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The age of blandness


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#26
Bsett100

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Okay this is going to date myself a bit but I stated my computer gaming back on my old Apple II. With the first text based games the degree of blandness was relative to ones imagination. As the years passed and today's PC is more powerful then yesterdays mainframe we have seen computer gaming graphics that at times can take your breath away. Along with the advances in computer gaming capabilities come more demanding expectations from the consumer. I know we shouldn't compare RPG's with MOO's but I just don't see myself wanting to sit and watch the sunset in DA:O like I do in some places of WOW or EQ

#27
EJ42

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I give the OP -2 out of 10. He/she is a very low quality RPG customer. I would not recommend him/her at all. There are many other, far better, customers to focus on rather than wasting your time on him/her.

Bsett100 wrote...

Okay this is going to date myself a bit
but I stated my computer gaming back on my old Apple II. With the first
text based games the degree of blandness was relative to ones
imagination. As the years passed and today's PC is more powerful then
yesterdays mainframe we have seen computer gaming graphics that at
times can take your breath away. Along with the advances in computer
gaming capabilities come more demanding expectations from the consumer.
I know we shouldn't compare RPG's with MOO's but I just don't see
myself wanting to sit and watch the sunset in DA:O like I do in some
places of WOW or EQ

WoW and EQ do not have the burden of voice acting.  It's trivial to add new WoW or EQ content compared to DA:O content.  Also, WoW and EQ do not focus on a story.  They focus on giving your Pac-Man more and more dots to eat.

With DA:O, Bioware seemed to focus more on telling their story, and still managed to not let the gameplay suffer.  While I can point out so many things that could have been done differently to give a slightly more fulfilling experience to players, I worry that the story may have suffered from it.

I really do wish they could have provided an immersive, persistent-feeling, world like that of WoW, but with the same story aspect as DA:O.  If you look at zones like the Blasted Lands or the Plaguelands in WoW, that type of thing could have been done to areas like Lothering or Ostagar rather than simply locking them out.  I believe my ultimate game would be one, such as WoW, where the world can be changed for the better/worse.

I hope that DA:O is successful enough to warrant Bioware looking to make a sequel that could be more like a single-player (or minimal multiplayer) version of an MMORPG.  They could take a game like the original SNES Chrono Trigger as an example.  You really did need to level up your character(s) before you could unlock some of the next plot points.  As for graphics, I'd like to be able to switch into first-person mode to feel like I'm really looking around the place.  During combat, the ability to seamlessly change point of view would be important as well.

Modifié par EJ42, 17 décembre 2009 - 11:29 .


#28
Bored Games

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'Average' in your opinion is still brilliant by todays standards. I'll take slightly bland aesthetics any day over the totally bland alternatives.



Bioware managed to recreate a real Star Wars atmosphere for KOTOR, and they haven't been able to do the equivalent here, but.... so what?


#29
thegreateski

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killingsheep24 wrote...

thegreateski wrote...

Very well.

Does the OP have any suggestions for improvement?


Hmmm, no order again.

1. Shorter dungeon crawls (Dwarf zone is unenjoyable)
2. Less silly hats
3. Better main antagonist with a decent reason to go "ZOMG I'M GOING TO DESTROY THE WORLD MAHAHAHA!"
4. No more Darkspawn....they are just Orcs killing and ravaging the land pointlessly
5. Less piles of junk loot and more loot that feels like an epic reward for a large quest line
6. No elves, no Dwarfs, no more generic fantasy tosh - how about some original races?
7. More leather / Medium / cloth armour designs
8. Allow the Dog to be a forth party member
9. I've got to go the gym
10. I'll be back later to argue on the nets.

*final note yes I did by a game called Dragon Age, yes I knew there would be silly Dragons in it but I was still hoping there would be a decent villian not a mindless uber Dragon.

You don't consider Loghain to be the villian?

