I think ME2 was amazing for a couple of reasons. It was my first ME game, all the characters were interesting at the very least, the music was outstanding and the lore was fascinating. I loved talking to my squadmates and I always looked forward to their dialogue on missions or on the Normandy. The soundtrack had some of my favorites of 2010, and it really amplified the atmosphere. All the alien species, walking into Omega for the first time, finding out what the Collectors were and why they're abducting humans all impacted me while playing. I was disturbed to learn that this Harbinger-possessd Collector knew me BY NAME. The rest of his men were just drones making insect chirps, but their leader could speak English and I was the center of his attention. Then there's the fact that you never really kill him. There were also countless choices that I had to make at the time, and I really had to take a 30 minute break to consider the outcomes.
And then there was the suicide mission. I spent so much time nervously thinking about how things would end. I knew it was possible for everyone including my Shepard to have a permanent death, and didn't take things lightly. The nervousness, fear and optimism that I felt at 3a.m. while playing was intense, and having to choose who would be best for certain situations made the feeling even stronger. I never cared for video game characters THIS much before, and the choices I had to make were considered realistically. When I lost Grunt for leading the 2nd group (while I navigated the Seeker Swarms), I felt like garbage. And even though I sided with Jack, I still felt like trash when Miranda died at the end. She defied TIM when I refused to take the base, and when I pulled her out of the rubble to save her, seeing her pass out was heartbreaking. When I beat the game I promised to go back through the WHOLE campaign to save all my squadmates.
Also, the final speech before going to the Proto-Reaper was so damn good, that
I, the guy who's playing the game wanted to jump in and be like "YEAH MAN! LET'S F*** THESE COLLECTORS UP!!" It felt like I was a part of the scene, and that final jump to the Normandy was incredible. I was cheering my Shepard and ALL my squadmates on while they flew off, and I let out the most sadistic and heartless laugh when I saw the Collector General being left to face its death. The realization that he was just a puppet clicked instantly when Harbinger released control. I pointed at the screen and LMAO when this happened, and as the base exploded I shout "YES!! WE DID IT!!!". I spent hours wondering if my actions would lead to success. When the credits rolled, I stood up and started clapping, like I saw an amazing movie.
There were plenty of things that made ME2 incredible, big and small. It would take hours for me to list everything.
AtreiyaN7 wrote...
People complained about the new characters in ME2 after it came out and complained about the ME1 crew being shelved. During ME3, they complained about the characters from ME2 not getting enough time. And yes, ME3 was more emotionally involving than either of the previous games. People tend to complain about everything and view the previous game(s) through rose-colored glasses, so I'm not surprised by any of this. I would agree that things have undoubtedly been impacted by the issue of the ME3 endings too.
I agree. There will always be complaints, making perfection a fool's errand.
Modifié par Genetic Destiny, 21 juillet 2012 - 01:26 .