Clarifying the missing mods from the Multiplayer Manifest
#101
Posté 21 juillet 2012 - 03:07
#102
Posté 21 juillet 2012 - 04:06
#103
Posté 21 juillet 2012 - 05:45
#104
Posté 21 juillet 2012 - 05:59
#105
Posté 21 juillet 2012 - 07:16
neteng101 wrote...
Please fix the Hurricane ammo issue stuck at 1 while you're working on the patch.
This!
It is so annoying that I have to manually reload the gun. Most times I just don't use it.
#106
Posté 21 juillet 2012 - 10:34
#107
Posté 21 juillet 2012 - 11:37
#108
Posté 21 juillet 2012 - 06:17
#109
Posté 21 juillet 2012 - 09:37
#110
Posté 21 juillet 2012 - 10:48
#111
Posté 21 juillet 2012 - 11:18
#112
Posté 22 juillet 2012 - 01:46
#113
Posté 22 juillet 2012 - 08:18
Major Durza wrote...
Ouch, so you guys have to roll out a good $40,000 before you can release your new attachments? Take your time then, fix as much as you can in said patch.
Wow. Just read this: http://mp1st.com/201...ox-360-and-ps3/
That is truely pathetic of Sony and MS.
Bioware should just issue patches via dlc - if that's a work around to such pathetic stupidity.
#114
Posté 22 juillet 2012 - 09:13
#115
Posté 22 juillet 2012 - 10:38
Eelectrica wrote...
Major Durza wrote...
Ouch, so you guys have to roll out a good $40,000 before you can release your new attachments? Take your time then, fix as much as you can in said patch.
Wow. Just read this: http://mp1st.com/201...ox-360-and-ps3/
That is truely pathetic of Sony and MS.
Bioware should just issue patches via dlc - if that's a work around to such pathetic stupidity.
I just find that really hard to believe.
If it's true (and I doubt it...), what were they thinking? It'd just pursuade game companies to release games, and never patch them.
Sorry Tim, I like your games, but I just don't beleive you in this case.
Edit: ESPECIALLY since I've never heard of MP1ST before...
Modifié par Seargent_Braken, 22 juillet 2012 - 10:39 .
#116
Posté 22 juillet 2012 - 03:02
Eelectrica wrote...
Major Durza wrote...
Ouch, so you guys have to roll out a good $40,000 before you can release your new attachments? Take your time then, fix as much as you can in said patch.
Wow. Just read this: http://mp1st.com/201...ox-360-and-ps3/
That is truely pathetic of Sony and MS.
Bioware should just issue patches via dlc - if that's a work around to such pathetic stupidity.
If this is true, then that's exactly why developers and publishers should start releasing games only when they are ready. I would rather have a well-functioning game released one year late than a buggy and glitchy game released on schedule.
Modifié par Mendelevosa, 22 juillet 2012 - 04:02 .
#117
Posté 22 juillet 2012 - 05:44
Seargent_Braken wrote...
Eelectrica wrote...
Major Durza wrote...
Ouch, so you guys have to roll out a good $40,000 before you can release your new attachments? Take your time then, fix as much as you can in said patch.
Wow. Just read this: http://mp1st.com/201...ox-360-and-ps3/
That is truely pathetic of Sony and MS.
Bioware should just issue patches via dlc - if that's a work around to such pathetic stupidity.
I just find that really hard to believe.
If it's true (and I doubt it...), what were they thinking? It'd just pursuade game companies to release games, and never patch them.
Sorry Tim, I like your games, but I just don't beleive you in this case.
Edit: ESPECIALLY since I've never heard of MP1ST before...
It is true. Here's a link to a story over on Kotaku where the devs of Fez talk about the issue, and how they can't even justify fixing a completely game-breaking bug:
http://kotaku.com/59...-a-ton-of-money
#118
Posté 22 juillet 2012 - 06:27
It's incentive to get it right the first time. People don't like having to update their games continously like firefox.Mendelevosa wrote...