1. Disagree, I myself thought the Dwarf zone was nicely done.
2. Oh come on. . . don't you love the peacock hats?
3. See above
4. Well. . . then the game wouldn't be Dragon age anymore.
5. Agreed, would like to find some frigging matching armor sets as well.
6. See #4
7. Agreed, it's sad.
8. Fifth and yeah, would be sweet.
9. watch out for "whippers"
10. Everyone comes back eventually.

I'll go out on a limb here and say that you bought the game expecting X but instead got Y.

It happens.

Modifié par thegreateski, 18 décembre 2009 - 02:39 .


#30
Bibdy

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Yes, the level of detail in Orzammar is completely comparable of that of Iron Forge...some people just can't appreciate good art unless its covered in bright shiny colours, has lava exploding from it in all directions, is rotating, on fire and can make their coffee.

#31
Nokturnal Lex

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I'd have to agree with the bland part, especially about the cities, zomg boring, zone quicker please!.

Even BG2 (old as hell) had more interesting races. (Winged Elves, Drow Elves, yea it was done before but it beats just normal elves)

The spells were hella-better in BG2 also. I mean c'mon where's my demon?!? I wanna summon a demon!

But yea, bioware is about characters. and I think they did a decent job on this game, but I know they can do better because I've played BG2 that's why I know they can do better. The technology has advanced but creativity... not so much.

Modifié par Nokturnal Lex, 17 décembre 2009 - 11:30 .


#32
Skellimancer

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I agree with the forests, they looked terrible.

Image of NWN2

Posted Image

I loved Ozrimmars colors :)

#33
EJ42

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Skellimancer wrote...

I agree with the forests, they looked terrible.
Image of NWN2
Posted Image
I loved Ozrimmars colors :)

Spoiled children...

Here is what a video game forest is supposed to look like:

http://www.zeldacapi...z-overworld.gif

Should you wish to disagree with me, the gods have a good supply of lightning bolts with your name on them.

#34
ChickenDownUnder

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Bibdy wrote...

Yes, the level of detail in Orzammar is completely comparable of that of Iron Forge...some people just can't appreciate good art unless its covered in bright shiny colours, has lava exploding from it in all directions, is rotating, on fire and can make their coffee.


Well I always thought Ignus from Planescape was a pretty cool piece of scenery....

#35
Bibdy

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Skellimancer wrote...

I agree with the forests, they looked terrible.
Image of NWN2
Posted Image
I loved Ozrimmars colors :)


Is that a mod level? Its not especially difficult to create a really pretty (and cluttered) area when you don't give a damn about machine specs ;)

#36
Skellimancer

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Bibdy wrote...

Skellimancer wrote...

I agree with the forests, they looked terrible.
Image of NWN2
 
I loved Ozrimmars colors :)


Is that a mod level? Its not especially difficult to create a really pretty (and cluttered) area when you don't give a damn about machine specs ;)


I think it is, yes :) Been so long since i played it. I guess the name of "Test" is a giveaway.

Modifié par Skellimancer, 17 décembre 2009 - 11:39 .


#37
Nokturnal Lex

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Skellimancer wrote...

I think it is, yes :) Been so long since i played it. I guess the name of "Test" is a giveaway.


Cheater

#38
Viglin

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killingsheep24 wrote...

Well you are taking the time out to go "RRRRRRAHWHWWHWHWHW!" at my opinion, I reckon you are the type of chap to leave his wive and kids drowning in a river to get the last word in on TEH internets, prove me wrong.

The game is at best average to decent, a 7/10 is an average in my well trained brain.

So I can live with an average game.... but let's hope the sequel picks up the pace and has a plot that is beyond "zomg evil is coming out of the woods and it's being led by....A DRAGON!"

Yeah.... awe inspiring.


I just got back from buying medication for my 7 month pregant wife. Made dinner for kids, gave them baths and now taking a break before putting them to bed.

