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Clarifying the missing mods from the Multiplayer Manifest


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#126
Sovereign330

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looking forward to it

#127
SXRXE

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neteng101 wrote...

Please fix the Hurricane ammo issue stuck at 1 while you're working on the patch.

Yes, please fix that.

#128
bob2.0

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CrissRiot wrote...

Doesn't matter, there is NO reason at all any patch should cost that. I worked on a freeware game (Streets of Rage Remake), and we toiled for weeks finding bugs. Game was released and the players found TONS more that we missed. Releasing bugfree ain't gonna happen. When you consider the alternative (Steam) and the cost of a patch there....yeah. 

I'd gladly accept weekly updates for any game, as opposed to a game with potential game-breaking glitches. If you are one of those who has to cry when the game downloads a patch that takes around 5 mins to download/install...


The flipside to this coin is that many developers are fully aware of the bugs a game is going to ship with.
There simply is not enough time to reliably fix them without creating more problems. A game ships with bugs, known or unknown, and this is the most stable version of the game the developers have made before having to answer to the shipping date.

#129
HNNNNNNG

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So theyre not in the game or just the manifest? Because I unlocked the themral scope for my sniper rifle

edit: Never mind, turned out I unlocked the enchanced scope, not the themral scope

Modifié par HNNNNNNG, 23 juillet 2012 - 01:49 .


#130
thepiebaker

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question: how will the shotgun omniblade compare/interact with the blade attatchment. isn't that redundancy? or can you use both at once giving yourself +50% mellee damage?

#131
Creakazoid

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thepiebaker wrote...

question: how will the shotgun omniblade compare/interact with the blade attatchment. isn't that redundancy? or can you use both at once giving yourself +50% mellee damage?


No, they both take up the same "mod slot" on the gun so they are mutually exclusive.

#132
Seargent_Braken

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Creakazoid wrote...

thepiebaker wrote...

question: how will the shotgun omniblade compare/interact with the blade attatchment. isn't that redundancy? or can you use both at once giving yourself +50% mellee damage?


No, they both take up the same "mod slot" on the gun so they are mutually exclusive.


Yep. The difference between them is the omniblade gives a 50% bonus, but increases the weight of the gun.

#133
thepiebaker

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Seargent_Braken wrote...

Creakazoid wrote...

thepiebaker wrote...

question: how will the shotgun omniblade compare/interact with the blade attatchment. isn't that redundancy? or can you use both at once giving yourself +50% mellee damage?


No, they both take up the same "mod slot" on the gun so they are mutually exclusive.


Yep. The difference between them is the omniblade gives a 50% bonus, but increases the weight of the gun.



Image IPB

how does a holographic lazer sword increase the weight? where is the logic in that?

#134
Seargent_Braken

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I have no idea, but that's what its stats say.

Modifié par Seargent_Braken, 23 juillet 2012 - 08:37 .


#135
Imp of the Perverse

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thepiebaker wrote...

Seargent_Braken wrote...

Creakazoid wrote...

thepiebaker wrote...

question: how will the shotgun omniblade compare/interact with the blade attatchment. isn't that redundancy? or can you use both at once giving yourself +50% mellee damage?


No, they both take up the same "mod slot" on the gun so they are mutually exclusive.


Yep. The difference between them is the omniblade gives a 50% bonus, but increases the weight of the gun.



Image IPB

how does a holographic lazer sword increase the weight? where is the logic in that?


If it's anything like the tech armor, the hologram is just there to let you know where the blade is, the cutting's actually being done by a minifactured blade. Both of those things would require some serious hardware to produce, it's like strapping another omnitool to you gun.

#136
Bushido Effect

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So whats the story behind this? These mods were supposed to be in the DLC, but were excluded for some reason?

Or is it already in the DLC and the patch is going to "unlock" them?

#137
CmnDwnWrkn

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Once these are included, will their drop rates reflect their rarity?  Or will it be like the new Gear, which drops less frequently than Ultra-Rares?

#138
Reapinger

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CmnDwnWrkn wrote...

Once these are included, will their drop rates reflect their rarity?  Or will it be like the new Gear, which drops less frequently than Ultra-Rares?


They are rare mods so they will drop as frequently as the rare mods did that were in Earth DLC. 

