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Why Does everyone think ME2 was SO amazing??


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#1
Xemnas07

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That's not to say i didn't love the game, because I did. BUt seriously, think about it...

TL:DR - Please just read the whole thing it's not that long.

One of the BIGGEST complaints I've seen is how the ME2 cast was shelved in ME3.... Umm, did ANYONE play ME2, where the ENTIRE ME1 cast (except for Tali, she's in every game) was shelved and didnt even have decent cameo's like Thane, Grunt, Mordin, and Miranda did in ME3. Unless you bought LotSB DLC, and only Liara showed up then.

Another huge complaint was that your choices from ME2 (Collector base choice, rachni, etc.) had little to no impact in ME3...... What?  NOT ONE SINGLE choice from ME1 was reflected with great significant impact on ME2, the only choices that were really apparent was your choice of councilor and whether you saved the council or saved the humans, and those had VERY little impact on the game as a whole.

Yet another complaint was that ME3 voided everything from ME1, are you kididng? the ENTIRE main plot of ME2 had NOTHING to do with what happened in ME1, and the story archs are kinda side-lined (such as Wrex being Clan Urdnot's leader) and were only gave a mention in a convo with said character. The only thing ME2 added to the story as a whole was that the Protheans were turned into slaves.... okay? Cool. Couldnt put that into a DLC?

People complain that the RPG factor was dumbed down in ME3 and forgotten..... again, HUH? in ME2, there was almost NO rpg factor, Besides having more Dialogue choices in convos than ME3 (which people complained ruined the flow of a dramatic scene) everything else was even less RPG than ME3. For example, that leveling system was a lot more simple and less complex, less choices, less points, less levels, etc. There was less armor choice and a LOT less weapon choice with NO mods whatsoever. The only real RPG factor was the upgrades, and those were hell to get as you had to scan countless planets for minerals.

The combat system was good, but got kinda boring; take cover, shoot til it's dead, move up, repeat. They improved the combat system GREATLY with better maps and a dive roll. ADDING A DIVE ROLL DOES NOT MAKE IT A GENERIC SHOOTER!! THERE IS A REASON IT IS A SUCCESSFUL GAMEPLAY MECHANIC!! The roll simply makes for better and more exhilirating combat.

The last complaint is that ME3 was too short; about 25 hrs on insanity and completionist playthrough. ME2 was 30 hours as the same, and HALF the game dealt with loyalty missions which had NOTHING to do with the main story. Sure the loyalty of your team affected the outcome of the suicide mission, but that's ALL it did for ME2. Don't get me wrong, I liked the loyalty mission aspect, but when HALF the game (15hrs, maybe less) is based on them, that just sidelines the main plot, which again, had NOTHING to do with ANYTHING from ME1 and added NOTHING to the overall plot of the trilogy. Oh, and ME2 was not about fighting Reapers (people complain that ME3 was about fighting Cerberus, not reapers) it was about fighting the collectors, and besides Husks and the occasional Harby possession, there was no fighting of the Reapers.

At least ME3 concludes MOST of the story archs that started ME1, and FOCUSES specifically on that. Granted it did not continue the Collector Base/Baby Reaper arch.

ME2 was also quite buggy.

EDIT: Also, ME2 never really moved me or gave me goosebumps, except for Miranda saying, "I don't have that fire that youd do." etc, and Grunt saying "Shepard is my battlemaster, he has no match." ME3 moved me to tears, and gave me goosebumps every 2 seconds and made me jump for joy at times. Much better writing and focus on dialogue, char interactions, and action imo.

Now, ignoring ME3 endings, cuz I agree they sucked, and besides ME2 having more dialogue choices, are these NOT THE EXACT SAME ISSUES people have with ME3? Or am I missing something? Hypocritical, dontcha think?

In my opinion, people are letting their feelings for the endings affect how they feel about the rest of the game, causing them to ignore that ME2 had many of the same flaws, yet everyone praises ME2.

Modifié par Xemnas07, 18 juillet 2012 - 10:20 .


#2
KiwiQuiche

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I think ME2 fairly sucked in plot as well, but at least my Shepard would shut up and let me choose her response most of the time.

