Daithin wrote...
So I’m playing threw the game again, and since coming to the forum I’ve noticed one particular inclination for people to want to be crowned Queen/king or put someone who DOES NOT WANT to be king on the throne.
My question is, why?
Duty.
I don't care about becoming any monarch's consort, personally. Partly because that would require a hetero relationship ... yuck.

Partly because I'm not into politics and all that. And partly because if I
was, I would want my character to be the monarch herself, not the monarch's bedwarmer and brood sow. (And since it is hard enough for one Grey Warden to produce offspring and impossible for two Wardens to do it with each other, it would be an irresponsible choice in terms of securing the future stability of the country, to boot.)
But my "canon" playthrough does put Alistair on the throne, because Anora is a liar and power-monger not fit to be trusted with walking one's dog, never mind ruling one's country. I don't care what the epilogues say about her being a mostly good ruler -- my choice comes from an IC perspective during the Landsmeet. It strikes me as a lot easier for a good-hearted but insecure person to develop some self-esteem and leadership quality (and Alistair's speeches show that he
can do it) than it would be for a lying schemer to become a trustworthy person.
That is why my highly duty-bound, paladin-like do-good noble warrior did her best to get her friend and brother-in-arms to accept the throne. Unlike Eamon, she doesn't worship the Theirin bloodline, though she does recognize that many Fereldans do see it as a symbol of the country. Had Anora been an honest contender worthy of trust and respect, my warrior would gladly have chosen her, but the "queen" shot herself in the foot so good riddance to her.
The same sense of duty made her nail the archdemon's head to the roof of Fort Drakon, so it's not like she spared herself when it comes to "doing the right thing", either. And I as a player
love heroic sacrifices.
Xandurpein wrote...
That may seem tough to some, but I firmly believe that you just cannot obtain "puppy and rainbow ending"
(as someone so nicely put it in another thread) and keep the emotional involvement in the game. Leave an option for a "perfect" ending and you destroy half the game's emotional impact.
Amen! That is exactly why the ending, the "ultimate sacrifice", is one of the most involving and satisfying situations in any game I have ever touched. How many games try to portray a gloom-and-doom scenario, yet let the player prance away from it all totally unscathed? That always ruins the premise for me because danger is only credible when it actually costs you something tangible. I
want there to be true consequences, true sacrifices, true loss. Not just moments of silly Wangst to spice up the Obligatory Romance before the Generic Fairytale Happily Ever After.
DA:O fails to deliver in some aspects I would have expected to see done better, but the ending is damn powerful and well-done.
Modifié par Korva, 18 décembre 2009 - 11:16 .