The age of blandness
#51
Posté 18 décembre 2009 - 12:37
1. Was I entertained? Yes/No.
2. Did I feel it was money well spent? Yes/No.
3. Was it time well spent? Yes/No.
4. Will I play through again? Yes/No.
5. Will I buy the next installment should it come out? Yes/No.
Based on multiple run throughs I would say yes to all of the above. Because everytime I played, I discovered something new I did not notice the first or even the second and somethings the third time through.
Now hindsight being 20/20, there are somethings I find not too enjoyable or Bland if you prefer.
Definately the textures could use some tweaking. I did like the visuals for the most part though some things were to close to the smudged and blurry side.
The dwarven underground I actually enjoyed, though arguments can be made it is WoWesc.
At this day and age it is I believe impossible to make a fantasy game that does not resemble some other game in some fashion.
But that is the evolution of gaming. There are many things in DA I wish were done differently but when in doubt I will hope those with the skill and ability to make things better graphically and mechanically will.
#52
Posté 18 décembre 2009 - 12:48
Ironforge ... or a Stormwind ... every game has to have one of those. It is a law.
Bland is a strange way to put it. But most games are.
I suggest a strong cup of coffee, some adventures in RL, and another game.
#53
Posté 18 décembre 2009 - 12:53
And I also agree fully with the similarity between Orzammar and Ironforge.
Modifié par Rostas7, 18 décembre 2009 - 12:53 .
#54
Posté 18 décembre 2009 - 12:57
So when Blizzard uses the same models & texture packs over and over, despite them being 5+ years old that's fine, but when you see the same kind of Darkspawn in DA that's awful and bland, or am I missing something?
Don't get me wrong, I would be all the happier if Bioware could introduce more models and more textures into their games, but after playing through pretty much every major RPG / adventure title since the time Hero's Quest series were all the rage, I've come to realize the limitations games of this scope have. It's not like games of this kind ARE about what monsters you kill or what color the walls of the castle you're in.
#55
Posté 18 décembre 2009 - 12:58
killingsheep24 wrote...
Just finished Dragon Age.
Bland combat, bland cliched ridden
enemies, bland environments but enough moments of sporadic genius to
keep one playing.
Bioware can spin a yarn thanks to
interesting party characters (no matter the plot cliches and boy did
this main plot suck the big one) but as usual seems to have horrible
aesthetics when it comes to World design, Graphics are awesome but
the design is pooptastic.
The main human city and towns looked
like a bucket of poo brown slop, the Dwarvern city was a poor mans
Iron Forge, the Elven forrest was ghastly and so on and on.
Digging the photo realism schematics is
all well and dandy but do we have be in a fantasy World that is so
wretchedly bland? I felt like I was swimming in a sea of budget brand
cereal.
Oh and artifically expanding the play
time with excessive trash mobs.... gee thanks, I really want to kill
the same Orcs over and over..... oh not Orcs....Darkspawn (lol's
imo).
Then again I got my moneys worth, I
finished it, it provided occasional good times, just not up to the
usual Bioware standard.
So do a better job for Dragon Age 2! yeah I'll buy it....
Stop trying to be like Trajan60.
#56
Posté 18 décembre 2009 - 12:58
#57
Posté 18 décembre 2009 - 12:59
I don't know about everyone else, but I was eagerly waiting for your opinion. Now that I know you doesn't like it I'm going to have to stop playing. Whew, good thing I didn't waste my time and finish the game! Thanks for saving me the trouble!
ok, /sarcasm. I'm going back to play now.
Modifié par StaticSilence, 18 décembre 2009 - 01:00 .
#58
Posté 18 décembre 2009 - 01:07
#59
Posté 18 décembre 2009 - 01:07
BTW, Orzammar. Orgrimmar. Nice steal again BioWare. And ooo guess what? Your combat system is EXACTLY like WoW's... Shield Slams to keep aggro in combat? WHAT OTHER GAME IS THAT FROM?! *GASP*
Modifié par Leather_Rebel90, 18 décembre 2009 - 01:09 .