To elaborate; yes the whole ME2 plot made no gorram sense; you basically wasted a crapton of time you should have been using to prepare/warn people about the reapers. But oh nope, human colonies NOES so that means ignoring the reapers and going off to kill some huskified Protheans 'cause that isn't stupid or illogical at all.

ME3 concludes most of the story arcs from ME1? Like which ones, besides stupid things like Conrad and the Matriarch Writings? I think the would Rachni and killing the Council thing had little to no impact.

Modifié par KiwiQuiche, 18 juillet 2012 - 10:14 .


#3
RadicalDisconnect

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My biggest beef with ME2 is that it really sacrificed plot for characters. Not necessarily a bad thing, but coming from ME1, I was really engrossed in the overall conflict against the reapers. Thus, I was a little disappointed that the plot is glossed over in many parts of the game.

#4
Xemnas07

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RadicalDisconnect wrote...

My biggest beef with ME2 is that it really sacrificed plot for characters. Not necessarily a bad thing, but coming from ME1, I was really engrossed in the overall conflict against the reapers. Thus, I was a little disappointed that the plot is glossed over in many parts of the game.



did you read the whole forum? cuz im focusing on a lot more than jus tthe plot, although i do agree, lol

#5
SNascimento

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Because it was a masterpiece.

#6
Baa Baa

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RadicalDisconnect wrote...

My biggest beef with ME2 is that it really sacrificed plot for characters. Not necessarily a bad thing, but coming from ME1, I was really engrossed in the overall conflict against the reapers. Thus, I was a little disappointed that the plot is glossed over in many parts of the game.

This is probably my only problem with ME2. But it's not a large one, because I loved the character development in ME2.

#7
AlexPorto111

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ME2 was an amazing game,but yeah,there are a lot of problems.

#8
I SOLD MY SOUL TO BIOWARE

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ME2 was definitely the most complete and well polished game of the bunch. I still prefer ME1, but it was still a fantastic game.

Modifié par SergeantSnookie, 18 juillet 2012 - 10:17 .


#9
Xemnas07

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AlexPorto111 wrote...

ME2 was an amazing game,but yeah,there are a lot of problems.



this is how i feel about ME3, although i feel ME3 was a lot better, and the best damn game ive ever played... excluding the endings.

#10
Apple Lantern

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Mass Effect 2 not taking into account a lot of the decisions from its predecessor is fine because it isn't the end of the series. BioWare had a whole other game to make those decisions mean something.

Another thing is that many believe that ME2's plot was building toward the Dark Energy ending, but due to that ending being scrapped, it makes ME2 pointless aside from character development. This is why there are no complaints about this with ME2, but there are in ME3's plot.

The RPG element was improved and I don't see that complaint anywhere, really.

#11
RadicalDisconnect

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Baa Baa wrote...

RadicalDisconnect wrote...

My biggest beef with ME2 is that it really sacrificed plot for characters. Not necessarily a bad thing, but coming from ME1, I was really engrossed in the overall conflict against the reapers. Thus, I was a little disappointed that the plot is glossed over in many parts of the game.

This is probably my only problem with ME2. But it's not a large one, because I loved the character development in ME2.


ME2 is great as a stand-alone game, but it just doesn't fit the trilogy very well. ME3 can also be played as a stand-alone, although it suffers more than ME2 in this respect. Trust me, a non-import ME3 playthrough was just -_-.

Modifié par RadicalDisconnect, 18 juillet 2012 - 10:19 .


#12
Xemnas07

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Nyxeris wrote...

Mass Effect 2 not taking into account a lot of the decisions from its predecessor is fine because it isn't the end of the series. BioWare had a whole other game to make those decisions mean something.

Another thing is that many believe that ME2's plot was building toward the Dark Energy ending, but due to that ending being scrapped, it makes ME2 pointless aside from character development. This is why there are no complaints about this with ME2, but there are in ME3's plot.

The RPG element was improved and I don't see that complaint anywhere, really.



youre saying ME3 improved the RPG element?

#13
BigGuy28

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Because it was a great game. I got every piece of DLC for it and played through it once with each class. EC is the only DLC I'll be getting for ME3 and I could barely force myself to play through ME3 twice.

