Aller au contenu

Photo

Clarifying the missing mods from the Multiplayer Manifest


  • Ce sujet est fermé Ce sujet est fermé
249 réponses à ce sujet

#151
UKillMeLongTime

UKillMeLongTime
  • Members
  • 1 003 messages
no

#152
ForTuchanka

ForTuchanka
  • Members
  • 740 messages

MrFuddyDuddy wrote...

Well they were all Uncommons? And unlike gear they shouldn't be a problem getting them, would't be surprised if when they released them I maxed all of them off a handful of Vet packs


Nope, both the rare AND uncommon gear faucet has been turned off for me for over the past million+ credits despite missing a dozen levels in each category.  I tried another two regular spectre packs to no avail after my post above, getting yet again ONLY level 3 and 4 consumables in the uncommon and rare slots.

#153
freemyheart

freemyheart
  • Members
  • 728 messages
I have spent at least 20M credits since the Earth DLC was released and... well... let's just say that we can all agree that the store is (still) broken when it comes to Gear.

#154
Siran

Siran
  • Members
  • 1 760 messages
Made the same observation - the new uncommon and rare gear seems to be rarer than ultra rares...

#155
freemyheart

freemyheart
  • Members
  • 728 messages
I need 2 more Ultra-Rare drops to max out ALL of my weapons. I need 36 more Gear drops to max out all of my Gear.

Comedy!

#156
UKillMeLongTime

UKillMeLongTime
  • Members
  • 1 003 messages

freemyheart wrote...

I need 2 more Ultra-Rare drops to max out ALL of my weapons. I need 36 more Gear drops to max out all of my Gear.

Comedy!


yeah def not dropping right as i had everything maxed until earth came out
I mean gear/mods
URs are a pain for me but i'm getting them just slower than many

Now earth uncommons are a major pita and the rares are not popping worth a hoot

im tired of ammo 4 guys give me the other rares first then give me ammo

bettter yet make a ultra jumbo for 66k and stop giving me these things as gold cards. Ya get a crap game or lag out and poof there goes ya psp reward 

#157
Seargent_Braken

Seargent_Braken
  • Members
  • 453 messages
Any news on progress on getting the mods back into the store?

#158
Atheosis

Atheosis
  • Members
  • 3 519 messages

ForTuchanka wrote...

MrFuddyDuddy wrote...

Well they were all Uncommons? And unlike gear they shouldn't be a problem getting them, would't be surprised if when they released them I maxed all of them off a handful of Vet packs


Nope, both the rare AND uncommon gear faucet has been turned off for me for over the past million+ credits despite missing a dozen levels in each category.  I tried another two regular spectre packs to no avail after my post above, getting yet again ONLY level 3 and 4 consumables in the uncommon and rare slots.


Same here.  Haven't gotten a single rank in any of the new gears since they "fixed" it.  Haven't gotten any ultra rares either, but that's probably just bad luck.

#159
squidney2k1

squidney2k1
  • Members
  • 1 442 messages

Chris Priestly wrote...

I have seen some questions from fans about mods that were "missing" from the most recent Multiplayer Manifest. These items are:

  • Assault Rifle High-Velocity Barrel
  • Assault Rifle Thermal Scope
  • Sniper Rifle High-Velocity Barrel
  • Sniper Rifle Thermal Scope
  • Shotgun High-Velocity Barrel
  • Shotgun Omni-Blade
  • Pistol Heavy Barrel
These items were deliberately excluded as we realized that they required some patching that was not ready in time for Earth. They will be available in a future update once the patch is complete.


:devil:



Those items seem a little redundant. We already have AP mods for those weapons, and a melee attatchment for the shotgun. What's the difference? Aside from asthetics.

#160
Siran

Siran
  • Members
  • 1 760 messages
Maxed out my URs yesterday, missed exactly 20 URs since Earth DLC as I saved up money and didn't get any PR beforehand. Still missing a ton or Gear. Something seems to be broken, the Rebellion Gear did drop definitely more frequently for me

#161
Mendelevosa

Mendelevosa
  • Members
  • 2 753 messages

squidney2k1 wrote...

Chris Priestly wrote...

