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Why Does everyone think ME2 was SO amazing??


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#276
AresKeith

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KotorEffect3 wrote...

Mr.House wrote...

I never got the "chore" feeling.



It comes from copy and paste environments on barren planets.  Stuff like Feros or Virmire don't feel like a chore but those sidequest planets do and I spend more time on the sidequest planets.


well when your playing an RPG type game there will be more side-missions than story missions

#277
KotorEffect3

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AresKeith wrote...

KotorEffect3 wrote...

Mr.House wrote...

I never got the "chore" feeling.



It comes from copy and paste environments on barren planets.  Stuff like Feros or Virmire don't feel like a chore but those sidequest planets do and I spend more time on the sidequest planets.


well when your playing an RPG type game there will be more side-missions than story missions



But there shouldn't be a huge dropoff of quality between the sidequests and the main quests.  Now I loved ME 1 but ME 1 feels like two different games at times,  The main quest which is exciting, well paced, and capitivating and then the sidequests on the other hand begin to feel like a drag.

#278
AtreiyaN7

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People complained about the new characters in ME2 after it came out and complained about the ME1 crew being shelved. During ME3, they complained about the characters from ME2 not getting enough time. And yes, ME3 was more emotionally involving than either of the previous games. People tend to complain about everything and view the previous game(s) through rose-colored glasses, so I'm not surprised by any of this. I would agree that things have undoubtedly been impacted by the issue of the ME3 endings too.

#279
GarethJShep

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"Why Does everyone think ME2 was SO amazing??"

Because it was. The question dosen't need an answer, ME2 is my favourite game.

#280
KotorEffect3

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It's funny how the "ME 1 was better crowd" seems to hate 2/3s of the series. ME 2 introduced many of the most important characters and concepts to the series. Both the Tuchanka and Rannoch arcs had their roots in ME 2.

#281
LiarasShield

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me2 better ending and more blood pumping music during the suicide mission

#282
flanny

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because ME2 was such a great game you could see past it's faults and ME3 is a average game meaning you see all it many...many faults

#283
KotorEffect3

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flanny wrote...

because ME2 was such a great game you could see past it's faults and ME3 is a average game meaning you see all it many...many faults



What about ME 1's faults?

#284
SithLordExarKun

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KotorEffect3 wrote...

flanny wrote...

because ME2 was such a great game you could see past it's faults and ME3 is a average game meaning you see all it many...many faults



What about ME 1's faults?

According to the "ME1 is ze best crowd", it is a flawless masterpiece, the pinnacle of gaming and "ze best game eva!!!" so therefore it has NO faults.

#285
fr33stylez

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Maybe it's just possible to like ME1 the most out of the 3? Is there a game without faults?

#286
The Mercenary55

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what you fail to understand OP is that me2 was a bridge to me3, so the choices not having that much of an impact or the plot being weak in areas is no where near as bad as it in me3

if your a rpg fan you'll know that me3 is a third person shooter first and an rpg second, what happened to all those dialogue choices? autodialogue. what happened to areas of a mission that branched off to find people or terminals or whatever? linear maps. what happened to the variety of missions in me2? fetch quests. etc, etc.

point is me2 overall was a better and more complete game even though me3 had amazing emotional moments

#287
SithLordExarKun

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Each game has their flaws and merits. One thing about ME3 that REALLY bothered me is the lack of hub worlds. Me1 has them, ME2 has them, but in ME3? Only ONE hub world and the rest are linear levels.

#288
frostajulie

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KotorEffect3 wrote...

It's funny how the "ME 1 was better crowd" seems to hate 2/3s of the series. ME 2 introduced many of the most important characters and concepts to the series. Both the Tuchanka and Rannoch arcs had their roots in ME 2.


What are you smoking and can I get some?

Seriously Tuchanka and Rannoch had thier birth pangs in the womb of ME1. ME1 set the stage for both of those missions when You get to know Tali and wrex Wrex hits you with the genophage arc and the history of his people right on your ship and Tali goes into depth about how her people have set up their command structure, how shes practically a princess and how even though the Geth were not the instigators of armed conflict in the morning war she still was unable to see how the entire thing was the fault of the quarians without ME1 laying the groundwork, planting the seeds or whatever Tuchanka and rannoch would not have felt as amazing as they did.