#14
Xemnas07

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BigGuy28 wrote...

Because it was a great game. I got every piece of DLC for it and played through it once with each class. EC is the only DLC I'll be getting for ME3 and I could barely force myself to play through ME3 twice.



sigh, dont read just my topic, read the whole forum, cuz youre ignoring everythng im talking about

#15
blueumi

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mass effect 2 was the middle of the story so I guess for me it gave it a fair pass since it was still solid
I still like mass effect 1 best and 2 still is something like that 3 is clustered so much and in some cases too much going on even though most missions were the same and that was ok when it was building to something but it build to starchild

that is the problem you go from one extreme to another and then bang nothing happening weird stuff all aorund and in my opinion god awful repetitve control destory conversation that went on forever

mass effect 2 built up well had focus a sense of direction and still had people and things pop up from mass effect 1 it gave me a boss fight left me feeling pumped and so playing through it over and over was not boring like every playthrough after the first one I did on 3

#16
sammysoso

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ME2 was great when you were in it. I was well designed, had cool characters and moments. Great music and all...

But after playing and looking at the series as a whole, I'm mainly left asking "what was the point?" ME2 didn't really accomplish anything, and added in a bunch of characters that, while interesting, didn't really matter.

And ditching most of the ME1 squad...total weaksauce. Seriously, Ash got about 2 minutes of screen-time and an email. At least the rest of them were doing cool stuff and you could go see them whenever. Liara even got her own DLC! (which was a TON of fun btw)

#17
Akugagi

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Sure the choices of the first game didn't appear that much in ME2. I'll speak for myself when I say that I was kindof playing ME1 and 2 for the choices, and expected to see the results in the third one, not halfway.

Sure, the combat system may look lame NOW (as the same system is in ME3 but again improved), but BACK THEN it was (IMHO) great improvement over the first game. Heck, alot of the stuff in ME2 felt like it was improved from the first. Not only did ME2 look or sound better, stuff like bypassing and hacking and re-stylized user interface and "flying" around solar systems felt new... and kindof an improvement.

#18
Xemnas07

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sammysoso wrote...

ME2 was great when you were in it. I was well designed, had cool characters and moments. Great music and all...

But after playing and looking at the series as a whole, I'm mainly left asking "what was the point?" ME2 didn't really accomplish anything, and added in a bunch of characters that, while interesting, didn't really matter.

And ditching most of the ME1 squad...total weaksauce. Seriously, Ash got about 2 minutes of screen-time and an email. At least the rest of them were doing cool stuff and you could go see them whenever. Liara even got her own DLC! (which was a TON of fun btw)



Exactly, ME2 has ALL the asme falws that people claim ME3 has, and a useless plot, and people praise it.... theyre ignoring the ME2 had the EXACT same flaws and commited them on a larger scale.

#19
Roamingmachine

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ME2 was a lesser game compared to the original Mass Effect. But ME2 is a veritable epitome of game writing compared to ME3.Also, deepened the setting with hubs like Omega&Illium, which ME3 completely failed.

#20
AlexPorto111

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Xemnas07 wrote...

AlexPorto111 wrote...

ME2 was an amazing game,but yeah,there are a lot of problems.



this is how i feel about ME3, although i feel ME3 was a lot better, and the best damn game ive ever played... excluding the endings.


To be honest,and i know i am going to be killed here,but ME3 didnt had that much problems,like ME1 and 2 did.Examples:ME1 had a horrible gameplay,ME2 had no plot at all,ME3 some bugs i guess...?I love ME3,and i know that its not perfect,but man it gets pretty damn close.

#21
BigGuy28

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Xemnas07 wrote...

BigGuy28 wrote...

Because it was a great game. I got every piece of DLC for it and played through it once with each class. EC is the only DLC I'll be getting for ME3 and I could barely force myself to play through ME3 twice.



sigh, dont read just my topic, read the whole forum, cuz youre ignoring everythng im talking about


You ask a question in the topic I'm going to answer it. Don't want me to answer the question in the topic don't ask a question in the topic :P

#22
I SOLD MY SOUL TO BIOWARE

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Akugagi wrote...

 stuff like bypassing and hacking and re-stylized user interface and "flying" around solar systems felt new... and kindof an improvement.


