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N7 Fury builds anyone?


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#51
invalidusernameX

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I don't get how a Fury could pass on AF, THIS is her signature. I'm playing gold with 3 in fitness and manage it fine, and no, sorry, I'm not a liability for my team. Yes I happen to fall, but I do more than my share, and does so running around brutes and ravagers. (I find the Banshee's warp to be the Fury's bane. I hate Geths too, but I hate them with every classes I tend to play, so...)

Not investing in AF means you're playing with DC and Throw. In that case you're better off with Warp and Throw on a Human Sentinel, you'll be sturdier. If you play with DC and Throw only I assume you'll want to BE, so you'll have to recast DC after each BE. In that case the DoT/Jump of DC is irrelevant, and if you really take advantage of the dot and don't go for the BE, in that case you're better off with Reave, Drell or Justicar, and you'll be able to spam/stack reave...(Well I BE a lot with my justicar, but you get the point.)

In my opinion a Fury without AF becomes a sub par AA or AJ or AD or HS.

And really you would pass on that violet biotic cloud of tendrills? :o

Modifié par invalidusernameX, 20 juillet 2012 - 01:31 .


#52
dzero

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^^^ Yes, exactly (edit: above two posters). Can't believe people are not using AF.

I've recently been hearing about the N7 passive not being that useful for Fury due to her being DoT based and setting of so many explosions (which aren't affected by power damage anyway). I'm tempted to spec 6/6/6/0/6 for this reason, but maybe that's underestimating the increase to DoT damage. Also, I'd miss out on Capacity. Not sure what my cooldown with my Carnifex VIII would be in that case.

Modifié par dzero, 20 juillet 2012 - 01:34 .


#53
Watta Hell

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invalidusernameX wrote...

I don't get how a Fury could pass on AF, THIS is her signature. I'm playing gold with 3 in fitness and manage it fine, and no, sorry, I'm not a liability for my team. Yes I happen to fall, but I do more than my share, and does so running around brutes and ravagers. (I find the Banshee's warp to be the Fury's bane. I hate Geths too, but I hate them with every classes I tend to play, so...)


You are not a liability if you put less than 6 in fitness and can solo on your difficulty level. You ARE a liability if you do not max out fitness for health and shields and can not solo. In that case you are a waste for your team.

#54
Influ

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Watta Hell wrote...

You are not a liability if you put less than 6 in fitness and can solo on your difficulty level. You ARE a liability if you do not max out fitness for health and shields and can not solo. In that case you are a waste for your team.

"You can't carry an awful team by soloing waves when the bads are all dead, so you're a liability to the team!"

Sure.

#55
count_4

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dzero wrote...
Also, I'd miss out on Capacity. Not sure what my cooldown with my Carnifex VIII would be in that case.

 
Should be around 150%-160% if I'm not mistaken.

Watta Hell wrote...

invalidusernameX wrote...

I don't get how a Fury could pass on AF, THIS is her signature. I'm playing gold with 3 in fitness and manage it fine, and no, sorry, I'm not a liability for my team. Yes I happen to fall, but I do more than my share, and does so running around brutes and ravagers. (I find the Banshee's warp to be the Fury's bane. I hate Geths too, but I hate them with every classes I tend to play, so...)


You are not a liability if you put less than 6 in fitness and can solo on your difficulty level. You ARE a liability if you do not max out fitness for health and shields and can not solo. In that case you are a waste for your team.

You, sir, have no idea what you are talking about. So for your own sake just shut up.

#56
dzero

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count_4 wrote...

dzero wrote...
Also, I'd miss out on Capacity. Not sure what my cooldown with my Carnifex VIII would be in that case.

 
Should be around 150%-160% if I'm not mistaken.


Ouch. Think I need that rank 4 then. Unless I use some shoddy weapon instead... which is possible. But I like having relatively high weapon damage as a backup.

Watta Hell wrote...
You are not a liability if you put less than 6 in fitness and can solo on your difficulty level. You ARE a liability if you do not max out fitness for health and shields and can not solo. In that case you are a waste for your team.

 

I can't solo gold, but I do just fine in gold and platinum groups and am always a great asset to my team. I do agree however that the need for fitness is relative to your skill on said difficulty.

Modifié par dzero, 20 juillet 2012 - 01:48 .


#57
Watta Hell

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count_4 wrote...

dzero wrote...
Also, I'd miss out on Capacity. Not sure what my cooldown with my Carnifex VIII would be in that case.

