N7 Paladin - A Weak Character?
#51
Posté 19 juillet 2012 - 01:07
KEEP TANK ON ATLAS, BIOTICS ON RANGED NUKE
SOLDIERS + VANGUARD FROM BEHIND NO PARRIES OK??
#52
Posté 19 juillet 2012 - 01:08
"When you're young, you go looking for every fight you can. When you get older, you learn the best fights, come to you." -Urdnot Wrex
Rushing headlong into enemies is not smart. Slow advancement into a bulk of enemies is better suited. Know your routes. Plan them accordingly. Use the shield if you get caught in the open. Sit nearby some cover and block choke points. I can hold a hallway all damn day against just about anything. I won't score many kills but that's not my job. I count my victories by how few times people need revived. It requires a steely nerve to put yourself in the line of fire but that's what the Paladin does.
I have mine spec'ed for 6/3/5/6/6. Energy drain is nice for armoring up and getting shields back. I find I don't use incinerate as much. It's a great power for weakening armor and setting things on fire. I just don't use it. Snap Freeze is like a Vorcha Flamer that fires a Cryo effect and at better range. Especially if you take the range upgrade. I did and I can freeze enemies at a comfortable distance.
Example: If I'm hiding behind the normal grab desk in Firebase White. I can freeze enemies standing behind the desk opposite me without getting closer. The closer enemies are, the easier it is to freeze them.
Atlas Rockets, Atlas Melee, Brute charges, Phantom windup melee, and other similar heavy moves will shatter a shield in one go and stagger you. Make sure there's no enemies flanking you to take advantage of your stagger. A flanked Paladin won't survive long so ensure there's nothing on ether side or behind you.
As stated, the best fights come to you. Throw up your shield early and wait for the enemies to approach you to try and do something about you. Once their close enough to where they can't escape, hit 'em. Snap Freeze on them to chill and freeze groups. Melee bash anything that gets stunned trying to melee you. Your offensives power lies in lying in wait and making enemies pay for getting too close and curious about you. Not rushing groups of enemies like the Destroyer and laying waste to everything you see.
In short, it's a very defensive and crowd control oriented class. If you don't have the patience to play Trapper and would much rather slaughter everything without any wait then you don't want to play Paladin. It doesn't suck, it just doesn't fit your playstyle. I would advise you play ether the Destroyer or the Fury if you want to kill all the things.
#53
Posté 19 juillet 2012 - 01:08
his light melee staggers shielded enemies and knocks down non shielded ones plus its a cone swing....so basically his light melee is a heavy melee that you can buff with cryo dmg or fire dmg in the fitness class.wiggums91 wrote...
FabricatedWookie wrote...
wiggums91 wrote...
How do you activate the shield? Is it a power? I can't see it in the power descriptions for him
heavy melee
I was experimenting with the pali earlier and getting murdered, trying to figure out when and where I should drop shield. Usually it ends with tragedy as there will be enemies with flanking angles on me able to murder my face.
So he has no *actual* heavy melee?
#54
Posté 19 juillet 2012 - 01:10
#55
Posté 19 juillet 2012 - 01:23
xslick504x wrote...
his light melee staggers shielded enemies and knocks down non shielded ones plus its a cone swing....so basically his light melee is a heavy melee that you can buff with cryo dmg or fire dmg in the fitness class.wiggums91 wrote...
FabricatedWookie wrote...
wiggums91 wrote...
How do you activate the shield? Is it a power? I can't see it in the power descriptions for him
heavy melee
I was experimenting with the pali earlier and getting murdered, trying to figure out when and where I should drop shield. Usually it ends with tragedy as there will be enemies with flanking angles on me able to murder my face.
So he has no *actual* heavy melee?
Yeah, calling it light melee doesn't do it justice, it has to be up there for how quick it is and how much dmg it deals, and how it hits multiple targets.
#56
Posté 19 juillet 2012 - 01:25
xslick504x wrote...
his light melee staggers shielded enemies and knocks down non shielded ones plus its a cone swing....so basically his light melee is a heavy melee that you can buff with cryo dmg or fire dmg in the fitness class.wiggums91 wrote...
FabricatedWookie wrote...
wiggums91 wrote...
How do you activate the shield? Is it a power? I can't see it in the power descriptions for him
heavy melee
I was experimenting with the pali earlier and getting murdered, trying to figure out when and where I should drop shield. Usually it ends with tragedy as there will be enemies with flanking angles on me able to murder my face.
So he has no *actual* heavy melee?
That sounds epic.
#57
Posté 19 juillet 2012 - 01:30
but because earth N7 forces aren't as advanced as the STG, we can't make decoys, we have to BE the decoys.
easily the most underwhelming of the new classes.
#58
Posté 19 juillet 2012 - 01:36
Modifié par WaffleCrab, 19 juillet 2012 - 01:37 .