#289
AresKeith

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every ME game had flaws, ME1 was basically a testing game Bioware wanted to see how fans would like the game, that was understandable.

ME2 was when the RPG started getting dumped, but it was still enjoyable

ME3 had one too many flaws that most RPG fans would notice, I tried to look pass them but I can't. The RPG that I liked in ME got dumped way down and turned into a main shooter, If wanted that I'd play another game

Modifié par AresKeith, 21 juillet 2012 - 01:16 .


#290
Genetic Destiny

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I think ME2 was amazing for a couple of reasons. It was my first ME game, all the characters were interesting at the very least, the music was outstanding and the lore was fascinating. I loved talking to my squadmates and I always looked forward to their dialogue on missions or on the Normandy. The soundtrack had some of my favorites of 2010, and it really amplified the atmosphere. All the alien species, walking into Omega for the first time, finding out what the Collectors were and why they're abducting humans all impacted me while playing. I was disturbed to learn that this Harbinger-possessd Collector knew me BY NAME. The rest of his men were just drones making insect chirps, but their leader could speak English and I was the center of his attention. Then there's the fact that you never really kill him. There were also countless choices that I had to make at the time, and I really had to take a 30 minute break to consider the outcomes.

And then there was the suicide mission. I spent so much time nervously thinking about how things would end. I knew it was possible for everyone including my Shepard to have a permanent death, and didn't take things lightly. The nervousness, fear and optimism that I felt at 3a.m. while playing was intense, and having to choose who would be best for certain situations made the feeling even stronger. I never cared for video game characters THIS much before, and the choices I had to make were considered realistically. When I lost Grunt for leading the 2nd group (while I navigated the Seeker Swarms), I felt like garbage. And even though I sided with Jack, I still felt like trash when Miranda died at the end. She defied TIM when I refused to take the base, and when I pulled her out of the rubble to save her, seeing her pass out was heartbreaking. When I beat the game I promised to go back through the WHOLE campaign to save all my squadmates.

Also, the final speech before going to the Proto-Reaper was so damn good, that I, the guy who's playing the game wanted to jump in and be like "YEAH MAN! LET'S F*** THESE COLLECTORS UP!!" It felt like I was a part of the scene, and that final jump to the Normandy was incredible. I was cheering my Shepard and ALL my squadmates on while they flew off, and I let out the most sadistic and heartless laugh when I saw the Collector General being left to face its death. The realization that he was just a puppet clicked instantly when Harbinger released control. I pointed at the screen and LMAO when this happened, and as the base exploded I shout "YES!! WE DID IT!!!". I spent hours wondering if my actions would lead to success. When the credits rolled, I stood up and started clapping, like I saw an amazing movie.

There were plenty of things that made ME2 incredible, big and small. It would take hours for me to list everything.

AtreiyaN7 wrote...

People complained about the new characters in ME2 after it came out and complained about the ME1 crew being shelved. During ME3, they complained about the characters from ME2 not getting enough time. And yes, ME3 was more emotionally involving than either of the previous games. People tend to complain about everything and view the previous game(s) through rose-colored glasses, so I'm not surprised by any of this. I would agree that things have undoubtedly been impacted by the issue of the ME3 endings too.


I agree. There will always be complaints, making perfection a fool's errand.

Modifié par Genetic Destiny, 21 juillet 2012 - 01:26 .


#291
GeneralBacon339

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 because mass effect 2 was awesome?  i little bit of a change up, but awesome.

#292
sH0tgUn jUliA

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Another thing about ME2: you could win.

#293
AresKeith

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sH0tgUn jUliA wrote...

Another thing about ME2: you could win.


and your choices affected the ending

#294
BonFire5

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While it was deep in the uncanny valley, and was pointless to the series, it had amazing writing, wicked music, great characters, Miranda's butt, Grunt, and the Illusive Man wasn't all that insane.

#295
BDelacroix

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Well, I liked ME2 because:

1) It wasn't the end of the story. So I enjoyed the introduction of a new side of things.
2) I liked that I was more connected to my crew. I actually took time to walk around the normandy and talk to everyone, in ME1 I didn't do that too much.
3) I figured they'd tie things together in 3. Which they didn't really, but I didn't know it at the time.
4) When I reached the end, I felt like I was the hero in a space opera. I felt rewarded for making sound choices through the game and at the end. The escape from the collector base was triumphant.