 
Should be around 150%-160% if I'm not mistaken.

Watta Hell wrote...

invalidusernameX wrote...

I don't get how a Fury could pass on AF, THIS is her signature. I'm playing gold with 3 in fitness and manage it fine, and no, sorry, I'm not a liability for my team. Yes I happen to fall, but I do more than my share, and does so running around brutes and ravagers. (I find the Banshee's warp to be the Fury's bane. I hate Geths too, but I hate them with every classes I tend to play, so...)


You are not a liability if you put less than 6 in fitness and can solo on your difficulty level. You ARE a liability if you do not max out fitness for health and shields and can not solo. In that case you are a waste for your team.

You, sir, have no idea what you are talking about. So for your own sake just shut up.



From time to time it happens that you complete missions without 6 in fitness. But logic is very simple- if you can stay alive, you eventually take out all the enemies and complete the mission. If you die and the mission fails because of that, it does not matter how many enemies you killed the mission is still a failure (and oh yes, I know pretty well what I am talking about!). You may say that in your teams the players complement each other, but I do not buy that story. There is no complementing to dying.

Modifié par Watta Hell, 20 juillet 2012 - 02:01 .


#58
count_4

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Watta Hell wrote...

count_4 wrote...

dzero wrote...
Also, I'd miss out on Capacity. Not sure what my cooldown with my Carnifex VIII would be in that case.

 
Should be around 150%-160% if I'm not mistaken.

Watta Hell wrote...

invalidusernameX wrote...

I don't get how a Fury could pass on AF, THIS is her signature. I'm playing gold with 3 in fitness and manage it fine, and no, sorry, I'm not a liability for my team. Yes I happen to fall, but I do more than my share, and does so running around brutes and ravagers. (I find the Banshee's warp to be the Fury's bane. I hate Geths too, but I hate them with every classes I tend to play, so...)


You are not a liability if you put less than 6 in fitness and can solo on your difficulty level. You ARE a liability if you do not max out fitness for health and shields and can not solo. In that case you are a waste for your team.

You, sir, have no idea what you are talking about. So for your own sake just shut up.



From time to time it happens that you complete missions without 6 in fitness. But logic is very simple- it you can stay alive, you eventually take out all the enemies and complete the mission. If you die and the mission fails because of that, it does not matter how many enemies you killed the mission is still a failure (and oh yes, I know pretty well what I am talking about!). You may say that in your teams the players complement each other, but I do not buy that story. There is no complementing to dying.

You really should have followed my advice. You're just making it worse with every word you say.

#59
P2W RebelSpirit

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dzero wrote...

N7 Fury
6/6/6/5/3


- all powers need to be rank 6 to increase explosion damage/radius (people need to learn this).
- you're a fool if you skip Dark Channel for Fitness

Annihilation Field: (Radius, Damage Taken, Drain)
- radius to get targets in range for BEs quicker
- damage taken to make BEs more potent (this depends on the map/enemy. I'm sure speed is more useful in some cases)
- drain for survival, though I'm not sure if it helps on platinum as you shouldn't be out taking damage in the first place

Dark Channel: (Damage, Recharge, Damage)
- you don't need 90-second duration when you can just recast it
- recast time is fairly long, and I don't see much use for 30% Slow. Small enemies will go down fast anyway, your Channel is going to be jumping around, sometimes you won't know where it is. Enemies don't exactly move fast anyway. Hence, not many ways to use the Slow strategically.
- straight damage to everything vs extra damage to armour/barriers... I'd take the former personally

Throw: (Radius, Detonate, Force)
- Radius for better chance of hitting the right target for an explosion, in case enemies are clustered together. I consider this VITAL for the Fury over the force evolution. Do yourself a favour and take it
- detonate, because that's your job as a Fury. Recast combo is worthless on ANY character class because Throw has such a low cooldown anyway
- DO NOT SKIP RANK 6 THROW. Yes, it is just force/damage, but biotic explosion radius/damage is determined by power rank. Your job is to blow everything up, do not do something stupid like taking fitness.

N7: (Power/Capacity, Power Damage)
- simple enough. Don't need no gun when you're a biotic god

Fitness: (rank 3)
- rank 6 N7 passive isn't very useful for you, and you're going to need at least a tiny bit of survival

___

Hope this helps!

