Well I'm going to just give a few simple tips (actually I think it's just one) that may improve your gameplay a bit. Note that these strategies are the ones I use on nightmare when I'm getting overmobbed etc. Irregardless of your party these should work all times, even without mages in your party.
Some may find the info here is basic and in fact it is, but bear in mind that are folks out there who never played this kind of rpg and may feel very lost as frustrated.
To me, in DA:O the key of combat is positioning. This is a wide concept, but when I mean positioning I it stands for crowd control; knowing how to set up your party in combat and have the enemies where you want them to be.
In this game you almost always being surrounded, you are walking all cool and bam! you have enemies from 3 different cornes and you are caught in the middle. Now what most people do (or maybe the few having a hard time XD) is to continue in the middle of this mess. So you have arches shooting at you, your mage has 2 monsters on him ( not that is really a problem) the mob is scattered so your tank can not lure them and you can't flank with your rogues.
Now what you really wanna do is to get out of this whole mess. And how do you do that? It's simple: move. Actually, you run. For all those who saw 300 that's the exact effect you want. You want to go to a position where 3 enemies at maximum will be albe to hit you. Your tank will be holding all them , is you have the flanks free for your rogues or mages to put a well placed cone of cold which will 90% of times hit all the enemies enganging your tank.
Doing that is very easy, especially in dungeons with rooms, all you have to do is move from the room where you are surrounded to an empty room ( always move to where you came unless you want more enemies). You will have enough time to recompose your party, to put your tank on the front, with a good taunt and it's all set. You will want to leave your take a few staps backs from the door of the room, so 3 enemies ( or less if you desire) may pass and the others will be stuck ( I remember doing this with Golems in Baldur's Gate). So you will have enought room for your rogue or whatever to flank and be safe at the same time. Plus if you have a cone spell just sneak to the side of the tank and damage all the enemies .Plus you will get your other characters away from enemy arches vision which is priceless.
Of course that not all times you can make this cone effect, take some wide dungeon caves for example. Usually on the encounters in these caves you will be surrounded North, East and West. What you will do is that you'll run south. Always lead the run with your mage or weakest character, by doing so you will secure the tank stays behind, thus when you stop the enemies will be at him. Ok you run south, but where south? Well closed quarters are you best friends in Dragon Age. You will want to run to a corner where you will be able to aplly, even though limted, cone effect. Also you want to try to look for places where you can get shelter from archers fire, in early game they are ok but at the end scattershot is really a pain in the ass and can spoil the most perfect fights.
The main goal is, as you may have notice, not to remain surrounded. No matter what you do, never stay in the middle. However still, there situations where you can barely move much. What you wanna do in this situations is to charge with everyone to one direction, let's say, charge to the enemies at your west side. By this time you will have aggro around you, a well place mind blast followed by a taunt will solve the problem, if you use no mages you can stealth with your rogues, if you have no rogues , weapon sweep if your 2h warrior, if you have none of these skills, well..... hardly the fight will come the need of using this tatic.
In an open quarter fight the ideal position is to have the meeles at your tank, they will surround him making an arc ( semi circunference line). This is position is great for your characters to flank or for the mage to send a cone of cold spell. If you have this setup I ensure the fight will be very easy.
So recaptiulating all written in a small sentence: Get out of the open and go to a closed space, never never never stay surrounded!
Another very important point in combat : ALWAYS take the mage first. Especially if it's those damned blood mages. I don't care what you do, you either nullify them with Force Field, kill them with crushing prision + winter's grasp, send your rogues on stealth , for riposte madness. Whatever, just kill them fast, never last them cast fireball while you are flocked, otherwise you are pretty much dead.
Other imporat point are spells, they will let you control the mob like no other character.
There are hundred points I could say in the matter lofwhich spells to use, when etc. But some basic lines to remeber:
Cone of Cold is deadly, saves your ass when things are rough. I see this as a crowd controlling spell never almost never use it just for damage.
Force Field has many uses. Force field is a deadly spell, it's awesome to let your tank hold that revenant but is also awesome when you don't want that revenat charging at you. You see where I come from? Use this spell to take out the most annoying or hardest character in the combat, while you clean everything and deal with him latter.
Crushing Prision - Just like force field , note that this spell wont work on bosses or very high ranked enemies. However this the best mage killer ever, crushing prision + winter's grasp = bye bye mage.
Paralyze - Deadly spell another crowd control
Gylph of paralyze- Same.
Fireball - Knock down and good damage, couldn't ask for more, always aim these on the archers.
Note that thereare spells people invest because they do sound awesome but in real pratical term their effectiveness is limited to some very special occasions. Of course there maybe some disagreement on this, and truth be told you can beat the game with whatever line of spells you want.
Inferno, blizzard , tempest. These spells take long to cast, the damage is very verypoor especially in nightmare, slows combat, prevents you from charging at enemies, reduces atk hit rate for both sides which is bad for you.
Rare are the occasions where you will land them perfectly, you have to have and standing stillmob and get them by surprise, the fireball + inferno combo is good but again, it's very situational.
Mass Sleep - The sleep + horror/ walking nightmare combo seems good. Well actually not, first sleep effect lasts nothing, most enemies wake up just after the spell. You barely have time to cast horror, plus you are spending a lot of mana on a combo with very random effectiveness. Walking nightmare IMO is terrible. It does the exact opost you should be doing, it disperses the mob, when it's over the enemies are all scattered again. I don't want enemies running around , I don't care if they can't hit me, what I want is the enemy where I can control him and hit while keeping the battle field under controll.
Petrity - Never get this, 4 points on wast. You already have 5 useful ways of paralyzing your enemy.
Heal- Just use a potion. It's faster and consumes no mana. Although get group heal, it's a whole different history.
Well this post ended up being a lot longer than I expected. I hope it can help some folks out there, who are not very familiar with rpg games. Also there are other hundred stratgies one could use, like luring, or using trap ( search for nightmare rogue solo on youtube, for an awesome guy playing solo with bow rogue using traps in a very clever way). Another that I like for fun is building a party with high fire resistance (75%) and spell resistance and just spam fireball and inferno all the way.
Feel free to add any comments or suggestions as well make critcs. Bear with my grammar mistakes I'm no native speaker ( I'm brazilian).
Modifié par SfHell, 18 décembre 2009 - 02:53 .





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