I liked 1, too. I didn't know it was supposed to be a trilogy when I played it. When the end happened, I was thinking "oh crap, I died. Well, ok." (Obviously I didn't, as I came limping out of the wreckage.) So it made me excited to look forward to more when I learned it was a to be a trilogy.

3 was ok in some ways but I felt like the entire thing was severely streamlined and then we ended up with some artsy ending. I liked the tuchunka and rhannoch stuff, I didn't even mind most of the rest of it. I felt the crucible thing was a little weird and sort of B-movie level. Then we threw in the space ninja, more B-movie stuff. Then we got to the end and I was tossed into a stanley kubrick nightmare.

If I wanted to play art, I'd play with Dear Esther. That's what you do for art. I wanted an epic tale of the good guys triumphing over the bad guys and there is absolutely nothing wrong with that.

#296
Mavaras

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AtreiyaN7 wrote...

People complained about the new characters in ME2 after it came out and complained about the ME1 crew being shelved. During ME3, they complained about the characters from ME2 not getting enough time. And yes, ME3 was more emotionally involving than either of the previous games. People tend to complain about everything and view the previous game(s) through rose-colored glasses, so I'm not surprised by any of this. I would agree that things have undoubtedly been impacted by the issue of the ME3 endings too.


Amen. I reserve trying to judge games like this for that very reason. Objective reasoning is difficult when you are emotionally involved in an IP. I admit that my cup isn't filled with enough objectivity to say true, but when I stand as far back as I can, I feel like ME3 was an exceptional game. In regards to the evolution of the franchise, I believe it grew in a positive and fantastical way, though it challenges me to set aside the arder the endings provoke from my being, to give it its proper due. 

In the end, it is easy to overlook the forrest for the tree; the endings of ME3, a few burnt and gnarled pines, the rest, an enchanted forrest. No ME game was without a few burnt trees. No ME game was without its enchanted forrest.

Modifié par Mavaras, 21 juillet 2012 - 02:15 .


#297
sH0tgUn jUliA

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And of course ME2 can get trashed all over the place for lack of plot. Hell I do it myself. But if you look at it as individual short stories it's not so bad. The recruiting missions, then the loyalty missions, then the main missions, you could do Overlord and then Lair of the Shadow Broker, then the big season finale: the Suicide Mission, then you fly back to Haglaz and stay on the Shadow Broker ship and that's the end of the series. I loved ME2. It was fun. I could end it right there.

Uninstall Arrival. Tell the Council to shove it on your Spectre status. Tell Bailey to keep you dead.

Because without Twitter, and without reading the comic books and without Arrival you don't know that you didn't stop the reapers by stopping the Collectors because they didn't bother to put that information in the game. So it really could be over. You could conceivable head canon the final shot at the end of ME2 as the reapers are stranded in Dark Space because that human reaper was supposed to try again where Sovereign failed.

So to Bioware in the paraphrase of Udina: "You want a head canon? There's your head canon!"

Modifié par sH0tgUn jUliA, 21 juillet 2012 - 02:23 .


#298
atalair

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mass effect 2 was a great game same with the original mass effect.mass effect 3 its just an ok game the only great things about me3 are rannoch and tuchanka because the rest of the game its ok at the best

#299
Yedelgeuse

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If Dark Energy plot stayed where it belonged, ME2 would make a motherlode of sense, but now it is what it is: it tells us what the Reapers did to protheans and that the same could happen to us showing the harvesting process in every possible detail; it says hello to TIM and Cerberus; it introduces Legion and Mordin. More than enough to be ***ing in love with it.
I won't say anything about combat and RPG elements, after all, it is always expected less of 2 than of 3 (though ME3's Insanity difficulty was a child's play compared to ME2's which isn't insane enough itself). Topic irrelevant.

#300
my Aim is True

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Xemnas07 wrote...

 ME3 moved me to tears, and gave me goosebumps every 2 seconds and made me jump for joy at times. Much better writing and focus on dialogue, char interactions, and action imo.


Disagree.  A lot of the dialogue in ME3 is pathetic.  Particularly on Earth.
"We fight or we die!"
"Steeeve!"
"Wake up.  I am the Catalyst"