I have seen some questions from fans about mods that were "missing" from the most recent Multiplayer Manifest. These items are:

  • Assault Rifle High-Velocity Barrel[/color]
  • Assault Rifle Thermal Scope
  • [color="#ff9900"]Sniper Rifle High-Velocity Barrel
  • Sniper Rifle Thermal Scope
  • Shotgun High-Velocity Barrel
  • Shotgun Omni-Blade
  • Pistol Heavy Barrel
These items were deliberately excluded as we realized that they required some patching that was not ready in time for Earth. They will be available in a future update once the patch is complete.


:devil:



Those items seem a little redundant. We already have AP mods for those weapons, and a melee attatchment for the shotgun. What's the difference? Aside from asthetics.


I believe the assault rifle and shotgun high velocity barrels add both extra damage and penetration to assault rifles and shotguns, making them two-in-one mods. The shotgun omni-blade increases melee damage by 50% compared to the 25% melee bonus the shotgun bayonet.

#162
Riotstean

Riotstean
  • Members
  • 218 messages
So are we ever going to get these items? If so could we get a time frame??

#163
BabyfaceAssassin

BabyfaceAssassin
  • Members
  • 209 messages

Brenon Holmes wrote...

Haloburner wrote...

Can we expect a patch in the next two weeks?


I don't think I should really talk about specific dates... but "No, sorry." Would be the answer to that one.


http://social.biowar...ndex/13356319/2

Bioware employees can not talk about when the next patch will be coming out.

Modifié par BabyfaceAssassin, 27 juillet 2012 - 02:26 .


#164
Frostmanus

Frostmanus
  • Members
  • 399 messages
Good to know. I won't be buying a single PSP, until this issue is fixed.

#165
humes spork

humes spork
  • Members
  • 3 338 messages

Mendelevosa wrote...

I believe the assault rifle and shotgun high velocity barrels add both extra damage and penetration to assault rifles and shotguns, making them two-in-one mods. The shotgun omni-blade increases melee damage by 50% compared to the 25% melee bonus the shotgun bayonet.

I've also heard talk the high velocity barrels add weight to the weapon as well. What I personally want to know is if the HVB's can also be equipped with the AP or shredder mods, since you can safely assume EB and HVB won't be compatible (EB and CTS aren't compatible on pistols).

Though, as a brief aside what we need is an extra T-clip mod for assault rifles.

#166
Mgamerz

Mgamerz
  • Members
  • 6 145 messages

Frostmanus wrote...

Good to know. I won't be buying a single PSP, until this issue is fixed.

You're going to be waiting for over 2 weeks according to Brennon.

#167
Creakazoid

Creakazoid
  • Members
  • 1 337 messages

humes spork wrote...

Mendelevosa wrote...

I believe the assault rifle and shotgun high velocity barrels add both extra damage and penetration to assault rifles and shotguns, making them two-in-one mods. The shotgun omni-blade increases melee damage by 50% compared to the 25% melee bonus the shotgun bayonet.

I've also heard talk the high velocity barrels add weight to the weapon as well. What I personally want to know is if the HVB's can also be equipped with the AP or shredder mods, since you can safely assume EB and HVB won't be compatible (EB and CTS aren't compatible on pistols).

Though, as a brief aside what we need is an extra T-clip mod for assault rifles.


Indeed they do, here are the full stats as listed in the Earth DLC files. It's hard to say how they will rebalance them prior to going live though.

Earth DLC Items

#168
NOD-INFORMER37

NOD-INFORMER37
  • Members
  • 1 566 messages
Cool

#169
Seargent_Braken

Seargent_Braken
  • Members
  • 453 messages

BabyfaceAssassin wrote...

Brenon Holmes wrote...

Haloburner wrote...

Can we expect a patch in the next two weeks?


I don't think I should really talk about specific dates... but "No, sorry." Would be the answer to that one.


http://social.biowar...ndex/13356319/2

Bioware employees can not talk about when the next patch will be coming out.


Well, that post was about a fix to the banshee "magnet hands" glitch, so there's still some hope that these mods will be fixed sooner than that... :unsure:

#170
Seargent_Braken

Seargent_Braken
  • Members
  • 453 messages

Creakazoid wrote...

humes spork wrote...

