Aller au contenu

Photo

Clarifying the missing mods from the Multiplayer Manifest


  • Ce sujet est fermé Ce sujet est fermé
249 réponses à ce sujet

#101
UKillMeLongTime

UKillMeLongTime
  • Members
  • 1 003 messages
It's friggin' ammo 4 x 2 in every damn pack

#102
Major Durza

Major Durza
  • Members
  • 1 913 messages
Ouch, so you guys have to roll out a good $40,000 before you can release your new attachments? Take your time then, fix as much as you can in said patch.

#103
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages
why can't we have a shotgun thermal scope? QQ cmon I wanna use a thermal scope on a shotgun it would be SOOO NICE! pwease!!!

#104
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages
the new uncommons are located in the vetmpack more so than any other pack I'll have to barrage the crud outa the Vet backs later to recive them then cause their drop ratio there seems more fit in the final slot

#105
zizao

zizao
  • Members
  • 76 messages

neteng101 wrote...

Please fix the Hurricane ammo issue stuck at 1 while you're working on the patch.


This!
It is so annoying that I have to manually reload the gun. Most times I just don't use it.

#106
Jetblackmoon

Jetblackmoon
  • Members
  • 303 messages
Hopefully they'll be released on Tuesday. I figure they can get it fixed in a week, especially if it was supposed to launch with the Earth DLC in the first place.

#107
Pubisan

Pubisan
  • Members
  • 65 messages
Or it could be the next patch comes with the next dlc...as always O.o

#108
RageBattle

RageBattle
  • Members
  • 223 messages
I'm curious as to what exactly is wrong with them. Weren't they available at comic-con?

#109
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
Probably just not working as intended, like ULM for SMGs.

#110
Imp of the Perverse

Imp of the Perverse
  • Members
  • 1 662 messages
All of the missing mods seem to be ones that are better versions of existing mods, so my guess would be the problem has something to do with preventing the user from equipping both at the same time, or problems with equipping both at the same time if that's supposed to be allowed. Or maybe its the weight increase mechanic, since I think they all also increase weight.

#111
Asebstos

Asebstos
  • Members
  • 3 909 messages
Neat, I await my Shotgun omniblade with bated breath. Going to stick that on a gun and go to town with my melee classes. Not even going to ask why a holographic blade weighs more than a metal one.

#112
CrissRiot

CrissRiot
  • Members
  • 234 messages
You sure the holographic omniblade weighs anything? Pretty sure I checked the assault rifle one and it didn't raise my weight

#113
Eelectrica

Eelectrica
  • Members
  • 3 770 messages

Major Durza wrote...

Ouch, so you guys have to roll out a good $40,000 before you can release your new attachments? Take your time then, fix as much as you can in said patch.


Wow. Just read this:  http://mp1st.com/201...ox-360-and-ps3/
That is truely pathetic of Sony and MS.
Bioware should just issue patches via dlc - if that's a work around to such pathetic stupidity.

#114
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
But they can roll out a patch for PC when ever they want, right?

#115
Seargent_Braken

Seargent_Braken
  • Members
  • 453 messages

Eelectrica wrote...

Major Durza wrote...

Ouch, so you guys have to roll out a good $40,000 before you can release your new attachments? Take your time then, fix as much as you can in said patch.


Wow. Just read this:  http://mp1st.com/201...ox-360-and-ps3/
That is truely pathetic of Sony and MS.
Bioware should just issue patches via dlc - if that's a work around to such pathetic stupidity.


I just find that really hard to believe.

If it's true (and I doubt it...), what were they thinking? It'd just pursuade game companies to release games, and never patch them.

Sorry Tim, I like your games, but I just don't beleive you in this case.

Edit: ESPECIALLY since I've never heard of MP1ST before...

Modifié par Seargent_Braken, 22 juillet 2012 - 10:39 .


#116
Mendelevosa

Mendelevosa
  • Members
  • 2 753 messages

Eelectrica wrote...

Major Durza wrote...

Ouch, so you guys have to roll out a good $40,000 before you can release your new attachments? Take your time then, fix as much as you can in said patch.


Wow. Just read this:  http://mp1st.com/201...ox-360-and-ps3/
That is truely pathetic of Sony and MS.
Bioware should just issue patches via dlc - if that's a work around to such pathetic stupidity.


If this is true, then that's exactly why developers and publishers should start releasing games only when they are ready. I would rather have a well-functioning game released one year late than a buggy and glitchy game released on schedule. 

Modifié par Mendelevosa, 22 juillet 2012 - 04:02 .


#117
Wyld Star

Wyld Star
  • Members
  • 735 messages

Seargent_Braken wrote...

Eelectrica wrote...

Major Durza wrote...

Ouch, so you guys have to roll out a good $40,000 before you can release your new attachments? Take your time then, fix as much as you can in said patch.


Wow. Just read this:  http://mp1st.com/201...ox-360-and-ps3/
That is truely pathetic of Sony and MS.
Bioware should just issue patches via dlc - if that's a work around to such pathetic stupidity.


I just find that really hard to believe.

If it's true (and I doubt it...), what were they thinking? It'd just pursuade game companies to release games, and never patch them.

Sorry Tim, I like your games, but I just don't beleive you in this case.

