N7 Paladin - A Weak Character?
#101
Posté 19 juillet 2012 - 05:56
Am i missing something?
#102
Posté 19 juillet 2012 - 06:01
BrotherWarth wrote...
Wait, I just realized that the Paladin isn't even sort of a tank. Tanks can soak up damage and dish it out. The Paladin is just a wall.
Yup people need to realize this, he is very squishy on Gold but if u play smart u can be very effective. I actually play him an a weaker and more mobile Krogan. His melee is very powerful and is guarnteed stagger and even ragdoll unshielded enemies (like phantoms, thats right) I've single handedly taken on and quickly dispatched phantoms on Gold BUT u do need 2 remember certain thigs like
SPAMMING ED!! thats most important since he does not have tech armor this is his only form of damage protection (and lord knows he needs it)
Do NOT spam ur shield cause this will jus make u look like an ass... be smart and use your shield VERY situationally for instance when approaching a turret when its going to fire drop ur shield, if a phantom has u in her sights drop it and let her close in then ED and beat her to death with ur shield
Do NOT try to protect ur teammates, yes it sounds douchy but the size of the shield clearly indicates it is for Personal use not a Justicar shield bubble u CAN use it for instance wen a teammate goes down to draw some fire while some1 else gets him up but dont linger too long
His Melee is AWESOME! and IMO its 2nd best to Krogan and perhaps ties with Ex-Cerberus in terms of its usefulness and damage (besides ragdolling phantoms and hunters is beautiful payback, assuming they dont jus flatout die of course)
Hope this helps any prospective N7 Paladins out there... Feel free to ammend me on anything or add ur input for others to better understand this class
PS I usually top score or at least do pretty well in my Gold games, But u will not be able to beat pure slayers, its still pretty effective tho... I DO NOT know how he will perform on Platinum however, he may be a bit too fragile.
#103
Posté 19 juillet 2012 - 06:06
upinya slayin wrote...
But i falls short in that the other classes have a set build....
Am i missing something?
I use him as a Melee build with talon with piercing and stunner max shield bonuses and melee amp and I do pretty well... he isnt the best or strongest but is a good change of pace for Gold
#104
Posté 19 juillet 2012 - 06:10
#105
Posté 19 juillet 2012 - 06:17
DatFeel wrote...
Only on the Mass Effect 3 Multiplayer forums will you see people claiming, some gimmicky class that can block SOME damage in SOME direction at the cost of actual damage is worth something.
Because its FAIR.
I for one think is fair to allow a player to essentially negate an onslaught at a choke point, in exchange for damage.
People who complain about the paladin contridict themselves.
- WAHH!!! Paladin gives up damage for a shield!
- WAHH!!! The shield doesn't have enough health it barely lasts a second!
So they mad that they cant deal damage while the shield is up, but at the same time they mad that it doesnt last that long.
Logic says that if the shield isn't up they are probably fighting...
How can people not see that a paldin tanking behind a shield is the same as a player hiding in cover?
How are they giving up DPS, Its not even a power its a free effect in thier fitness tree. Omnishield is the height, the top, the epithanany, "of if you don't like it dont use it!"
Dangit will people stop complaining about the shield.
#106
Guest_BrotherWarth_*
Posté 19 juillet 2012 - 06:38
Guest_BrotherWarth_*
darkblade wrote...
How are they giving up DPS, Its not even a power its a free effect in thier fitness tree. Omnishield is the height, the top, the epithanany, "of if you don't like it dont use it!"
Dangit will people stop complaining about the shield.
The shield is supposed to be the defining characteristic of the class and it's extremely lacking. Without the shield the Paladin is squishy. With the shield the Paladin is all defense, no offense and completely immobile. Even if you're blocking enemies with the shield you have to take it down/melee with it before you can actually do anything about those enemies so it's just a delay tactic.
#107
Posté 19 juillet 2012 - 06:39
TriniWarlord wrote...
upinya slayin wrote...
But i falls short in that the other classes have a set build....
Am i missing something?
I use him as a Melee build with talon with piercing and stunner max shield bonuses and melee amp and I do pretty well... he isnt the best or strongest but is a good change of pace for Gold
Yeah, I've started doing something similar. I find he works really good against Cerberus actually. 1200 or so shields (from fitness + gear) with 40% DR makes him decently tough, and then you can drop the shield when fighting an Atlus or Phantoms, and he's really great at blocking those turrets that sometimes get snuck right behind your squad by pesky Engineers. Anything gets too close, I melee with Cryo shield and maybe drop an ED or Snap Freeze, followed by some Talon shots (I also use a Phalanx, which gives better recharge and longer weapons range, but doesn't have the punch of the Talon) will take down just about anything short of the Atlus. And for that, it's trivially easy to just spam ED/Snap Freeze/Incinerate while dropping your shield to let powers recharge and give your team clear lines of fire to back you up without having to worry about cannon fire or rockets.