Honestly, I'd take ME1's coordinates mapping thing over ME2 and ME3's gimmicky galaxy map anyday. 

#23
Xemnas07

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AlexPorto111 wrote...

Xemnas07 wrote...

AlexPorto111 wrote...

ME2 was an amazing game,but yeah,there are a lot of problems.



this is how i feel about ME3, although i feel ME3 was a lot better, and the best damn game ive ever played... excluding the endings.


To be honest,and i know i am going to be killed here,but ME3 didnt had that much problems,like ME1 and 2 did.Examples:ME1 had a horrible gameplay,ME2 had no plot at all,ME3 some bugs i guess...?I love ME3,and i know that its not perfect,but man it gets pretty damn close.



totally agree with you man, glad im not alone

#24
Xemnas07

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Roamingmachine wrote...

ME2 was a lesser game compared to the original Mass Effect. But ME2 is a veritable epitome of game writing compared to ME3.Also, deepened the setting with hubs like Omega&Illium, which ME3 completely failed.



youre ignoring all the things i pointed out in my forum

#25
Arken

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I think people say they prefer Mass Effect 2, because it wasn't the ending to the trilogy.

Mass Effect 2 is when Bioware introduced a lot of improvements in the general gameplay, and I mean a lot of improvements.

Mass Effect 3 added a second outfit for squadmates, dodge roll, and some mods for guns. And of course the derpblade.

All good improvements, but nothing very drastic. It felt a little too much like it was Mass Effect 2.5, and didn't really add that much. Which it could have.

I think it's because Mass Effect 2 exceeded expectations whereas Mass Effect 3 fell short.

As for your individual points.


Squad: It's true not many of our squad came back in 2. We put up with this because we knew they'd be back in 3. The difference though is that 3 essentially ignores the existence of 8 of our former squadmates to a certain degree. 8 of our loyal squadmates amounted to nothing more than cheap cameos. Miranda came close to being acceptable since she was involved in the Horizon mission, but that still doesn't make up for the tiny role she had.

Mass Effect 2 sidelined 3 squadmates. Mass Effect 3 sidelined 8 of them. Mass Effect 3 was also supposed to be the big finale which makes it worse that 8 characters weren't really present for this, because there's no hope of a future game where they return.

Choices: You're right. But again, the difference is Mass Effect 2 wasn't supposed to the ending. We accepted that choices didn't have an effect yet, because there was a literal promise that our choices would have a visual effect in Mass Effect 3. Casey Hudson even went on about all the variables that were transferring into 3.

RPG Factor: I think when people say RPG, they mean the core aspect of the RPG. Customizing who their Shepard is. Dialogue was railroaded in Mass Effect 3 so people felt they were no longer playing as Shepard, and were simply controlling a set in stone character. This is mainly a complaint about diaglogue.

Combat: I think the main complaint is that 3 didn't really revolutionize the combat system like 2 did. 3 added maybe three features to combat. Dodgeroll, jumping from cover to cover, and the omni-blade. People expect sequels to blow them away compared to the previous game's mechanics, but 3 was too much of the same.

I think Assassin's Creed 3 is an example of the type of revolution people expect in a sequel. AC3 started production when 2 came out, and since then they've shown major expansions in combat, stealth, and exploration. People were hoping for something like that. Squad control to be improved, melee combat to be more useful (a heavy attack is such a cheap way to do this), and for general combat maneuverability to be as big an expansion as 2. Jumping from cover to cover, and dodge roll aren't really the major expansions people had hoped for.

Story: It's true that 3 concluded the major story arcs, but all of the important things were forgotten. Like Saren, the Collectors, the Human Reaper, etc. Mass Effect 3 is practically a standalone story, because pretty much none of the major plot points from the first two games matter.


Also, 3 had no exploration whatsoever. At least 2 came with the free Firewalker DLC. People expected this to be a sign that 3 would come out the box with improved exploration that was a combination of the Mako and the Hammerhead. All we get in reference to this is some banter.