Shield Defense vs Wall
#1
Posté 17 décembre 2009 - 10:43
#2
Posté 17 décembre 2009 - 10:59
#3
Posté 17 décembre 2009 - 11:04
#4
Posté 17 décembre 2009 - 11:07
#5
Posté 18 décembre 2009 - 01:31
#6
Posté 18 décembre 2009 - 01:44
sword/board activates shield wall.
DW loses 5 damage per hit... and that's FAR more in terms of DPS.
answer seems obvious to me.
#7
Posté 18 décembre 2009 - 04:27
#8
Posté 18 décembre 2009 - 04:56
Shield Defense against everyone else. More defense and more damage, plus less upkeep. Superior to Wall because really, apart from those two monster types, you would rarely see knockdowns that it isn't worth the penalties to keep it up..
All assuming of course you're using a DEX tank. If for some reason you're running a CON tank, of course Wall is superior.
#9
Posté 18 décembre 2009 - 07:20
I have Wynne set to cast Heroic Defence and Glyph of Warding on Alistair, so he basically never gets hit in melee with basic attacks anyway.
#10
Posté 18 décembre 2009 - 08:55
Always used Shield Wall before.
#11
Posté 18 décembre 2009 - 05:03
DragoonKain3 wrote...
Shield Wall against Ogres and Dragons, who love to knock you down repeatedly. Maybe wolves if you don't like being overwhelmed, but seriously, wolves die easily enough.
Shield Defense against everyone else. More defense and more damage, plus less upkeep. Superior to Wall because really, apart from those two monster types, you would rarely see knockdowns that it isn't worth the penalties to keep it up..
All assuming of course you're using a DEX tank. If for some reason you're running a CON tank, of course Wall is superior.
Knockdown Immunity does not protect you against Overwhelm, nothing in the game does.
Secondly, Shield Wall is superior to Shield Defense in almost every way.
Shield Wall:
Upkeep 55
+5 Armor
+10 Missile Defense
+10 Defense (Shield Mastery)
Knockdown Immunity (Shield Expertise)
-20% Damage dealt (that currently isn't working, you deal full damage with Shield Wall up.)
Shield Defense:
Upkeep 35
+15 Defense (Shield Mastery + Shield Expertise)
+5 Missile Defense
-5 Attack / Attack Penalty Removed (Shield Balance)
There's not even the slightest bit of comparison here. Pretty sure Shield Wall is meant to completely replace Shield Defense once it is fully upgraded, as proven by the above statistics.
If you're valuing 5 Defense over 5 Armor (a stat that cannot be upgraded via attributes) you've gone off the deep end.
Modifié par Closet Gamer, 18 décembre 2009 - 05:08 .
#12
Posté 18 décembre 2009 - 09:48
#13
Posté 20 décembre 2009 - 09:26
Closet Gamer wrote...
DragoonKain3 wrote...
Shield Wall against Ogres and Dragons, who love to knock you down repeatedly. Maybe wolves if you don't like being overwhelmed, but seriously, wolves die easily enough.
Shield Defense against everyone else. More defense and more damage, plus less upkeep. Superior to Wall because really, apart from those two monster types, you would rarely see knockdowns that it isn't worth the penalties to keep it up..
All assuming of course you're using a DEX tank. If for some reason you're running a CON tank, of course Wall is superior.
Knockdown Immunity does not protect you against Overwhelm, nothing in the game does.
Secondly, Shield Wall is superior to Shield Defense in almost every way.
Shield Wall:
Upkeep 55
+5 Armor
+10 Missile Defense
+10 Defense (Shield Mastery)
Knockdown Immunity (Shield Expertise)
-20% Damage dealt (that currently isn't working, you deal full damage with Shield Wall up.)
Shield Defense:
Upkeep 35
+15 Defense (Shield Mastery + Shield Expertise)
+5 Missile Defense
-5 Attack / Attack Penalty Removed (Shield Balance)
There's not even the slightest bit of comparison here. Pretty sure Shield Wall is meant to completely replace Shield Defense once it is fully upgraded, as proven by the above statistics.
If you're valuing 5 Defense over 5 Armor (a stat that cannot be upgraded via attributes) you've gone off the deep end.
Only if you're ignoring that -20% damage dealt. Is there a dev post stating that it;s not working as intended?
#14
Posté 20 décembre 2009 - 09:30
#15
Posté 20 décembre 2009 - 11:00
As for defence vs Overwhelm. Yes there is a defense against this. Its called Force Field from a mage. It can even save you if your in the mouth of a dragon. Cast it and watch the Dragon chew on your tank and take no damage from it.
#16
Posté 20 décembre 2009 - 11:01
Rainen89 wrote...
Assuming your normal attacks are hitting for 50-60 20% is only knocking it off to 45-48. Not a huge nerf.
well the nerfed dmg dosnt seem to work, atleast not on the xbox, and for some reason it also sometimes needs no upkeep
#17
Posté 20 décembre 2009 - 11:13
#18
Posté 20 décembre 2009 - 12:12
Shield Wall even with -20% damage is far superior. I too also run with Wall up at all times.
#19
Posté 20 décembre 2009 - 12:15
Relshar wrote...
Shield Wall all the way. A tank that can live longer will hold agro longer from my rogues and mages who do the DPS.
As for defence vs Overwhelm. Yes there is a defense against this. Its called Force Field from a mage. It can even save you if your in the mouth of a dragon. Cast it and watch the Dragon chew on your tank and take no damage from it.
People know about FF, but liek myself, alot of people stay away from that spell like the plague cause as far as we are concerned it trivilising alot of he game. If you need protection against grabs / overwhelm etc without cheesing the game, physical resistance is the way to go.
#20
Posté 20 décembre 2009 - 03:21
If you're valuing 5 Defense over 5 Armor (a stat that cannot be upgraded via attributes) you've gone off the deep end.
Fact of the matter is, DEF runs on increasing returns the more you have of it. And if the enemy isn't going to consistently hit you (which applies to everyone apart from scattershot, spells, dragons, and ogres), it doesn't matter ONE WHIT what your armor is
As a theoritical example, would you rather evade 90% of attacks with Shield Wall, or evade 95% of attacks with Shield Defense? I certainly would choose the latter, since all shield wall does is give you 5 damage reduction, while Shield Defense essentially DOUBLED your hp against melee hit rolls.
And seriously, for 'trash' battles, there is no point into needlessly prolonging the battle by hurting your dps. I dunno about the rest of you, but I like to keep these battle durations down to a minimum, so I can get to the next big battle faster. And with dagger being your weapon of choice, every damage point counts since it relies on its attack speed moreso than raw damage, so every point lost hurts more than you think due to enemy armor.
Of course, to those who can't be bothered switching between the two, just put on Shield Wall. But c'mon, dragons/ogres compose maybe 5% at best of the encounters you're going to face... not hard to switch it and back.





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