Clarifying the missing mods from the Multiplayer Manifest
#176
Posté 28 juillet 2012 - 10:08
#177
Posté 28 juillet 2012 - 05:10
Of course it makes sense, you can't make the gun lighter because it messes with the stability and renders the stability mod useless.GGW KillerTiger wrote...
Yea it doesn't really make sense that we can't use both recoil and ULm though (even though ULM on SMGs don't work anyway so I don't know why anyone would use it in the first place).
I mean the different barrels not being equipped at the same time makes sense but other than that .... Like wtf?
Makes total sense...
#178
Posté 28 juillet 2012 - 08:09
#179
Posté 29 juillet 2012 - 11:11
Thanks
#180
Posté 29 juillet 2012 - 12:39
legion9511 wrote...
Hi Chris, thanks for the info but could you give us an approx ETA for when the new mods will be available.
Thanks
I really hope it's not the "not happening in 2 weeks" thing that's been floating around...
#181
Posté 29 juillet 2012 - 01:25
- Shotgun Omni-Blade
Interesting. I wonder what the difference between this and the normal shotgun blade would be...
#182
Posté 29 juillet 2012 - 01:51
I think it was originaly meant to add +50% melee damage at the cost of extra weight.S. Shepard wrote...
- Shotgun Omni-Blade
Interesting. I wonder what the difference between this and the normal shotgun blade would be...
#183
Posté 30 juillet 2012 - 04:59
Ledgend1221 wrote...
I think it was originaly meant to add +50% melee damage at the cost of extra weight.S. Shepard wrote...
- Shotgun Omni-Blade
Interesting. I wonder what the difference between this and the normal shotgun blade would be...
Yep, and I hope they make the weight gain static as well as miniscule. I think a 10%-30% weight increase (meaning a static increase not a 10%-30% increase on the weapon's weight) would be a good number. Any more than that and it might become to heavy to be used effectively on the classes that would actually use it.
#184
Posté 30 juillet 2012 - 07:17
Modifié par Creakazoid, 30 juillet 2012 - 07:18 .
#185
Posté 30 juillet 2012 - 09:13
Creakazoid wrote...
The weight gain as listed from the Earth DLC files indicate a 0.5 flat gain from level I to level V of any gear that indicates a weight gain. Of course, that could get changed prior to going live.
Can you list the other stats? Or do you have a link already with them somewhere? Would appreciate it.
#186
Posté 30 juillet 2012 - 09:31
Creakazoid wrote...
Indeed they do, here are the full stats as listed in the Earth DLC files. It's hard to say how they will rebalance them prior to going live though.
Earth DLC Items
#187
Posté 30 juillet 2012 - 11:28
Oh man, 40% damage barrel for pistols..
Modifié par Uchimura, 30 juillet 2012 - 09:50 .
#188
Posté 30 juillet 2012 - 05:14
On Shotguns it gives +50%
#189
Posté 30 juillet 2012 - 05:26
Nitrocuban wrote...
Wait, the AR Omniblade only gives max +25% dmg?
On Shotguns it gives +50%
The AR omniblade doesn't increase the weight of ARs.
#190
Posté 30 juillet 2012 - 06:55
#191
Posté 31 juillet 2012 - 02:55
I need a Thermal Scope and High Velocity Barrel for my Valiant, dagnabbit.
#192
Posté 31 juillet 2012 - 08:54
Vault Boy X360 wrote...
Yeah, I was wondering what happened. They were in the manifest when only the names were up, but disappeared after the pictures to the new gear were added.
Edit: I'm interested to see a shotgun with both the omni-blade mod and the shotgun blade mod. 50% increase to melee damage ain't to shabby especially for melee-centric characters like the N7 Shadow.
Some mods are not able to be used with others, you can't have both blades on at once.
#193
Posté 31 juillet 2012 - 08:00
Some of the mods may be missing, but can you say anything about the existing gears? More specifically, can you comment on the low drop rates of certain gears? They seem to drop less frequently than ultra rares, and they clearly do not take precedence over level IV consumables, even once you have all of your rare weapons and attachments maxed.
In looking at manifests I've noticed that many people have all of the rare gears through Operative Package V maxed, and the remaining gears (especially the uncommon ones) will hardly drop. Is this intentional or is there a problem with the system that you are working to address? As it stands, the gear drop system seems far from random.
Modifié par GeneralElectric, 01 août 2012 - 01:05 .
#194
Posté 31 juillet 2012 - 09:14
My manifest (see link below) is a perfect example of what you are referring to. Unfortunately, my manifest doesn't show that I've spent 28M credits since the Earth DLC and am still missing THIRTY ONE gear drops. Pretty disappointing that this hasn't been addressed by Bioware.
#195
Posté 31 juillet 2012 - 09:18
#196
Posté 01 août 2012 - 12:46
Then there should be a sticky post about the Gear so people know not to waste their credits until the issue has been addressed.Seargent_Braken wrote...
Bioware has been worryingly quiet about these missing mods, and the issues with the latest gear...
#197
Posté 01 août 2012 - 01:03
#198
Posté 01 août 2012 - 03:39
freemyheart wrote...
Well put GeneralElectric. I fear however that Bioware doesn't read these issues, or those that do don't know the answer or forward the issues to the people that do.
My manifest (see link below) is a perfect example of what you are referring to. Unfortunately, my manifest doesn't show that I've spent 28M credits since the Earth DLC and am still missing THIRTY ONE gear drops. Pretty disappointing that this hasn't been addressed by Bioware.
I hope BioWare keeps up with the threads that it starts! Given today's balance changes, it seems like the company's listening (especially with the shield gate change, although I don't know why the Typhoon was nerfed). Plus there have been some recent responses to other things, like possible implementations of Wave 11 completion rewards and the potential to bring back or program new boss headshots. But in relation to the gears, the company's been oddly quiet.
Holy crap to the 28 mill. There's no way bad luck can account for the lack of gear upgrades.
Modifié par GeneralElectric, 01 août 2012 - 03:41 .
#199
Posté 01 août 2012 - 05:20
#200
Posté 02 août 2012 - 01:02




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