Now prove to us your not a loser whose only ability it appears to be is sit and watch over his thread and try to make everyone else sound inferior to himself.
And by the way...your failing.

#39
Bibdy

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ChickenDownUnder wrote...

Well I always thought Ignus from Planescape was a pretty cool piece of scenery....


Touche!

#40
NewYears1978

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In some odd way I sorta agree with many of the points.
Some of the graphics are bland..and the Frame Buffer Effects are horrid. I didn't think the game was THAT bad considering all that went into the VO and lore and story... I do agree that it seemed on a much lower bar compared to other BioWare games...but also am aware that this game involved much more...just wish EA hadn't gotten involved..I think they may be what mucked up this game..

Well that and financial reasons after 5 years of production..you can only do so much...*shrug* Maybe Dragon Age 2 will be better..unless they use the same engine.

Much of the bad taste this game left could have been resolved with some actual customer service.. :(

Modifié par NewYears1978, 17 décembre 2009 - 11:51 .


#41
Eurypterid

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The game was in production long before EA bought BioWare. I doubt very much can be blamed on EA.



As for the OP, why is it a big deal if he finds the game average? He still said he enjoyed parts of it, and that he got his money's worth. It's not like he's trashing the game and trolling the forums, people. It's just an opinion.



The only thing I'm surprised about is the complaint about the setting. I thought it was well known this was a typical fantasy setting, but I've been following the game for a number of years, so my PoV could well be skewed there. (Oh, and I loved Orzammar). Killingsheep, did you read the Codex entries? There's a lot of lore in there that gives the setting its own unique flavor and tends to take some of that 'been there done that' bland fantasy setting away.

#42
EJ42

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NewYears1978 wrote...

In some odd way I sorta agree with many of the points.
Some of the graphics are bland..and the Frame Buffer Effects are horrid. I didn't think the game was THAT bad considering all that went into the VO and lore and story... I do agree that it seemed on a much lower bar compared to other BioWare games...but also am aware that this game involved much more...just wish EA hadn't gotten involved..I think they may be what mucked up this game..

Well that and financial reasons after 5 years of production..you can only do so much...*shrug* Maybe Dragon Age 2 will be better..unless they use the same engine.

Much of the bad taste this game left could have been resolved with some actual customer service.. :(

It is that type of mentality that makes games suck.  Graphics do not make the game.  Graphics should be an afterthought.

Zork was an incredibly awesome game...the original version.

#43
Sethronu

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killingsheep24 wrote...

thegreateski wrote...

Very well.

Does the OP have any suggestions for improvement?


Hmmm, no order again.

1. Shorter dungeon crawls (Dwarf zone is unenjoyable)
2. Less silly hats
3. Better main antagonist with a decent reason to go "ZOMG I'M GOING TO DESTROY THE WORLD MAHAHAHA!"
4. No more Darkspawn....they are just Orcs killing and ravaging the land pointlessly
5. Less piles of junk loot and more loot that feels like an epic reward for a large quest line
6. No elves, no Dwarfs, no more generic fantasy tosh - how about some original races?
7. More leather / Medium / cloth armour designs
8. Allow the Dog to be a forth party member
9. I've got to go the gym
10. I'll be back later to argue on the nets.

*final note yes I did buy a game called Dragon Age, yes I knew there would be silly Dragons in it but I was still hoping there would be a decent villian not a mindless uber Dragon.


You know what's wrong with your suggestions? While they may look fine and dandy to you personally, chances are they would in fact not appeal to as wide of an audience as DA did. Don't get me wrong, I'm not going to claim DA is THE PERFECT GAME OMG or anything, it's got plenty of flaws - but it's a very good game, and it's hard to make a good RPG that actually appeals to 'the crowd'.

Come to think of it, it's sort of funny when you bring in WoW references into this :(



Oh and, I liked the Deep Roads. Go figure.