Eelectrica wrote...
Major Durza wrote...
Ouch, so you guys have to roll out a good $40,000 before you can release your new attachments? Take your time then, fix as much as you can in said patch.
Wow. Just read this: http://mp1st.com/201...ox-360-and-ps3/
That is truely pathetic of Sony and MS.
Bioware should just issue patches via dlc - if that's a work around to such pathetic stupidity.
If this is true, then that's exactly why developers and publishers should start releasing games only when they are ready. I would rather have a well-functioning game released one year late than a buggy and glitchy game released on schedule.
#119
Posté 22 juillet 2012 - 08:57
#120
Posté 23 juillet 2012 - 01:00
Things like this and how the respective company handles DLC and Online decide (at least for me) who gets my money next gen.
Modifié par CrissRiot, 23 juillet 2012 - 01:01 .
#121
Posté 23 juillet 2012 - 01:30
Wyld Star wrote...
It is true. Here's a link to a story over on Kotaku where the devs of Fez talk about the issue, and how they can't even justify fixing a completely game-breaking bug:
http://kotaku.com/59...-a-ton-of-money
An important thing to note is that the developer came out with a patch that they didn't properly test that corrupted some of their players' saves. While I agree that MS should include more free updates, the purpose of charging after the first is to avoid buggy things in the first place as the lack of weekly patches is seen by most players as a benefit to console gaming. The developer came out with a POS patch that ruined the game for some of their own paid players and now want to shift the blame to someone else. A developer with integrity would fix the problem that they created due to a badly programmed effort on their part.
#122
Posté 23 juillet 2012 - 01:38
I'd gladly accept weekly updates for any game, as opposed to a game with potential game-breaking glitches. If you are one of those who has to cry when the game downloads a patch that takes around 5 mins to download/install...
Modifié par CrissRiot, 23 juillet 2012 - 01:40 .
#123
Posté 23 juillet 2012 - 02:53
CrissRiot wrote...
Doesn't matter, there is NO reason at all any patch should cost that. I worked on a freeware game (Streets of Rage Remake), and we toiled for weeks finding bugs. Game was released and the players found TONS more that we missed. Releasing bugfree ain't gonna happen. When you consider the alternative (Steam) and the cost of a patch there....yeah.
I'd gladly accept weekly updates for any game, as opposed to a game with potential game-breaking glitches. If you are one of those who has to cry when the game downloads a patch that takes around 5 mins to download/install...
It's not 5 minutes. It can be hours if the patch is big and your connection isn't fast. But then I rather have patches than bugs.
#124
Posté 23 juillet 2012 - 03:22
It's also incentive for them to not patch until they've tested the patches, and gives them time to fix multiple things at once and make sure nothing conflicts with the other changes made etc. Look at games like CoD that put out upwards of 10 patches because they rush them and caused future problems or simply fixed something inconsequential, compared to say Halo 3 which had 2 TU's ever.CrissRiot wrote...
Doesn't matter, there is NO reason at all any patch should cost that. I worked on a freeware game (Streets of Rage Remake), and we toiled for weeks finding bugs. Game was released and the players found TONS more that we missed. Releasing bugfree ain't gonna happen. When you consider the alternative (Steam) and the cost of a patch there....yeah.
I'd gladly accept weekly updates for any game, as opposed to a game with potential game-breaking glitches. If you are one of those who has to cry when the game downloads a patch that takes around 5 mins to download/install...
Plus, it lets them prioritize which glitches/bugs are truely detrimental to the community (such as making you sink/fly out of the map with the vanguard glitch) to ones where it's just a minor annoyance (oh teh noes, I actually have to click reload!). Oh, and some games are better with bugs, they open up entirely different communities who keep playing the game like MLG with the halo 2 BxR or bouncer/jumper/glitcher clans/website in said game as well.
Modifié par ManBearPigIets, 23 juillet 2012 - 03:23 .
#125
Posté 23 juillet 2012 - 03:31




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