#59
Posté 19 juillet 2012 - 01:37
Part of the problem is that the Paladin comes off as a polar opposite of the Human Sentinel, which is to say the Paladin focuses on Tech while Joe Schmoe focuses on Biotics. At first glance this seems fine, but when you consider how Biotics play off of each other compared to Tech, things go downhill a bit.kmmd60 wrote...
All of his powers are suitable for any kind of situations. Strip shield, burn armor, freeze regular enemies. Clearly a good caster with average damage potential.
Most Biotics play off of one another extremely well, particularly Warp & Throw as the Human Sentinel has. Tech powers have very poor synergy with one another. Only certain tech powers play well with other specific tech powers, and even then their usefulness can be limited.
Yes, Energy Drain, Overload, etc. can set up some nice combos that trigger Tech Bursts at any time. Cryo- & Flame-based powers less so. They require an enemy to be killed by the triggering power to set off a combo, which means they come few and far between. Now while some may say Cryo & Flame have other advantages, like weakening armor, that doesn't really matter too much since some of the more useful Biotic powers can do that as well. Same with "chilling" effects that slow enemies.
If a Flame-primed targets could for example result in a Fire Explosion with just the simple casting of electrical attacks, Incinerate would be much more useful. Same with Cryo. As it stands, while any power (Biotics included) can set off tech-based combos, it's really only Tech Bursts (should really be renamed Elec Bursts) that offer real benefits.
I think in the past I've set off a very small handful of Fire Explosions that others primed, but that's because I used a Prox Mine which has very potent damage (particularly when paired with Cloak). It also doesn't help when there are a number of Elec/Tech-primable powers that can be casted directly (8; Shadow Strike & Smash cast just as quickly). Compare this to:
- A paltry 3 for Cryo, with Snap Freeze being questionable as to utility
- Only 4 for Flame, where the two turrets don't seem to be that reliable for priming. Flamer is more useful than it was for priming with its increased range. Inferno grenade is probably questionable too since a grenade would be more useful for triggering a combo.
#60
Posté 19 juillet 2012 - 01:47
curly haired boy wrote...
as a whole, paladin is just a meh version of the salarian engineer
but because earth N7 forces aren't as advanced as the STG, we can't make decoys, we have to BE the decoys.
easily the most underwhelming of the new classes.
This is how I feel about him.
I really can't see how using the shield has anything over the decoy. Infact, the decoy is superior in every way. It protects everyone way more efficiently because it draws enemy aggression while still enabling you to deal damage. I'm pretty sure it's got the shield beat offensively as well. It's pretty easy to set off tech burst with it.
The only thing I like about it is energy drain and his high shields. I used it my first platium match and was practically invinsible because I kept spamming it.
#61
Posté 19 juillet 2012 - 02:17
#62
Posté 19 juillet 2012 - 02:34
Arkley wrote...
On Silver and Gold, he manages well enough - he just doesn't have much in the way of damage, so don't expect to score high alongside competent players with better killing capabilities. Shield Drain is a great ability and Incinerate is passable, decent against armour, though there's virtually no synergy between the two skills. Incinerate could technically detonate a Tech Burst primed by Energy Drain, but you'll have a hell of a time getting Incinerate on an enemy fast enough.
Snap Freeze isn't so hot, though. It's Cryo Blast with bad range and some mediocre damage slapped on. Cryo Blast itself is an unremarkable skill already, and bad range does nothing to improve it.
The shield is crap. People who want to like the class will argue it isn't - as people will always do when they have a personal fondness for an inferior thing, commonly known as "Dreamcast Syndrome" - and they'll be wrong. Yes, it soaks up a fair amount of damage, but only from one direction, at the expense of rooting you to the spot and removing your ability to fight back. It won't protect you from AoEs like rockets/grenades, it won't protect you from being staggered by Brute/Banshee/Atlas/Prime melees, and for all its boasts of high hit points, enemies knife through it like butter on Platinum. It might be useful if it allowed you to move, if it allowed you to fire, or if it protected from all directions, or hell, even if allies could "take cover" on you while you use it. But none of these things are possible, and it's bad.
1) Your killing potiential is almost the same as a widow SI. Dont even act like powers are the highest damage dealers in the game because without comboing they arent. ED+any high powered pistol SMG or shotty is going to shred just as fast or better than anything in the game except a geth, multi frag devestator, and krysea/shotgun infiltrators.
2) Snap Freeze really cant be dodged, it can detonate tech bursts, stagger entire mobs, and debuff them. its range is 1 meter less than shockwaves base range which is enough to spray down the entirety of most rooms in the game. Excellent power.
3) This argument can be reversed on you. People who are bad at placing the shield, don't understand how to capitolize on its advantage, and regularly play with bad teammates will say its bad - same thing with anything people don't don't, It's bad because they can't use it right.