#139
Nitrocuban

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And what if "the next patch to fix the bugs" is actually Leviathan DLC?
Maybe the mods just don´t work without some content from it and for that reason they were delayed.

#140
Voorhees88

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welllll

#141
Reapinger

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Nitrocuban wrote...

And what if "the next patch to fix the bugs" is actually Leviathan DLC?
Maybe the mods just don´t work without some content from it and for that reason they were delayed.


It may accompany the DLC but I doubt they are in the same file. The MP and SP teams are different entities and most likely don't collaborate a huge amount. They will be released when they're without bugs and I am okay with the extra wait if it means less bugs with weapon mods. :wizard: also, looking forward to a patch on some things that make the game a bit less enjoyable for me.

#142
Nitrocuban

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Weren´t the mods in the EC files? Not sure if it was all of them or just the missing ones though.

#143
upinya slayin

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sounds good. although i did get to use them during the demo weekend and they seemed like they worked

#144
ForTuchanka

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Derek Hollan wrote...
- Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs
- Increased XP bonus for common characters in Spectre + Spectre Premium from 62.5k to 250k XP
- Enemies in Gold and Platinum will stomp downed players now


I just spent another 300,000cr (1 PSP and 4 spectres) after reading this and got nothing but consumables (bringing my total spent to around 1,100,000 since I got anything other than one use items).  No gear in the dozen or so uncommon slots, no gear in the 8 or so rare slots... Is this online patch online yet?  I've been saving up credits and refuse to spend my usual MSP on this DLC until I know that there is at least a chance that I'll get something that is not gone after a single match. 

Modifié par ForTuchanka, 24 juillet 2012 - 08:27 .


#145
ValorOfArms777

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to recive a N7 in a for sure rare slot is estimated a 1/10 chance by my study estimate

#146
ForTuchanka

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ValorOfArms777 wrote...

to recive a N7 in a for sure rare slot is estimated a 1/10 chance by my study estimate


That's nice but not what I'm talking about.  I'm talking about ANY rare gear or ANY uncommon gear in the slots that you have a 100% chance of getting (multiples even in the same pack!) in EVERY spectre and PSP.  You ALWAYS have a rare and and uncommon in those and I have dozens of unfilled slots of both yet recieve only consumables for the past 1,000,000cr+.  I have not gotten a single item other than ammo or one use equipment for the past 1,000,000cr+.   Do you feel 1,000,000cr is a good and fair price for disruptor ammo or cyclonic modulators and its friends and nothing else?

I'm not one of those people who are complaining that they bought 3 packs and didn't get their exact choice of an ultrarare or a new character when they don't have the old ones done.  I have every rare weapon, every character mod, every gear prior to the ones in this DLC.  The only things that should be dropping in rare slots for me are the remaining gears and some consumables.  Prior to the DLC, I got about a 1/2 to 1/3 chance of gear (the last thing I had available) for each rare slot as I spent a million credits the day before the DLC to round out my equipment.. after the DLC, I'm ZERO for about 20+ rare slots bought since maxing out my weapons and characters again.  The only day I ever got any gear was the first day of the Earth DLC release and not a single one since.  That was fine as long as I was getting characters and weapons but I'm not getting those for the past 1,000,000cr+ either.

Modifié par ForTuchanka, 25 juillet 2012 - 12:24 .


#147
MrFuddyDuddy

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Well they were all Uncommons? And unlike gear they shouldn't be a problem getting them, would't be surprised if when they released them I maxed all of them off a handful of Vet packs

#148
Mgamerz

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I've noticed I'm getting a lot more gear since todays update. Not the broken ones of course.

#149
UKillMeLongTime

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the uncommons are still popping worse than UR for me
i should have gotten several today but it just throws IV stuff at me still

#150
TommyLove

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Chris Priestly wrote...

I have seen some questions from fans about mods that were "missing" from the most recent Multiplayer Manifest. These items are:

  • Assault Rifle High-Velocity Barrel
  • Assault Rifle Thermal Scope
  • Sniper Rifle High-Velocity Barrel
  • Sniper Rifle Thermal Scope
  • Shotgun High-Velocity Barrel
  • Shotgun Omni-Blade
  • Pistol Heavy Barrel
These items were deliberately excluded as we realized that they required some patching that was not ready in time for Earth. They will be available in a future update once the patch is complete.


:devil:

anyone know if any of those weapon mods are avaible yet?