Holy crap i just pushed 67855 on a silver game on jade against the reapers last game. this is my new favorite charecter. i can easily kill butes and banshies. lol it never was easier thanks broImage IPB

#60
bendermac

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this is my current build. i just got her and i didn't look up any builds. this was my firsth thought how could work :)

#61
onewinged20

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I'm really confused by the people stressing more than three ranks in Fitness for Gold/Platinum. My experience with the lower health/shield base races is that it doesn't seem to matter. Most of the time, if I make a mistake in Gold that gets me killed with three ranks in Fitness, the same mistake would still kill me even if I had six ranks in Fitness.

#62
Maker MEDA

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onewinged20 wrote...

I'm really confused by the people stressing more than three ranks in Fitness for Gold/Platinum. My experience with the lower health/shield base races is that it doesn't seem to matter. Most of the time, if I make a mistake in Gold that gets me killed with three ranks in Fitness, the same mistake would still kill me even if I had six ranks in Fitness.


I find that it helps, alittle bit, like a glancing wound and I still got half the shield health, but a full on Geth prime damage more or less take everything out and away.  And I think that little bit means alot.  It's a very high risk on gold and platinum to not have full fitness maxed.  What with new mission type like Escort, and what not hold out situations health is an absolute must I think.  But this class don't really support it.

So I build mine 6/6/6/5/3 the first time, made another now at 6/3/6/6/5, testing the limits of where I can go before I go back to the try and true method of max health on Gold and now Platinum.  I find damage impact radius to be important for annihilate.  Can't really do my max health build since the class is too heavily power base.  DC is good against banshee and phantoms with bonus in barrier damage.  But DC is not much use for anything else.  That's the power at its most effective me thinks.  Slowing a Phantom down is alot of team safety.

Did manage to kill quite a few phantoms with it, using throw BE, and being potential instant killers, it's not a bad thing.  Just a very single focused class.  I personally hate the 6/6/6/4/4 build, since that's losing a point and wasting the maxed powers without that extra 15% boost.  I can't even survive Gold with 3 points in fitness, and with weapon damage out to fitness, lowest point score on Gold, not a character to go on Plat with.

Dark Channel is still unique that it is like Overload, instant without travel time, who knows maybe I hate running up close and BE it, and switch it to 3/6/6/6/5 instead.  I think the more interesting question now would be, who has beaten Plat with a Fury, and what was their build like.

#63
P2W RebelSpirit

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[quote]Maker MEDA wrote...

[quote]onewinged20 wrote...


 I think the more interesting question now would be, who has beaten Plat with a Fury, and what was their build like.

[/quote]
thats a good question id like to know that aswell. if i can pwn on gold and almost pwn on plat then if i can find out how to pwn on plat i can be god on gold. and still have enough god to beat plat. but dzeros build idea is what i sue and i down banshies in seconds and brute even less. i used to hate reapers but now i love going against them and every other enemie is still easy aswell. i thought shadow would be fun and that id hate the fury but now i wish that the fury could be lvl 25 so i could fully upgrade n7 fury rank and add the health fitness bonus. and when i didnt unlock the paladin or a shadow color upgrade but i unlocked the fury color upgrade. i swear if i could marry a computer that this current fury build would be the oneImage IPB

#64
Tyeme Downs

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Anyone but me tried 4/6/6/4/6?

Using AF (radius) as my "Oh Crap, it got to close!" power for inclose quick BE's. DC/throw for BE's. Just throw for mooks. Passive for increased weight capacity. Fitness for full shields.

I tried 6/6/6/4/4 and 6/6/6/5/3, but just to squishy. AF needs a bit more range to be effective for such a fragile character imho. The slight lag between the time your in range and it's actually applied gets the Fury killed.

#65
Dorryn

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I was curious about the Fury since I heard about her and I was lucky enough to get it as soon as the DLC was available.

My favorite build is a 6-6-6-4-4
AF : radius / speed / duration & drain
DC : damage / slow / pierce
Throw : radius / detonation / damage
Fury : power & capacity
Fitness : health & shield

Also on my commendation pack I got the N7 Eagle and fell in love with it. It's a very good HP if you like fast RoF and it's more than sufficient for Bronze. Though for Silver I struggle a lot more, maybe I should try another gun... Or stick with Bronze :P

#66
Windry

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So... everyone seems to choose radius for rank 4 AF.

From the way I read the description, it only increases the radius of the explosion when you end your AF. I must be reading it wrong.

