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Please help me with the N7 Paladin.


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#1
Bladedrummer

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Hello, I got the N7 Paladin.

I used it for 3 or 4 matches and I was really disappointed. I want to believe I'm just terrible with it so let me know how it can be specced and played effectively.

If anyone has specific info on how to build it, what weapons to use and more importantly how it is played effectively I would greatly appreciate it.

Thank you!

#2
Mattymc92

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Its not a great class really, its more of a gimmic the same as the shadow and slayer :/ Shield doesnt always block bullets and when the shield bursts ur usually in a horrible place and get killed before you can get to proper cover, if you could move with the shield it would be useable but as it is its a meh class

#3
Mendelevosa

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Spec for health, shield durability and omni-shield mastery. The Paladin is not meant to be an offensive class. His main purpose is to protect teammates by absorbing tons of damage from enemies and holding choke points. It's how my squad managed to beat platinum.

#4
Guest_OSDAPro13_*

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I love the paladin. Snap freeze is awesome.

Someone recommended a 6/4/6/4/6 build that I'm currently working on. The new shotgun and pistol are awesome with him. Strip shields with pistol from a distance, snap freeze shotgun blasts and shield smash when they get close... Works extremely well

#5
Daveros

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Mendelevosa wrote...

Spec for health, shield durability and omni-shield mastery. The Paladin is not meant to be an offensive class. His main purpose is to protect teammates by absorbing tons of damage from enemies and holding choke points. It's how my squad managed to beat platinum.

This.

I appluad the Paladins I have played with who have willingly, and relentlessly, thrown themselves between me and the baddies. Saved me, and the team, more times than I can say.

#6
Stance Punk

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Slap on a M1911 and some Patriotic Red, White, and Blue paint

#7
twiffer

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for the shield: cryo or fire? i have yet to play mine (got him just before bed last night).

#8
Fierydragon30

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I play with the Paladin offensively, and defensively when i need to. My build is 6/5/6/3/6
I usually do very well on gold being on top against cerberus. I spec energy drain for sheild and dr.
incinerate for aoe and burning(dont use much)
snap freeze for reach 5b and 6a
For shields i do melee dmg durabillity and fire shield so when i snap freeze,i do major melee dmg.
I love going up to phantoms and meleeing like crazy.
Also just slap on the piranhna for the atlases because it has a low cooldown.
He is one of my fav classes.

#9
Black Phantom

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Cryo Shield is a must. Energy Drain to strip shields, regen your own, and get damage reduction if you specced for it, with a gun like the Paladin Carnifex, or Saber (to make up for his lack of good ranged abilities) deploy your shield when melee units get close. When a non-boss unit tries to melee the shield, they will be staggered, and frozen or chilled. Wait for the enemy to melee, respond with ED or Snap Freeze, and then immediately redeploy the shield. Works best at choke points, on small maps.

The omni shield can also freeze Phantoms solid (no other power can do that), making it the next best panic button vs Cerberus right after Stasis. Geth are also stupidly easy to defeat with a Paladin because everything can be Energy Drained, and the Geth units will always try to get into melee range. Reapers require different tactics.

#10
Adhok42

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Flame shield is good for setting things on fire. Handy against things like Pyros once you've drained their shields as it acts just like Cryo Shield as described by Ashen but is better against armor and adds a DoT that does 50% additional damage over time. It is the Anti-Ravanger.

#11
rumination888

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Omni-shield heavy melee is a red herring. If you could shoot enemies with the shield up, it'd be passable, but as it stands, its awful. The environment provides plenty of cover, but the environment can't kill enemies for your team. Don't bother with the heavy melee.

Main draw of the class is Snap Freeze. Light melee is good, too, especially if you take the cryo upgrade.

Modifié par rumination888, 18 juillet 2012 - 11:30 .


#12
Black Phantom

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Adhok42 wrote...

Flame shield is good for setting things on fire. Handy against things like Pyros once you've drained their shields as it acts just like Cryo Shield as described by Ashen but is better against armor and adds a DoT that does 50% additional damage over time. It is the Anti-Ravanger.


