DA3 to be an open world?
#1
Posté 19 juillet 2012 - 01:35
Of all the fan feedback, I don't remember this being a big priority.
#2
Posté 19 juillet 2012 - 01:56
DA2: ME fantasy version
DA3: Skyrim with cinematics
#3
Posté 19 juillet 2012 - 02:07
So, uh. Grain of salt.
#4
Posté 19 juillet 2012 - 02:09
Brokenmellcifer wrote...
Yeeeeah, this is according to "a BioWare fan who apparently talked about the upcoming title with one of the studio’s developers."
So, uh. Grain of salt.
Yeah, this. I could come up here and say, "Hey, guys, I talked to a developer and they said DA3 would have aliens in it". That doesn't make it real.
#5
Posté 19 juillet 2012 - 02:12
Maclimes wrote...
Brokenmellcifer wrote...
Yeeeeah, this is according to "a BioWare fan who apparently talked about the upcoming title with one of the studio’s developers."
So, uh. Grain of salt.
Yeah, this. I could come up here and say, "Hey, guys, I talked to a developer and they said DA3 would have aliens in it". That doesn't make it real.
Don't be ignorant.
In any case, true or not, this news is pleasing.
Rumours of a large gameworld is the first step towards a Dragon Age 3 MMO announcement.
Modifié par CrustyBot, 19 juillet 2012 - 02:14 .
#6
Posté 19 juillet 2012 - 02:14
CrustyBot wrote...
Don't be ignorant of the truth.
Took me a second, then I saw your portrait.
#7
Posté 19 juillet 2012 - 02:19
Brokenmellcifer wrote...
Yeeeeah, this is according to "a BioWare fan who apparently talked about the upcoming title with one of the studio’s developers."
So, uh. Grain of salt.
Well, we've had a pretty salt-free diet so far.
#8
Posté 19 juillet 2012 - 02:35
#9
Posté 19 juillet 2012 - 02:39
#10
Posté 19 juillet 2012 - 02:42
#11
Guest_sjpelkessjpeler_*
Posté 19 juillet 2012 - 02:47
Guest_sjpelkessjpeler_*
Seems like they want to add more exploration in the next game but how they will do that is still in the open. I go with Pasquale1234 on this one, a map with multiple locations kind of like the map in DAO.
#12
Posté 19 juillet 2012 - 02:49
Pasquale1234 wrote...
We've also seen indications that "The Next Thing" will be all over the map, as in multiple locations. It's possible this might be a reference to multiple locations rather than truly open world.
So you're thinking that open world is more like a bigger world to explore?
I don't know. The word "open world" is pretty defined in the gaming industry. That is to say, to be able to walk from one part of the world to the other in real game time.
#13
Guest_sjpelkessjpeler_*
Posté 19 juillet 2012 - 02:56
Guest_sjpelkessjpeler_*
Jerrybnsn wrote...
Pasquale1234 wrote...
We've also seen indications that "The Next Thing" will be all over the map, as in multiple locations. It's possible this might be a reference to multiple locations rather than truly open world.
So you're thinking that open world is more like a bigger world to explore?
I don't know. The word "open world" is pretty defined in the gaming industry. That is to say, to be able to walk from one part of the world to the other in real game time.
Allan Schumacher has been exploring this by asking questions about how the DA world could get a more open feel. Do not remember his exact words but it was like: 'walking from Kirkwall to Orlais and go through different areas'.
This has not been done yet in DA. It was hypothetical not fact because it was part of the discussion on that thread.
#14
Posté 19 juillet 2012 - 03:05
Jerrybnsn wrote...
So you're thinking that open world is more like a bigger world to explore?
I don't know. The word "open world" is pretty defined in the gaming industry. That is to say, to be able to walk from one part of the world to the other in real game time.
It is one possible interpretation. The quote from the article said “He mentioned Dragon Age 3 will be open realm, and you will be free to travel anywhere and do what you want,” he posted on the GameFAQs forums.
And that was my understanding of the meaning of open world as well, but Wiki seems to have a somewhat broader definition of its meaning.
If The Next Thing really is going to cover vast areas, I can't imagine it being open world in the way we typically understand the term. It might just be nonlinear, which would fit with the quote.
#15
Posté 19 juillet 2012 - 03:34
Even Skyrim had to pick one of the two options. (That being sacrificing interesting characters/cinematic storytelling for open world).
Anyway, they already showed us the map that said that we will be travelling all over the south of Thedas, and they could never make an open world that big unless they procedurally generated it, which they aren't going to do.
#16
Posté 19 juillet 2012 - 03:57
Cimeas wrote...
......... an open world requires AND build the cinematic game we know they are building.
Even Skyrim had to pick one of the two options. (That being sacrificing interesting characters/cinematic storytelling for open world).
I don't think they had to pick between the two options. Bethesda has said in interviews that overused cinematics ruin that immersion effect of their games. That's why they don't do predetermined characters either.
#17
Posté 19 juillet 2012 - 04:00
#18
Guest_sjpelkessjpeler_*
Posté 19 juillet 2012 - 04:05
Guest_sjpelkessjpeler_*
BobSmith101 wrote...
Open worlds and story based games don't really work well together.
True. At least not in the way BW writes/tells the story.
Every RPG has a major plotline which can be seen as the story (referring to TES). It all depends how the story will be told.
#19
Posté 19 juillet 2012 - 04:06
#20
Posté 19 juillet 2012 - 04:10
Interpretation (which is assuming we are even able to believe anything that this unverifiable source from a fan stated).
Modifié par ReggarBlane, 19 juillet 2012 - 04:11 .
#21
Posté 19 juillet 2012 - 04:27
#22
Posté 19 juillet 2012 - 04:30
That's true. A story, like the ones BW write, take place on a purpose built stage (like in a play). In an open world, like TES, more emphasis is given to that world and interacting with it, but it doesn't mean both can't be merged. We don't see that happen without compromises, because it is expensive. But a compromise is possible. TW2 has shown that. It is not a true TES-like world, but it gives the illusion of such a world. One might not like the actual TW2 story, but it shows something like that can be done, even by a much smaller company.sjpelkessjpeler wrote...
BobSmith101 wrote...
Open worlds and story based games don't really work well together.
True. At least not in the way BW writes/tells the story.
Every RPG has a major plotline which can be seen as the story (referring to TES). It all depends how the story will be told.
Modifié par AngryFrozenWater, 19 juillet 2012 - 04:31 .
#23
Posté 19 juillet 2012 - 04:33
#24
Posté 19 juillet 2012 - 04:39
Modifié par happy_daiz, 19 juillet 2012 - 04:39 .
#25
Posté 19 juillet 2012 - 04:39
C9316 wrote...
What's the use in a big open world when everything else in the world is shallow?
Depends. The characters might be comparably shallow, but the stories aren't. For those who take the time to read and to explore, there are vastly detailed stories in Elder Scrolls games that you sometimes get to play a part in. Sometimes you don't, but the stories are still there and they are far from shallow.
Elder Scrolls and the newer Fallout games both focus more on world building than character building. The average character you meet might be shallow, but the world is incredibly complex and rich compared to Bioware's games.
Modifié par DuskWarden, 19 juillet 2012 - 04:39 .





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