Mass Effect 2, my choices would enable me to find a way to save the rest of my crew, save the rest of the galaxy, and wipe the Reapers out.

I never expected that at the last minute, a brand new character would appear and yank the rug out from under me.  Suddenly, there’s no way to win.  Sure, you can destroy the Reapers, but you have kill off a friend and an entire species to do it. 

So, I took a few dozen hours, edited the “starchild” out of the story, and created the ending we wanted.

What is different?

The Hero Ending is the RED ending, without the Starchild.  He never existed.  Gone.  
The Crucible works as intended.  It destroys Reapers.
EDI, the Geth, and Shepard survive.

What choices would lead to this ending?

I assumed that the player achieved nearly perfect Galactic Readiness, and accumulated nearly all of the War Assets.  As a result, the best people worked on building the Crucible, making it fully functional.  And, the fleet was large enough to defend the Crucible long enough for it to dock and fire.

What should I look for?

The Hero Ending starts with the death of The Illusive Man.  Here are a few key differences to look for!

(1) During the final conversation between Shepard and Anderson, there are scenes overlaid of the Citadel fully opening up (2:30 to 3:30)

(2) All scenes with the Starchild are edited out.  After the Crucible docks, Shepard and Anderson talk, and then the Crucible charges and fires.

(3) In the rebuilding scenes, the Geth are working with the Quarians, who no longer need suits (around 11:20).  Remember, the Crucible worked as intended.

(4) The farewell nod from Anderson was added in with the nods from Legion, Thane, and Mordin.  It just fits better there! (around 12:20)

(5) At the memorial on the Normandy, you can see EDI standing with the crew (around 12:25).  Again, the Crucible worked because Shepard built the best possible team.  EDI lived.


Final Thoughts

Creating this ending was a labor of love for me.  It took over 30 hours to put all of this together.  This is the ending I wanted.  I wanted to make it a reality, so I created the video and put it up on YouTube.  If you wanted this ending as well, please share the link to this post and to the video!  Thank you all for your kind words, and thank you Bioware for making such an excellent game.  It’s a good sign when fans feel so passionately about a game that they discuss it for weeks after its release.


Thank you for your efforts my friend :).

#211
Blueprotoss

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Velocithon wrote...

Just shows how absolutely pointless the entire star child sequence really is.

If thats true then Bioware wouldn't have used him in the beginning of ME3 and nobody would have complained about him.  Everything has a purpose and nothing is wortless with Bioware.

Modifié par Blueprotoss, 03 août 2012 - 02:43 .


#212
Vuduu

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Blueprotoss wrote...

Velocithon wrote...

Just shows how absolutely pointless the entire star child sequence really is.

If thats true then Bioware wouldn't have used him in the beginning of ME3 and nobody would have complained about him.  Everything has a purpose and nothing is wortless with Bioware.


So you're saying that the purpose of the Starchild was to upset people?

#213
Blueprotoss

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Epsilon330 wrote...

It's sad that the fans can make a better ending than Bioware, just by using what Bioware's already done! If they did this, maybe cleaned up the music transition from "I'm Proud of You" to "An End Once and For All (ExCut)" so it isn't so sudden; then they'd have the ending that everyone wanted.
It's so blatantly obvious and easy for them, yet they are too stubborn and blind to see it.

Ironically you're wrong based on you'll get a lot of people disliking this ending just like the pre and post EC endings. You sholdn't forget that everyone has their own tastes whether you specificaly like or dislike something.  You also shouldn't forget that ME3 was designed for milions of people not a handful of people, which means some people will always dislike something and it doesn't matter what the base size of something is.

#214
Blueprotoss

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Vuduu wrote...

Blueprotoss wrote...

Velocithon wrote...

Just shows how absolutely pointless the entire star child sequence really is.

If thats true then Bioware wouldn't have used him in the beginning of ME3 and nobody would have complained about him.  Everything has a purpose and nothing is wortless with Bioware.


So you're saying that the purpose of the Starchild was to upset people?

The Reaper's leader is a story element and its not Bioware's fault that some people overereacted with that scene.  People will always find something to be mad at.

Modifié par Blueprotoss, 03 août 2012 - 02:51 .


#215
GreyLycanTrope

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Vuduu wrote...

Blueprotoss wrote...

Velocithon wrote...

Just shows how absolutely pointless the entire star child sequence really is.

If thats true then Bioware wouldn't have used him in the beginning of ME3 and nobody would have complained about him.  Everything has a purpose and nothing is wortless with Bioware.


So you're saying that the purpose of the Starchild was to upset people?

That's exactly what he's saying but don't encourage him, it's like talking to the Catalyst.

#216
Blueprotoss

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Greylycantrope wrote...

Vuduu wrote...

Blueprotoss wrote...

Velocithon wrote...

Just shows how absolutely pointless the entire star child sequence really is.

If thats true then Bioware wouldn't have used him in the beginning of ME3 and nobody would have complained about him.  Everything has a purpose and nothing is wortless with Bioware.


So you're saying that the purpose of the Starchild was to upset people?

That's exactly what he's saying but don't encourage him, it's like talking to the Catalyst.

I guess you don't like to listen to reason then.

#217
GreyLycanTrope

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Blueprotoss wrote...

Greylycantrope wrote...

Vuduu wrote...

Blueprotoss wrote...

Velocithon wrote...

Just shows how absolutely pointless the entire star child sequence really is.

