Hi folks, I'm starting to work with the toolset now and I created my first items. But they don't look exactly good and as I have seen many texture mods around, I wanted to ask if anyone could give me a detailed description on how you make textures for your items and how to apply them. Thank you very much!
Creating your own textures
Débuté par
-Conspirator
, déc. 17 2009 10:50
#1
Posté 17 décembre 2009 - 10:50
#2
Posté 18 décembre 2009 - 08:13
Alright, I found this one: http://social.biowar...kinning_an_Item
I'll tell you when I have more questions.
I'll tell you when I have more questions.
#3
Posté 18 décembre 2009 - 09:07
well, I cant help u out in a detailed way, anyhow an easy soultion would be getting the hand to the "UV MAP" and then through layer add back some texture on the already existent "grid".
Modifié par IKe0s, 18 décembre 2009 - 09:08 .
#4
Posté 22 décembre 2009 - 08:30
Everyone uses that link and frankly it does not tell you how to edit a skin, it wimps out after the file extraction and does a rename...kinda cheesy ending to it.
#5
Posté 09 janvier 2010 - 10:38
i'm interested in retexturing too. i've found a lot of guides on how to access the various texture files and how to export and import them, but nothing on how to actually edit them to achieve the result you want. can anyone help with this?
#6
Posté 10 janvier 2010 - 03:44
Cant you edit the Textures, like it were normal pictures? You need a grafic editing program to open the DDS files. Normal diffuse or picture maps have a "d" appendix.
Paint away, and save it to DDS.
?
Paint away, and save it to DDS.
?
#7
Posté 10 janvier 2010 - 04:46
There are various converters that will convert a DDS to more common formats. There are also plugins for Photoshop and the like that will let those apps handle DDS natively. The nVidia plugin for PS is probably the most commonly used route - http://developer.nvi...ds_plugins.html While there, grab the normal map filter as well, as you'll need that for making custom normal maps.
#8
Posté 11 janvier 2010 - 07:32
Arne't Bio's normal map a bit...different?
I'm no stranger to making normal maps, but I heard Bio uses some inverted format type. Haven't gotten that far yet, sime I'm just in the process of making the greyscale map for my sword (from which I generate normal map using CrazyBump)
I'm no stranger to making normal maps, but I heard Bio uses some inverted format type. Haven't gotten that far yet, sime I'm just in the process of making the greyscale map for my sword (from which I generate normal map using CrazyBump)
#9
Posté 11 janvier 2010 - 07:58
Yes. Create a regular normal map, copy the red channel to the alpha channel and then copy the green channel to the red and blue channels.





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