[quote]Xemnas07 wrote...
That's not to say i didn't love the game, because I did. BUt seriously, think about it...
TL:DR - Please just read the whole thing it's not that long.
One of the BIGGEST complaints I've seen is how the ME2 cast was shelved in ME3.... Umm, did ANYONE play ME2, where the ENTIRE ME1 cast (except for Tali, she's in every game) was shelved and didnt even have decent cameo's like Thane, Grunt, Mordin, and Miranda did in ME3. Unless you bought LotSB DLC, and only Liara showed up then.[/quote]There were five surviving squad mates in ME1. You met Kaidan/Ashley again, but since you're with Cerberus now, they refuse to have anything to do with you. Bit disappointing, but OK, not unplausible. Tali and Garrus become a member of the squad again, Liara's fate is outlined well in LotSb and Wrex is busy helping his species on Tuchanka, which was in my opinion also quite plausible concerning what we learned in ME1.
[quote]Another huge complaint was that your choices from ME2 (Collector base choice, rachni, etc.) had little to no impact in ME3...... What? NOT ONE SINGLE choice from ME1 was reflected with great significant impact on ME2, the only choices that were really apparent was your choice of councilor and whether you saved the council or saved the humans, and those had VERY little impact on the game as a whole.[/quote]True, that was a bit disappointing, but ME2 was supposed to be the second game. It would have been hard to have a branching story at that part of the trilogy. Honestly, demanding to see a major impact from every mission you did in ME1 was probably too much. I think the emails were OK for the minor missions, the major decisions like council were reflected in you gaining your spectre status (or not regaining it), though it does not really matter wether or not you're a spectre. This could have been handled better, I'll give you credit. However, as long as the third game was not released, you could assume that there were going to be repercussions or rewards for making some decisions in ME1, like if you let the rachni queen liv, she would either support you or you would have to fight another enemy, whereas if you killed her, the Rachni would be gone, no benefits nor penalties for that. That was handled very poorly in ME3
[quote]Yet another complaint was that ME3 voided everything from ME1, are you kididng? the ENTIRE main plot of ME2 had NOTHING to do with what happened in ME1, and the story archs are kinda side-lined (such as Wrex being Clan Urdnot's leader) and were only gave a mention in a convo with said character. The only thing ME2 added to the story as a whole was that the Protheans were turned into slaves.... okay? Cool. Couldnt put that into a DLC?[/quote]I have to give you credit for that, the main plot was quite poor.
[quote]People complain that the RPG factor was dumbed down in ME3 and forgotten..... again, HUH? in ME2, there was almost NO rpg factor, Besides having more Dialogue choices in convos than ME3 (which people complained ruined the flow of a dramatic scene) everything else was even less RPG than ME3. For example, that leveling system was a lot more simple and less complex, less choices, less points, less levels, etc. There was less armor choice and a LOT less weapon choice with NO mods whatsoever. The only real RPG factor was the upgrades, and those were hell to get as you had to scan countless planets for minerals.[/quote]The dialogue choices were the characteristic that made ME1 (and ME2) feel like an RPG. They improved that in ME2 with the interrupt system, where paragon and renegade interrupts would significantly alter the outcome of any dialogue. Weapon and armor customization were nice in ME1, but not the most important thing that made the game feel like an RPG. By choosing between neutral, renegade and paragon you had distinct options, each one made Y O U R Shepard special. In ME3, due to autodialogue and the lack of a neutral option Shepards are not so different anymore as they were in ME1 and ME2. It is this freedom of choice to play either as a do-what-I-say-or-I-will-kick-you-in-the-nuts reckless bastard or a look-at-the-benefits-if-we-cooperate paragon or a I-do-what-I-have-to-do-neutral character that made the game a R O L E - P L A Y I N G game.
[quote]The combat system was good, but got kinda boring; take cover, shoot til it's dead, move up, repeat. They improved the combat system GREATLY with better maps and a dive roll. ADDING A DIVE ROLL DOES NOT MAKE IT A GENERIC SHOOTER!! THERE IS A REASON IT IS A SUCCESSFUL GAMEPLAY MECHANIC!! The roll simply makes for better and more exhilirating combat.[/quote]True, but the amount of combat seems to have increased and makes up a significant larger part of gameplay. ME has always been a shooter/RPG hybrid. The dialogues and partly the customization of your gear can be atrributed to the RPG part, the actual combat parts were more like a shooter.