If thats true then Bioware wouldn't have used him in the beginning of ME3 and nobody would have complained about him.  Everything has a purpose and nothing is wortless with Bioware.


So you're saying that the purpose of the Starchild was to upset people?

That's exactly what he's saying but don't encourage him, it's like talking to the Catalyst.

I guess you don't like to listen to reason then.

case and point

#218
Vuduu

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I just don't understand why everyone can't accept that different people preferred different endings. I'd like to see a poll that asks something like "Which ending do you prefer for your Shepard?" And let people choose from Destroy, Control, Synthesis, and Hero.

I'm not suggesting this to boost my own ego about the Hero Ending! I'm just really curious how the fan base would break down.

#219
Iakus

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Vuduu wrote...

I just don't understand why everyone can't accept that different people preferred different endings. I'd like to see a poll that asks something like "Which ending do you prefer for your Shepard?" And let people choose from Destroy, Control, Synthesis, and Hero.

I'm not suggesting this to boost my own ego about the Hero Ending! I'm just really curious how the fan base would break down.


Some peoplel seem to think that if you have a "happy" ending, it invalidates every sad ending offered.  I say screw that, if people like happy endings let them have happy endings.  If people like sad or tragic endings, let them have that too.  THat's what multiple endings are for.

I like the Heroic ending, and it make me sad Bioware forced their tragic endings down my throat.

#220
GreyLycanTrope

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They think it somehow makes their own conclusion less valid I'd say.

Getting a statistic of the that accurately represents the fanbase would be difficult, you'd need to to get a decent sample size include different types of fans, casual to hardcore, different platforms, age demographics, and then get enough people to participate.

#221
Fawx9

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Greylycantrope wrote...

They think it somehow makes their own conclusion less valid I'd say.

Getting a statistic of the that accurately represents the fanbase would be difficult, you'd need to to get a decent sample size include different types of fans, casual to hardcore, different platforms, age demographics, and then get enough people to participate.


It didn't stop DA:O from doing it.

You could sacrifice yourself, your lover/best friend, make a deal from hell, or set it up so you live and go on adventures with your LI, and everything in between. 

And its not like no one picked the sacrifice ending. I know lots that did because they felt it sits right with their warden.

Theres no real reason why this game couldn't have done this also except for ART and SPECULATIONS.

#222
Vuduu

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Greylycantrope wrote...

They think it somehow makes their own conclusion less valid I'd say.

Getting a statistic of the that accurately represents the fanbase would be difficult, you'd need to to get a decent sample size include different types of fans, casual to hardcore, different platforms, age demographics, and then get enough people to participate.


I remember speaking with an author who once told me that when you release your story out into the world, it no longer exclusively belongs to you.  If you share a story with others, you have to accept that fact that they may want it to go in a different direction than you do.

In a static story, like a novel or a movie, how you handle fan desires can govern how popular your story is.  And sometimes its good NOT to do what the fans want, in order to preserve your artistic vision.  However, a video game is so much more immersive.  You've already given the fans some degree of control over the outcome.  I think it's critical that fan desire be taken into account.  It's not advisable to give people control for a while and then take it away from them at the end.

#223
GreyLycanTrope

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Fawx9 wrote...

It didn't stop DA:O from doing it.

You could sacrifice yourself, your lover/best friend, make a deal from hell, or set it up so you live and go on adventures with your LI, and everything in between. 

And its not like no one picked the sacrifice ending. I know lots that did because they felt it sits right with their warden.

Theres no real reason why this game couldn't have done this also except for ART and SPECULATIONS.


I agree we've seen them do endings that catered to a wider spectrum before, but Walters was set on his narrow narrative perspective. Some might find his vision fitting, I don't.

Vuduu wrote...
I remember speaking with an author who once
told me that when you release your story out into the world, it no longer exclusively belongs to you.  If you share a story with others,
you have to accept that fact that they may want it to go in a different
direction than you do.

In a static story, like a novel or a
movie, how you handle fan desires can govern how popular your story is.
 And sometimes its good NOT to do what the fans want, in order to
preserve your artistic vision.  However, a video game is so much more
immersive.  You've already given the fans some degree of control over
the outcome.  I think it's critical that fan desire be taken into
account.  It's not advisable to give people control for a while and then
take it away from them at the end.


Well video games are a different medium, player agency is key, especially in Mass Effect. If the audience feels they've lost that the creator has done his job poorly.

#224
Vuduu

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Exactly. In any creative endeavor that involves player interaction, you have to find that balance between giving the players too much freedom (a pure sandbox) or not enough freedom (a movie or book). To their credit, Bioware did this very well for the entire series ... but they faltered at the end.

#225
Blueprotoss

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Greylycantrope wrote...

I agree we've seen them do endings that catered to a wider spectrum before, but Walters was set on his narrow narrative perspective. Some might find his vision fitting, I don't.

Excuses are excuses and most people knew this was going to happen based on ME1 because it most likely wasn't going to be a happy ending.  Its petty to base a game solely on the ending especially when there would be a lot less franchises around in video games.

Greylycantrope wrote... 

Well video games are a different medium, player agency is key, especially in Mass Effect. If the audience feels they've lost that the creator has done his job poorly.

Yet most of the original team on ME1 haven't left.  Don't forget that different games are different especially when we're talking about different genres and sub genres.  This sounds like a straw-mann based on games like KotR, DA, Jade Empire, Fallout, Elder Scrolls, Neverwinter Nights, Fable, Bioshock, and Deus Ex.