MarchWaltz wrote...
Wait...so you do not need to be extracted? You can fail on wave 10 and still get 100% cash?
Correct. If you are level 20, there is literally no reward for extraction.
MarchWaltz wrote...
Wait...so you do not need to be extracted? You can fail on wave 10 and still get 100% cash?
MarchWaltz wrote...
Wait...so you do not need to be extracted? You can fail on wave 10 and still get 100% cash?
Modifié par nicethugbert, 19 juillet 2012 - 08:04 .
GodlessPaladin wrote...
Do people just not read the OP before they make comments like this? I said a version without music was uploading too.
Neofelis Nebulosa wrote...
Derek Hollan wrote...
I would love to see Jos eat a hat as much as the next guy however, you are aware that farming denotes the idea that the average player can engage in the farming...Just food for thought (size 7 1/2).
Cheers
Screwing with semantics to save some hats, aren't you? Not that I particularily wish Hendriks to eat his hat (I DID warn him, but noooo, he wouldn't listen!), but farming does not denote that your everyday guy can do it. It just means that people can use it to reliably succeed and cash in. That does not extend to the meaning that everyone should be able to do this.
devwild wrote...
Dimlor wrote...
I guess this means who got demolisher should enjoy the char while it lasts...
That was my assumption when I first heard about it, but honestly I think the character kind of sucks outside of camping situations. It's weak and only has the grenades to rely on. When you're moving you're more reliant on your gun, but have no bonuses and are squishy. The arc grenades being weaker than the quarian version doesn't help. Basically you get great burst damage while sacrificing versatility (especially compared to any other engineer).
Like several other characters, it's overpowered on low difficulty, solid
when planned around, and sucks when you're in a higher leveled random
game. I don't see it getting nerfed just because it's the best character for camping - that's the whole point of it.
Ziegrif wrote...
Neofelis Nebulosa wrote...
Derek Hollan wrote...
I would love to see Jos eat a hat as much as the next guy however, you are aware that farming denotes the idea that the average player can engage in the farming...Just food for thought (size 7 1/2).
Cheers
Screwing with semantics to save some hats, aren't you? Not that I particularily wish Hendriks to eat his hat (I DID warn him, but noooo, he wouldn't listen!), but farming does not denote that your everyday guy can do it. It just means that people can use it to reliably succeed and cash in. That does not extend to the meaning that everyone should be able to do this.
I on the other hand want to see a full cinematic video of Jos eating his hat. I wish to see a full lenght movie about it I even have popcorn ready! I'm so putting it to my sig when and if he does it!
Derek Hollan wrote...
I would love to see Jos eat a hat as much as the next guy however, you are aware that farming denotes the idea that the average player can engage in the farming...Just food for thought (size 7 1/2).
Cheers
nicethugbert wrote...
But, camping spawns is highly effective and a key to speed runs. Granted, you wouldn't camp the same spawn unless you had a good strategy to do so, such as having at least 2 demolishers. You would move the camp to the next spawn if you're the only demolisher. This is my suspicion. I rarely use grenades but see others use them, methodically spawn bombing.
Modifié par devwild, 19 juillet 2012 - 08:28 .
Modifié par GodlessPaladin, 19 juillet 2012 - 08:35 .
Major_Kong wrote...
No way your average PUG's are going to stay in that room after a banshee comes in.
Modifié par GodlessPaladin, 19 juillet 2012 - 08:37 .
ftfyrikbarla wrote...
GodlessPaladin wrote...
Do people just not read the OP before they make comments like this? I said a version without music was uploading too.
Welcome tothe real worldBSN! where most of the people on thisplanetforum turn out to be incredibly stupid!
GroverA125 wrote...
I find that a gentle joining of both two Pheonix troops, one infiltrator (using a sniper rifle designed for high damage output) and one of either asari adepts works wonderfully. Have the smashers hold a position at CQB, with the sniper firing over their heads at range, preventing enemy backspawn.
Modifié par PreGy, 19 juillet 2012 - 08:58 .
GodlessPaladin wrote...
Major_Kong wrote...
No way your average PUG's are going to stay in that room after a banshee comes in.
The PuGs I tested it with did so when I explained to them what needed to be done.
If you have sufficient damage, Banshee grabs are a non-threat to campers.
DivineAtropos wrote...
GodlessPaladin wrote...
Major_Kong wrote...
No way your average PUG's are going to stay in that room after a banshee comes in.
The PuGs I tested it with did so when I explained to them what needed to be done.
If you have sufficient damage, Banshee grabs are a non-threat to campers.
Pretty much. The only danger you'd face is if 4 Banshees all happened to teleport in and grab you all at once, but I don't think that's really gonna happen.
Modifié par GodlessPaladin, 19 juillet 2012 - 09:11 .
Modifié par GGW KillerTiger, 19 juillet 2012 - 09:13 .
Modifié par Star fury, 19 juillet 2012 - 09:14 .