As stated, by now you spend way more time fighting hordes of enemies compared to the previous games (I might be mistaken there. Has anyone measured that? I would be interested if anybody did). Furthermore, considering that dialogue options were limited compared to the previous games and that combat was significantly improved (which is by no means a bad thing) and increased, I conclude that the game tends to be the most shooterlike ME game. In my opinion combat has already increased rapidly with the 2nd game and there were parts in ME2 where I was really annoyed about how much enemies would turn up while you spend a good amount of time walking through some map. This occured to me during the IFF mission when there was an insane amount of husks respawning out of nowhere (actually from the fround, but let's not be too nitpicky here).
Concerning the amount of shooter vs RPG, in my opinion, it's ME3>ME2>ME1 considering how much shooter there is. In my opinion, ME1 was about 50/50 shooter/RPG, whereas ME2 was already rather a shooter than an RPG.
[quote]The last complaint is that ME3 was too short; about 25 hrs on insanity and completionist playthrough. ME2 was 30 hours as the same, and HALF the game dealt with loyalty missions which had NOTHING to do with the main story. Sure the loyalty of your team affected the outcome of the suicide mission, but that's ALL it did for ME2. Don't get me wrong, I liked the loyalty mission aspect, but when HALF the game (15hrs, maybe less) is based on them, that just sidelines the main plot, which again, had NOTHING to do with ANYTHING from ME1 and added NOTHING to the overall plot of the trilogy. Oh, and ME2 was not about fighting Reapers (people complain that ME3 was about fighting Cerberus, not reapers) it was about fighting the collectors, and besides Husks and the occasional Harby possession, there was no fighting of the Reapers.[/quote]Everything you say here is true in my opinion.
[quote]At least ME3 concludes MOST of the story archs that started ME1, and FOCUSES specifically on that. Granted it did not continue the Collector Base/Baby Reaper arch.[Quote]Again, true, the main plot of ME2 was not picked up in ME3 again, whereas the major issues of ME1 came to a conclusion (genophage, reaper threat, the geth)
[/quote]ME2 was also quite buggy.[/quote]Oh so true. With ME2 on my win7 x64 machine, I often end up some wall. ME3 crashes more often, but there are usually a lot of autosaves that make this more or less bearable.
[quote]EDIT: Also, ME2 never really moved me or gave me goosebumps, except for Miranda saying, "I don't have that fire that youd do." etc, and Grunt saying "Shepard is my battlemaster, he has no match." ME3 moved me to tears, and gave me goosebumps every 2 seconds and made me jump for joy at times.[/quote] There is an exception. The end of overlord brought me close to tears. Apart from that, I found Mirandas, Jacks and Mordins missions and dialogues quite moving. I have to give you credit that ME3 brought me close too tears way more often, mainly because I cared for the characters. However, the foundation for that was laid in ME2. I don't know wether it would have stirred the same reactions if I had started with ME3 [quote]Much better writing[/quote]Not concerning the main plot, the crucible, though some of the writing exceeds the one of ME2 by far. [quote]and focus on dialogue, char interactions, and action imo.
Now, ignoring ME3 endings, cuz I agree they sucked, and besides ME2 having more dialogue choices, are these NOT THE EXACT SAME ISSUES people have with ME3? Or am I missing something? Hypocritical, dontcha think?
In my opinion, people are letting their feelings for the endings affect how they feel about the rest of the game, causing them to ignore that ME2 had many of the same flaws, yet everyone praises ME2.[/quote]Imagine you're eating the most delicious piece of strawberry cake you ever came across. You come to the last bite and the little chocolate covering on this final bite turns out to be dog poo. I won't remember this cake for how delicious it was for the most part, I'll remember it for the dog poo.
Besides, ME3 has major flaws apart from the ending. I only joined the forums when ME3 was released, so I don't exactly, but apart from the ending, I guess similar complaints were made by fans who preferred ME1 over ME2.