N7 Fury builds anyone?
#1
Posté 19 juillet 2012 - 02:30
Build:
Annihilation Field - 4b, 5b, 6b
Dark Channel - no points here
Throw - 4b, 5a, 6a
N7 Fury - 4b, 5a, 6b
Fitness - 4b, 5b, 6b
Weapon of choice - A shotgun .... haven't decided what 1 exactly
Concept of the class. Keep annihilation field active and stay close to the enemies. Thanks tot he 6b evolution annihilation field will keep stealing nearby enemies shields and give them to you to keep barriers up. Along with throw to create biotic explosions on the poort targets of annihilation field while also helping to get the enemy swarms off you if things get too dicey. The shotgun will have to be 1 with multiple shots in the clip for fast refire and target switching. With the dodge manuver being a teleport you will be able to get in and out of combat easily. Only forseen issue I see with this is having to reactivate annihilation field every minute and a half which usually lasts about half a wave so not that bad.
#2
Posté 19 juillet 2012 - 02:32
#3
Posté 19 juillet 2012 - 02:35
I was running it fine on Platinum .... Until my xbox froze because of the first Missile Launcher glitcher I ran into after the ban wave 2 days ago .... But yea I'm tending to do more extensive testing. If it fails I'll promote level up and try my long range dark channelerdzero wrote...
I don't think it's viable to stay close to enemies on higher difficulties as the Fury unless you're camping behind cover at a choke point.
#4
Posté 19 juillet 2012 - 02:39
#5
Posté 19 juillet 2012 - 02:41
Dark Channel (6) - Damage, Slow, Damage.
Throw (6) - Radius, Detonate, Force & Damage.
N7 Fury (5) - Damage & Capacity, Power Damage.
Fitness (3)
Predator X.
I only play on Silver so I have no problem sprinting and heavy melee'ing right up to enemies to prime them with AF and then detonating them at point-blank range with throw, even banshees.
#6
Posté 19 juillet 2012 - 02:43
#7
Posté 19 juillet 2012 - 02:46
Annihilation field: Radius, movement speed, and drain
3 points in Dark Channel
Throw: Radius, BE damage, Damage/force
Passive: Weight, Power damage
Fitness: All health
#8
Posté 19 juillet 2012 - 02:51
That's a weird build. I wonder how you engage the bosses on Platinum(especially Banshee, Phantom and Pyro). Are you relying purely on weapon fire? Because to me it looks like you'd be completely lost without another Biotic otherwise.GGW KillerTiger wrote...
I'm curious to see what crazy builds and styles the community uses for this class. I decided to go with the danger close kind.
Build:
Annihilation Field - 4b, 5b, 6b
Dark Channel - no points here
Throw - 4b, 5a, 6a
N7 Fury - 4b, 5a, 6b
Fitness - 4b, 5b, 6b
Weapon of choice - A shotgun .... haven't decided what 1 exactly
As for my build:
AF: Radius, Speed, Duration (might switch later on)
DC: Full damage
Throw: Full BE (Damage + Force on R6)
Fury (5): Capacity and Power Damage
Fitness(3): Health
Modifié par count_4, 19 juillet 2012 - 02:54 .
#9
Posté 19 juillet 2012 - 02:56
Personally, I've got:
Annihilation Field (6) - Radius, Damage, Damage.
Dark Channel (6) - Damage, Slow, Damage.
Throw (6) - Radius, Detonate, Force & Damage.
N7 Fury (5) - Damage & Capacity, Power Damage.
Fitness (3)
It's a fun class. I was nervous about running up to enemies with such low shields, but I tend to use +10% shield gear with the class and I do okay. For distant enemies, I start with Dark Channel, then Throw. For closer enemies, I just run up and Throw them to detonate off Annihilation Field, then I detonate the Annihilation Field itself to kill anything left nearby.
#10
Posté 19 juillet 2012 - 03:03
DC: 6TBT
Throw: 6BTB
Fury: 3
Fitness: 6BBB
#11
Posté 19 juillet 2012 - 03:10
Annihilation field sets up a biotic expolosion as throw detonates them. The shotgun is for the second or so of throw recharge and to help with crowed control. Also Annihilation field damage to benemy shield/barriers is equal to how much I have lost so phantom 1 hits my barrier to gone then annihilation field steals like 2k of her barrier and gives it to me to max my shields outcount_4 wrote...
That's a weird build. I wonder how you engage the bosses on Platinum(especially Banshee, Phantom and Pyro). Are you relying purely on weapon fire? Because to me it looks like you'd be completely lost without another Biotic otherwise.GGW KillerTiger wrote...
I'm curious to see what crazy builds and styles the community uses for this class. I decided to go with the danger close kind.
Build:
Annihilation Field - 4b, 5b, 6b
Dark Channel - no points here
Throw - 4b, 5a, 6a
N7 Fury - 4b, 5a, 6b
Fitness - 4b, 5b, 6b
Weapon of choice - A shotgun .... haven't decided what 1 exactly
As for my build:
AF: Radius, Speed, Duration (might switch later on)
DC: Full damage
Throw: Full BE (Damage + Force on R6)
Fury (5): Capacity and Power Damage
Fitness(3): Health
Modifié par GGW KillerTiger, 19 juillet 2012 - 03:11 .
