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Team tank builds


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#1
hotpocketgimme

hotpocketgimme
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So has anyone experimented with all the various location based team bonus abilities nowadays?

I mean, what if you had say an aj with barrier 100% defense, A demolisher with supply pylon set to 50% shield bonus, and say, a geth turret set to max healing.

With characters with points in fitness to max out shields, shield gear and consumables, I wonder how effective a team like that would be in gold or even platinum?

Personally I'm a fan of mobility, just because of the nature of how the game works on higher difficulties most deaths I've seen occur from failure to withdraw from overrun positions.  But that said, it would be a lot harder for your position to be overrun with all that defense.  Throw in say, 1 more biotic to detonate the reave for the aj and you'd have some respectable offense to boot...