#44
Necropasha

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To be honest natural environments indeed look terrible. Trees, rocks, bushes, they all look terribly fake and they don't mesh well together. In forests there isn't a visual unity and the design is rather unimpressive.



I thought man-made environments were pretty decent though. Buildings, cathedrals, chapels, etc. were quite pleasing to me.



It is just so blatantly obvious that they worked really hard on warrior armor and just neglected to do anything significant about the mage or especially rogue armor designs. It kind of sucks to never really be able to look like a deadly assassin or a wild swashbuckler and never progress in gear appearance throughout the game.

#45
Sethronu

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And for god's sake, stop saying World of Warcraft has nicer areas / settings, sweet Jesus. The game has the 100 times the budget games like DA get, and still spends a year to release one dungeon (with same old repetitive textures, repetitive item models, and the same monsters you could see in the game's original release years ago).

#46
Maria Caliban

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Viglin wrote...

Oh, your post seemed to indicate your thout DAO was bland...compared to what?


World of Warcraft

#47
Magic Zarim

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Sethronu wrote...

And for god's sake, stop saying World of Warcraft has nicer areas / settings, sweet Jesus. The game has the 100 times the budget games like DA get, and still spends a year to release one dungeon (with same old repetitive textures, repetitive item models, and the same monsters you could see in the game's original release years ago).


Yeah, shame on all them games of past decades, reusing human models over and and over. It's clear you're not an active player because the things you state after the 100 times the budget line, you couldn't be more wrong.

#48
Sethronu

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Magic Zarim wrote...

Sethronu wrote...

And for god's sake, stop saying World of Warcraft has nicer areas / settings, sweet Jesus. The game has the 100 times the budget games like DA get, and still spends a year to release one dungeon (with same old repetitive textures, repetitive item models, and the same monsters you could see in the game's original release years ago).


Yeah, shame on all them games of past decades, reusing human models over and and over. It's clear you're not an active player because the things you state after the 100 times the budget line, you couldn't be more wrong.


I could go on telling you about the Lady Vashj encounter in tBC which was supposed to be an 'epic' fight reusing the models of leveling mobs and Vanilla water elementals as a part of the encounter; or the Illidan fight which was supposed to be the culmination of Burning Crusade once more reusing the elemental models; or should I mention Kalecgos' dragon form being an ideal replica of Vaelastrasz - and while we're on the subject of Sunwell, let's not forget that it used the texture & tileset from Silvermoon City, pixel by pixel. Or better yet, Naxxramas 2.0. Maybe you would like to talk about the awesome instance that is Trial of the Crusader, too? 

Excuse the offtopic, I'm bitter about my recently cancelled addiction.

#49
Elanareon

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No elves and dwarves!? Whta the f are a freaking japanese fanboi!? There are games that introduces new races and i tell you they are not as interesting as elves and dwarves! Although i must say dao lacks racial distinction. In fact the wolrd is too... Human... They might as well remove the elves and dwarves because they are like all the same. Well for me at least.

#50
Magic Zarim

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@Seth:

Naxxramas we merely re-introduced because the original was barely accessible for anyone but the most hardcore raid player. Yet its graphics were upgraded in compliance with engine upgrades the game received over time. Vasj is a Naga though her head is a unique model. Reuse of elementals, which were mere adds would be a problem? That's in the same vein as reusing a human model. Kalecgos had the same wireframe but was textured entirely different, making it a unique creature. Sunwell texture sets? It's Blizzard's Bloodelf theme. The Bloodelves have their own unique looking architecture which you find in both Sunwell and Silvermoon. What would you expect? BC introduced quite the number of new creatures. So did WotLK, along with new unique textures. Human models have a lot of different textures offering distinctive styles/cultures. When it comes to items, you'll be hard pressed to find identical models, apart from the generic (below rare) items. You exaggerate quite much so. The datafiles alone are a staggering 16GB.

Modifié par Magic Zarim, 18 décembre 2009 - 12:33 .