#60
Posté 18 décembre 2009 - 01:13
Leather_Rebel90 wrote...
Thank you! Finally someone else realizes that BioWare utterly RIPPED Blizzard off with Orzammar. It's basically IronForge... Everything about it REEKS of IronForge. The moment I saw it I was like "Whoa, when did I turn WoW on?"
BTW, Orzammar. Orgrimmar. Nice steal again BioWare. And ooo guess what? Your combat system is EXACTLY like WoW's... Shield Slams to keep aggro in combat? WHAT OTHER GAME IS THAT FROM?! *GASP*
That would be a fair assessment if you realized Ironforge was ripoff of Karaz-a-Karak in Warhammer which was a subsequent ripoff of Tolkien mythos. In your case, you don't realize that so you're just an ignorant forum poster.
#61
Posté 18 décembre 2009 - 01:16
I think Bioware makes amazing games, I think Dragon Age is okayish as previously stated but a few glaring quibbles made it less enjoyable than previous titles.
I will be looking forward to The Old Republic and Mass Effect 2.
I have just purchased KOTOR off Steam as I missed those Star Wars RPG titles, I hope it's good.
#62
Posté 18 décembre 2009 - 01:16
I suppose it's proof that we all look for different things. For example, I was actually impressed with the whole Darkspawn thing, as they were literally monsters with no society or culture to speak of, as opposed to the pseudo-racist way Orcs are usually portrayed (they've got complex societies with a deep cultural heritage, but it's alright to kill them - they're barbarians).
I felt that the main human city lived up to how it had been described, though I do wish I could have traveled to the Orlais and seen their capital - as the bard described it (I apologize for all these generalities, I can't remember names worth a darn) it would be interesting to see how the sound/art people made it.
Something about the Dwarven city felt aesthetically wrong to me, though I can't comment on it being like Ironforge as I've never played WoW.
I enjoyed the graphics (and the fact that I could run them on high settings with my aging machine speak to their credit). The colors used suited the game's 'dark and gritty' atmosphere. My major complaint graphics-wise would be the lack of unique looking armor - everything seems to be very slight variations of everything else (bland, if you prefer).
The overall setting seemed to me to be extremely unique, in particular dealing with religion in a mature manner that you rarely see in any media, game or no. I was disappointed that it didn't explore this more, but such is the nature of the story.
#63
Posté 18 décembre 2009 - 01:16
#64
Posté 18 décembre 2009 - 01:19
I have the opposite opinion, more or less. I loved the combat and enemies. This is because of the difficulty of encounters and different threats posed by different types of enemies. There is a lot of variation, IMO.killingsheep24 wrote...
Just finished Dragon Age.
Bland combat, bland cliched ridden
enemies, bland environments but enough moments of sporadic genius to
keep one playing.
Bioware can spin a yarn thanks to
interesting party characters (no matter the plot cliches and boy did
this main plot suck the big one) but as usual seems to have horrible
aesthetics when it comes to World design, Graphics are awesome but
the design is pooptastic.
The main human city and towns looked
like a bucket of poo brown slop, the Dwarvern city was a poor mans
Iron Forge, the Elven forrest was ghastly and so on and on.
Digging the photo realism schematics is
all well and dandy but do we have be in a fantasy World that is so
wretchedly bland? I felt like I was swimming in a sea of budget brand
cereal.
Oh and artifically expanding the play
time with excessive trash mobs.... gee thanks, I really want to kill
the same Orcs over and over..... oh not Orcs....Darkspawn (lol's
imo).
Then again I got my moneys worth, I
finished it, it provided occasional good times, just not up to the
usual Bioware standard.
So do a better job for Dragon Age 2! yeah I'll buy it....
The story, I didn't like so much. Didn't really pique my interest at all. Maybe at Ostagar, but after that, eh. The characters are well done. Excellent voice acting and development. However, I can't quite put my finger on it, but none of them really grew on me. In fact, the only times I felt close to a companion was in NWN 2, with Sand. Really liked him. Overall, I felt closer to the companions from NWN 2 than with those from DA:O. Maybe, just maybe, they are too polished.