#12
Posté 19 juillet 2012 - 03:12
weapon = Talon II. No ULM yet.
A-Field:
- Radius, to make it easier to set off combos;
- Movement speed (over 15% damage), because things close enough to be in AF will likely be unshielded troopers that die fast anyway. Plus, movement speed is good.
- Drain (over +50% additional damage), because I like the healing dynamic. Also I don't detonate AF very much, and again stuff in AF dies fast enough most of the time as it is.
Dark Channel:
- Damage (duration is already 30 sec, which is long enough.)
- Slow (the recharge bonus is only ~.3sec on my build. Plus, the slowing debuff might make the follow up Throw harder for enemies to dodge?)
- +75% to barriers / armors. (for help with big boss types, and the Ravagers / Pyros that keep killing me! - non boss types will die before DC ticks off much anyway).
Throw - Radius, Detonation, Force. (Throw's cooldown is short enough as it is. Radius helps a bit with setting off BE's in a crowd. )
N7Fury - to level 4, to help with cooldown reduction. (otherwise I'd skip it entirely, I don't think the passives help BE damage at all).
Fitness- to level 4. All health.
Modifié par Wentletrap, 19 juillet 2012 - 03:21 .
#13
Posté 19 juillet 2012 - 03:13
This .... if you know cover and her teleport dodge well enough N7 Fury can make a Biotic Explosion every 1 - 2 seconds ...... Faster than an Asari Adepts 3 - 4 seconds.coinop25 wrote...
The other night I watched a Fury on Gold repeatedly walk up to an Atlas, Throw it for an instant biotic detonation (from Annihilation Field), step back, and repeat. Boom, boom, boom, boom. I'd never seen combos so fast. I'm guessing you need to go with field damage over field radius to make that viable, but I'm tempted to try it.
Only problem is can you surivive long enough to keep doing it or will you fall faster than a rock in the ocean
#14
Posté 19 juillet 2012 - 03:14
#15
Posté 19 juillet 2012 - 03:15
count_4 wrote...
That's a weird build. I wonder how you engage the bosses on Platinum(especially Banshee, Phantom and Pyro). Are you relying purely on weapon fire? Because to me it looks like you'd be completely lost without another Biotic otherwise.
As for my build:
AF: Radius, Speed, Duration (might switch later on)
DC: Full damage
Throw: Full BE (Damage + Force on R6)
Fury (5): Capacity and Power Damage
Fitness(3): Health
This one is extremly powerful.
Damage on Annihilation field is not so important. The main point is that is set up Bio-explosions.
An ennemy gets near you ? Boom.
A slow boss ? Boom. Boom. Boom. Boom.
Ranged Ravager ? DC+Throw+Shot = Boom and DC jump to the nearest ennemy to dish the pain out.
With commando package if you're confident in you skills or Stronghold package if you want a little bit more survavibility.
Powerful character...
#16
Posté 19 juillet 2012 - 03:18
landylan wrote...
Annihilation field doesn't always apply the effect instantly(probably because I'm off host), so I really like having a reliable primer.
I've noticed this as well.
#17
Posté 19 juillet 2012 - 03:18
Besides, you can use Dark Channel in between AF+Throw close range to 'reset' the BE on AF for rapid-fire BEs. Run up to an enemy w/ AF up -> Throw -> dodge back and DC -> Throw -> heavy melee or run back in -> Throw -> back out and DC, etc etc. Works like a charm. Or, if there's 2 enemies, use DC to setup a BE the other one and tab throws between it and the one ur rushing w/ AF. There's many more possibilities w/ DC than without.
Modifié par FlowCytometry, 19 juillet 2012 - 03:25 .
#18
Posté 19 juillet 2012 - 03:21
Still doesn't solve the problem that you have to be 2m away from an insta-kill machine.GGW KillerTiger wrote...
Annihilation field sets up a biotic expolosion as throw detonates them. The shotgun is for the second or so of throw recharge and to help with crowed control. Also Annihilation field damage to benemy shield/barriers is equal to how much I have lost so phantom 1 hits my barrier to gone then annihilation field steals like 2k of her barrier and gives it to me to max my shields outcount_4 wrote...
That's a weird build. I wonder how you engage the bosses on Platinum(especially Banshee, Phantom and Pyro). Are you relying purely on weapon fire? Because to me it looks like you'd be completely lost without another Biotic otherwise.GGW KillerTiger wrote...
I'm curious to see what crazy builds and styles the community uses for this class. I decided to go with the danger close kind.
