For those who still don't know, reload canceling is, as the name implies, canceling the reload animation on a weapon. Why is this usefull, because you can increase the rate of fire of weapons a lot especially those with a long reload animation. As a result the damage per second of this weapons increases exponentially.
here is a video of how it works, its on pc but it explains a bit how it works on consoles too. all credit goes to zhhk.
the general tips to do the R.C. are: always after hearing the "click" or noticing you already have charged the weapon
1- use any power even during the recharge time. if you press a button where you have no power it won't work.
2- go into cover
3- dodge, or run
4- do a ligth melee attack, heavy melee works too but you will gain nothing
5- while in cover and not near a border of it press the melee button
6- with characters without the ability to dodge simply pres X (ps3) or A (xbox)
7- while standing still and not very close to cover pres X (ps3) or A (xbox). you will not dodge but you will stop the animation. very usefull with classes that can dodge
those are the general tips but I'm going to post what is the best way to use it in some characters that i have tried out. most of you can create other ways of using it and i will be glad to learn about it.
first of all, the easiest way to use RC is with those chareacters without dodge abilities to pres X the moment the weapons has been charged, and repeat to get awesome.
with infiltrators i recomend using the cloak button. that way, you use cloak and have another shot or shots ready to use or run away if you are in a thought spot. if you are cloaked get into cover an out of it quickly and that should do the trick.
i you are in the mist of the enemie doge and shoot again after the RC, or use a grenade to give you room to breath
as i said before, if you find other ways of efficiently use it post it because i am glad to learn.
BTW this is not an infringement of the rules in any way, bioware knows the isue and will not ban anyone for using it since it is a game mechanics
edit: modified some errors and added a new way
Modifié par Ponuto, 14 novembre 2012 - 12:21 .





Retour en haut