Does it increase the radius of the constant ticking damage?

#67
Dorryn

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Windry wrote...

So... everyone seems to choose radius for rank 4 AF.

From the way I read the description, it only increases the radius of the explosion when you end your AF. I must be reading it wrong.

Does it increase the radius of the constant ticking damage?

"Increase impact radius by 30%"

I would think so yeah. Otherwise it woud say "Increase blast radius by 30%"

#68
Neurion19

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Just tonight I was experimenting with a CQC/Melee build.

6/0/6/6/6, with my Eviscerator X. Radius/Damage/Drain on AF, Radius/Detonate/Force on Throw, Power and Weight on N7, and melee on fitness. On Gold I equip a shotgun amp, warp ammo, power amp, and right now mental focuser as gear (want to try this build with the martial biotic gear).

Actually a really fun build. Cast AF, teleport through walls to enemy, throw, heavy melee, shotty, detonate AF, teleport away. Great on bronze and silver, and I am doing OK on Gold. Not as good as my Justicar, but still placing and scoring well. Geth gives me problems due to stagger, but Cerberus and Reapers are melting away.

I don't know if I am going to keep the build or adjust it some, but the combo of the heavy melee with the detonations is a lot of fun.

#69
Stinja

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Dorryn wrote...

Windry wrote...

rank 4 AF. ... From the way I read the description, it only increases the radius of the explosion when you end your AF. 
Does it increase the radius of the constant ticking damage?

"Increase impact radius by 30%"

I would think so yeah. Otherwise it woud say "Increase blast radius by 30%"


I assumed it was the tick radius, which is also the priming radius?  It sure dosent feel like 5.2m either way...

My build, and yes I'm sure people will pick holes in it, but it works for me on Gold.
Most damage comes from AF & Throw-spam.  DC at 3 is fine for doing DoT or ranged prime, but as said not my main combat range, so it's there for tactical options.  Fitness is fitness, I mostly run on health and shield gate, but I do believe that little bit more helps.
Ive tried other builds and weapons, but settled on this, and use a Hurricane (mag V, High Velocity V) + Expert Package V (which mitigates the weight).  This gives excellent dps vs armoured enemies.

Ultimately it what works for one's own play style, and I'm not a DC + Throw player, so sharing what I like.

Annihilation Field (6):  impact radius, movement speed, drain
Dark channel (3)
Throw (6): radius, recharge combo, force & damage
N7 Fury (5): damage & capacity, power damage
Fitness (6): all health/shields

#70
Ramsutin

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[quote]Count Dante wrote....

My build (I think I saw the same one above as well):

Annihilation: 6 (spec'd for Radius, Movement, Drain
Dark Channel: 5 (spec'd for dmg)
Throw: 6 (cant remember exact but radius, force)
Fury: 3
Fitness: 6 (All health/shield)[quote]
 
There is your problem. The force of BE is determined by the ranks of its primer and detonator. You have weak BEs because of only rank 5 DC. Go 6/6/6/4/4 or 6/6/6/5/3.

Modifié par Ramsutin, 22 juillet 2012 - 10:43 .


#71
Stinja

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Is that directed at me ^^^ I know how BEs work.

Stinja wrote...

Most damage comes from AF & Throw-spam. 


Both rank 6.

#72
whalewhisker

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Same with Asari Adept, skip passive!!!

#73
Ramsutin

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Stinja wrote...

Is that directed at me ^^^ I know how BEs work.

Stinja wrote...

Most damage comes from AF & Throw-spam. 


Both rank 6.


Sry, my bad. But I can't see use for extra 200 shields/health on gold+ since I mainly live because of shieldgate so when I have it in the year 3000 I spec it propably for 66653

#74
Grumpy Old Wizard

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Skipping the passive makes your throw do less damage. It also makes your AF do less damage, which means your AF will restore less shields. You will also have higher cooldowns if you carry anything above a phalynx (sp?) pistol.

Modifié par Grumpy Old Wizard, 22 juillet 2012 - 12:04 .


#75
whalewhisker

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Grumpy Old Wizard wrote...

Skipping the passive makes your throw do less damage. It also makes your AF do less damage, which means your AF will restore less shields. You will also have higher cooldowns if you carry anything above a phalynx (sp?) pistol.


You don't need anything other than a phalanx or acolyte to be honest (acolyte is amazing) and 90% of your damage comes from biotic explosions so the rest is sort of useless.