Use a rogue to scout ahead and set up a battle plan for the enemies. Keep an eye on which enemies are dangerous and need to be taken out quickly, and have a plan to CC or Kill those target as soon as the battle starts. Quite a few of the battles are difficult because the enemies have good positions, if you can get them out of position the fight can become much easier.
Try to group enemies together, AoEs are like artilery, it's much more effective when your targets are all together than when spread out. Even the melee abilities like Dual weapon sweep are going to be more effective when used against a tightly grouped bunch of enemies.
Often it's useful to have your mage(s) set up a killing field, get everyone attacking the rogue and then have the rogue lead the enemies into the killing field. This often lets you time a slower CC like mass paralysis or set up a nice Glyph Explosion combo to freeze all the enemies in a couple of DoT AoEs. Even on Nightmare, two DoT AoEs do enough damage to kill a white enemy if you can keep them in it.
Make use of choke points to fight enemies a few at a time. This also makes it easier to freeze multiple enemies with a Glyph of Paralysis, Cone of Cold or Waking Nightmare.
Learn how to time your spells to get the most out of the duration. E.g. if you cast a glyph of repulsion at a choke point to keep the enemies there wait until it's about drop before you cast a glyph of paralysis on top of it.
Know when a character is a lost cause. Sometimes you'll get into a situation where one of your characters is swarmed and taking damage faster than you can heal. Either put them in a Force Field, have them run away from the rest of the party as far as they can, or dump AoE death on top of them, instead of healing them.
Use spell combos. Most spells by themselves aren't all that strong but the combos are. Storm of the Century can end battles before they start. Entropic death can severely weaken a target and even kill some bosses. Sleep+Horror is another one that does a good job and is pretty cheap to pickup. Also shatter as many enemies as you can.
Use hexes on bosses. If you use a mage in your party, make sure they have the hex line, hitting a target with vulnerability and affliction will double the damage of your spells, staff attacks, elemental damage from weapons and shale's attacks. Death hex will do the same for your melee allies.
If one of your characters has been hit with an ability that comprimises their defence, like Sunder Armor, or Mark of Death have them run away until the effect wears off.
Modifié par Lord Phoebus, 18 décembre 2009 - 09:06 .