Modifié par Sgt SuperWae, 19 juillet 2012 - 07:39 .
Do power amplifiers work on grenades? (BioWare confirmation would be appreciated)
#1
Posté 19 juillet 2012 - 06:50
#2
Posté 19 juillet 2012 - 06:52
#3
Posté 19 juillet 2012 - 07:00
#4
Posté 19 juillet 2012 - 07:02
#5
Posté 19 juillet 2012 - 07:04
#6
Posté 19 juillet 2012 - 07:05
#7
Posté 19 juillet 2012 - 07:06
#8
Posté 19 juillet 2012 - 07:07
#9
Posté 19 juillet 2012 - 07:07
#10
Posté 19 juillet 2012 - 07:08
I hope so since I've taken pwr dmg option on a few grenade using classes.
The new N7 Engineer being a perfect example.
#11
Posté 19 juillet 2012 - 07:09
#12
Posté 19 juillet 2012 - 07:10
Modifié par L.ast L.ife, 19 juillet 2012 - 07:10 .
#13
Posté 19 juillet 2012 - 07:13
#14
Posté 19 juillet 2012 - 07:17
#15
Posté 19 juillet 2012 - 07:17
From equipment. What you just described is what the guy from yesterday said. I don't care if he's right or wrong, I just want to know for certain whether or not power amps are wasted on grenades.SimulatedSnowman wrote...
Now to be clear, are we talking about power damage upgrades within a class' passive skill, or power damage bonuses from equipment and gear? Or both? I thought that grenades fell into some weird limbo where power damage from the passive tree works, but some grenades are neither tech or biotic, thus making them unable to benefit from things like Operative and Commando packages.
#16
Posté 19 juillet 2012 - 07:18
First it depends on the power type, tech, biotic or combat.
A overall power bonus is applied to all types (example, if i take a power amp bonus my gi's pm can kill a husk, pm is a combat power)
A tech bonus in damage only applies to "tech" types or powers, snap freeze, ed etc
A biotic bonus ofcourse then to all space mage types of powers (even barriers)
Also.
A power amp does boost all types of powers, a specialised only the specific type of power.
(why theres no gear for combat power bonus?)
Also grenades always semm to count as "combat" power
#17
Posté 19 juillet 2012 - 07:29
No amps uncloaked i got a silver marauder for all shields +1 health
With cloak i got a silver marauder for all shields +3 health
With power amp 4 uncloaked, i got a silver marauder for all shields +3 health
So yes power amps affect arc grenades. No sure about frags. That would take longer to run
#18
Posté 19 juillet 2012 - 07:39
Thanks for taking the initiative.Computron2000 wrote...
Ok did a quick test. I ran a test on arc earlier when someone denied that cloaking increases the arc grenade damage.
No amps uncloaked i got a silver marauder for all shields +1 health
With cloak i got a silver marauder for all shields +3 health
With power amp 4 uncloaked, i got a silver marauder for all shields +3 health
So yes power amps affect arc grenades. No sure about frags. That would take longer to run
#19
Posté 19 juillet 2012 - 07:39
#20
Posté 19 juillet 2012 - 07:43
Sgt SuperWae wrote...
From equipment. What you just described is what the guy from yesterday said. I don't care if he's right or wrong, I just want to know for certain whether or not power amps are wasted on grenades.SimulatedSnowman wrote...
Now to be clear, are we talking about power damage upgrades within a class' passive skill, or power damage bonuses from equipment and gear? Or both? I thought that grenades fell into some weird limbo where power damage from the passive tree works, but some grenades are neither tech or biotic, thus making them unable to benefit from things like Operative and Commando packages.
Frag ,multi-frag, Inferno grenades are combat powers thus only recieve bonus from + power damage
Cluster & lift Grenades are biotic and recieve bonus from both +power damage and + biotic damage
Arc & homing Grenades are tech and receive bonus from both + power and +tech damage
Modifié par Nightmare137, 19 juillet 2012 - 07:44 .
#21
Posté 19 juillet 2012 - 07:47
Sgt SuperWae wrote...
Thanks for taking the initiative.Computron2000 wrote...
Ok did a quick test. I ran a test on arc earlier when someone denied that cloaking increases the arc grenade damage.
No amps uncloaked i got a silver marauder for all shields +1 health
With cloak i got a silver marauder for all shields +3 health
With power amp 4 uncloaked, i got a silver marauder for all shields +3 health
So yes power amps affect arc grenades. No sure about frags. That would take longer to run
No prob. It cost me nothing except a few minutes anyway. Some people might not know but if you don't complete round 1 and alt f4 instead, you don't actually use your consumable
#22
Posté 19 juillet 2012 - 07:59
Since Amplifiers are additive to the power damage that means they add to your grenades damage.
Power Damage = Base Dam * (1+ Passive + Evolutions + AMP + Gear) * (multipliers such as [X%] damage to [defense])
Modifié par Poison_Berrie, 19 juillet 2012 - 08:01 .
#23
Posté 13 janvier 2013 - 07:17
#24
Posté 23 mai 2013 - 05:04
Modifié par foli567, 23 mai 2013 - 05:05 .
#25
Posté 23 mai 2013 - 05:06





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