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What actually happens (video) when you remove the Starchild from the game ...


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#26
CptData

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Vuduu wrote...

I wasnt aware there was a savegame editor that let you make changes like that. The last one I used was for ME2, and it only let you adjust how many resources you had, number of credits, XP, etc. Which one lets you change backstory?


Dunno. But you can set flags if Wrex survived Virmire, same for Ash & Kaidan. You can enable romances ... all that stuff. But you need to ask someone else who has experience with that editor - since I always import full playthroughs ^^

#27
Apathy1989

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DWH1982 wrote...

This is better than what we got.

However, if I had my way, I would also keep the choice to control the Reapers rather than destroy them. Based on your choices and EMS, the endings would play out something like this:

1. Choose destroy with low EMS: The Reapers are killed, but Earth gets mostly nuked in the process and most of the mass relays are destroyed. The galaxy gets to look forward to a dark age lasting thousands of years. The Crucilbe and the Citadel are both destroyed. Shepard killed.

2. Choose destroy with medium EMS: The Reapers are destroyed, but with massive friendly casualities and significant damage to Earth. Many of the mass relays are destroyed, but not all. Rebuilding will likely last hundreds of years. The Cruicible suffers a massive explosion, raining debries down onto the Citadel that wipe out much of the population of the Presidium and Wards.

3. Destroy with high EMS: The Reapers are destroyed. The Crucible is spent, but does not explode in any way. Shepard survives, but is severely injured.

4. Control with low EMS, both paragon and renegade: Shepard gains control of the Reapers, but they indoctrinate him in the process - causing him to turn on everything he beleived in and instruct the Reapers to carry out their mission.

5. Control with medium EMS - (honestly have no idea about this one. Any ideas?)

6. Control with high EMS, paragon - Shepard gains control of the Reapers, but has to sacrafice his physical form to do so. The Reapers become galactic policemen who stop conflicts before they get out of hand. However, the ending hints that there are those in the galaxy who are unhappy with this situation, because, in a way, the citizens of the galaxy no longer have control over their own fate. There's peace, but it's a "forced" peace. Ending is ambiguous on whether ending war this way is good or bad.

7. Control with high EMS, renegade: Shepard gains control of the Reapers, but gives up his physical form to do so. He turns the Repaers into tools for humanity. Humans come to dominate the galaxy, and the Reapers slap down any race that steps out of line.


The whole scene with the Illusive man could have lead up to this. You could agree with him, kill anderson outright and help TIM take control.

It should not be a simple button press at the end between the two choices.

#28
chtyla

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if i were to remove all the ems the crucible gave me i would still have over 5000 ems but how much so tou think we would need to stop them

#29
Vuduu

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Good point, Apathy. You could have the scene with the Illusive Man trigger the endings depending on how you act.

My feeling is that Bioware wasn't sure how to explain everything to players. So at the very end of the game, they threw in the Starchild to tie everything together. Unfortunately, that's not a very well received plot device.

#30
Aggie Punbot

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I suppose I'm the only one who would have been amused if they kept the choice in but with no Star Child to narrate it. Picture it: Shepard is at the console and s/he is faced with three different buttons: a red one, a blue one, and a green one. I can just picture Shepard's last words being: 'What does this button do?' before making the choice.

#31
Little Princess Peach

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see this makes me not want to punch my computer so much