I used the flame shield on my first build, but in all honesty they're both anti armor. Not that you want to be in melee range of anything armored, with the exception of maybe a Geth Pyro. Flame shield works great against organics, because they'll panic when set on fire, but the cryo shield will shut down both organics, and synthetics. Flame shield is better if you're trying to do CQC fire explosions with Snap Freeze. the fire DoT isn't that great unless you're using a melee build.

#13
Adhok42

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Ashen Earth wrote...

Flame shield is better if you're trying to do CQC fire explosions with Snap Freeze. the fire DoT isn't that great unless you're using a melee build.


Considering that a majority of the situations I find myself in, it works great for me!

#14
Jon Phoenix

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On the bright side the Paladin scales well with difficulty level (something not true of many classes). The shield, Snap freeze (because of the armor debuff) and Energy Drain (because of the enemy types) all get better (or at least not worse) as you scale up.

That being said, you won't be a glory hound, and it one of the classes that probably has the most difficult learning curve on what you can and can't do. Alternatively just spam energy drain and you have a pretty effective character anyway.

#15
Bladedrummer

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Thanks for the replies. I need to test it all out. Honestly, I'm reading some of what I tried last night and it didn't really work for me.

Maybe I'm just not a Paladin guy. Although the idea of playing support I do like. I actually like to play healer and other support classes in MMOs. I have to say that as far as support goes, it looks like the new Demolisher looks like it's the best!

Modifié par Bladedrummer, 18 juillet 2012 - 11:43 .


#16
Black Phantom

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rumination888 wrote...

Omni-shield heavy melee is a red herring. If you could shoot enemies with the shield up, it'd be passable, but as it stands, its awful.


If you're on Xbox, I can show you why you're horribly wrong.

#17
Adhok42

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rumination888 wrote...
Don't bother with the heavy melee.


As it stands, the heavy melee is what the class is all about.

The main tactic of the Paladin is to draw enemies in and then smash their face in.

The heavy melee is what allows Paladins to tank everything. The heavy meleeless Paladin is another build entirely and is more favored by those who are more offensive minded.

As a more Defensive Oriented player with the Paladin, passing up the heavy melee is suicidal.

Honestly if you're all about attacking the enemy with overwhelming force, you aren't going to like the Paladin. The combat style best suited is akin to the hunting technique of the Trapdoor Spider. You sit there quietly behind your shield and let the enemy come to you. You don't go hunting for the enemy. Paticence is well rewarded. Reckless gung-ho, in your face, playstyle is better suited to the Paladin's polar opposite, the Destroyer soldier.

#18
Adhok42

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Bladedrummer wrote...

I actually like to play healer and other support classes in MMOs. I have to say that as far as support goes, it looks like the new Demolisher looks like it's the best!


If that's how you like to play then you are absolutly right. The Demolisher would be right up your alley.

#19
Bladedrummer

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I'll have to basically try:

1) Power spam Paladin with a decent weapon;

2) Shield Paladin lie-in-wait-and-smash-stuff-in-the-face style.

Then report back and see if I like either of them.

#20
FuriousPing

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Adhok42 wrote...
The combat style best suited is akin to the hunting technique of the Trapdoor Spider. You sit there quietly behind your shield and let the enemy come to you. You don't go hunting for the enemy. Paticence is well rewarded. Reckless gung-ho, in your face, playstyle is better suited to the Paladin's polar opposite, the Destroyer soldier.


A trap door spider who runs to where the flies can be found, draws their attention with a quick hit, then sets the trap is how I tend to run.  Against bosses, with a little careful manuever, it's almost comic watching the futile attempts of a Prime to kill a shield paladin.  You almost feel sorry for it.

#21
Broganisity

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My advice?

Shotgun all the things. Skip Snap Freeze and use incinerate to panic unshielded enemies, energy drain to increase your durability, and go full defense on your shield, giving it the cyro ability to help break through armor.

