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Clarifying the missing mods from the Multiplayer Manifest


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#201
MrFuddyDuddy

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Creakazoid wrote...

The weight gain as listed from the Earth DLC files indicate a 0.5 flat gain from level I to level V of any gear that indicates a weight gain. Of course, that could get changed prior to going live.


Hope they alter that a little as 0.5 to weight would make the Avenger with a Heavy Barrel weigh more than the Revenant, seems too much.

#202
freemyheart

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Seargent_Braken wrote...

Gear really needs to put before consumables, drop wise. Uncommon Gear is rarer than Ultra Rare, and Rare gear is about as rare as Ultra Rare, and I don't think that was intended.


Can you hear that? The sound of crickets and/or tumbleweeds in this thread.

The only people that care about this are those that have everything else unlocked/leveled up. I am one of those people.

Unfortunately, Bioware will probably never address the out and out LIE that is the Earth DLC Gear classifications. Uncommon and Rare? Don't make me laugh.

#203
upinya slayin

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so any word on when they will be added back?

#204
Seargent_Braken

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upinya slayin wrote...

so any word on when they will be added back?


Nothing... :unsure:

#205
Uchimura

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Patch me up, Tali?

Modifié par Uchimura, 03 août 2012 - 05:07 .


#206
TrveOmegaSlayer

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FIX THE DAMM DROP RATES OF GEAR!!!
fix it for f' sake!
30 PSPs with only 1 missing uncommon card drop (no UR, no Rare) means something is really f' up
The game is fun, ok, I love it, but the store is really cheating
FIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIX IIIIIIIIIIIIIIIIIIIIIT!!!111!!!!

#207
TrveOmegaSlayer

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fix the damm drop rates

#208
Silas7

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lol buy a vet pack, isn't it guaranteed to give an uncommon item? Or were you saying out of 30 psp's you didn't get a single rare or ultra? which i find hard to belive.

Modifié par Disapointment, 03 août 2012 - 08:23 .


#209
TrveOmegaSlayer

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got friends here that can confirm like OscuraShiva, besides the point that I don't see what I win saying I didn't got anything and I already bought 2.5 millions in veterans without maxing the gear, did it pre-Earth
You can also make some checks with level III & IV consumables in my manifest
last Ultra Rare was exatly one week ago (Javelin VII), last thing before the streak

My consumables
level I 127 pcs
level II 323 pcs
level III 397 pcs
level IV 82 pcs

Modifié par TrveOmegaSlayer, 03 août 2012 - 10:04 .


#210
Nitrocuban

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I saw in a vid that AR Omniblde is in Leviathan DLC. Does that mean we get all the missing mods and gear with the DLC?

#211
superligerzero

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I was also getting some URs and gear last week before the event started. I can't buy vet, sp, or psps anymore because I get is consumables that I don't want.

EDIT: They would have to make the patch and DLC seperetly. Not everyone is going to be buying the new DLC as soon as it comes out but everyone will be downloading the patch for multiplayer. You can't force people to buy DLC to recieve a patch.

Modifié par supertitan, 03 août 2012 - 02:29 .


#212
TrveOmegaSlayer

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Found 3 Gears in the last 9 PSPs, 2 rare, 1 uncommon, still it's pretty bad
What's bad is 39 PSPs streak without an UltraRare

#213
Rokayt

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squidney2k1 wrote...

Chris Priestly wrote...

I have seen some questions from fans about mods that were "missing" from the most recent Multiplayer Manifest. These items are:

  • Assault Rifle High-Velocity Barrel[/color]
  • Assault Rifle Thermal Scope
  • [color="#ff9900"]Sniper Rifle High-Velocity Barrel
  • Sniper Rifle Thermal Scope
  • Shotgun High-Velocity Barrel
  • Shotgun Omni-Blade
  • Pistol Heavy Barrel
These items were deliberately excluded as we realized that they required some patching that was not ready in time for Earth. They will be available in a future update once the patch is complete.


:devil:



Those items seem a little redundant. We already have AP mods for those weapons, and a melee attatchment for the shotgun. What's the difference? Aside from asthetics.


