Clarifying the missing mods from the Multiplayer Manifest
#76
Posté 20 juillet 2012 - 02:21
#77
Posté 20 juillet 2012 - 02:40
Also; Why the fudge is there a Shotgun Omni-Blade when we've already got a bayonet?
#78
Posté 20 juillet 2012 - 03:01
ToaOrka wrote...
I was excited. Now I am sad.
Also; Why the fudge is there a Shotgun Omni-Blade when we've already got a bayonet?
The omni-blade does 50% extra melee damage, while the bayonet only adds an extra 25%.
#79
Posté 20 juillet 2012 - 03:04
#80
Posté 20 juillet 2012 - 03:49
I was wondering about that... how do people know it gives a 50% boost if no one unlocked it?Mendelevosa wrote...
ToaOrka wrote...
I was excited. Now I am sad.
Also; Why the fudge is there a Shotgun Omni-Blade when we've already got a bayonet?
The omni-blade does 50% extra melee damage, while the bayonet only adds an extra 25%.
#81
Posté 20 juillet 2012 - 04:13
Some space magic, and this little thing called the Internet.Variasaber wrote...
I was wondering about that... how do people know it gives a 50% boost if no one unlocked it?Mendelevosa wrote...
ToaOrka wrote...
I was excited. Now I am sad.
Also; Why the fudge is there a Shotgun Omni-Blade when we've already got a bayonet?
The omni-blade does 50% extra melee damage, while the bayonet only adds an extra 25%.
#82
Posté 20 juillet 2012 - 04:27
#83
Posté 20 juillet 2012 - 04:51
#84
Posté 20 juillet 2012 - 05:20
ForTuchanka wrote...
Are the new rare gears dropping at the appropriate rates or have they changed? Before, I'd get an occasional level 4 consumable as I've got maxed rare weapons and characters but I'd still get a rare mod every second or third spectre pack until they were maxed. When the Earth DLC dropped, I got a few of the new rare gears but I haven't gotten one ever since then. I'm still missing 16 levels of them (not even counting the ones greyed out on the manifest) and I've consistently gotten nothing but consumables since maxing out my new characters and weapons. While it could be (bad) luck, its highly unlikely that the last 10+ rare slots that I've bought have all been consumables instead of the gear that I'm missing.
I'm under the same curse. Played 10 rounds of Platinum yesterday and was able to buy 20+ gold level items with a chance for ultra rares and I literally got all level IV usable equipment. Still haven't gotten a Typhoon yet and this is very distressing. Not fun knowing you just played 10+ hours of a game with literally nothing to show for it. Not even one of the new perma equipments.
#85
Posté 20 juillet 2012 - 05:24
I spent 200k and got 4 ammos at level 4 and i have so many gear/mods that should drop first
im saving my $$ until i hear it's fixed
#86
Posté 20 juillet 2012 - 05:37
Chris Priestly wrote...
I have seen some questions from fans about mods that were "missing" from the most recent Multiplayer Manifest. These items are:These items were deliberately excluded as we realized that they required some patching that was not ready in time for Earth. They will be available in a future update once the patch is complete.
- Assault Rifle High-Velocity Barrel
- Assault Rifle Thermal Scope
- Sniper Rifle High-Velocity Barrel
- Sniper Rifle Thermal Scope
- Shotgun High-Velocity Barrel
- Shotgun Omni-Blade
- Pistol Heavy Barrel
As long as they are "eventually released" instead of "never released", I don't mind waiting.
#87
Posté 20 juillet 2012 - 06:25
#88
Posté 20 juillet 2012 - 06:28
#89
Posté 20 juillet 2012 - 07:45
#90
Posté 20 juillet 2012 - 07:51
Amnesiotic wrote...
What I want to know is this: Why are they adding Rare gear when the Rare pool is already so deep?
1. Their ideas for new items are too powerful to be considered anything less than rare.
2. People (including newcomers) will be more encouraged to buy packs with real money once they figure they can't earn enough items with credits alone.
#91
Posté 20 juillet 2012 - 08:09
Vault Boy X360 wrote...
Yeah, I was wondering what happened. They were in the manifest when only the names were up, but disappeared after the pictures to the new gear were added.
Edit: I'm interested to see a shotgun with both the omni-blade mod and the shotgun blade mod. 50% increase to melee damage ain't to shabby especially for melee-centric characters like the N7 Shadow.
yup just like how i wonder how the Headshot barrel on the 15% more damage barrel would be if they were both on. Guess I will never find out since it wont let me
#92
Posté 20 juillet 2012 - 08:33
#93
Posté 20 juillet 2012 - 09:50
freemyheart wrote...
Is anyone pulling the NEW uncommon gear via Veteran packs?
Not me and I can't get the other rares still to pop
I just blew 200k trying to see if I can get new gear/mods or a typhoon and got 4 friggin level 4 ammos
ffs FIX IT!
#94
Posté 20 juillet 2012 - 09:58
#95
Posté 20 juillet 2012 - 10:27
The particle rifle is ass.a load of stanton wrote...
i want a particle rifle
#96
Posté 20 juillet 2012 - 10:41
DarthSliver wrote...
yup just like how i wonder how the Headshot barrel on the 15% more damage barrel would be if they were both on. Guess I will never find out since it wont let me
You can't combine them. If one is equipped the other one won't be displayed when you scroll through your list of mods. i expect the new shotgun bayonet will be the same.
#97
Posté 20 juillet 2012 - 10:54
SSPBOURNE wrote...
The particle rifle is ass.a load of stanton wrote...
i want a particle rifle
Ugh, stop hating on the Particle Rifle. It does NOT suck, at all. If anything, the GPR is what sucks.
It has infinent ammo, deals around 1000 dps fully charged, can have a 240 round clip, is perfectly accurate, and is great for delivering ammo effects.
Only drawbacks are high weight, low initial damage, and UR rarity.
#98
Posté 21 juillet 2012 - 12:42
#99
Posté 21 juillet 2012 - 01:12
Seargent_Braken wrote...
SSPBOURNE wrote...
The particle rifle is ass.a load of stanton wrote...
i want a particle rifle
Ugh, stop hating on the Particle Rifle. It does NOT suck, at all. If anything, the GPR is what sucks.
Well, that's a ringing endorsement! Haha!
#100
Posté 21 juillet 2012 - 01:24




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