Edit: ESPECIALLY since I've never heard of MP1ST before...


It is true.  Here's a link to a story over on Kotaku where the devs of Fez talk about the issue, and how they can't even justify fixing a completely game-breaking bug:

http://kotaku.com/59...-a-ton-of-money

#118
Mgamerz

Mgamerz
  • Members
  • 6 140 messages

Mendelevosa wrote...

Eelectrica wrote...

Major Durza wrote...

Ouch, so you guys have to roll out a good $40,000 before you can release your new attachments? Take your time then, fix as much as you can in said patch.


Wow. Just read this:  http://mp1st.com/201...ox-360-and-ps3/
That is truely pathetic of Sony and MS.
Bioware should just issue patches via dlc - if that's a work around to such pathetic stupidity.


If this is true, then that's exactly why developers and publishers should start releasing games only when they are ready. I would rather have a well-functioning game released one year late than a buggy and glitchy game released on schedule. 

It's incentive to get it right the first time. People don't like having to update their games continously like firefox.

#119
Kyerea

Kyerea
  • Members
  • 1 265 messages
Thanks for clarification Chris. :devil:

#120
CrissRiot

CrissRiot
  • Members
  • 234 messages
The whole $40,000 thing is a slap in the face to the developers who make the games that support the system. Absolute BS that a few MB patch can cost that.

Things like this and how the respective company handles DLC and Online decide (at least for me) who gets my money next gen.

Modifié par CrissRiot, 23 juillet 2012 - 01:01 .


#121
ForTuchanka

ForTuchanka
  • Members
  • 740 messages

Wyld Star wrote...

It is true.  Here's a link to a story over on Kotaku where the devs of Fez talk about the issue, and how they can't even justify fixing a completely game-breaking bug:

http://kotaku.com/59...-a-ton-of-money


An important thing to note is that the developer came out with a patch that they didn't properly test that corrupted some of their players' saves.  While I agree that MS should include more free updates, the purpose of charging after the first is to avoid buggy things in the first place as the lack of weekly patches is seen by most players as a benefit to console gaming.  The developer came out with a POS patch that ruined the game for some of their own paid players and now want to shift the blame to someone else.  A developer with integrity would fix the problem that they created due to a badly programmed effort on their part.

#122
CrissRiot

CrissRiot
  • Members
  • 234 messages
Doesn't matter, there is NO reason at all any patch should cost that. I worked on a freeware game (Streets of Rage Remake), and we toiled for weeks finding bugs. Game was released and the players found TONS more that we missed. Releasing bugfree ain't gonna happen. When you consider the alternative (Steam) and the cost of a patch there....yeah. 

I'd gladly accept weekly updates for any game, as opposed to a game with potential game-breaking glitches. If you are one of those who has to cry when the game downloads a patch that takes around 5 mins to download/install...

Modifié par CrissRiot, 23 juillet 2012 - 01:40 .


#123
Misfiring

Misfiring
  • Members
  • 429 messages

CrissRiot wrote...

Doesn't matter, there is NO reason at all any patch should cost that. I worked on a freeware game (Streets of Rage Remake), and we toiled for weeks finding bugs. Game was released and the players found TONS more that we missed. Releasing bugfree ain't gonna happen. When you consider the alternative (Steam) and the cost of a patch there....yeah. 

I'd gladly accept weekly updates for any game, as opposed to a game with potential game-breaking glitches. If you are one of those who has to cry when the game downloads a patch that takes around 5 mins to download/install...


It's not 5 minutes. It can be hours if the patch is big and your connection isn't fast. But then I rather have patches than bugs.

#124
ManBearPigIets

ManBearPigIets
  • Members
  • 54 messages

CrissRiot wrote...

Doesn't matter, there is NO reason at all any patch should cost that. I worked on a freeware game (Streets of Rage Remake), and we toiled for weeks finding bugs. Game was released and the players found TONS more that we missed. Releasing bugfree ain't gonna happen. When you consider the alternative (Steam) and the cost of a patch there....yeah. 

I'd gladly accept weekly updates for any game, as opposed to a game with potential game-breaking glitches. If you are one of those who has to cry when the game downloads a patch that takes around 5 mins to download/install...

It's also incentive for them to not patch until they've tested the patches, and gives them time to fix multiple things at once and make sure nothing conflicts with the other changes made etc. Look at games like CoD that put out upwards of 10 patches because they rush them and caused future problems or simply fixed something inconsequential, compared to say Halo 3 which had 2 TU's ever.

Plus, it lets them prioritize which glitches/bugs are truely detrimental to the community (such as making you sink/fly out of the map with the vanguard glitch) to ones where it's just a minor annoyance (oh teh noes, I actually have to click reload!). Oh, and some games are better with bugs, they open up entirely different communities who keep playing the game like MLG with the halo 2 BxR or bouncer/jumper/glitcher clans/website in said game as well.

Modifié par ManBearPigIets, 23 juillet 2012 - 03:23 .


#125
Hammer Of Thor

Hammer Of Thor
  • Members
  • 60 messages
Can't wait for the Assault Rifle High-Velocity Barrel! I will bet that the Particle Rifle + Barrel + ammo mod will be a very good boss killer.