Mendelevosa wrote...

I believe the assault rifle and shotgun high velocity barrels add both extra damage and penetration to assault rifles and shotguns, making them two-in-one mods. The shotgun omni-blade increases melee damage by 50% compared to the 25% melee bonus the shotgun bayonet.

I've also heard talk the high velocity barrels add weight to the weapon as well. What I personally want to know is if the HVB's can also be equipped with the AP or shredder mods, since you can safely assume EB and HVB won't be compatible (EB and CTS aren't compatible on pistols).

Though, as a brief aside what we need is an extra T-clip mod for assault rifles.


Indeed they do, here are the full stats as listed in the Earth DLC files. It's hard to say how they will rebalance them prior to going live though.

Earth DLC Items


There are some effects that aren't listed in that list, too. Like the AR HVB increasing damage along with what's listed there already.

#171
Le Pwn

Le Pwn
  • Members
  • 58 messages

humes spork wrote...

Mendelevosa wrote...

I believe the assault rifle and shotgun high velocity barrels add both extra damage and penetration to assault rifles and shotguns, making them two-in-one mods. The shotgun omni-blade increases melee damage by 50% compared to the 25% melee bonus the shotgun bayonet.

I've also heard talk the high velocity barrels add weight to the weapon as well. What I personally want to know is if the HVB's can also be equipped with the AP or shredder mods, since you can safely assume EB and HVB won't be compatible (EB and CTS aren't compatible on pistols).

Though, as a brief aside what we need is an extra T-clip mod for assault rifles.


 There are already mods that arent compatible, equipping one removes it from the list for the other slot. Evidenced by SMG equipped with ULM and attempting to add Recoil mod. Or else i would actually use the hurricane V i have.

#172
GGW KillerTiger

GGW KillerTiger
  • Members
  • 4 565 messages

Le Pwn wrote...

humes spork wrote...

Mendelevosa wrote...

I believe the assault rifle and shotgun high velocity barrels add both extra damage and penetration to assault rifles and shotguns, making them two-in-one mods. The shotgun omni-blade increases melee damage by 50% compared to the 25% melee bonus the shotgun bayonet.

I've also heard talk the high velocity barrels add weight to the weapon as well. What I personally want to know is if the HVB's can also be equipped with the AP or shredder mods, since you can safely assume EB and HVB won't be compatible (EB and CTS aren't compatible on pistols).

Though, as a brief aside what we need is an extra T-clip mod for assault rifles.


 There are already mods that arent compatible, equipping one removes it from the list for the other slot. Evidenced by SMG equipped with ULM and attempting to add Recoil mod. Or else i would actually use the hurricane V i have.

Yea it doesn't really make sense that we can't use both recoil and ULm though (even though ULM on SMGs don't work anyway so I don't know why anyone would use it in the first place).

I mean the different barrels not being equipped at the same time makes sense but other than that .... Like wtf?

#173
Omnifarious Nef

Omnifarious Nef
  • Members
  • 3 893 messages
I just hope we get this patch in a few weeks, rather than 4 months, and hope that they're actually fixed when the patch is released. Unlike the last patch that didn't fix half the stuff it listed as being fixed.

#174
himegoto

himegoto
  • Members
  • 2 490 messages
I've spent around 15mil since the Earth DLC. Didn't see any of those mods either and lately I've been getting SP

#175
Siran

Siran
  • Members
  • 1 760 messages

GGW KillerTiger wrote...
Yea it doesn't really make sense that we can't use both recoil and ULm though (even though ULM on SMGs don't work anyway so I don't know why anyone would use it in the first place).

I mean the different barrels not being equipped at the same time makes sense but other than that .... Like wtf?


It's really pretty logical once you think about it. The stability mod alters the weight distribution of the gun and makes it more stable by optimal weight allocation (along other things). ULM make the weapon practically weightless, messing with any kind or weight distribution as well as countering any anti-recoil measures (just imagine a Desert Eagle that's as light as a feather and then shooting it - the kickback should be quite large ;)

Modifié par Siran, 28 juillet 2012 - 08:40 .