Also, Snap Freeze + Incinerate is actually a decent combo against armor...not sure what everyone has against it. Spec Snap Freeze to weaken armor and increase duration, and you can get several Incinerates off in the chill window. Then spec your Incinerate for Damage, Damage, Armor (too bad the freeze evolution doesn't work, it would make this combo a lot better) and you're doing 700-something on impact (450+50%+ bonus from Snap Freeze) and then a 350+ damage DoT for 8 seconds. And all of that is with almost no armor protection, since Snap Freeze and Incinerate both weaken the armor of the target. I'm not real clear on the stacking rules for damage here, such as if the +50% against armor is based on the max of 450 or the base value, but it's fairly efficient at stripping armor. Also, you can keep shooting between cooldowns of Incinerate, which will up your DPS more. Yes, obviously some classes will outdamage the tech powers, but they're not absolute garbage as some make them out to be.
Modifié par Doctor Proctor, 19 juillet 2012 - 06:52 .
#108
Posté 19 juillet 2012 - 06:45
Offensively, the shield bash melee attack is really nice. It is fast and does good damage. As I have seen noted here, with the shield bash it is not that hard to kill Phantons. I saw someone here say that yesterday and didn't quite believe it, but when I tried it, I was surprised how easy it was to bash and kill them.
I view the Paladin as a melee focused caster. After I unlock the other N7 classes, I don't know how much I'll play one. Until then, I have a lot of fun shield bashing enemies and watching them going flying. Seriously, it is hilarious to shield bash an unshield Maurader and watch him go flying out a window or over railing.
#109
Posté 19 juillet 2012 - 07:25
havoc373 wrote...
its a class that has its moments, I have found the omnishield quite usefull to recharge my shields when its getting a little intense and there isnt good cover near.
the flash freeze i havent found a good use for though.
It's similar to a short range concussive blast for me. When I'm turning a corner on a map and don't know what to expect, snap freeze. When an enemy is playing hide and seek, snap freeze. When swarmed by a bunch of non-boss enemies, snap freeze... actually snap freeze the bosses too, but run afterwards.
#110
Posté 19 juillet 2012 - 09:21
#111
Posté 19 juillet 2012 - 09:25
Paladin is boss, underrated solely because hes defense oriented.
I put a Talon on him and all of a sudden, he can do some crowd control work with some good snap freeze bursts and shield drain.
#112
Posté 19 juillet 2012 - 11:09
Malum In Se wrote...
The shield is not very useful for defense. I have only really used it when I was caught in the open and needed cover.
My paladin blocking a whole hallway begs to differ with you.
Offensively, the shield bash melee attack is really nice. It is fast and does good damage. As I have seen noted here, with the shield bash it is not that hard to kill Phantons. I saw someone here say that yesterday and didn't quite believe it, but when I tried it, I was surprised how easy it was to bash and kill them.
phantoms are just the start, now go out there and do some cryo/fire explosions with the shield when you use snap freeze or incinerate with it, now thats fun.
I view the Paladin as a melee focused caster. After I unlock the other N7 classes, I don't know how much I'll play one. Until then, I have a lot of fun shield bashing enemies and watching them going flying. Seriously, it is hilarious to shield bash an unshield Maurader and watch him go flying out a window or over railing.
Its even more fun when a nemesis w/o shields runs at you and you bash her out of the fire base jade ;D home run anyone?
#113
Posté 19 juillet 2012 - 11:27
Energy drain and snap freeze make this character; two amazing tech powers. Incinerate is useful, but I wish it had had a biotic power instead.
The shield is situational, and not worth using all the time. Being stationary while shielded is the main weakness of this character.
#114
Posté 19 juillet 2012 - 11:36
BrotherWarth wrote...
darkblade wrote...
How are they giving up DPS, Its not even a power its a free effect in thier fitness tree. Omnishield is the height, the top, the epithanany, "of if you don't like it dont use it!"
Dangit will people stop complaining about the shield.
The shield is supposed to be the defining characteristic of the class and it's extremely lacking. Without the shield the Paladin is squishy. With the shield the Paladin is all defense, no offense and completely immobile. Even if you're blocking enemies with the shield you have to take it down/melee with it before you can actually do anything about those enemies so it's just a delay tactic.
Im sorry Im not seeing the problem.
Its the same as taking cover, except destrutable and moveable.
You cant shoot and from cover without being exposed...same thing.
You arent losing anything.
Also how is the class all defense when it has shield stripping and armor debuffs?
You know what....forget it, people are so spoiled that theyve forgotten that we have guns.
Makes me glad that the paladin players are proving you'll wrong everytime i turn on my Xbox, topping scoreboards, and hitting 90 - 100k consistently every match.
The stigma against the shield is perhaps the most ridiculous thing thus far on this forum.
#115
Posté 20 juillet 2012 - 12:01
I have cryo shield at the moment, but thinking maybe fire shield will synergise better with snap freeze in close quarters?
#116
Guest_BrotherWarth_*
Posté 20 juillet 2012 - 12:32
Guest_BrotherWarth_*
darkblade wrote...