Graphics are indeed awesome and design is indeed pooptastic. Only like the massive armor designs. Come BW, I mean, after the NWN series and the tons of mods that came out, you guys should realize what looks cool/players like by now.
The excessive trash mobs... well, I rather liked that because I like the gameplay. d:
#65
Posté 18 décembre 2009 - 01:35
Realistic scenes do tend to be predominantly 1 overall colour. Forests are variations on green, cities are going to be brownish, underground, well depending on your stone type and lighting, anything from tan to brown to grey to black. Ferelden looks pretty damn good for a medieval'ish realistic fantasy society.
May I also remind people that incredibly vivid and bright hyper colours are another modern invention thanks to plastics. Medieval society had a fairly limited pallet for colours. Getting a strong primary red, blue or purple tended to need pigments from expensive and rare sources. Like ground up gemstones, insects, rare herb. Earthen tones and faded colours where much more common place.
#66
Posté 18 décembre 2009 - 01:39
Enough already, I can't hear it anymore. Baldur's Gate had a 100% linear story and no, that was not how all games were back then. Blade Runner came out one year before and had 12 different endings. And how innovative Baldur's Gate was... you started out with a wooden stick, no matter what class you played for example. I can imagine that it seemed less "bland" to you however, after all the starting area of Baldur's Gate 2 looked more like a mix between a modern canalisation and Frankenstein's laboratory than anything you'd expect to find in a fantasy world.killingsheep24 wrote...
2. Baldurs Gate
3. Balduers Gate 2
I've have played them and while these certainly were nice games, they have never been as good as people try to put it nowadays. The only thing that made them look so great were the lack of real RPG alternatives at that time.
Modifié par trueKieran, 18 décembre 2009 - 01:40 .
#67
Posté 18 décembre 2009 - 01:47
#68
Posté 18 décembre 2009 - 02:02
It's a good thing that I didn't care for wrpg back in 2005,or I would of ripped Bioware to shred after buying Jade empire.The game was very short,had a shallow combat system and dialogues/party members were forgettable.
I give Bioware credit for trying,but Jade empire ended up being a commercial bomb and their worst rated game(PC).
#69
Posté 18 décembre 2009 - 02:20
#70
Posté 18 décembre 2009 - 02:30
Maybe if everyone stops reacting, it will stop being fun for them?
#71
Posté 18 décembre 2009 - 02:38
Dare I ask what you did at the gym to make them upset?killingsheep24 wrote...
Well I'm back from the gym and many people are upset.
#72
Posté 18 décembre 2009 - 02:40
I'm going to part from the mentally challenged fanboys here and say thank you for posting criticisms even if I don't share your opinions.
#73
Posté 18 décembre 2009 - 02:59
Bibdy wrote...
Dwarves live in square buildings, underground. News at 11.
They are also stout tough little S.O.B.s who love beards, brew, and brawls at the bar. Not necessarily in that order.
#74
Posté 18 décembre 2009 - 08:46
killingsheep24 wrote...
Well I'm back from the gym and many people are upset.
I think Bioware makes amazing games, I think Dragon Age is okayish as previously stated but a few glaring quibbles made it less enjoyable than previous titles.
I will be looking forward to The Old Republic and Mass Effect 2.
I have just purchased KOTOR off Steam as I missed those Star Wars RPG titles, I hope it's good.
Personally I'm not in the slightest upset, people are certainly entitled to their opinions. Though I would like to point out having the game be this vibrant mass of carebear color that WoW is wouldn't fit the dark and gritty backstory or the grittyness of the world itself. You also make a comment about the game having dwarves, elves and dragons.. um its a traditional fantasy game, honestly what did you expect just out of curiousity? At any rate I think your 15 mins of fame are prolly up at this point, take care.
#75
Posté 18 décembre 2009 - 09:01
Anyways, you said you enjoyed the game, so who cares? The MOST important criteria for a game is that it is enjoyable. You enjoyed yourself and felt it was money well spent. I gotta agree with you on that. Everything else is just frosting on the cake.




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