Well, The tooltips found in an old datamine have shown that the HVB were supposed to increase damage and penetration while making the gun weigh more.

#214
Kenadian

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Rokayt wrote...

squidney2k1 wrote...

Chris Priestly wrote...

I have seen some questions from fans about mods that were "missing" from the most recent Multiplayer Manifest. These items are:

  • Assault Rifle High-Velocity Barrel[/color]
  • Assault Rifle Thermal Scope
  • [color="#ff9900"]Sniper Rifle High-Velocity Barrel
  • Sniper Rifle Thermal Scope
  • Shotgun High-Velocity Barrel
  • Shotgun Omni-Blade
  • Pistol Heavy Barrel
These items were deliberately excluded as we realized that they required some patching that was not ready in time for Earth. They will be available in a future update once the patch is complete.


:devil:



Those items seem a little redundant. We already have AP mods for those weapons, and a melee attatchment for the shotgun. What's the difference? Aside from asthetics.


Well, The tooltips found in an old datamine have shown that the HVB were supposed to increase damage and penetration while making the gun weigh more.


IIRC: That was only on the shotgun (and I think SRs), which essentially combined the AP and barrel mods.

#215
Credit2team

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how about we use that neat clock thingy to tell us when the next patch is coming out?

#216
Maka720

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thewalrusx wrote...

how about we use that neat clock thingy to tell us when the next patch is coming out?



#217
duffpastorius

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Ok

#218
himegoto

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Maka720 wrote...

thewalrusx wrote...

how about we use that neat clock thingy to tell us when the next patch is coming out?



#219
Plzpetmyrooster

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Chris Priestly wrote...

I have seen some questions from fans about mods that were "missing" from the most recent Multiplayer Manifest. These items are:

  • Assault Rifle High-Velocity Barrel
  • Assault Rifle Thermal Scope
  • Sniper Rifle High-Velocity Barrel
  • Sniper Rifle Thermal Scope
  • Shotgun High-Velocity Barrel
  • Shotgun Omni-Blade
  • Pistol Heavy Barrel
These items were deliberately excluded as we realized that they required some patching that was not ready in time for Earth. They will be available in a future update once the patch is complete.


:devil:

the high velocity barrels are armor penetration...
and the shotgun has a melee enhancer already
Im not too sure about the other 3 but you could rid of 4 of the mods

#220
Seargent_Braken

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Plzpetmyrooster wrote...

Chris Priestly wrote...

I have seen some questions from fans about mods that were "missing" from the most recent Multiplayer Manifest. These items are:

  • Assault Rifle High-Velocity Barrel
  • Assault Rifle Thermal Scope
  • Sniper Rifle High-Velocity Barrel
  • Sniper Rifle Thermal Scope
  • Shotgun High-Velocity Barrel
  • Shotgun Omni-Blade
  • Pistol Heavy Barrel
These items were deliberately excluded as we realized that they required some patching that was not ready in time for Earth. They will be available in a future update once the patch is complete.


:devil:

the high velocity barrels are armor penetration...
and the shotgun has a melee enhancer already
Im not too sure about the other 3 but you could rid of 4 of the mods




The high velocity barrels are a combo of the armor pen mods, and the extended barrel mods. They increase armor pen and damage, but at the expence of weight.

Shotgun omni-blade increases melee damage by 50%, instead of the bayonet's 25%, at the expence of weight.

Anyway, I think they're ignoring the posts on this thread. No responces or progress updates ever since this thread was started... :(

Modifié par Seargent_Braken, 06 août 2012 - 07:03 .


#221
BjornDaDwarf

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Soooo....any word on that patch? Pretty please?

#222
Lokiwithrope

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BjornDaDwarf wrote...

Soooo....any word on that patch? Pretty please?



#223
DC86

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BjornDaDwarf wrote...

Soooo....any word on that patch? Pretty please?



#224
o Gummy o

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BjornDaDwarf wrote...

Soooo....any word on that patch? Pretty please?



#225
Seargent_Braken

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Guys, no matter what we do, they won't respond. If they would, they would've done so a while ago. :unsure:

Modifié par Seargent_Braken, 06 août 2012 - 11:19 .