Build:
Annihilation Field - 4b, 5b, 6b
Dark Channel - no points here
Throw - 4b, 5a, 6a
N7 Fury - 4b, 5a, 6b
Fitness - 4b, 5b, 6b
Weapon of choice - A shotgun .... haven't decided what 1 exactly
As for my build:
AF: Radius, Speed, Duration (might switch later on)
DC: Full damage
Throw: Full BE (Damage + Force on R6)
Fury (5): Capacity and Power Damage
Fitness(3): HealthWas dancing between 2 banshees earlier on platinum till my console froze .... They lost both their barriers faster than I have ever seen before
I'm still not convinced that it's a viable build for Platinum but I guess it's worth trying out once I get bored of mine.
coinop25 wrote...
The other night I watched a Fury on Gold repeatedly walk up to an Atlas, Throw it for an instant biotic detonation (from Annihilation Field), step back, and repeat. Boom, boom, boom, boom. I'd never seen combos so fast. I'm guessing you need to go with field damage over field radius to make that viable, but I'm tempted to try it.
Exactly the opposite. You go radius over damage because BE damage is determined by rank of the powers not their actual damage.
Modifié par count_4, 19 juillet 2012 - 03:23 .
#19
Posté 19 juillet 2012 - 03:26
count_4 wrote...
As for my build:
AF: Radius, Speed, Duration (might switch later on)
DC: Full damage
Throw: Full BE (Damage + Force on R6)
Fury (5): Capacity and Power Damage
Fitness(3): Health
Great minds think alike.
I have that exact same build. I've yet to really try it seriously on Gold, so I can't say whether or not more fitness is needed. I would hypothetically run with a Stronghold Package or other shield gear of some sorts. But, I figured I would start out by relying on the movement speed bonus of AF combined with the increased radius to keep me alive rather than safe.
Modifié par Creakazoid, 19 juillet 2012 - 03:26 .
#20
Posté 19 juillet 2012 - 03:46
I dont know why I dont see more people taking the throw recharge speed...
#21
Posté 19 juillet 2012 - 03:48
landylan wrote...
Either 6/6/6/4/4 or 6/6/6/5/3. Dark channel is too good to pass up. You can cast it with annihilation field active, heavy melee teleport to the target, then detonate your annihilation field. The heavy melee and annihilation field do great aoe damage. Annihilation field doesn't always apply the effect instantly(probably because I'm off host), so I really like having a reliable primer.
Yep! I would never consider a build for this class that isn't 6/6/6/x/y
himegoto wrote...
I take recharge speed on throw and skipped fury training.
I dont know why I dont see more people taking the throw recharge speed...
Do you find lower cooldown on Throw to be useful? The recharge on Throw seems fast enough as it is, that I usually don't bother with recharge. But if there's a good reason for reconsidering I'm open to hearing it.
Modifié par CmnDwnWrkn, 19 juillet 2012 - 03:50 .
#22
Posté 19 juillet 2012 - 03:51
#23
Posté 19 juillet 2012 - 03:56
6/6/6/5/3
- all powers need to be rank 6 to increase explosion damage/radius (people need to learn this).
- you're a fool if you skip Dark Channel for Fitness
Annihilation Field: (Radius, Damage Taken, Drain)
- radius to get targets in range for BEs quicker
- damage taken to make BEs more potent (this depends on the map/enemy. I'm sure speed is more useful in some cases)
- drain for survival, though I'm not sure if it helps on platinum as you shouldn't be out taking damage in the first place
Dark Channel: (Damage, Recharge, Damage)
- you don't need 90-second duration when you can just recast it
- recast time is fairly long, and I don't see much use for 30% Slow. Small enemies will go down fast anyway, your Channel is going to be jumping around, sometimes you won't know where it is. Enemies don't exactly move fast anyway. Hence, not many ways to use the Slow strategically.
- straight damage to everything vs extra damage to armour/barriers... I'd take the former personally
Throw: (Radius, Detonate, Force)
- Radius for better chance of hitting the right target for an explosion, in case enemies are clustered together. I consider this VITAL for the Fury over the force evolution. Do yourself a favour and take it
- detonate, because that's your job as a Fury. Recast combo is worthless on ANY character class because Throw has such a low cooldown anyway
- DO NOT SKIP RANK 6 THROW. Yes, it is just force/damage, but biotic explosion radius/damage is determined by power rank. Your job is to blow everything up, do not do something stupid like taking fitness.
N7: (Power/Capacity, Power Damage)
- simple enough. Don't need no gun when you're a biotic god
Fitness: (rank 3)
- rank 6 N7 passive isn't very useful for you, and you're going to need at least a tiny bit of survival
___
Hope this helps!
Modifié par dzero, 19 juillet 2012 - 07:46 .
#24
Posté 19 juillet 2012 - 03:57
DC-Duration-Slow-Pierce
Throw - up to three
Fury - power up to rank 5
fitness health and shields maxed.
Mainly using her as a CQC Biotic. I'm doing great with this set up. I would really like the chance to pair her up with Justicar.
Modifié par Angelwave, 19 juillet 2012 - 03:58 .
#25
Posté 19 juillet 2012 - 04:03
Probably because the cooldown with 200% bonus is already at a ridiculous 1.23s. The recharge bonus will give you maybe 0.06s. And whoever claims to notice that in-game is lying.himegoto wrote...
I dont know why I dont see more people taking the throw recharge speed...





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