Coupled with the pirhana shotgun taking down brutes and banshees is easy work: smack them with the shield once and backup while shooting.

#22
Fierydragon30

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You should never skip snap freeze unless you have teamates who can demolish boss units by themselves,reason is it renders armor almost useless.

#23
Sovereign24

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I love the Paladin. Tied with the Destroyer for my favourite of the new toons.

If you max it's shield for total health, it actually works really well against Geth.

ED is already one of the best powers in the game, and I love Snap Freeze.

#24
Kuato Livezz

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The easiest role to play the Paladin is to support your squad as a living decoy. Plant yourself with the shield not behind cover and draw enemy fire.

IMO, its going to be one of those characters whose strengths will be seen after extensive playtesting, balance changes, and build tweaks.

#25
Chi_Mangetsu

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As posted elsewhere:

I see some people seem to be a bit... perplexed by this class.

Some basics:

TO HEAVY MELEE, TAP B
-- The Cryo shield is absurdly useful and arguably a better choice than Fire shield--especially for team oriented players. --
For mooks, this is a no brainer, and bashing guardians will even knock back their own shield. This won't stop a Banshee McMagnetHands or a Phantom from skewering you, but it will stun all comers--and being a tech build you've got no Biotics to recharge Banshees, so lucky you!
When a phantom approaches, HOLD B to have your shield prepped to stop her palm blasts then when she's within melee range, TAP B to turn her into a Phantom-sicle then TAP B again to turn her into crushed ice.
For a Fire shield build beware! Meleeing her will stun her and set her aflame, but she may still auto-shank you if you aren't fast with your follow-up bash. With Cryo shield, this isn't a problem.

When Your Shield Drops, HOLD B Again to Redeploy
This makes it fantastic for tanking grenade you don't have time to avoid as the shield will absorb the brunt of the blast, not to mention for staunching Atlases, Turrets, Primes, Ravagers, Pyros, etc. as you will usually accrue aggro and take the heat off of your allies--running at them like a madman launching powers before redeploying is also an effective way to gain the enemies' attention. When they get close enough, bash and bash again (and toss a power or two if you have time) before redeploying your shield. Hopefully the rest of your team is competent enough to take advantage of your shield mastery to pick off the enemies you've whittled down or flank them so you can rip out another snap freeze, incinerate or energy drain.

Snap Freeze Has A Longer Range Than You Think
If enemies are approaching and are close enough to see their health bar without zooming, you can probably chill them at the very least. As has been mentioned here previously, snap freeze goes through walls. If nothing else, you can, again, take the heat off of allies even if you can't quite get to them, not to mention stopping curb-stompers in their tracks in the nick of time.

Incinerate is a 3 Point Power (For Shield Paladins)
Compared to the shield draining and buffing of Energy Drain and the obvious draw of power boons from bumping N7 Training to level 5 (at least), Incinerate is a great lobbing power over cover and against armored foes, but not as helpful to bump in comparison--especially considering the vast number of classes that make use of Incinerate versus those that use Energy Drain.

The Importance of the Shield
As a few others have suggested, you could completely forego the shield and be an especially squishy cast-gineer with a better decent than average shield. This is certainly an option, but my personal feeling and my experience in the past 24 hours has been that it synergizes exceptionally well with other classes, especially the other new N7s. It's about being a team and working together to accomplish (and demolish, destroy, annihilate, etc.) your goals. Communication is essential for exceptional success and chances are you won't top the scoreboard with the N7 Paladin but that's not the point. You're a shield Paladin, a warrior for a very specific cause and ideal. In this case, the preservation of humanity, of the known galaxy. You take this same mindset into battle, preserving your allies to assure success. Of course, this is just lore, but it fits and it works and a player that understands this mindset (especially those that have ever played the part of a paladin or cleric or similar defender archetype in pen and paper games will understand this) will truly be an asset to their party and appreciated for pulling their friends out of the fire when things looked their worst. If you feel you can do this, then you can be one hell of a Paladin, soldier.

Modifié par Chi_Mangetsu, 19 juillet 2012 - 12:57 .