Only from one direction is only a problem if you are being dumb and waltzed too far forward and got yourself surround. If youre getting shot from multiple directions that often you have bad spacial awareness, and have no idea where you should be. In short bad player. Why are you using moves that root you when you are surrounded? I fail to see how this is the classes fault.
it does protect from rockets and grenades, but the grenades have to be *gasp* in front of the shield and rockets arent even a threat to this guy. He can literally just light melee and back fist it safely.
Its not suppose to protect you from boss melee staggers, that what destroyer mode does. But unlike destroyer mode you keep you shields after the melee strike breaks the omnishield.
"omnishield cant soak up alot of damage on platinum." I don't see the problem, nothing can soak up a lot of damage on platinum. No matter how you slice it 5000 free HP at the drop of a hat with no recharge delay, that allows youre characters shield to recharge. It could be better, but making it better might over power it since its a free ability.
Paladin is in the upper echelon of sentinels (better than turian IMO) and if it were an engineer it'd be in the top 3.
#63
Posté 19 juillet 2012 - 02:40
of course, I don't play on Gold or Platinum, only Silver or Bronze, so my experience may have to do with lower difficulty level. All I'm saying is, when I figured out how to go about playing him, the paladin became fun for me.
Modifié par wac2791, 19 juillet 2012 - 02:42 .
#64
Guest_BrotherWarth_*
Posté 19 juillet 2012 - 02:41
Guest_BrotherWarth_*
#65
Posté 19 juillet 2012 - 02:42
curly haired boy wrote...
as a whole, paladin is just a meh version of the salarian engineer
but because earth N7 forces aren't as advanced as the STG, we can't make decoys, we have to BE the decoys.
easily the most underwhelming of the new classes.
wrong. You just don't understand how this game works.
#66
Posté 19 juillet 2012 - 02:46
I am going to keep typing this:
Incinerate should be removed, the shield should be its own power ala Tech Armor, it should lower your movement speed and power recharge time while you have it up, but you should be able to move like a Guardian.
Its power tree should be based around increasing your power/force or increasing the aggro you make / shields health before it gives out.
The implementation is awful.
#67
Posté 19 juillet 2012 - 03:14
Any information on the "Tech Combo" evolution of Snap Freeze?
#68
Posté 19 juillet 2012 - 03:18
Arkley wrote...
On Silver and Gold, he manages well enough - he just doesn't have much in the way of damage, so don't expect to score high alongside competent players with better killing capabilities. Shield Drain is a great ability and Incinerate is passable, decent against armour, though there's virtually no synergy between the two skills. Incinerate could technically detonate a Tech Burst primed by Energy Drain, but you'll have a hell of a time getting Incinerate on an enemy fast enough.
Snap Freeze isn't so hot, though. It's Cryo Blast with bad range and some mediocre damage slapped on. Cryo Blast itself is an unremarkable skill already, and bad range does nothing to improve it.
The shield is crap. People who want to like the class will argue it isn't - as people will always do when they have a personal fondness for an inferior thing, commonly known as "Dreamcast Syndrome" - and they'll be wrong. Yes, it soaks up a fair amount of damage, but only from one direction, at the expense of rooting you to the spot and removing your ability to fight back. It won't protect you from AoEs like rockets/grenades, it won't protect you from being staggered by Brute/Banshee/Atlas/Prime melees, and for all its boasts of high hit points, enemies knife through it like butter on Platinum. It might be useful if it allowed you to move, if it allowed you to fire, or if it protected from all directions, or hell, even if allies could "take cover" on you while you use it. But none of these things are possible, and it's bad.
I've taken rockets,raveger blast and grenades with the shield so long as they hit you in the front the shield will take it.
#69
Posté 19 juillet 2012 - 03:26
EvilDeity wrote...
Why do people keep saying Snap Freeze can set off Tech Bursts? I've played The Paladin in several Gold matches now and not once has Snap Freeze set off a Tech Burst after priming with Energy Drain.
Any information on the "Tech Combo" evolution of Snap Freeze?
Watch at the 1:03 mark
I personally love this character. Snap Freeze and ED maxed to take care of shield and armor (passed on incinerate). Omni-Shield maxed to full strength and Fire Evo. And nothing is getting in his way.
#70
Posté 19 juillet 2012 - 03:28
#71
Posté 19 juillet 2012 - 03:31
#72
Posté 19 juillet 2012 - 03:33
It's a great class if you know how to use it.
#73
Posté 19 juillet 2012 - 03:33
#74
Posté 19 juillet 2012 - 03:34
#75
Posté 19 juillet 2012 - 03:35
GGW KillerTiger wrote...
The first platinum match that I played that got past wave 1 (got to wave 9) had a paliden. Damn was it nice of him to sit his fat butt down in choke points with his shield up to keep banshees focused on warping him over the rest of the team.
It's a great class if you know how to use it.
Can the Banshee magnet-grab you through your shield?





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