Im sorry Im not seeing the problem.
Its the same as taking cover, except destrutable and moveable.
You cant shoot and from cover without being exposed...same thing.
You arent losing anything.
Also how is the class all defense when it has shield stripping and armor debuffs?
You know what....forget it, people are so spoiled that theyve forgotten that we have guns.
Makes me glad that the paladin players are proving you'll wrong everytime i turn on my Xbox, topping scoreboards, and hitting 90 - 100k consistently every match.
The stigma against the shield is perhaps the most ridiculous thing thus far on this forum.
Any class can top the scoreboard in the right hands. I was using the Paladin earlier today on Gold and consistently topped the scoreboard with the randoms I was playing with. But I never used the shield once because it's almost entirely useless. It's not as good as actual cover. Actual cover doesn't prevent you from using powers and using your weapon/s. The shield does. If you're behind cover you can pop your head out to squeeze out a few shots/powers and still be relatively safe. With the shield you're completely exposed when you go on offense.
#117
Posté 20 juillet 2012 - 12:36
What this class really needs though is to be able to walk slowly while using the shield. I also think you should be able to wield a pistol or smg while using it, maybe at the cost of getting something like 80 or 90% of damage blocked instead of 100%. As it is the shield feels pretty stupid and gimmicky.
Modifié par A Wild Snorlax, 20 juillet 2012 - 12:42 .
#118
Posté 20 juillet 2012 - 12:40
BrotherWarth wrote...
darkblade wrote...
Im sorry Im not seeing the problem.
Its the same as taking cover, except destrutable and moveable.
You cant shoot and from cover without being exposed...same thing.
You arent losing anything.
Also how is the class all defense when it has shield stripping and armor debuffs?
You know what....forget it, people are so spoiled that theyve forgotten that we have guns.
Makes me glad that the paladin players are proving you'll wrong everytime i turn on my Xbox, topping scoreboards, and hitting 90 - 100k consistently every match.
The stigma against the shield is perhaps the most ridiculous thing thus far on this forum.
Any class can top the scoreboard in the right hands. I was using the Paladin earlier today on Gold and consistently topped the scoreboard with the randoms I was playing with. But I never used the shield once because it's almost entirely useless. It's not as good as actual cover. Actual cover doesn't prevent you from using powers and using your weapon/s. The shield does. If you're behind cover you can pop your head out to squeeze out a few shots/powers and still be relatively safe. With the shield you're completely exposed when you go on offense.
Exactly.
It's a pretty alright class in itself, but the shield is absolutely useless.
In what way is it better then a decoy? Becuase I can't think of any.
Modifié par Ypiret, 20 juillet 2012 - 12:42 .
#119
Posté 20 juillet 2012 - 12:40
Naaaaaw
Modifié par Ypiret, 20 juillet 2012 - 12:41 .
#120
Posté 20 juillet 2012 - 12:41
Just make the shield a mobile power, letting the Paladin to walk around with it up, and fire a pistol/smg while doing so. That would make him a lot more fun :-)
#121
Guest_BrotherWarth_*
Posté 20 juillet 2012 - 12:43
Guest_BrotherWarth_*
#122
Posté 20 juillet 2012 - 01:16
#123
Posté 20 juillet 2012 - 01:25
#124
Posté 20 juillet 2012 - 01:32
RemovableSanity wrote...
I recently got the N7 Paladin, and i must say he seems quite a weak character in terms of damage. He's more a mobile wall, than actually being offensive. I have full specced out his shield which can take over 5000 damage and freeze, and use freeze snap and Energy Drain which are mostly close quarters. Its probably the way i play him, but thoughts on how to improve the spec would be helpful.
Ive spent most my time protecting others with the shield and being a Aggro pointman. Dont get me wrong, when i have three Geth primes firing at me on gold and nothing is doing me damage, its great, but a option to fire with a pistol would be nice as im just sitting their like a lemon for others to hide behind not killing.
No offense, but you are playing him totally wrong.
You have powers that allow you to very effectively deal with any enemy the game throws at you, along with better than average survivability and mobility.
Forget the shield exists, and play as a Combat Engineer spamming powers. You should be stripping shields with Energy Drain, debuffing armor with Snap Freeze, and dealing damage with incinerate.
Here is my loading out,
Energy Drain: 6. Teched for radius, full shields, and 40% damage reduction. This allows it not only to strip shields, but also to keep you alive.
Incinerate: 6. Teched for full damage and armor bonus.
Snap Freeze: 5. Teched for range and movement debuff.
Paladin: 4 or 5. Teched for weight and power damage.
Shield Mastery: 4. Tech for shields and health.
Using those specs, if you use Enenrgy often, you are basically a mobile tank that can deal with any situation. The thing is, you must pretend the shield doesn't exist. There is no situation, and I mean no situation under which you or the team is better off with you standing still with your shield out when you could instead be dodging and throwing powers.
If you play like that, the Paladin is awesome and deadly.
#125
Posté 20 juillet 2012 - 01:35





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